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C++ RenderRegion类代码示例

本文整理汇总了C++中RenderRegion的典型用法代码示例。如果您正苦于以下问题:C++ RenderRegion类的具体用法?C++ RenderRegion怎么用?C++ RenderRegion使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了RenderRegion类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getRegionRangeForBox

bool RenderFlowThread::logicalWidthChangedInRegions(const RenderBlock* block, LayoutUnit offsetFromLogicalTopOfFirstPage)
{
    if (!hasRegions() || block == this) // Not necessary, since if any region changes, we do a full pagination relayout anyway.
        return false;

    RenderRegion* startRegion;
    RenderRegion* endRegion;
    getRegionRangeForBox(block, startRegion, endRegion);

    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        
        if (!region->isValid())
            continue;

        ASSERT(!region->needsLayout());

        OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
        if (!oldInfo)
            continue;

        LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
        RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region, offsetFromLogicalTopOfFirstPage);
        if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
            return true;

        if (region == endRegion)
            break;
    }

    return false;
}
开发者ID:,项目名称:,代码行数:32,代码来源:

示例2: ASSERT

RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion) const
{
    ASSERT(!m_regionsInvalidated);

    // If no region matches the position and extendLastRegion is true, it will return
    // the last valid region. It is similar to auto extending the size of the last region. 
    RenderRegion* lastValidRegion = 0;

    LayoutUnit accumulatedLogicalHeight = 0;
    
    // FIXME: The regions are always in order, optimize this search.
    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;

        if (offset <= 0)
            return region;

        if (extendLastRegion || region->isRenderRegionSet())
            lastValidRegion = region;

        if (region->hasOverrideHeight() && view()->normalLayoutPhase()) {
            accumulatedLogicalHeight += region->overrideLogicalContentHeight();
            if (offset < accumulatedLogicalHeight)
                return region;
            continue;
        }

        LayoutRect regionRect = region->flowThreadPortionRect();
        accumulatedLogicalHeight += isHorizontalWritingMode() ? regionRect.height() : regionRect.width();
        if (offset < accumulatedLogicalHeight)
            return region;
    }

    return lastValidRegion;
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:35,代码来源:RenderFlowThread.cpp

示例3: getRegionRangeForBox

bool RenderFlowThread::logicalWidthChangedInRegions(const RenderBlock* block, LayoutUnit offsetFromLogicalTopOfFirstPage)
{
    if (!hasRegions() || block == this) // Not necessary, since if any region changes, we do a full pagination relayout anyway.
        return false;

    RenderRegion* startRegion;
    RenderRegion* endRegion;
    getRegionRangeForBox(block, startRegion, endRegion);

    // If the block doesn't have a startRegion (and implicitly a region range) it's safe to assume the width in regions has changed (e.g. the region chain was invalidated).
    if (!startRegion)
        return true;

    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        ASSERT(!region->needsLayout());

        OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
        if (!oldInfo)
            continue;

        LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
        RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region, offsetFromLogicalTopOfFirstPage);
        if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
            return true;

        if (region == endRegion)
            break;
    }

    return false;
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:32,代码来源:RenderFlowThread.cpp

示例4: ASSERT

RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion) const
{
    ASSERT(!m_regionsInvalidated);

    // If no region matches the position and extendLastRegion is true, it will return
    // the last valid region. It is similar to auto extending the size of the last region. 
    RenderRegion* lastValidRegion = 0;
    
    // FIXME: The regions are always in order, optimize this search.
    bool useHorizontalWritingMode = isHorizontalWritingMode();
    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->isValid())
            continue;

        if (offset <= 0)
            return region;

        LayoutRect regionRect = region->flowThreadPortionRect();
        if ((useHorizontalWritingMode && offset < regionRect.maxY()) || (!useHorizontalWritingMode && offset < regionRect.maxX()))
            return region;

        if (extendLastRegion || region->isRenderRegionSet())
            lastValidRegion = region;
    }

    return lastValidRegion;
}
开发者ID:,项目名称:,代码行数:28,代码来源:

示例5: firstRegion

LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
{
    RenderRegion* firstValidRegionInFlow = firstRegion();
    if (!firstValidRegionInFlow)
        return 0;
    return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:7,代码来源:RenderFlowThread.cpp

示例6: clearRenderObjectCustomStyle

void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
    const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
    const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
{
    // Clear the styles for the object in the regions.
    // The styles are not cleared for the regions that are contained in both ranges.
    bool insideOldRegionRange = false;
    bool insideNewRegionRange = false;
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;

        if (oldStartRegion == region)
            insideOldRegionRange = true;
        if (newStartRegion == region)
            insideNewRegionRange = true;

        if (!(insideOldRegionRange && insideNewRegionRange))
            region->clearObjectStyleInRegion(object);

        if (oldEndRegion == region)
            insideOldRegionRange = false;
        if (newEndRegion == region)
            insideNewRegionRange = false;
    }
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:25,代码来源:RenderFlowThread.cpp

示例7: renderRegionForLine

LayoutUnit RenderFlowThread::regionLogicalHeightForLine(LayoutUnit position) const
{
    RenderRegion* region = renderRegionForLine(position);
    if (!region)
        return 0;
    return isHorizontalWritingMode() ? region->regionRect().height() : region->regionRect().width();
}
开发者ID:xiaolu31,项目名称:webkit-node,代码行数:7,代码来源:RenderFlowThread.cpp

示例8: ASSERT

void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
{
    if (!hasRegions())
        return;

    // If the region chain was invalidated the next layout will clear the box information from all the regions.
    if (m_regionsInvalidated) {
        ASSERT(selfNeedsLayout());
        return;
    }

    RenderRegion* startRegion;
    RenderRegion* endRegion;
    getRegionRangeForBox(box, startRegion, endRegion);

    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        region->removeRenderBoxRegionInfo(box);
        if (region == endRegion)
            break;
    }

#ifndef NDEBUG
    // We have to make sure we did not leave any RenderBoxRegionInfo attached.
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        ASSERT(!region->renderBoxRegionInfo(box));
    }
#endif

    m_regionRangeMap.remove(box);
}
开发者ID:ragner,项目名称:webkit,代码行数:32,代码来源:RenderFlowThread.cpp

示例9: regionAtBlockOffset

LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset) const
{
    RenderRegion* region = regionAtBlockOffset(offset);
    if (!region)
        return 0;

    return region->pageLogicalHeight();
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:8,代码来源:RenderFlowThread.cpp

示例10: ASSERT

void RenderFlowThread::computeLogicalWidth()
{
    LayoutUnit logicalWidth = 0;
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->isValid())
            continue;
        ASSERT(!region->needsLayout());
        logicalWidth = max(isHorizontalWritingMode() ? region->contentWidth() : region->contentHeight(), logicalWidth);
    }
    setLogicalWidth(logicalWidth);

    // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->isValid())
            continue;
        
        LayoutUnit regionLogicalWidth = isHorizontalWritingMode() ? region->contentWidth() : region->contentHeight();
        if (regionLogicalWidth != logicalWidth) {
            LayoutUnit logicalLeft = style()->direction() == LTR ? zeroLayoutUnit : logicalWidth - regionLogicalWidth;
            region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
        }
    }
}
开发者ID:xiaolu31,项目名称:webkit-node,代码行数:25,代码来源:RenderFlowThread.cpp

示例11: lastRegion

RenderRegion* RenderFlowThread::lastRegion() const
{
    if (!hasValidRegionInfo())
        return 0;
    for (RenderRegionList::const_reverse_iterator iter = m_regionList.rbegin(); iter != m_regionList.rend(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->isValid())
            continue;
        return region;
    }
    return 0;
}
开发者ID:,项目名称:,代码行数:12,代码来源:

示例12: computeLogicalHeight

void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
    computedValues.m_position = logicalTop;
    computedValues.m_extent = 0;

    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        ASSERT(!region->needsLayout());

        computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
    }
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:12,代码来源:RenderFlowThread.cpp

示例13: checkRegionsWithStyling

// Check if the content is flown into at least a region with region styling rules.
void RenderFlowThread::checkRegionsWithStyling()
{
    bool hasRegionsWithStyling = false;
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (region->hasCustomRegionStyle()) {
            hasRegionsWithStyling = true;
            break;
        }
    }
    m_hasRegionsWithStyling = hasRegionsWithStyling;
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:13,代码来源:RenderFlowThread.cpp

示例14: addForcedRegionBreak

void RenderFlowThread::computeOverflowStateForRegions(LayoutUnit oldClientAfterEdge)
{
    LayoutUnit height = oldClientAfterEdge;

    LayoutUnit offsetBreakAdjustment = 0;
    // Simulate a region break at height. If it points inside an auto logical height region,
    // then it may determine the region override logical content height.
    addForcedRegionBreak(height, this, false, &offsetBreakAdjustment);

    // During the normal layout phase of the flow thread all the auto-height regions have the overrideLogicalContentHeight set to max height.
    // We need to clear the overrideLogicalContentHeight for all the regions that didn't receive any content, starting with firstEmptyRegion.
    RenderRegion* firstEmptyRegion = 0;
    if (view()->normalLayoutPhase())
        firstEmptyRegion = regionAtBlockOffset(height + offsetBreakAdjustment);

    // FIXME: the visual overflow of middle region (if it is the last one to contain any content in a render flow thread)
    // might not be taken into account because the render flow thread height is greater that that regions height + its visual overflow
    // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height).
    // This means that the middle region will be marked as fit (even if it has visual overflow flowing into the next region)
    if (hasRenderOverflow()
        && ( (isHorizontalWritingMode() && visualOverflowRect().maxY() > clientBoxRect().maxY())
            || (!isHorizontalWritingMode() && visualOverflowRect().maxX() > clientBoxRect().maxX())))
        height = isHorizontalWritingMode() ? visualOverflowRect().maxY() : visualOverflowRect().maxX();

    bool inEmptyRegionsSection = false;
    RenderRegion* lastReg = lastRegion();
    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        LayoutUnit flowMin = height - (isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x());
        LayoutUnit flowMax = height - (isHorizontalWritingMode() ? region->flowThreadPortionRect().maxY() : region->flowThreadPortionRect().maxX());
        RenderRegion::RegionState previousState = region->regionState();
        RenderRegion::RegionState state = RenderRegion::RegionFit;
        if (flowMin <= 0)
            state = RenderRegion::RegionEmpty;
        if (flowMax > 0 && region == lastReg)
            state = RenderRegion::RegionOverset;
        region->setRegionState(state);
        // determine whether the NamedFlow object should dispatch a regionLayoutUpdate event
        // FIXME: currently it cannot determine whether a region whose regionOverset state remained either "fit" or "overset" has actually
        // changed, so it just assumes that the NamedFlow should dispatch the event
        if (previousState != state
            || state == RenderRegion::RegionFit
            || state == RenderRegion::RegionOverset)
            setDispatchRegionLayoutUpdateEvent(true);

        if (region == firstEmptyRegion)
            inEmptyRegionsSection = true;

        // Clear the overrideLogicalContentHeight value for autoheight regions that didn't receive any content.
        if (inEmptyRegionsSection && region->hasAutoLogicalHeight())
            region->clearOverrideLogicalContentHeight();
    }

    // With the regions overflow state computed we can also set the overset flag for the named flow.
    // If there are no valid regions in the chain, overset is true.
    m_overset = lastReg ? lastReg->regionState() == RenderRegion::RegionOverset : true;
}
开发者ID:rgabor-dev,项目名称:webkitnix,代码行数:57,代码来源:RenderFlowThread.cpp

示例15: updateWritingMode

void RenderNamedFlowThread::updateWritingMode()
{
    RenderRegion* firstRegion = m_regionList.first();
    if (!firstRegion)
        return;
    if (style()->writingMode() == firstRegion->style()->writingMode())
        return;

    // The first region defines the principal writing mode for the entire flow.
    RefPtr<RenderStyle> newStyle = RenderStyle::clone(style());
    newStyle->setWritingMode(firstRegion->style()->writingMode());
    setStyle(newStyle.release());
}
开发者ID:,项目名称:,代码行数:13,代码来源:


注:本文中的RenderRegion类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。