本文整理汇总了C++中RenderStyle::borderLeft方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderStyle::borderLeft方法的具体用法?C++ RenderStyle::borderLeft怎么用?C++ RenderStyle::borderLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderStyle
的用法示例。
在下文中一共展示了RenderStyle::borderLeft方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paintMeter
bool RenderTheme::paintMeter(RenderObject* renderObject, const RenderObject::PaintInfo& paintInfo, const IntRect& rect)
{
// Some platforms do not have a native gauge widget, so we draw here a default implementation.
RenderMeter* renderMeter = toRenderMeter(renderObject);
RenderStyle* style = renderObject->style();
int left = style->borderLeft().width() + style->paddingLeft().value();
int top = style->borderTop().width() + style->paddingTop().value();
int right = style->borderRight().width() + style->paddingRight().value();
int bottom = style->borderBottom().width() + style->paddingBottom().value();
FloatRect innerRect(rect.x() + left, rect.y() + top, rect.width() - left - right, rect.height() - top - bottom);
HTMLMeterElement* element = static_cast<HTMLMeterElement*>(renderMeter->node());
double min = element->min();
double max = element->max();
double value = element->value();
if (min >= max) {
paintInfo.context->fillRect(innerRect, Color::black, style->colorSpace());
return false;
}
// Paint the background first
paintInfo.context->fillRect(innerRect, Color::lightGray, style->colorSpace());
FloatRect valueRect;
if (rect.width() < rect.height()) {
// Vertical gauge
double scale = innerRect.height() / (max - min);
valueRect.setLocation(FloatPoint(innerRect.x(), innerRect.y() + narrowPrecisionToFloat((max - value) * scale)));
valueRect.setSize(FloatSize(innerRect.width(), narrowPrecisionToFloat((value - min) * scale)));
} else if (renderMeter->style()->direction() == RTL) {
// right to left horizontal gauge
double scale = innerRect.width() / (max - min);
valueRect.setLocation(FloatPoint(innerRect.x() + narrowPrecisionToFloat((max - value) * scale), innerRect.y()));
valueRect.setSize(FloatSize(narrowPrecisionToFloat((value - min) * scale), innerRect.height()));
} else {
// left to right horizontal gauge
double scale = innerRect.width() / (max - min);
valueRect.setLocation(innerRect.location());
valueRect.setSize(FloatSize(narrowPrecisionToFloat((value - min)) * scale, innerRect.height()));
}
if (!valueRect.isEmpty())
paintInfo.context->fillRect(valueRect, Color::black, style->colorSpace());
return false;
}
示例2: isDeletableElement
static bool isDeletableElement(const Node* node)
{
if (!node || !node->isHTMLElement() || !node->inDocument() || !node->isContentEditable())
return false;
// In general we want to only draw the UI arround object of a certain area, but we still keep the min width/height to
// make sure we don't end up with very thin or very short elements getting the UI.
const int minimumArea = 2500;
const int minimumWidth = 48;
const int minimumHeight = 16;
const unsigned minimumVisibleBorders = 1;
RenderObject* renderer = node->renderer();
if (!renderer || !renderer->isBox())
return false;
// Disallow the body element since it isn't practical to delete, and the deletion UI would be clipped.
if (node->hasTagName(bodyTag))
return false;
// Disallow elements with any overflow clip, since the deletion UI would be clipped as well. <rdar://problem/6840161>
if (renderer->hasOverflowClip())
return false;
// Disallow Mail blockquotes since the deletion UI would get in the way of editing for these.
if (isMailBlockquote(node))
return false;
RenderBox* box = toRenderBox(renderer);
IntRect borderBoundingBox = box->borderBoundingBox();
if (borderBoundingBox.width() < minimumWidth || borderBoundingBox.height() < minimumHeight)
return false;
if ((borderBoundingBox.width() * borderBoundingBox.height()) < minimumArea)
return false;
if (renderer->isTable())
return true;
if (node->hasTagName(ulTag) || node->hasTagName(olTag) || node->hasTagName(iframeTag))
return true;
if (renderer->isPositioned())
return true;
if (renderer->isRenderBlock() && !renderer->isTableCell()) {
RenderStyle* style = renderer->style();
if (!style)
return false;
// Allow blocks that have background images
if (style->hasBackgroundImage() && style->backgroundImage()->canRender(1.0f))
return true;
// Allow blocks with a minimum number of non-transparent borders
unsigned visibleBorders = style->borderTop().isVisible() + style->borderBottom().isVisible() + style->borderLeft().isVisible() + style->borderRight().isVisible();
if (visibleBorders >= minimumVisibleBorders)
return true;
// Allow blocks that have a different background from it's parent
Node* parentNode = node->parentNode();
if (!parentNode)
return false;
RenderObject* parentRenderer = parentNode->renderer();
if (!parentRenderer)
return false;
RenderStyle* parentStyle = parentRenderer->style();
if (!parentStyle)
return false;
if (style->hasBackground() && (!parentStyle->hasBackground() || style->backgroundColor() != parentStyle->backgroundColor()))
return true;
}
return false;
}
示例3: isDeletableElement
static bool isDeletableElement(const Node* node)
{
if (!node || !node->isHTMLElement() || !node->inDocument() || !node->isContentEditable())
return false;
const int minimumWidth = 25;
const int minimumHeight = 25;
const unsigned minimumVisibleBorders = 3;
RenderObject* renderer = node->renderer();
if (!renderer || renderer->width() < minimumWidth || renderer->height() < minimumHeight)
return false;
if (renderer->isTable())
return true;
if (node->hasTagName(ulTag) || node->hasTagName(olTag))
return true;
if (renderer->isPositioned())
return true;
// allow block elements (excluding table cells) that have some non-transparent borders
if (renderer->isRenderBlock() && !renderer->isTableCell()) {
RenderStyle* style = renderer->style();
if (style && style->hasBorder()) {
unsigned visibleBorders = style->borderTop().isVisible() + style->borderBottom().isVisible() + style->borderLeft().isVisible() + style->borderRight().isVisible();
if (visibleBorders >= minimumVisibleBorders)
return true;
}
}
return false;
}