本文整理汇总了C++中RenderTaskList类的典型用法代码示例。如果您正苦于以下问题:C++ RenderTaskList类的具体用法?C++ RenderTaskList怎么用?C++ RenderTaskList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了RenderTaskList类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UtcDaliMagnifierSetSourceActorP
int UtcDaliMagnifierSetSourceActorP(void)
{
ToolkitTestApplication application;
Stage stage = Stage::GetCurrent();
Magnifier view = Magnifier::New();
stage.Add( view );
application.SendNotification();
application.Render();
RenderTaskList renderTaskList = stage.GetRenderTaskList();
DALI_TEST_CHECK( renderTaskList.GetTaskCount() > 1 );
Actor actor = Actor::New();
stage.Add( actor );
DALI_TEST_CHECK( stage.GetRenderTaskList().GetTask( 1 ).GetSourceActor() != actor );
view.SetSourceActor( actor );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( stage.GetRenderTaskList().GetTask( 1 ).GetSourceActor(), actor, TEST_LOCATION );
END_TEST;
}
示例2: UtcDaliShadowViewActivateDeactivate
// Positive test case for a method
int UtcDaliShadowViewActivateDeactivate(void)
{
ToolkitTestApplication application;
tet_infoline("UtcDaliShadowViewActivateDeactivate");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
DALI_TEST_CHECK( view );
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
view.SetParentOrigin(ParentOrigin::CENTER);
view.SetSize(Stage::GetCurrent().GetSize());
view.Add(Actor::New());
Stage::GetCurrent().Add(view);
view.Activate();
RenderTaskList taskList2 = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
view.Deactivate();
RenderTaskList taskList3 = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList3.GetTaskCount() );
END_TEST;
}
示例3: UtcDaliImageActorUseImageAlpha04
int UtcDaliImageActorUseImageAlpha04(void)
{
TestApplication application;
tet_infoline("Testing Dali::RenderableActor::SetUseImageAlpha()");
FrameBufferImage image = FrameBufferImage::New( 100, 50, Pixel::RGBA8888 );
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
RenderTask task = taskList.GetTask( 0u );
task.SetTargetFrameBuffer( image ); // To ensure frame buffer is connected
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.SendNotification();
application.Render(0);
ImageActor actor = ImageActor::New( image );
application.SendNotification();
application.Render(0);
actor.SetBlendMode( BlendingMode::ON );
actor.SetColor(Vector4(1.0, 1.0, 1.0, 1.0));
actor.SetSize(100, 50);
application.GetGlAbstraction().EnableCullFaceCallTrace(true); // For Enable(GL_BLEND)
Stage::GetCurrent().Add(actor);
application.SendNotification();
application.Render();
const TraceCallStack& callTrace = application.GetGlAbstraction().GetCullFaceTrace();
DALI_TEST_EQUALS( BlendDisabled( callTrace ), false, TEST_LOCATION );
DALI_TEST_EQUALS( BlendEnabled( callTrace), true, TEST_LOCATION );
END_TEST;
}
示例4: CreateRenderTasks
void SpreadFilter::CreateRenderTasks()
{
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
// perform a horizontal blur targeting the internal buffer
mRenderTaskForHorz = taskList.CreateTask();
mRenderTaskForHorz.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS );
mRenderTaskForHorz.SetSourceActor( mActorForInput );
mRenderTaskForHorz.SetExclusive(true);
mRenderTaskForHorz.SetInputEnabled( false );
mRenderTaskForHorz.SetClearEnabled( true );
mRenderTaskForHorz.SetClearColor( mBackgroundColor );
mRenderTaskForHorz.SetTargetFrameBuffer( mImageForHorz );
mRenderTaskForHorz.SetCameraActor( mCameraActor );
// use the internal buffer and perform a horizontal blur targeting the output buffer
mRenderTaskForVert = taskList.CreateTask();
mRenderTaskForVert.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS );
mRenderTaskForVert.SetSourceActor( mActorForHorz );
mRenderTaskForVert.SetExclusive(true);
mRenderTaskForVert.SetInputEnabled( false );
mRenderTaskForVert.SetClearEnabled( true );
mRenderTaskForVert.SetClearColor( mBackgroundColor );
mRenderTaskForVert.SetTargetFrameBuffer( mOutputImage );
mRenderTaskForVert.SetCameraActor( mCameraActor );
}
示例5: UtcDaliHitTestAlgorithmOrtho02
int UtcDaliHitTestAlgorithmOrtho02(void)
{
TestApplication application;
tet_infoline("Testing Dali::HitTestAlgorithm with offset Ortho camera()");
Stage stage = Stage::GetCurrent();
RenderTaskList renderTaskList = stage.GetRenderTaskList();
RenderTask defaultRenderTask = renderTaskList.GetTask(0u);
Dali::CameraActor cameraActor = defaultRenderTask.GetCameraActor();
Vector2 stageSize ( stage.GetSize() );
cameraActor.SetOrthographicProjection(-stageSize.x * 0.3f, stageSize.x * 0.7f,
stageSize.y * 0.3f, -stageSize.y * 0.7f,
800.0f, 4895.0f);
cameraActor.SetPosition(0.0f, 0.0f, 1600.0f);
Vector2 actorSize( stageSize * 0.5f );
// Create two actors with half the size of the stage and set them to be partially overlapping
Actor blue = Actor::New();
blue.SetName( "Blue" );
blue.SetAnchorPoint( AnchorPoint::TOP_LEFT );
blue.SetParentOrigin( Vector3(0.2f, 0.2f, 0.5f) );
blue.SetSize( actorSize );
blue.SetZ(30.0f);
Actor green = Actor::New( );
green.SetName( "Green" );
green.SetAnchorPoint( AnchorPoint::TOP_LEFT );
green.SetParentOrigin( Vector3(0.4f, 0.4f, 0.5f) );
green.SetSize( actorSize );
// Add the actors to the view
stage.Add( blue );
stage.Add( green );
// Render and notify
application.SendNotification();
application.Render(0);
application.Render(10);
HitTestAlgorithm::Results results;
HitTest(stage, Vector2( 240.0f, 400.0f ), results, &DefaultIsActorTouchableFunction);
DALI_TEST_CHECK( results.actor == green );
DALI_TEST_EQUALS( results.actorCoordinates, actorSize * 0.6f, TEST_LOCATION );
HitTest(stage, Vector2::ZERO, results, &DefaultIsActorTouchableFunction);
DALI_TEST_CHECK( results.actor == blue );
DALI_TEST_EQUALS( results.actorCoordinates, Vector2::ZERO, TEST_LOCATION );
HitTest(stage, stageSize, results, &DefaultIsActorTouchableFunction);
DALI_TEST_CHECK( ! results.actor );
DALI_TEST_EQUALS( results.actorCoordinates, Vector2::ZERO, TEST_LOCATION );
// Just inside green
HitTest(stage, stageSize*0.69f, results, &DefaultIsActorTouchableFunction);
DALI_TEST_CHECK( results.actor == green );
DALI_TEST_EQUALS( results.actorCoordinates, actorSize * 0.98f, TEST_LOCATION );
END_TEST;
}
示例6: RenderTaskList
RenderTaskList* RenderTaskList::New( EventThreadServices& eventServices, RenderTaskDefaults& defaults, bool systemLevel )
{
RenderTaskList* taskList = new RenderTaskList( eventServices, defaults, systemLevel );
taskList->Initialize( eventServices.GetUpdateManager() );
return taskList;
}
示例7: RenderTaskList
RenderTaskList* RenderTaskList::New( UpdateManager& updateManager, RenderTaskDefaults& defaults, bool systemLevel )
{
RenderTaskList* taskList = new RenderTaskList( updateManager.GetEventToUpdate(), defaults, systemLevel );
taskList->Initialize( updateManager );
return taskList;
}
示例8: RemoveRenderTasks
void GaussianBlurView::RemoveRenderTasks()
{
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
taskList.RemoveTask(mRenderChildrenTask);
taskList.RemoveTask(mHorizBlurTask);
taskList.RemoveTask(mVertBlurTask);
taskList.RemoveTask(mCompositeTask);
}
示例9: RemoveRenderTasks
void ShadowView::RemoveRenderTasks()
{
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
taskList.RemoveTask(mRenderSceneTask);
mRenderSceneTask.Reset();
mBlurFilter.Disable();
}
示例10: UtcDaliRenderTaskListCreateTask
int UtcDaliRenderTaskListCreateTask(void)
{
TestApplication application;
tet_infoline("Testing RenderTaskList::CreateTask()");
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
taskList.CreateTask();
DALI_TEST_CHECK( 2u == taskList.GetTaskCount() );
END_TEST;
}
示例11: UtcDaliRenderTaskListDownCast
int UtcDaliRenderTaskListDownCast(void)
{
TestApplication application;
tet_infoline("Testing RenderTaskList::DownCast()");
BaseHandle base = Stage::GetCurrent().GetRenderTaskList();
RenderTaskList taskList = RenderTaskList::DownCast( base );
DALI_TEST_CHECK( taskList );
// Try calling a method
DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
END_TEST;
}
示例12: UtcDaliBubbleEmitterSetBackground
int UtcDaliBubbleEmitterSetBackground(void)
{
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBackground " );
Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
unsigned int taskCount = taskList.GetTaskCount();
Image bgImage = CreateSolidColorImage( application, Color::RED, 50, 50 );
emitter.SetBackground( bgImage, Vector3(0.f, 0.f, 0.5f) );
DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount+1 );
Wait(application, 500);
DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount );
END_TEST;
}
示例13: InitializeRenderTask
void Magnifier::InitializeRenderTask()
{
Stage stage = Stage::GetCurrent();
RenderTaskList taskList = stage.GetRenderTaskList();
mTask = taskList.CreateTask();
mTask.SetInputEnabled(false);
mTask.SetClearColor(Vector4(0.5f, 0.5f, 0.5f, 1.0f));
mTask.SetClearEnabled(true);
mCameraActor = CameraActor::New();
mCameraActor.SetType(Camera::FREE_LOOK);
mCameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Look at stage
stage.Add(mCameraActor);
mTask.SetCameraActor( mCameraActor );
SetFrameVisibility(true);
}
示例14: CreateRenderTasks
void ShadowView::CreateRenderTasks()
{
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
// We want the first task to render the scene from the light
mRenderSceneTask = taskList.CreateTask();
mRenderSceneTask.SetCameraActor( mCameraActor );
mRenderSceneTask.SetSourceActor( mChildrenRoot );
mRenderSceneTask.SetTargetFrameBuffer( mSceneFromLightRenderTarget );
mRenderSceneTask.SetInputEnabled( false );
mRenderSceneTask.SetClearEnabled( true );
// background color for render task should be the shadow color, but with alpha 0
// we don't want to blend the edges of the content with a BLACK at alpha 0, but
// the same shadow color at alpha 0.
mRenderSceneTask.SetClearColor( mCachedBackgroundColor );
mBlurFilter.Enable();
}
示例15: UtcDaliGaussianBlurViewActivateOnce
int UtcDaliGaussianBlurViewActivateOnce(void)
{
ToolkitTestApplication application;
tet_infoline("UtcDaliGaussianBlurActivateOnce");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New(5, 1.5f, Pixel::RGB888, 0.5f, 0.5f, true);
DALI_TEST_CHECK( view );
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
view.SetParentOrigin(ParentOrigin::CENTER);
view.SetSize(Stage::GetCurrent().GetSize());
view.Add(Actor::New());
Stage::GetCurrent().Add(view);
view.ActivateOnce();
RenderTaskList taskList2 = Stage::GetCurrent().GetRenderTaskList();
DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
application.Render();
END_TEST;
}