本文整理汇总了C++中RelayRace::run方法的典型用法代码示例。如果您正苦于以下问题:C++ RelayRace::run方法的具体用法?C++ RelayRace::run怎么用?C++ RelayRace::run使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RelayRace
的用法示例。
在下文中一共展示了RelayRace::run方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addCallbacks
static void
mainLoop() {
addCallbacks(retracer);
long long startTime = 0;
frameNo = 0;
startTime = os::getTime();
if (singleThread) {
trace::Call *call;
while ((call = parser->parse_call())) {
retraceCall(call);
delete call;
}
} else {
RelayRace race;
race.run();
}
finishRendering();
long long endTime = os::getTime();
float timeInterval = (endTime - startTime) * (1.0 / os::timeFrequency);
if ((retrace::verbosity >= -1) || (retrace::profiling)) {
std::cout <<
"Rendered " << frameNo << " frames"
" in " << timeInterval << " secs,"
" average of " << (frameNo/timeInterval) << " fps\n";
}
if (waitOnFinish) {
waitForInput();
} else {
return;
}
}
示例2: addCallbacks
static void
mainLoop() {
addCallbacks(retracer);
long long startTime = 0;
frameNo = 0;
startTime = os::getTime();
if (singleThread) {
trace::Call *call;
while ((call = parser.parse_call())) {
retraceCall(call);
delete call;
};
} else {
RelayRace race;
race.run();
}
finishRendering();
long long endTime = os::getTime();
float timeInterval = (endTime - startTime) * (1.0 / os::timeFrequency);
if ((retrace::verbosity >= -1) || (retrace::profiling)) {
std::cout <<
"Rendered " << frameNo << " frames"
" in " << timeInterval << " secs,"
" average of " << (frameNo/timeInterval) << " fps\n";
std::cout << std::endl;
std::cout <<
"Total number of calls: " << nCalls.tot() << std::endl;
std::cout <<
"Average number of calls: " << nCalls.avg() << std::endl;
std::cout <<
"Minimum number of calls: " << nCalls.min() << std::endl;
std::cout <<
"Maximum number of calls: " << nCalls.max() << std::endl;
std::cout << std::endl;
std::cout <<
"Total number of render calls: " << nRenderCalls.tot() << std::endl;
std::cout <<
"Average number of render calls: " << nRenderCalls.avg() << std::endl;
std::cout <<
"Minimum number of render calls: " << nRenderCalls.min() << std::endl;
std::cout <<
"Maximum number of render calls: " << nRenderCalls.max() << std::endl;
std::cout << std::endl;
std::cout <<
"Total texel uploads: " << texUploads.tot() << std::endl;
std::cout <<
"Average texel uploads: " << texUploads.avg() << std::endl;
std::cout <<
"Minimum texel uploads: " << texUploads.min() << std::endl;
std::cout <<
"Maximum texel uploads: " << texUploads.max() << std::endl;
std::cout << std::endl;
std::cout <<
"Total number of triangles: " << nTriangles.tot() << std::endl;
std::cout <<
"Average number of triangles: " << nTriangles.avg() << std::endl;
std::cout <<
"Minimum number of triangles: " << nTriangles.min() << std::endl;
std::cout <<
"Maximum number of triangles: " << nTriangles.max() << std::endl;
std::cout << std::endl;
std::cout <<
"Total number of vertices: " << nVertices.tot() << std::endl;
std::cout <<
"Average number of vertices: " << nVertices.avg() << std::endl;
std::cout <<
"Minimum number of vertices: " << nVertices.min() << std::endl;
std::cout <<
"Maximum number of vertices: " << nVertices.max() << std::endl;
}
if (waitOnFinish) {
waitForInput();
} else {
return;
}
}