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C++ QmlDocument::hasErrors方法代码示例

本文整理汇总了C++中QmlDocument::hasErrors方法的典型用法代码示例。如果您正苦于以下问题:C++ QmlDocument::hasErrors方法的具体用法?C++ QmlDocument::hasErrors怎么用?C++ QmlDocument::hasErrors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QmlDocument的用法示例。


在下文中一共展示了QmlDocument::hasErrors方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: QTranslator

StarshipSettingsApp::StarshipSettingsApp()
{
    // Set the application organization and name, which is used by QSettings
    // when saving values to the persistent store.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Starship Settings");

    // Localization: Make the initial call to set up the initial application language and
    // connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Then we load the application.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");
    qml->setContextProperty("_starshipApp", this);

    if (!qml->hasErrors()) {
        AbstractPane *appPane = qml->createRootObject<AbstractPane>();
        if (appPane) {
            Application::instance()->setScene(appPane);
        }
    }
}
开发者ID:AlessioCampanelli,项目名称:Cascades-Samples,代码行数:28,代码来源:starshipsettingsapp.cpp

示例2: createCitiesPage

void WeatherGuesserApp::createCitiesPage()
{
    QmlDocument *qml = QmlDocument::create().load("ContinentCitiesPage.qml");

    if (!qml->hasErrors()) {

        mContinentCitiesPage = qml->createRootNode<Page>();

        if (mContinentCitiesPage) {

            // Set up a cities model for the page, this model will load different cities depending
            // on which continent is selected.
            ListView *citiesList = mContinentCitiesPage->findChild<ListView*>("citiesList");
            CityModel *cityModel = new CityModel(QStringList() << "name", "continents_connection",
                    this);
            citiesList->setDataModel(cityModel);

            // Connect to the continents page custom signal.
            Page *continents = mNavigation->findChild<Page*>("continents");
            connect(continents, SIGNAL(showContinentCities(QString)), cityModel,
                    SLOT(onChangeContinent(QString)));

            qml->documentContext()->setContextProperty("_navigation", mNavigation);
        }
    }
}
开发者ID:PaulBernhardt,项目名称:Cascades-Samples,代码行数:26,代码来源:weatherguesserapp.cpp

示例3:

BucketListApp::BucketListApp()
{
    // Set the application organization and name, which is used by QSettings
    // when saving values to the persistent store.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Bucket List Settings");

    // The model for populating the bucket list is registered, so that it and all its
    // properties can be accessed directly from QML. This is done before creating the
    // QmlDocument below so that it is available when the corresponding QML component
    // is needed (see main.qml).
    qmlRegisterType<BucketModel>("com.bucketlist.bucketdata", 1, 0, "BucketModel");

    // The application settings object used to store the BBM connection state
    qmlRegisterType<BucketSettings>("com.bucketlist.bucketdata", 1, 0, "BucketSettings");

    // The BBM manager that can connect the application to BBM and update the BBM status message
    qmlRegisterType<BucketBBMManager>("com.bucketlist.bucketbbm", 1, 0, "BucketBBMManager");

    // Create a QMLDocument and load it, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qml->hasErrors()) {

        AbstractPane *appPage = qml->createRootObject<AbstractPane>();

        if (appPage) {
            // Set the main scene to the application Page.
            Application::instance()->setScene(appPage);
        }
    }
}
开发者ID:Ataya09,项目名称:Cascades-Samples,代码行数:32,代码来源:bucketlistapp.cpp

示例4: QTranslator

WeatherGuesserApp::WeatherGuesserApp()
{
    // Register QML types, so they can be used in QML.
    qmlRegisterType<SqlHeaderDataQueryEx>("bb.cascades.datamanager", 1, 2, "SqlHeaderDataQueryEx");
    qmlRegisterType<PullToRefresh>("com.weather", 1, 0, "PullToRefresh");
    qmlRegisterType<CityDataSource>("com.weather", 1, 0, "CityDataSource");
    qmlRegisterType<LoadModelDecorator>("com.weather", 1, 0, "LoadModelDecorator");
    qmlRegisterType<WeatherDataSource>("com.weather", 1, 0, "WeatherDataSource");
    qmlRegisterUncreatableType<WeatherError>("com.weather", 1, 0, "WeatherError", "Uncreatable type");

    // Prepare localization. Connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Create a QMLDocument and load it, using build patterns.
    QmlDocument *qmlDocument = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qmlDocument->hasErrors()) {
        // Make the settings object available to QML
        qmlDocument->setContextProperty("_appSettings", new AppSettings(this));

        // The application navigationPane is created from QML.
        AbstractPane *appPane = qmlDocument->createRootObject<AbstractPane>();

        if (appPane) {
            // Set the main application scene to NavigationPane.
            Application::instance()->setScene(appPane);
        }
    }
}
开发者ID:26filip,项目名称:Cascades-Samples,代码行数:35,代码来源:weatherguesserapp.cpp

示例5: start

HelloForeignWindowApp::HelloForeignWindowApp()
{
    mTvOn = false;
    mTvInitialized = false;

    // Here we create a QMLDocument and load the main UI QML file.
    QmlDocument *qml = QmlDocument::create().load("helloforeignwindow.qml");

    if (!qml->hasErrors()) {

        // Set a context property for the QML to the application object, so that we
        // can call invokable functions in the app from QML.
        qml->setContextProperty("foreignWindowApp", this);

        // The application Page is created from QML.
        mAppPage = qml->createRootNode<Page>();

        if (mAppPage) {

            Application::setScene(mAppPage);

            // Start the thread in which we render to the custom window.
            start();
        }
    }
}
开发者ID:PaulBernhardt,项目名称:Cascades-Samples,代码行数:26,代码来源:helloforeignwindowapp.cpp

示例6: createWeatherPage

void WeatherGuesserApp::createWeatherPage()
{
    QmlDocument *qml = QmlDocument::create().load("WeatherPage.qml");

    if (!qml->hasErrors()) {

        mWeatherPage = qml->createRootNode<Page>();

        if (mWeatherPage) {

            // Set up a weather model the list, the model will load weather data
            ListView *weatherList = mWeatherPage->findChild<ListView*>("weatherList");
            WeatherModel *weatherModel = new WeatherModel(this);
            weatherList->setDataModel(weatherModel);

            // Connect the weather model to page signals that updates city for which model should be shown.
            connect(mContinentCitiesPage, SIGNAL(showWeather(QString)), weatherModel,
                    SLOT(onUpdateWeatherCity(QString)));

            Page *favorites = mNavigation->findChild<Page*>("favorites");
            connect(favorites, SIGNAL(showWeather(QString)), weatherModel,
                    SLOT(onUpdateWeatherCity(QString)));

            qml->documentContext()->setContextProperty("_navigation", mNavigation);
        }
    }
}
开发者ID:PaulBernhardt,项目名称:Cascades-Samples,代码行数:27,代码来源:weatherguesserapp.cpp

示例7:

millionSec::millionSec()
{
    // Obtain a QMLDocument and load it into the qml variable, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///second.qml");
    qml->setParent(this);
    NavigationPane *nav = qml->createRootObject<NavigationPane>();

    // If the QML document is valid, we process it.
    if (!qml->hasErrors()) {

        // Create the application Page from QMLDocument.
        //Page *appPage = qml->createRootObject<Page>();

        if (nav) {
            // Set the main scene for the application to the Page.
            Application::instance()->setScene(nav);
            DropDown *day = DropDown::create();
            int date = day->selectedIndex();

            DropDown *month = DropDown::create();
            month->add(Option::create().text("Jan"));
            month->add(Option::create().text("Feb"));
        }
    }
}
开发者ID:cdonthini,项目名称:MillionthSec,代码行数:25,代码来源:millionSec.cpp

示例8: SIGNAL

PhotoBomberApp::PhotoBomberApp()
{
    // We need to register the QML types in the multimedia-library,
    // otherwise we will get an error from the QML.
    qmlRegisterType < Camera > ("bb.cascades.multimedia", 1, 0, "Camera");

    // Create a QMLDocument and load it, using build patterns
    QmlDocument *qml = QmlDocument::create("asset:///main.qml");

    qml->setContextProperty("photoBomber", this);

    if (!qml->hasErrors()) {
        // The application Page is created from QML.
        Page *appPage = qml->createRootObject<Page>();

        if (appPage) {

            // Set the application scene and connect the camera's shutterFired signal to our slot function
            Application::instance()->setScene(appPage);

            Camera *camera = appPage->findChild<Camera*>("myCamera");
            QObject::connect(camera, SIGNAL(shutterFired()), this, SLOT(onShutterFired()));

            camera->open(CameraUnit::Front);
        }
    }
}
开发者ID:BGmot,项目名称:Cascades-Samples,代码行数:27,代码来源:photobomberapp.cpp

示例9: initForeignWindow

HelloForeignWindowApp::HelloForeignWindowApp()
{
    mTvOn = false;
    mTvInitialized = false;

    // Create a QML document and load the main UI QML file, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///helloforeignwindow.qml");

    if (!qml->hasErrors()) {

        // Set the context property we want to use from inside the QML document. Functions exposed
        // via Q_INVOKABLE will be found with this property and the name of the function.
        qml->setContextProperty("foreignWindowApp", this);

        // The application Page is created from QML.
        mAppPage = qml->createRootObject<Page>();

        if (mAppPage) {

            Application::instance()->setScene(mAppPage);

            // Initialize the foreign window.
            initForeignWindow();

            // Start the thread in which we render to the custom window.
            start();
        }
    }
}
开发者ID:Angtrim,项目名称:Cascades-Samples,代码行数:29,代码来源:helloforeignwindowapp.cpp

示例10: QObject

StarshipSettingsApp::StarshipSettingsApp(QObject *parent) : QObject(parent)
{
    // Localization: Make the initial call to set up the initial application language and
    // connect to the LocaleHandlers systemLanguaged change signal, this will
    // tell the application when it is time to load a new set of language strings.
    mTranslator = new QTranslator(this);
    mLocaleHandler = new LocaleHandler(this);
    onSystemLanguageChanged();
    bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged()));
    Q_ASSERT(connectResult);
    Q_UNUSED(connectResult);

    // Then we load the application.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

    if (!qml->hasErrors()) {

        // Make the application settings object available to QML, all application wide
        // settings are managed via properties in this object.
        qml->setContextProperty("appSettings", new AppSettings(this));

        AbstractPane *appPane = qml->createRootObject<AbstractPane>();

        if (appPane) {
            Application::instance()->setScene(appPane);
        }
    }
}
开发者ID:13natty,项目名称:Cascades-Samples,代码行数:28,代码来源:starshipsettingsapp.cpp

示例11: setNumMoves

KakelApp::KakelApp()
{

  // Create and Load the QMLDocument, using build patterns.
  QmlDocument *qml = QmlDocument::create("asset:///main.qml");

  if (!qml->hasErrors()) {

    setNumMoves(0);
    mNumTiles = 4;

    // Set the context property we want to use from inside the QML file. Functions exposed
    // via Q_INVOKABLE will be found with the property and the name of the function.
    qml->setContextProperty("kakel", this);

    // The application Page is created from the QML file.
    mAppPage = qml->createRootObject<Page>();

    findPlayAreaAndInitialize(mAppPage);

    if (mAppPage) {
      // Finally the main scene for the application is set to the Page.
      Application::instance()->setScene(mAppPage);
    }
  }
}
开发者ID:Angtrim,项目名称:Cascades-Samples,代码行数:26,代码来源:kakelapp.cpp

示例12: loadQMLScene

bool QuotesApp::loadQMLScene()
{

    // Here we create a QML object and load it, we are using build patterns.
    QmlDocument *qmlDocument = QmlDocument::create().load("main.qml");

    if (!qmlDocument->hasErrors()) {

        // In order to call invokable function in this object it is set as a context property.
        qmlDocument->setContextProperty("_quoteApp", this);

        // The root Container is created from QML.
        mNav = qmlDocument->createRootNode<NavigationPane>();

        if (mNav) {
            // The list containing a bunch of people that have expressed clever things
            // when it comes to programming is set up.
            mListView = setUpQuotesList();

            // Load the document for the Quotes page where content will be presented.
            QmlDocument *contentQML = QmlDocument::create().load("QuotePage/QuotePage.qml");

            if (!contentQML->hasErrors()) {

                // Get the document context, it is used to bind a property for the ContentPane.
                // and make the navigation pane and application available for QML.
                mQmlContext = contentQML->documentContext();
                mQmlContext->setContextProperty("_navPane", mNav);
                mQmlContext->setContextProperty("_quoteApp", this);

                // Initialization of the bound context properties of the content to empty strings.
                clearContentPaneData();

                mContentPage = contentQML->createRootNode<Page>();

                // Finally the main scene for the application is set to this Control.
                Application::setScene(mNav);

                return true;
            }
        }
    }

    return false;
}
开发者ID:PaulBernhardt,项目名称:Cascades-Samples,代码行数:45,代码来源:quotesapp.cpp

示例13: ChannelCreate

RetroArch::RetroArch()
{
   qmlRegisterType<bb::cascades::pickers::FilePicker>("bb.cascades.pickers", 1, 0, "FilePicker");
   qmlRegisterUncreatableType<bb::cascades::pickers::FileType>("bb.cascades.pickers", 1, 0, "FileType", "");

   // Create channel to signal threads on
   chid = ChannelCreate(0);
   coid = ConnectAttach(0, 0, chid, _NTO_SIDE_CHANNEL, 0);

   bool res = connect(
         OrientationSupport::instance(), SIGNAL(rotationCompleted()),
         this, SLOT(onRotationCompleted()));

   rarch_main_clear_state();
   strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path));
   config_load();

   strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
   coreSelectedIndex = -1;

   //Stop config overwritting values
   g_extern.block_config_read = true;

   QmlDocument *qml = QmlDocument::create("asset:///main.qml");

   if (!qml->hasErrors())
   {
      qml->setContextProperty("RetroArch", this);

      AbstractPane *mAppPane = qml->createRootObject<AbstractPane>();

      if (mAppPane)
      {
         //Get core DropDown reference to populate it in C++
         coreSelection = mAppPane->findChild<DropDown*>("dropdown_core");
         connect(coreSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onCoreSelected(QVariant)));
         findCores();

         Application::instance()->setScene(mAppPane);

         screen_create_context(&screen_ctx, 0);
         input_qnx.init();
         buttonMap = new ButtonMap(screen_ctx, (const char*)Application::instance()->mainWindow()->groupId().toAscii().constData(), coid);

         deviceSelection = mAppPane->findChild<DropDown*>("dropdown_devices");
         connect(deviceSelection, SIGNAL(selectedValueChanged(QVariant)), this, SLOT(onDeviceSelected(QVariant)));
         findDevices();

         //Setup the datamodel for button mapping.
         mAppPane->findChild<ListView*>("buttonMapList")->setDataModel(buttonMap->buttonDataModel);

         // Start the thread in which we render to the custom window.
         start();
      }
   }
}
开发者ID:penkamaster,项目名称:RetroArch,代码行数:56,代码来源:RetroArch-Cascades.cpp

示例14: QObject

ApplicationUI::ApplicationUI(bb::cascades::Application *app) :
        QObject(app)
{
    // prepare the localization
    m_pTranslator = new QTranslator(this);
    m_pLocaleHandler = new LocaleHandler(this);

    bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()));
    // This is only available in Debug builds
    Q_ASSERT(res);
    // Since the variable is not used in the app, this is added to avoid a
    // compiler warning
    Q_UNUSED(res);

    // initial load
    onSystemLanguageChanged();

    // Create scene document from main.qml asset, the parent is set
    // to ensure the document gets destroyed properly at shut down.
    QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);
    qml->setContextProperty("_app", this);

    // Create root object for the UI
    AbstractPane *root = qml->createRootObject<AbstractPane>();

    // Set created root object as the application scene
    app->setScene(root);


    // This is what was added as Active Frame initial setup
    QmlDocument *qmlCover = QmlDocument::create("asset:///cover/AppCover.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);

        m_coverLabel = sceneCover->findChild<Label*>("m_coverLabel");
    }
    // *************

    // Initiate this variable
    iterator = 0;

    // Sets a 2 second timer
    timer = new QTimer(this);
	connect(timer, SIGNAL(timeout()), this, SLOT(onTimerForActiveFrame()));
    timer->start(2000);

	// Call the Active Frame updater function right away
    onTimerForActiveFrame();
}
开发者ID:Jendorski,项目名称:ActiveFrameFromSettings,代码行数:55,代码来源:applicationui.cpp

示例15: addApplicationCover

void RundGangApp::addApplicationCover() {
    // Create the Application Cover document from its QML file.
    QmlDocument *qmlCover = QmlDocument::create("asset:///Common/AppCover.qml").parent(this);

    if (!qmlCover->hasErrors()) {
        // Create the QML Container from using the QMLDocument.
        Container *coverContainer = qmlCover->createRootObject<Container>();

        // Create a SceneCover and set the application cover
        SceneCover *sceneCover = SceneCover::create().content(coverContainer);
        Application::instance()->setCover(sceneCover);
    }
}
开发者ID:26filip,项目名称:Cascades-Samples,代码行数:13,代码来源:rundgangapp.cpp


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