本文整理汇总了C++中Raid::UpdateLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ Raid::UpdateLevel方法的具体用法?C++ Raid::UpdateLevel怎么用?C++ Raid::UpdateLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Raid
的用法示例。
在下文中一共展示了Raid::UpdateLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetLevel
void Client::SetLevel(uint8 set_level, bool command)
{
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
LogFile->write(EQEMuLog::Error,"Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
LevelUpdate_Struct* lu = (LevelUpdate_Struct*)outapp->pBuffer;
lu->level = set_level;
if(m_pp.level2 != 0)
lu->level_old = m_pp.level2;
else
lu->level_old = level;
level = set_level;
if(IsRaidGrouped())
{
Raid *r = this->GetRaid();
if(r){
r->UpdateLevel(GetName(), set_level);
}
}
if(set_level > m_pp.level2)
{
if(m_pp.level2 == 0)
m_pp.points += 5;
else
m_pp.points += (5 * (set_level - m_pp.level2));
m_pp.level2 = set_level;
}
if(set_level > m_pp.level) {
parse->EventPlayer(EVENT_LEVEL_UP, this, "", 0);
}
m_pp.level = set_level;
if (command){
m_pp.exp = GetEXPForLevel(set_level);
Message(15, "Welcome to level %i!", set_level);
lu->exp = 0;
}
else {
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) /
( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
lu->exp = (uint32)(330.0f * tmpxp);
}
QueuePacket(outapp);
safe_delete(outapp);
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
LogFile->write(EQEMuLog::Normal,"Setting Level for %s to %i", GetName(), set_level);
CalcBonuses();
if(!RuleB(Character, HealOnLevel))
{
int mhp = CalcMaxHP();
if(GetHP() > mhp)
SetHP(mhp);
}
else
{
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
}
DoTributeUpdate();
SendHPUpdate();
SetMana(CalcMaxMana());
UpdateWho();
if(GetMerc())
UpdateMercLevel();
Save();
}
示例2: SetLevel
void Client::SetLevel(uint8 set_level, bool command)
{
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
Log.Out(Logs::General, Logs::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
LevelUpdate_Struct* lu = (LevelUpdate_Struct*)outapp->pBuffer;
lu->level = set_level;
if(m_pp.level2 != 0)
lu->level_old = m_pp.level2;
else
lu->level_old = level;
level = set_level;
if(IsRaidGrouped()) {
Raid *r = this->GetRaid();
if(r){
r->UpdateLevel(GetName(), set_level);
}
}
if(set_level > m_pp.level2) {
if(m_pp.level2 == 0)
m_pp.points += 5;
else
m_pp.points += (5 * (set_level - m_pp.level2));
m_pp.level2 = set_level;
}
if(set_level > m_pp.level) {
parse->EventPlayer(EVENT_LEVEL_UP, this, "", 0);
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled UP :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
else if (set_level < m_pp.level){
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled DOWN :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
m_pp.level = set_level;
if (command){
m_pp.exp = GetEXPForLevel(set_level);
Message(CC_Yellow, "Welcome to level %i!", set_level);
lu->exp = 0;
}
else {
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) / ( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
lu->exp = (uint32)(330.0f * tmpxp);
}
QueuePacket(outapp);
safe_delete(outapp);
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
Log.Out(Logs::General, Logs::Normal, "Setting Level for %s to %i", GetName(), set_level);
CalcBonuses();
if(!RuleB(Character, HealOnLevel)) {
int mhp = CalcMaxHP();
if(GetHP() > mhp)
SetHP(mhp);
}
else {
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
}
if(!RuleB(Character, ManaOnLevel))
{
int mp = CalcMaxMana();
if(GetMana() > mp)
SetMana(mp);
}
else
{
SetMana(CalcMaxMana()); // Why not, lets give them a free heal
}
SendHPUpdate();
SendManaUpdate();
UpdateWho();
Save();
}