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C++ QueuedRequest::getFlags方法代码示例

本文整理汇总了C++中QueuedRequest::getFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ QueuedRequest::getFlags方法的具体用法?C++ QueuedRequest::getFlags怎么用?C++ QueuedRequest::getFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QueuedRequest的用法示例。


在下文中一共展示了QueuedRequest::getFlags方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: completeRequest

bool LLQueuedThread::completeRequest(handle_t handle)
{
	bool res = false;
	lockData();
	QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
	if (req)
	{
		llassert_always(req->getStatus() != STATUS_QUEUED);
		llassert_always(req->getStatus() != STATUS_INPROGRESS);
#if _DEBUG
// 		LL_INFOS() << llformat("LLQueuedThread::Completed req [%08d]",handle) << LL_ENDL;
#endif
		if (!(req->getFlags() & FLAG_LOCKED))
		{
			mRequestHash.erase(handle);
			req->deleteRequest();
// 			check();
 		}
 		else
 		{
			// Cause deletion immediately after FLAG_LOCKED is released.
 			req->setFlags(FLAG_AUTO_COMPLETE);
 		}
		res = true;
	}
	unlockData();
	return res;
}
开发者ID:AdeonWriter,项目名称:SingularityViewer,代码行数:28,代码来源:llqueuedthread.cpp

示例2: waitForResult

// MAIN thread
bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
{
	llassert (handle != nullHandle());
	bool res = false;
	bool waspaused = isPaused();
	bool done = false;
	while(!done)
	{
		update(0); // unpauses
		lockData();
		QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
		if (!req)
		{
			done = true; // request does not exist
		}
		else if (req->getStatus() == STATUS_COMPLETE && !(req->getFlags() & FLAG_LOCKED))
		{
			res = true;
			if (auto_complete)
			{
				mRequestHash.erase(handle);
				req->deleteRequest();
// 				check();
			}
			done = true;
		}
		unlockData();
		
		if (!done && mThreaded)
		{
			yield();
		}
	}
	if (waspaused)
	{
		pause();
	}
	return res;
}
开发者ID:AdeonWriter,项目名称:SingularityViewer,代码行数:40,代码来源:llqueuedthread.cpp

示例3: processNextRequest

S32 LLQueuedThread::processNextRequest()
{
	QueuedRequest *req;
	// Get next request from pool
	lockData();
	while(1)
	{
		req = NULL;
		if (mRequestQueue.empty())
		{
			break;
		}
		req = *mRequestQueue.begin();
		mRequestQueue.erase(mRequestQueue.begin());
		if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
		{
			req->setStatus(STATUS_ABORTED);
			// Unlock, because we can't call finishRequest() while keeping this lock:
			// generateHandle() takes this lock too and is called while holding a lock
			// (ie LLTextureFetchWorker::mWorkMutex) that finishRequest will lock too,
			// causing a dead lock.
			// Although a complete rewrite of LLQueuedThread is in order because it's
			// far from robust the way it handles it's locking; the following rationale
			// at least makes plausible that releasing the lock here SHOULD work if
			// the original coder didn't completely fuck up: if before the QueuedRequest
			// req was only accessed while keeping the lock, then it still should
			// never happen that another thread is waiting for this lock in order to
			// access the QueuedRequest: a few lines lower we delete it.
			// In other words, if directly after releasing this lock another thread
			// would access req, then that can only happen by finding it again in
			// either mRequestQueue or mRequestHash. We already deleted it from the
			// first, so this access would have to happen by finding it in mRequestHash.
			// Such access happens in the following functions:
			// 1) LLQueuedThread::shutdown -- but it does that anyway, as it doesn't use any locking.
			// 2) LLQueuedThread::generateHandle -- might skip our handle while before it would block until we deleted it. Skipping it is actually better.
			// 3) LLQueuedThread::waitForResult -- this now doesn't touch the req when it has the flag FLAG_LOCKED set.
			// 4) LLQueuedThread::getRequest -- whereever this is used, FLAG_LOCKED is tested before using the req.
			// 5) LLQueuedThread::getRequestStatus -- this is a read-only operation on the status, which should never be changed from finishRequest().
			// 6) LLQueuedThread::abortRequest -- it doesn't seem to hurt to add flags (if this happens at all), while calling finishRequest().
			// 7) LLQueuedThread::setFlags -- same.
			// 8) LLQueuedThread::setPriority -- doesn't access req with status STATUS_ABORTED, STATUS_COMPLETE or STATUS_INPROGRESS.
			// 9) LLQueuedThread::completeRequest -- now sets FLAG_AUTO_COMPLETE instead of deleting the req, if FLAG_LOCKED is set, so that deletion happens here when finishRequest returns.
			req->setFlags(FLAG_LOCKED);
			unlockData();
			req->finishRequest(false);
			lockData();
			req->resetFlags(FLAG_LOCKED);
			if ((req->getFlags() & FLAG_AUTO_COMPLETE))
			{
				req->resetFlags(FLAG_AUTO_COMPLETE);
				mRequestHash.erase(req);
// 				check();
				unlockData();
				req->deleteRequest();
				lockData();
			}
			continue;
		}
		llassert_always(req->getStatus() == STATUS_QUEUED);
		break;
	}
	U32 start_priority = 0 ;
	if (req)
	{
		req->setStatus(STATUS_INPROGRESS);
		start_priority = req->getPriority();
	}
	unlockData();

	// This is the only place we will call req->setStatus() after
	// it has initially been seet to STATUS_QUEUED, so it is
	// safe to access req.
	if (req)
	{
		// process request
		bool complete = req->processRequest();

		if (complete)
		{
			lockData();
			req->setStatus(STATUS_COMPLETE);
			req->setFlags(FLAG_LOCKED);
			unlockData();
			req->finishRequest(true);
			if ((req->getFlags() & FLAG_AUTO_COMPLETE))
			{
				lockData();
				req->resetFlags(FLAG_AUTO_COMPLETE);
				mRequestHash.erase(req);
// 				check();
				req->resetFlags(FLAG_LOCKED);
				unlockData();
				req->deleteRequest();
			}
			else
			{
				req->resetFlags(FLAG_LOCKED);
			}
		}
		else
//.........这里部分代码省略.........
开发者ID:AdeonWriter,项目名称:SingularityViewer,代码行数:101,代码来源:llqueuedthread.cpp


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