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C++ SArray::Size方法代码示例

本文整理汇总了C++中SArray::Size方法的典型用法代码示例。如果您正苦于以下问题:C++ SArray::Size方法的具体用法?C++ SArray::Size怎么用?C++ SArray::Size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SArray的用法示例。


在下文中一共展示了SArray::Size方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Process


//.........这里部分代码省略.........
        t1->GetData().m_vertices[1] = v1;
        t1->GetData().m_vertices[2] = v2;
        t2->GetData().m_vertices[0] = v1;
        t2->GetData().m_vertices[1] = v2;
        t2->GetData().m_vertices[2] = v2;
        return ICHullErrorOK;
    }
    if (m_isFlat) {
        m_mesh.m_edges.Clear();
        m_mesh.m_triangles.Clear();
        m_isFlat = false;
    }
    if (m_mesh.GetNTriangles() == 0) // we have to create the first polyhedron
    {
        ICHullError res = DoubleTriangle();
        if (res != ICHullErrorOK) {
            return res;
        }
        else {
            addedPoints += 3;
        }
    }
    CircularList<TMMVertex>& vertices = m_mesh.GetVertices();
    // go to the first added and not processed vertex
    while (!(vertices.GetHead()->GetPrev()->GetData().m_tag)) {
        vertices.Prev();
    }
    while (!vertices.GetData().m_tag) // not processed
    {
        vertices.GetData().m_tag = true;
        if (ProcessPoint()) {
            addedPoints++;
            CleanUp(addedPoints);
            vertices.Next();
            if (!GetMesh().CheckConsistancy()) {
                size_t nV = m_mesh.GetNVertices();
                CircularList<TMMVertex>& vertices = m_mesh.GetVertices();
                for (size_t v = 0; v < nV; ++v) {
                    if (vertices.GetData().m_name == sc_dummyIndex) {
                        vertices.Delete();
                        break;
                    }
                    vertices.Next();
                }
                return ICHullErrorInconsistent;
            }
        }
    }
    if (m_isFlat) {
        SArray<CircularListElement<TMMTriangle>*> trianglesToDuplicate;
        size_t nT = m_mesh.GetNTriangles();
        for (size_t f = 0; f < nT; f++) {
            TMMTriangle& currentTriangle = m_mesh.m_triangles.GetHead()->GetData();
            if (currentTriangle.m_vertices[0]->GetData().m_name == sc_dummyIndex || currentTriangle.m_vertices[1]->GetData().m_name == sc_dummyIndex || currentTriangle.m_vertices[2]->GetData().m_name == sc_dummyIndex) {
                m_trianglesToDelete.PushBack(m_mesh.m_triangles.GetHead());
                for (int k = 0; k < 3; k++) {
                    for (int h = 0; h < 2; h++) {
                        if (currentTriangle.m_edges[k]->GetData().m_triangles[h] == m_mesh.m_triangles.GetHead()) {
                            currentTriangle.m_edges[k]->GetData().m_triangles[h] = 0;
                            break;
                        }
                    }
                }
            }
            else {
                trianglesToDuplicate.PushBack(m_mesh.m_triangles.GetHead());
            }
            m_mesh.m_triangles.Next();
        }
        size_t nE = m_mesh.GetNEdges();
        for (size_t e = 0; e < nE; e++) {
            TMMEdge& currentEdge = m_mesh.m_edges.GetHead()->GetData();
            if (currentEdge.m_triangles[0] == 0 && currentEdge.m_triangles[1] == 0) {
                m_edgesToDelete.PushBack(m_mesh.m_edges.GetHead());
            }
            m_mesh.m_edges.Next();
        }
        size_t nV = m_mesh.GetNVertices();
        CircularList<TMMVertex>& vertices = m_mesh.GetVertices();
        for (size_t v = 0; v < nV; ++v) {
            if (vertices.GetData().m_name == sc_dummyIndex) {
                vertices.Delete();
            }
            else {
                vertices.GetData().m_tag = false;
                vertices.Next();
            }
        }
        CleanEdges();
        CleanTriangles();
        CircularListElement<TMMTriangle>* newTriangle;
        for (size_t t = 0; t < trianglesToDuplicate.Size(); t++) {
            newTriangle = m_mesh.AddTriangle();
            newTriangle->GetData().m_vertices[0] = trianglesToDuplicate[t]->GetData().m_vertices[1];
            newTriangle->GetData().m_vertices[1] = trianglesToDuplicate[t]->GetData().m_vertices[0];
            newTriangle->GetData().m_vertices[2] = trianglesToDuplicate[t]->GetData().m_vertices[2];
        }
    }
    return ICHullErrorOK;
}
开发者ID:Ochakko,项目名称:MameBake3D,代码行数:101,代码来源:vhacdICHull.cpp

示例2: ComputeEdgeCost

	double MeshDecimator::ComputeEdgeCost(long v1, long v2, Vec3<Float> & newPos) const
	{
		double Q[10];
		double M[12];
		Vec3<double> pos;
		for(int i = 0; i < 10; ++i) Q[i] = m_vertices[v1].m_Q[i] + m_vertices[v2].m_Q[i];
		M[0] = Q[0]; // (0, 0)
		M[1] = Q[1]; // (0, 1) 
		M[2] = Q[2]; // (0, 2)
		M[3] = Q[3]; // (0, 3)
		M[4] = Q[1]; // (1, 0)
		M[5] = Q[4]; // (1, 1)
		M[6] = Q[5]; // (1, 2)
		M[7] = Q[6]; // (1, 3)
		M[8] = Q[2]; // (2, 0)
		M[9] = Q[5]; // (2, 1)
		M[10] = Q[7]; // (2, 2);
		M[11] = Q[8]; // (2, 3);
		double det =   M[0] * M[5] * M[10] + M[1] * M[6] * M[8] + M[2] * M[4] * M[9]   
					 - M[0] * M[6] * M[9]  - M[1] * M[4] * M[10]- M[2] * M[5] * M[8]; 
		if (det != 0.0)
		{
			double d = 1.0 / det;
			pos.X() = d * (M[1]*M[7]*M[10] + M[2]*M[5]*M[11] + M[3]*M[6]*M[9]
						  -M[1]*M[6]*M[11] - M[2]*M[7]*M[9]  - M[3]*M[5]*M[10]);
			pos.Y() = d * (M[0]*M[6]*M[11] + M[2]*M[7]*M[8]  + M[3]*M[4]*M[10]
						  -M[0]*M[7]*M[10] - M[2]*M[4]*M[11] - M[3]*M[6]*M[8]);
			pos.Z() = d * (M[0]*M[7]*M[9]  + M[1]*M[4]*M[11] + M[3]*M[5]*M[8]
						  -M[0]*M[5]*M[11] - M[1]*M[7]*M[8]  - M[3]*M[4]*M[9]);
	  		newPos.X() = static_cast<Float>(pos.X());
			newPos.Y() = static_cast<Float>(pos.Y());
			newPos.Z() = static_cast<Float>(pos.Z());
		}
		else
		{
			const Float w = static_cast<Float>(0.5f);
			newPos = w * m_points[v1] + w * m_points[v2];
	  		pos.X() = static_cast<double>(newPos.X());
			pos.Y() = static_cast<double>(newPos.Y());
			pos.Z() = static_cast<double>(newPos.Z());
		}

		double qem = pos.X()  * (Q[0] * pos.X() + Q[1] * pos.Y() + Q[2] * pos.Z() + Q[3]) +  
					 pos.Y()  * (Q[1] * pos.X() + Q[4] * pos.Y() + Q[5] * pos.Z() + Q[6]) +
					 pos.Z()  * (Q[2] * pos.X() + Q[5] * pos.Y() + Q[7] * pos.Z() + Q[8]) +
								(Q[3] * pos.X() + Q[6] * pos.Y() + Q[8] * pos.Z() + Q[9]) ;

		Vec3<Float> d1;
		Vec3<Float> d2;
		Vec3<Float> n1;
		Vec3<Float> n2;
        Vec3<Float> oldPosV1 =  m_points[v1];
        Vec3<Float> oldPosV2 =  m_points[v2];

		SArray<long, SARRAY_DEFAULT_MIN_SIZE> triangles = m_vertices[v1].m_triangles;
		long idTriangle;
		for(size_t itT = 0; itT < m_vertices[v2].m_triangles.Size(); ++itT)
		{
            idTriangle = m_vertices[v2].m_triangles[itT];
			triangles.Insert(idTriangle);
		}
		long a[3];
        for(size_t itT = 0; itT != triangles.Size(); ++itT)
		{
            idTriangle = triangles[itT];
			a[0] = m_triangles[idTriangle].X();
			a[1] = m_triangles[idTriangle].Y();
			a[2] = m_triangles[idTriangle].Z();

			d1 = m_points[a[1]] - m_points[a[0]];
			d2 = m_points[a[2]] - m_points[a[0]];
			n1 = d1^d2;

            m_points[v1] = newPos;
            m_points[v2] = newPos;

			d1 = m_points[a[1]] - m_points[a[0]];
			d2 = m_points[a[2]] - m_points[a[0]];
            n2 = d1^d2;

            m_points[v1] = oldPosV1;
            m_points[v2] = oldPosV2;

            n1.Normalize();
            n2.Normalize();
			if (n1*n2 < 0.0) 
            {
                return std::numeric_limits<double>::max();
            }
		}
		if ( m_ecolManifoldConstraint && !ManifoldConstraint(v1, v2))
		{
			return std::numeric_limits<double>::max();
		}
		return qem;
	}
开发者ID:akreshuk,项目名称:sopnet,代码行数:96,代码来源:hacdMeshDecimator.cpp

示例3: EdgeCollapse

	bool MeshDecimator::EdgeCollapse(double & qem)
	{
		MDEdgePriorityQueue currentEdge;
		long v1, v2;
		bool done = false;
		do
		{
			done = false;
			if (m_pqueue.size() == 0)
			{
				done = true;
				break;
			}
			else
			{
				currentEdge = m_pqueue.top();
				m_pqueue.pop();
			}
		}
		while ( (!m_edges[currentEdge.m_name].m_tag) || (m_edges[currentEdge.m_name].m_qem != currentEdge.m_qem));
		
		if (done) return false;
		v1 = m_edges[currentEdge.m_name].m_v1;
		v2 = m_edges[currentEdge.m_name].m_v2;

		qem = currentEdge.m_qem;
		EdgeCollapse(v1, v2);
		m_points[v1] = m_edges[currentEdge.m_name].m_pos ;
		for(int k = 0; k < 10; k++) m_vertices[v1].m_Q[k] += m_vertices[v2].m_Q[k];

		// Update priority queue
		long idEdge;
        long a, b;
        SArray<long, SARRAY_DEFAULT_MIN_SIZE> incidentVertices;
		for(size_t itE = 0; itE < m_vertices[v1].m_edges.Size(); ++itE)
		{
            idEdge = m_vertices[v1].m_edges[itE];
			a = m_edges[idEdge].m_v1;
			b = m_edges[idEdge].m_v2;
            incidentVertices.PushBack((a != v1)?a:b);
			MDEdgePriorityQueue pqEdge;
			pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
			pqEdge.m_name = idEdge;
			m_pqueue.push(pqEdge);
		}
        long idVertex;
		for(size_t itV = 0; itV< incidentVertices.Size(); ++itV)
		{
            idVertex = incidentVertices[itV];
		    for(size_t itE = 0; itE < m_vertices[idVertex].m_edges.Size(); ++itE)
		    {
                idEdge = m_vertices[idVertex].m_edges[itE];
			    a = m_edges[idEdge].m_v1;
			    b = m_edges[idEdge].m_v2;
			    if ( a!=v1 && b!=v1)
			    {
				    MDEdgePriorityQueue pqEdge;
				    pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
				    pqEdge.m_name = idEdge;
				    m_pqueue.push(pqEdge);
			    }
		    }
        }
		return true;	
	}
开发者ID:akreshuk,项目名称:sopnet,代码行数:65,代码来源:hacdMeshDecimator.cpp


注:本文中的SArray::Size方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。