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C++ SCP_vector类代码示例

本文整理汇总了C++中SCP_vector的典型用法代码示例。如果您正苦于以下问题:C++ SCP_vector类的具体用法?C++ SCP_vector怎么用?C++ SCP_vector使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SCP_vector类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: particle_move_all

void particle_move_all(float frametime)
{
	MONITOR_INC( NumParticles, Num_particles );	

	if ( !Particles_enabled )
		return;

	if ( Particles.empty() )
		return;

	for (SCP_vector<particle*>::iterator p = Particles.begin(); p != Particles.end(); )
	{	
		particle* part = *p;
		if (part->age == 0.0f) {
			part->age = 0.00001f;
		} else {
			part->age += frametime;
		}

		bool remove_particle = false;

		// if its time expired, remove it
		if (part->age > part->max_life) {
			// special case, if max_life is 0 then we want it to render at least once
			if ( (part->age > frametime) || (part->max_life > 0.0f) ) {
				remove_particle = true;
			}
		}

		// if the particle is attached to an object which has become invalid, kill it
		if (part->attached_objnum >= 0) {
			// if the signature has changed, or it's bogus, kill it
			if ( (part->attached_objnum >= MAX_OBJECTS) || (part->attached_sig != Objects[part->attached_objnum].signature) ) {
				remove_particle = true;
			}
		}

		if (remove_particle)
		{
			part->signature = 0;
			delete part;

			// if we're sitting on the very last particle, popping-back will invalidate the iterator!
			if (p + 1 == Particles.end())
			{
				Particles.pop_back();
				break;
			}
			else
			{
				*p = Particles.back();
				Particles.pop_back();
				continue;
			}
		}

		// move as a regular particle
		vm_vec_scale_add2( &part->pos, &part->velocity, frametime );

		// next particle
		++p;
	}
}
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:63,代码来源:particle.cpp

示例2: StartAutopilot

// ********************************************************************************************
// Engages autopilot
// This does:
//        * Control switched from player to AI
//        * Time compression to 32x
//        * Lock time compression -WMC
//        * Tell AI to fly to targeted Nav Point (for all nav-status wings/ships)
//		  * Sets max waypoint speed to the best-speed of the slowest ship tagged
bool StartAutopilot()
{
	// Check for support ship and dismiss it if it is not doing anything.
	// If the support ship is doing something then tell the user such.
	for ( object *objp = GET_FIRST(&obj_used_list); objp !=END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) )
	{
		if ((objp->type == OBJ_SHIP) && !(objp->flags & OF_SHOULD_BE_DEAD))
		{
			Assertion((objp->instance >= 0) && (objp->instance < MAX_SHIPS),
				"objp does not have a valid pointer to a ship. Pointer is %d, which is smaller than 0 or bigger than %d",
				objp->instance, MAX_SHIPS);
			ship *shipp = &Ships[objp->instance];

			if (shipp->team != Player_ship->team)
				continue;

			Assertion((shipp->ship_info_index >= 0) && (shipp->ship_info_index < MAX_SHIP_CLASSES),
				"Ship '%s' does not have a valid pointer to a ship class. Pointer is %d, which is smaller than 0 or bigger than %d",
				shipp->ship_name, shipp->ship_info_index, MAX_SHIP_CLASSES);
			ship_info *sip = &Ship_info[shipp->ship_info_index];

			if ( !(sip->flags & SIF_SUPPORT) )
				continue;

			// don't deal with dying or departing support ships
			if ( shipp->flags & (SF_DYING | SF_DEPARTING) )
				continue;

			Assert(shipp->ai_index != -1);
			ai_info* support_ship_aip = &(Ai_info[Ships[objp->instance].ai_index]);

			// is support ship trying to rearm-repair
			if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
				// no, so tell it to depart
				ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
			} else {
				// yes
				send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
				return false;
			}
		}
	}
	if (!CanAutopilot())
		return false;

	AutoPilotEngaged = true;

	// find the ship that is "leading" all of the ships when the player starts
	// autopilot
	// by default the ship that is leading the autopilot session the player's
	// wing leader (if the player is the wing leader then it will be the
	// player).
	// TODO:implement a way to allow a FREDer to say a different ship is leader
	Autopilot_flight_leader = get_wing_leader(Player_ship->wingnum);
	if ( Autopilot_flight_leader == NULL ) {
		// force player to be the leader if he doesn't have a wing
		Autopilot_flight_leader = Player_obj;
	}

	if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
		LockAPConv = timestamp(); // lock convergence instantly
	else
		LockAPConv = timestamp(3000); // 3 seconds before we lock convergence
	Player_use_ai = 1;
	set_time_compression(1);
	lock_time_compression(true);

	// determine speed cap
	int i,j, wcount=1, tc_factor=1;
	float speed_cap = 1000000.0; // 1m is a safe starting point
	float radius = Player_obj->radius, distance = 0.0f, ftemp;
	bool capshipPresent = false;
	int capship_counts[3]; // three size classes
	capship_counts[0] = 0;
	capship_counts[1] = 0;
	capship_counts[2] = 0;

	int capship_placed[3]; // three size classes
	capship_placed[0] = 0;
	capship_placed[1] = 0;
	capship_placed[2] = 0;

	float capship_spreads[3];
	capship_spreads[0] = 0.0f;
	capship_spreads[1] = 0.0f;
	capship_spreads[2] = 0.0f;

	SCP_vector<int> capIndexes;

	// empty the autopilot wings map
	autopilot_wings.clear();

//.........这里部分代码省略.........
开发者ID:derek-yeung,项目名称:fs2open.github.com,代码行数:101,代码来源:autopilot.cpp

示例3: fs2netd_spew_table_checksums

void fs2netd_spew_table_checksums(const char *outfile)
{
	char full_name[MAX_PATH_LEN];
	FILE *out = NULL;
	char description[512] = { 0 };
	char filename[65] = { 0 };
	size_t offset = 0;
	char *p = NULL;

	if ( Table_valid_status.empty() ) {
		return;
	}

	cf_create_default_path_string(full_name, sizeof(full_name) - 1, CF_TYPE_ROOT, outfile);

	// open the outfile
	out = fopen(full_name, "wt");

	if (out == NULL) {
		return;
	}

	p = Cmdline_spew_table_crcs;

	while (*p && (offset < sizeof(description))) {
		if (*p == '"' && offset < sizeof(description)-1) {
			description[offset++] = '"';
			description[offset++] = '"';
		} else {
			description[offset++] = *p;
		}

		p++;
	}

	// header
	fprintf(out, "filename,CRC32,description\r\n");

	// do all the checksums
	for (SCP_vector<crc_valid_status>::iterator tvs = Table_valid_status.begin(); tvs != Table_valid_status.end(); ++tvs) {
		offset = 0;
		p = tvs->name;

		while (*p && (offset < sizeof(filename))) {
			if (*p == '"' && offset < sizeof(filename)-1) {
				filename[offset++] = '"';
				filename[offset++] = '"';
			} else {
				filename[offset++] = *p;
			}

			p++;
		}

		if (offset < sizeof(filename)) {
			filename[offset] = '\0';
		} else {
			filename[sizeof(filename)-1] = '\0';
		}

		fprintf(out, "\"%s\",%u,\"%s\"\r\n", filename, tvs->crc32, description);
	}

	fflush(out);
	fclose(out);
}
开发者ID:bryansee,项目名称:fs2open.github.com,代码行数:66,代码来源:fs2netd_client.cpp

示例4: fs2netd_update_valid_tables

int fs2netd_update_valid_tables()
{
	int rc;
	int hacked = 0;

	if ( !Logged_in ) {
		return -1;
	}

	// if there are no tables to check with then bail
	if ( Table_valid_status.empty() ) {
		return -1;
	}

	// if we're a standalone, show a dialog saying "validating tables"
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_create_gen_dialog("Validating tables");
		std_gen_set_text("Querying FS2NetD:", 1);
	}

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_update_valid_tables_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_update_valid_tables_do, XSTR("&Cancel", 779), XSTR("Starting table validation", 1592));
	}

	In_process = false;
	Local_timeout = -1;

	switch (rc) {
		// canceled by popup
		case 0:
			return -1;

		// timed out
		case 1: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Table validation timed out!", 1593));
			}

			return -1;
		}

		// no tables
		case 2: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No tables are available from the server for validation!", 1594));
			}

			return -1;
		}
	}

	// output the status of table validity to multi.log
	for (SCP_vector<crc_valid_status>::iterator tvs = Table_valid_status.begin(); tvs != Table_valid_status.end(); ++tvs) {
		if (tvs->valid) {
			ml_printf("FS2NetD Table Check: '%s' -- Valid!", tvs->name);
		} else {
			ml_printf("FS2NetD Table Check: '%s' -- INVALID (0x%x)!", tvs->name, tvs->crc32);
			hacked = 1;
		}
	}

	// if we're a standalone, kill the validate dialog
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_destroy_gen_dialog();
	}

	return hacked;
}
开发者ID:bryansee,项目名称:fs2open.github.com,代码行数:74,代码来源:fs2netd_client.cpp

示例5: fs2netd_get_valid_missions_do


//.........这里部分代码省略.........
			return 1;
		}
	}
	// we should have the CRCs, or there were no missions, so process them
	else {
		static char **file_names = NULL;
		static int idx = 0, count = 0;

		bool found = false;
		int file_index = 0;
		char valid_status = MVALID_STATUS_UNKNOWN;
		char full_name[MAX_FILENAME_LEN], wild_card[10];
		char val_text[MAX_FILENAME_LEN+15];
		uint checksum = 0;

		if (file_names == NULL) {
			// allocate filename space	
			file_names = (char**) vm_malloc( sizeof(char*) * 1024, memory::quiet_alloc); // 1024 files should be safe!

			if (file_names == NULL) {
				Local_timeout = -1;
				return 3;
			}

			memset( wild_card, 0, sizeof(wild_card) );
			strcpy_s( wild_card, NOX("*") );
			strcat_s( wild_card, FS_MISSION_FILE_EXT );

			idx = count = cf_get_file_list(1024, file_names, CF_TYPE_MISSIONS, wild_card);
		}

		// drop idx first thing
		idx--;

		// we should be done validating, or just not have nothing to validate
		if (idx < 0) {
			for (idx = 0; idx < count; idx++) {
				if (file_names[idx] != NULL) {
					vm_free(file_names[idx]);
					file_names[idx] = NULL;
				}
			}

			vm_free(file_names);
			file_names = NULL;

			idx = count = 0;

			Local_timeout = -1;
			return 4;
		}


		// verify all filenames that we know about with their CRCs
		// NOTE: that this is done for one file per frame, since this is inside of a popup
		memset( full_name, 0, MAX_FILENAME_LEN );
		strncpy( full_name, cf_add_ext(file_names[idx], FS_MISSION_FILE_EXT), sizeof(full_name) - 1 );

		memset( val_text, 0, sizeof(val_text) );
		snprintf( val_text, sizeof(val_text) - 1, "Validating:  %s", full_name );

		if (Is_standalone) {
			if ( std_gen_is_active() ) {
				std_gen_set_text(val_text, 1);
			}
		} else {
			popup_change_text(val_text);
		}

		cf_chksum_long(full_name, &checksum);

		// try and find the file
		file_index = multi_create_lookup_mission(full_name);

		found = false;

		if (file_index >= 0) {
			for (SCP_vector<file_record>::iterator fr = FS2NetD_file_list.begin(); fr != FS2NetD_file_list.end() && !found; ++fr) {
				if ( !stricmp(full_name, fr->name) ) {
					if (fr->crc32 == checksum) {
						found = true;
						valid_status = MVALID_STATUS_VALID;
					} else {
						valid_status = MVALID_STATUS_INVALID;
					}

					Multi_create_mission_list[file_index].valid_status = valid_status;
				}
			}

			if (found) {
				ml_printf("FS2NetD Mission Validation: %s  =>  Valid!", full_name);
			} else {
				ml_printf("FS2NetD Mission Validation: %s  =>  INVALID! -- 0x%08x", full_name, checksum);
			}
		}
	}

	return 0;
}
开发者ID:bryansee,项目名称:fs2open.github.com,代码行数:101,代码来源:fs2netd_client.cpp

示例6: particle_render_all

void particle_render_all()
{
	ubyte flags;
	float pct_complete;
	float alpha;
	vertex pos;
	vec3d ts, te, temp;
	int rotate = 1;
	int framenum, cur_frame;
	bool render_batch = false;
	int tmap_flags = TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD;

	if ( !Particles_enabled )
		return;

	MONITOR_INC( NumParticlesRend, Num_particles );	

	if ( Particles.empty() )
		return;

	for (SCP_vector<particle*>::iterator p = Particles.begin(); p != Particles.end(); ++p) {
		particle* part = *p;
		// skip back-facing particles (ripped from fullneb code)
		// Wanderer - add support for attached particles
		vec3d p_pos;
		if (part->attached_objnum >= 0) {
			vm_vec_unrotate(&p_pos, &part->pos, &Objects[part->attached_objnum].orient);
			vm_vec_add2(&p_pos, &Objects[part->attached_objnum].pos);
		} else {
			p_pos = part->pos;
		}

		if ( vm_vec_dot_to_point(&Eye_matrix.vec.fvec, &Eye_position, &p_pos) <= 0.0f ) {
			continue;
		}

		// calculate the alpha to draw at
		alpha = get_current_alpha(&p_pos);

		// if it's transparent then just skip it
		if (alpha <= 0.0f) {
			continue;
		}

		// make sure "rotate" is enabled for this particle
		rotate = 1;

		// if this is a tracer style particle, calculate tracer vectors
		if (part->tracer_length > 0.0f) {			
			ts = p_pos;
			temp = part->velocity;
			vm_vec_normalize_quick(&temp);
			vm_vec_scale_add(&te, &ts, &temp, part->tracer_length);

			// don't bother rotating
			rotate = 0;
		}

		// rotate the vertex
		if (rotate) {
			flags = g3_rotate_vertex( &pos, &p_pos );

			if ( flags ) {
				continue;
			}

			if (!Cmdline_nohtl)
				g3_transfer_vertex(&pos, &p_pos);
		}

		// pct complete for the particle
		pct_complete = part->age / part->max_life;

		// figure out which frame we should be using
		if (part->nframes > 1) {
			framenum = fl2i(pct_complete * part->nframes + 0.5);
			CLAMP(framenum, 0, part->nframes-1);

			cur_frame = part->reverse ? (part->nframes - framenum - 1) : framenum;
		} else {
			cur_frame = 0;
		}

		if (part->type == PARTICLE_DEBUG) {
			gr_set_color( 255, 0, 0 );
			g3_draw_sphere_ez( &p_pos, part->radius );
		} else {
			framenum = part->optional_data;

			Assert( cur_frame < part->nframes );

			// if this is a tracer style particle
			if (part->tracer_length > 0.0f) {
				batch_add_laser( framenum + cur_frame, &ts, part->radius, &te, part->radius );
			}
			// draw as a regular bitmap
			else {
				batch_add_bitmap( framenum + cur_frame, tmap_flags, &pos, part->particle_index % 8, part->radius, alpha );
			}

//.........这里部分代码省略.........
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:101,代码来源:particle.cpp

示例7: red_alert_bash_wingman_status

/*
 * Take the red alert status information, and adjust the red alert ships accordingly
 * "red alert ships" are wingmen and any ship with the red-alert-carry flag
 * Wingmen without red alert data still need to be handled / removed
 */
void red_alert_bash_wingman_status()
{
	int j;
	ship_obj			*so;

	SCP_vector<red_alert_ship_status>::iterator rasii;
	SCP_vector<p_object>::iterator poii;

	SCP_hash_map<int, int> Wing_pobjects_deleted;
	SCP_hash_map<int, int>::iterator ii;

	if ( !(Game_mode & GM_CAMPAIGN_MODE) ) {
		return;
	}

	if ( Red_alert_wingman_status.empty() ) {
		return;
	}

	// go through all ships in the game, and see if there is red alert status data for any

	so = GET_FIRST(&Ship_obj_list);
	for ( ; so != END_OF_LIST(&Ship_obj_list); )
	{
		object *ship_objp = &Objects[so->objnum];
		Assert(ship_objp->type == OBJ_SHIP);
		ship *shipp = &Ships[ship_objp->instance];

		if ( !(shipp->flags & SF_FROM_PLAYER_WING) && !(shipp->flags & SF_RED_ALERT_STORE_STATUS) ) {
			so = GET_NEXT(so);
			continue;
		}

		bool ship_data_restored = false;
		int ship_state = RED_ALERT_DESTROYED_SHIP_CLASS;

		for ( rasii = Red_alert_wingman_status.begin(); rasii != Red_alert_wingman_status.end(); ++rasii )
		{
			red_alert_ship_status *ras = &(*rasii);

			// red-alert data matches this ship!
			if ( !stricmp(ras->name.c_str(), shipp->ship_name)  )
			{
				// we only want to restore ships which haven't been destroyed, or were removed by the player
				if ( (ras->ship_class != RED_ALERT_DESTROYED_SHIP_CLASS) && (ras->ship_class != RED_ALERT_PLAYER_DEL_SHIP_CLASS) )
				{
					// if necessary, restore correct ship class
					if ( ras->ship_class != shipp->ship_info_index )
					{
						if (ras->ship_class >= 0 && ras->ship_class < MAX_SHIP_CLASSES)
							change_ship_type(SHIP_INDEX(shipp), ras->ship_class);
						else
							mprintf(("Invalid ship class specified in red alert data for ship %s. Using mission defaults.\n", shipp->ship_name));
					}

					// restore hull (but not shields)
					if (ras->hull >= 0.0f && ras->hull <= ship_objp->hull_strength)
						ship_objp->hull_strength = ras->hull;
					else
						mprintf(("Invalid health in red alert data for ship %s. Using mission defaults.\n", shipp->ship_name));

					// restore weapons and subsys
					red_alert_bash_weapons(ras, &shipp->weapons);
					red_alert_bash_subsys_status(ras, shipp);

					ship_data_restored = true;
				}
				// must be destroyed or deleted
				else
				{
					ship_state = ras->ship_class;
				}

				// we won't have two ships with the same name, so bail
				break;
			}
		}

		// remove ship if it was destroyed, or if there's no red-alert data for it
		if ( !ship_data_restored ) {
			// we need to be a little tricky here because deletion invalidates the ship_obj
			ship_obj *next_so = GET_NEXT(so);
			red_alert_delete_ship(shipp, ship_state);
			so = next_so;
		} else {
			so = GET_NEXT(so);
		}
	}

	// NOTE: in retail, red alert data was not loaded for ships that arrived later in the mission
	if (!Red_alert_applies_to_delayed_ships)
		return;

	// go through all ships yet to arrive, and see if there is red alert status data for any

//.........这里部分代码省略.........
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:101,代码来源:redalert.cpp

示例8: find_capture_device

static void find_capture_device()
{
	const char *user_device = os_config_read_string( "Sound", "CaptureDevice", NULL );
	const char *default_device = (const char*) alcGetString( NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER );

	// in case they are the same, we only want to test it once
	if ( (user_device && default_device) && !strcmp(user_device, default_device) ) {
		user_device = NULL;
	}

    if ( alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE ) {
		const char *all_devices = (const char*) alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);

		const char *str_list = all_devices;
		int ext_length = 0;

		if ( (str_list != NULL) && ((ext_length = strlen(str_list)) > 0) ) {
			while (ext_length) {
				OALdevice new_device(str_list);

				if (user_device && !strcmp(str_list, user_device)) {
					new_device.type = OAL_DEVICE_USER;
				} else if (default_device && !strcmp(str_list, default_device)) {
					new_device.type = OAL_DEVICE_DEFAULT;
				}

				CaptureDevices.push_back( new_device );

				str_list += (ext_length + 1);
				ext_length = strlen(str_list);
			}
		}
	} else {
		if (default_device) {
			OALdevice new_device(default_device);
			new_device.type = OAL_DEVICE_DEFAULT;

			CaptureDevices.push_back( new_device );
		}

		if (user_device) {
			OALdevice new_device(user_device);
			new_device.type = OAL_DEVICE_USER;

			CaptureDevices.push_back( new_device );
		}
	}

	if ( CaptureDevices.empty() ) {
		return;
	}

	std::sort( CaptureDevices.begin(), CaptureDevices.end(), openal_device_sort_func );


	// for each device that we have available, try and figure out which to use
	for (size_t idx = 0; idx < CaptureDevices.size(); idx++) {
		const ALCchar *device_name = CaptureDevices[idx].device_name.c_str();

		ALCdevice *device = alcCaptureOpenDevice(device_name, 22050, AL_FORMAT_MONO8, 22050 * 2);

		if (device == NULL) {
			continue;
		}

		if (alcGetError(device) != ALC_NO_ERROR) {
			alcCaptureCloseDevice(device);
			continue;
		}

		// ok, we should be good with this one
		Capture_device = CaptureDevices[idx].device_name;

		alcCaptureCloseDevice(device);

		break;
	}
}
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:78,代码来源:openal.cpp

示例9: red_alert_clear

/*
 * red_alert_clear()
 *
 * clear all red alert "wingman" data
 * Allows data to be cleared from outside REDALERT_INTERNAL code
 */
void red_alert_clear()
{
	Red_alert_wingman_status.clear();
}
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:10,代码来源:redalert.cpp

示例10: red_alert_store_wingman_status

/*
 * Record the current state of the players wingman & ships with the "red-alert-carry" flag
 * Wingmen without the red-alert-carry flag are only stored if they survive
 * dead wingmen must still be handled in red_alert_bash_wingman_status
 */
void red_alert_store_wingman_status()
{
	ship				*shipp;
	red_alert_ship_status	ras;
	ship_obj			*so;
	object			*ship_objp;

	// store the mission filename for the red alert precursor mission
	Red_alert_precursor_mission = Game_current_mission_filename;

	// Pyro3d - Clear list of stored red alert ships 
	// Probably not the best solution, but it prevents an assertion in change_ship_type()
	Red_alert_wingman_status.clear();

	// store status for all existing ships
	for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {
		ship_objp = &Objects[so->objnum];
		Assert(ship_objp->type == OBJ_SHIP);
		shipp = &Ships[ship_objp->instance];

		if ( shipp->flags & SF_DYING ) {
			continue;
		}

		if ( !(shipp->flags & SF_FROM_PLAYER_WING) && !(shipp->flags & SF_RED_ALERT_STORE_STATUS) ) {
			continue;
		}

		ras.name = shipp->ship_name;
		ras.hull = Objects[shipp->objnum].hull_strength;
		ras.ship_class = shipp->ship_info_index;
		red_alert_store_weapons(&ras, &shipp->weapons);
		red_alert_store_subsys_status(&ras, shipp);

		Red_alert_wingman_status.push_back( ras );
		// niffiwan: trying to track down red alert bug creating HUGE pilot files 
		Assert( (Red_alert_wingman_status.size() <= MAX_SHIPS) );
	}

	// store exited ships that did not die
	for (int idx=0; idx<(int)Ships_exited.size(); idx++) {
		if (Ships_exited[idx].flags & SEF_RED_ALERT_CARRY) {
			ras.name = Ships_exited[idx].ship_name;
			ras.hull = float(Ships_exited[idx].hull_strength);

			// if a ship has been destroyed or removed manually by the player, then mark it as such ...
			if ( Ships_exited[idx].flags & SEF_DESTROYED ) {
				ras.ship_class = RED_ALERT_DESTROYED_SHIP_CLASS;
			}
			else if (Ships_exited[idx].flags & SEF_PLAYER_DELETED) {
				ras.ship_class = RED_ALERT_PLAYER_DEL_SHIP_CLASS;
			}
			// ... otherwise we want to make sure and carry over the ship class
			else {
				Assert( Ships_exited[idx].ship_class >= 0 );
				ras.ship_class = Ships_exited[idx].ship_class;
			}

			red_alert_store_weapons(&ras, NULL);
			red_alert_store_subsys_status(&ras, NULL);

			Red_alert_wingman_status.push_back( ras );
			// niffiwan: trying to track down red alert bug creating HUGE pilot files 
			Assert( (Red_alert_wingman_status.size() <= MAX_SHIPS) );
		}
	}

	Assert( !Red_alert_wingman_status.empty() );
}
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:74,代码来源:redalert.cpp

示例11: hud_clear_msg_buffer

void hud_clear_msg_buffer()
{
	HUD_msg_buffer.clear();
}
开发者ID:Echelon9,项目名称:fs2open.github.com,代码行数:4,代码来源:hudmessage.cpp

示例12: openal_init_device

// initializes hardware device from perferred/default/enumerated list
bool openal_init_device(SCP_string *playback, SCP_string *capture)
{
	if ( !Playback_device.empty() ) {
		if (playback) {
			*playback = Playback_device;
		}

		if (capture) {
			*capture = Capture_device;
		}

		return true;
	}

	if (playback) {
		playback->erase();
	}

	if (capture) {
		capture->erase();
	}

	// initialize default setup first, for version check...

	ALCdevice *device = alcOpenDevice(NULL);

	if (device == NULL) {
		return false;
	}

	ALCcontext *context = alcCreateContext(device, NULL);

	if (context == NULL) {
		alcCloseDevice(device);
		return false;
	}

	alcMakeContextCurrent(context);

	// version check (for 1.0 or 1.1)
	ALCint AL_minor_version = 0;
	alcGetIntegerv(NULL, ALC_MINOR_VERSION, sizeof(ALCint), &AL_minor_version);

	if (AL_minor_version < 1) {
		os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR,
			"OpenAL 1.1 or newer is required for proper operation. On Linux and Windows OpenAL Soft is recommended. If you are on Mac OS X you need to upgrade your OS.");

		alcMakeContextCurrent(NULL);
		alcDestroyContext(context);
		alcCloseDevice(device);

		return false;
	}

	alcGetError(device);

	// close default device
	alcMakeContextCurrent(NULL);
	alcDestroyContext(context);
	alcCloseDevice(device);


	// go through and find out what devices we actually want to use ...
	find_playback_device();
	find_capture_device();

	if ( Playback_device.empty() ) {
		return false;
	}


#ifndef NDEBUG
	if ( !PlaybackDevices.empty() ) {
		nprintf(("OpenAL", "  Available Playback Devices:\n"));

		for (size_t idx = 0; idx < PlaybackDevices.size(); idx++) {
			nprintf(("OpenAL", "    %s", PlaybackDevices[idx].device_name.c_str()));

			if (PlaybackDevices[idx].type == OAL_DEVICE_USER) {
				nprintf(("OpenAL", "  *preferred*\n"));
			} else if (PlaybackDevices[idx].type == OAL_DEVICE_DEFAULT) {
				nprintf(("OpenAL", "  *default*\n"));
			} else {
				nprintf(("OpenAL", "\n"));
			}
		}
	}

	if ( !CaptureDevices.empty() ) {
		if ( !PlaybackDevices.empty() ) {
			nprintf(("OpenAL", "\n"));
		}

		nprintf(("OpenAL", "  Available Capture Devices:\n"));

		for (size_t idx = 0; idx < CaptureDevices.size(); idx++) {
			nprintf(("OpenAL", "    %s", CaptureDevices[idx].device_name.c_str()));

			if (CaptureDevices[idx].type == OAL_DEVICE_USER) {
//.........这里部分代码省略.........
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:101,代码来源:openal.cpp

示例13: particle

// Creates a single particle. See the PARTICLE_?? defines for types.
particle *particle_create( particle_info *pinfo )
{
	if ( !Particles_enabled )
	{
		return NULL;
	}

	particle* new_particle = new particle();
	int fps = 1;
	
	new_particle->pos = pinfo->pos;
	new_particle->velocity = pinfo->vel;
	new_particle->age = 0.0f;
	new_particle->max_life = pinfo->lifetime;
	new_particle->radius = pinfo->rad;
	new_particle->type = pinfo->type;
	new_particle->optional_data = pinfo->optional_data;
	new_particle->tracer_length = pinfo->tracer_length;
	new_particle->attached_objnum = pinfo->attached_objnum;
	new_particle->attached_sig = pinfo->attached_sig;
	new_particle->reverse = pinfo->reverse;
	new_particle->particle_index = (int)Particles.size();

	switch (pinfo->type) {
		case PARTICLE_BITMAP:
		case PARTICLE_BITMAP_PERSISTENT: {
			if (pinfo->optional_data < 0) {
				Int3();
				delete new_particle;
				return NULL;
			}

			bm_get_info( pinfo->optional_data, NULL, NULL, NULL, &new_particle->nframes, &fps );

			if ( new_particle->nframes > 1 )	{
				// Recalculate max life for ani's
				new_particle->max_life = i2fl(new_particle->nframes) / i2fl(fps);
			}

			break;
		}

		case PARTICLE_FIRE: {
			if (Anim_bitmap_id_fire < 0) {
				delete new_particle;
				return NULL;
			}

			new_particle->optional_data = Anim_bitmap_id_fire;
			new_particle->nframes = Anim_num_frames_fire;

			break;
		}

		case PARTICLE_SMOKE: {
			if (Anim_bitmap_id_smoke < 0) {
				delete new_particle;
				return NULL;
			}

			new_particle->optional_data = Anim_bitmap_id_smoke;
			new_particle->nframes = Anim_num_frames_smoke;

			break;
		}

		case PARTICLE_SMOKE2: {
			if (Anim_bitmap_id_smoke2 < 0) {
				delete new_particle;
				return NULL;
			}

			new_particle->optional_data = Anim_bitmap_id_smoke2;
			new_particle->nframes = Anim_num_frames_smoke2;

			break;
		}

		default:
			new_particle->nframes = 1;
			break;
	}
	
	new_particle->signature = ++lastSignature;
	Particles.push_back( new_particle );

#ifndef NDEBUG
	if (Particles.size() > (uint)Num_particles_hwm) {
		Num_particles_hwm = (int)Particles.size();

		nprintf(("Particles", "Num_particles high water mark = %i\n", Num_particles_hwm));
	}
#endif

	return Particles.back();
}
开发者ID:DahBlount,项目名称:Freespace-Open-Swifty,代码行数:97,代码来源:particle.cpp

示例14: find_playback_device

static void find_playback_device()
{
	const char *user_device = os_config_read_string( "Sound", "PlaybackDevice", NULL );
	const char *default_device = (const char*) alcGetString( NULL, ALC_DEFAULT_DEVICE_SPECIFIER );

	// in case they are the same, we only want to test it once
	if ( (user_device && default_device) && !strcmp(user_device, default_device) ) {
		user_device = NULL;
	}

    if ( alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE ) {
		const char *all_devices = NULL;

        if ( alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATE_ALL_EXT") == AL_TRUE ) {
			all_devices = (const char*) alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
		} else {
			all_devices = (const char*) alcGetString(NULL, ALC_DEVICE_SPECIFIER);
		}

		const char *str_list = all_devices;
		int ext_length = 0;

		if ( (str_list != NULL) && ((ext_length = strlen(str_list)) > 0) ) {
			while (ext_length) {
				OALdevice new_device(str_list);

				if (user_device && !strcmp(str_list, user_device)) {
					new_device.type = OAL_DEVICE_USER;
				} else if (default_device && !strcmp(str_list, default_device)) {
					new_device.type = OAL_DEVICE_DEFAULT;
				}

				PlaybackDevices.push_back( new_device );

				str_list += (ext_length + 1);
				ext_length = strlen(str_list);
			}
		}
	} else {
		if (default_device) {
			OALdevice new_device(default_device);
			new_device.type = OAL_DEVICE_DEFAULT;

			PlaybackDevices.push_back( new_device );
		}

		if (user_device) {
			OALdevice new_device(user_device);
			new_device.type = OAL_DEVICE_USER;

			PlaybackDevices.push_back( new_device );
		}
	}

	if ( PlaybackDevices.empty() ) {
		return;
	}

	std::sort( PlaybackDevices.begin(), PlaybackDevices.end(), openal_device_sort_func );


	ALCdevice *device = NULL;
	ALCcontext *context = NULL;

	// for each device that we have available, try and figure out which to use
	for (size_t idx = 0; idx < PlaybackDevices.size(); idx++) {
		OALdevice *pdev = &PlaybackDevices[idx];

		// open our specfic device
		device = alcOpenDevice( (const ALCchar*) pdev->device_name.c_str() );

		if (device == NULL) {
			continue;
		}

		context = alcCreateContext(device, NULL);

		if (context == NULL) {
			alcCloseDevice(device);
			continue;
		}

		alcMakeContextCurrent(context);
		alcGetError(device);

		// check how many sources we can create
		static const int MIN_SOURCES = 48;	// MAX_CHANNELS + 16 spare
		int si = 0;

		for (si = 0; si < MIN_SOURCES; si++) {
			ALuint source_id = 0;
			alGenSources(1, &source_id);

			if (alGetError() != AL_NO_ERROR) {
				break;
			}

			alDeleteSources(1, &source_id);
		}

//.........这里部分代码省略.........
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:101,代码来源:openal.cpp


注:本文中的SCP_vector类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。