本文整理汇总了C++中QgsVector类的典型用法代码示例。如果您正苦于以下问题:C++ QgsVector类的具体用法?C++ QgsVector怎么用?C++ QgsVector使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了QgsVector类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: operator
bool QgsClockwiseAngleComparer::operator()( const QgsPointXY &a, const QgsPointXY &b ) const
{
const bool aIsLeft = a.x() < mVertex.x();
const bool bIsLeft = b.x() < mVertex.x();
if ( aIsLeft != bIsLeft )
return bIsLeft;
if ( qgsDoubleNear( a.x(), mVertex.x() ) && qgsDoubleNear( b.x(), mVertex.x() ) )
{
if ( a.y() >= mVertex.y() || b.y() >= mVertex.y() )
{
return b.y() < a.y();
}
else
{
return a.y() < b.y();
}
}
else
{
const QgsVector oa = a - mVertex;
const QgsVector ob = b - mVertex;
const double det = oa.crossProduct( ob );
if ( qgsDoubleNear( det, 0.0 ) )
{
return oa.lengthSquared() < ob.lengthSquared();
}
else
{
return det < 0;
}
}
}
示例2: moveSelectedVertexes
void QgsSelectedFeature::moveSelectedVertexes( QgsVector v )
{
int nUpdates = 0;
Q_FOREACH ( QgsVertexEntry *entry, mVertexMap )
{
if ( entry->isSelected() )
nUpdates++;
}
if ( nUpdates == 0 )
return;
mVlayer->beginEditCommand( QObject::tr( "Moved vertices" ) );
int topologicalEditing = QgsProject::instance()->readNumEntry( "Digitizing", "/TopologicalEditing", 0 );
beginGeometryChange();
QMultiMap<double, QgsSnappingResult> currentResultList;
for ( int i = mVertexMap.size() - 1; i > -1 && nUpdates > 0; i-- )
{
QgsVertexEntry *entry = mVertexMap.value( i, nullptr );
if ( !entry || !entry->isSelected() )
continue;
if ( topologicalEditing )
{
// snap from current vertex
currentResultList.clear();
mVlayer->snapWithContext( entry->pointV1(), ZERO_TOLERANCE, currentResultList, QgsSnapper::SnapToVertex );
}
// only last update should trigger the geometry update
// as vertex selection gets lost on the update
if ( --nUpdates == 0 )
endGeometryChange();
QgsPointV2 p = entry->point();
p.setX( p.x() + v.x() );
p.setY( p.y() + v.y() );
mVlayer->moveVertex( p, mFeatureId, i );
if ( topologicalEditing )
{
QMultiMap<double, QgsSnappingResult>::iterator resultIt = currentResultList.begin();
for ( ; resultIt != currentResultList.end(); ++resultIt )
{
// move all other
if ( mFeatureId != resultIt.value().snappedAtGeometry )
mVlayer->moveVertex( p, resultIt.value().snappedAtGeometry, resultIt.value().snappedVertexNr );
}
}
}
if ( nUpdates > 0 )
endGeometryChange();
mVlayer->endEditCommand();
}
示例3: QgsException
//
// distance of point q from line through p in direction v
// return >0 => q lies left of the line
// <0 => q lies right of the line
//
double QgsGeometryValidator::distLine2Point( const QgsPoint& p, QgsVector v, const QgsPoint& q )
{
if ( qgsDoubleNear( v.length(), 0 ) )
{
throw QgsException( QObject::tr( "invalid line" ) );
}
return ( v.x()*( q.y() - p.y() ) - v.y()*( q.x() - p.x() ) ) / v.length();
}
示例4: calcMotion
QgsVector calcMotion( const QgsPoint &a, const QgsPoint &b, const QgsPoint &c,
double lowerThreshold, double upperThreshold )
{
QgsVector p = a - b;
QgsVector q = c - b;
if ( qgsDoubleNear( p.length(), 0.0 ) || qgsDoubleNear( q.length(), 0.0 ) )
return QgsVector( 0, 0 );
// 2.0 is a magic number from the original JOSM source code
double scale = 2.0 * std::min( p.length(), q.length() );
p = p.normalized();
q = q.normalized();
double dotProduct = p * q;
if ( !dotProductWithinAngleTolerance( dotProduct, lowerThreshold, upperThreshold ) )
{
return QgsVector( 0, 0 );
}
// wonderful nasty hack which has survived through JOSM -> id -> QGIS
// to deal with almost-straight segments (angle is closer to 180 than to 90/270).
if ( dotProduct < -M_SQRT1_2 )
dotProduct += 1.0;
QgsVector new_v = p + q;
// 0.1 magic number from JOSM implementation - think this is to limit each iterative step
return new_v.normalized() * ( 0.1 * dotProduct * scale );
}
示例5: if
bool QgsRay2D::intersects( const QgsLineSegment2D &segment, QgsPointXY &intersectPoint ) const
{
const QgsVector ao = origin - segment.start();
const QgsVector ab = segment.end() - segment.start();
const double det = ab.crossProduct( direction );
if ( qgsDoubleNear( det, 0.0 ) )
{
const int abo = segment.pointLeftOfLine( origin );
if ( abo != 0 )
{
return false;
}
else
{
const double distA = ao * direction;
const double distB = ( origin - segment.end() ) * direction;
if ( distA > 0 && distB > 0 )
{
return false;
}
else
{
if ( ( distA > 0 ) != ( distB > 0 ) )
intersectPoint = origin;
else if ( distA > distB ) // at this point, both distances are negative
intersectPoint = segment.start(); // hence the nearest point is A
else
intersectPoint = segment.end();
return true;
}
}
}
else
{
const double u = ao.crossProduct( direction ) / det;
if ( u < 0.0 || 1.0 < u )
{
return false;
}
else
{
const double t = -ab.crossProduct( ao ) / det;
intersectPoint = origin + direction * t;
return qgsDoubleNear( t, 0.0 ) || t > 0;
}
}
}
示例6: lineIntersection
bool QgsGeometryUtils::lineIntersection( const QgsPointV2& p1, const QgsVector& v, const QgsPointV2& q1, const QgsVector& w, QgsPointV2& inter )
{
double d = v.y() * w.x() - v.x() * w.y();
if ( d == 0 )
return false;
double dx = q1.x() - p1.x();
double dy = q1.y() - p1.y();
double k = ( dy * w.x() - dx * w.y() ) / d;
inter = QgsPointV2( p1.x() + v.x() * k, p1.y() + v.y() * k );
return true;
}
示例7: normalizedDotProduct
double normalizedDotProduct( const QgsPoint &a, const QgsPoint &b, const QgsPoint &c )
{
QgsVector p = a - b;
QgsVector q = c - b;
if ( p.length() > 0 )
p = p.normalized();
if ( q.length() > 0 )
q = q.normalized();
return p * q;
}
示例8: intersectLines
bool QgsGeometryValidator::intersectLines( const QgsPoint& p, QgsVector v, const QgsPoint& q, QgsVector w, QgsPoint &s )
{
double d = v.y() * w.x() - v.x() * w.y();
if ( qgsDoubleNear( d, 0 ) )
return false;
double dx = q.x() - p.x();
double dy = q.y() - p.y();
double k = ( dy * w.x() - dx * w.y() ) / d;
s = p + v * k;
return true;
}
示例9: checkRingIntersections
void QgsGeometryValidator::checkRingIntersections(
int p0, int i0, const QgsPolyline &ring0,
int p1, int i1, const QgsPolyline &ring1 )
{
for ( int i = 0; !mStop && i < ring0.size() - 1; i++ )
{
QgsVector v = ring0[i+1] - ring0[i];
for ( int j = 0; !mStop && j < ring1.size() - 1; j++ )
{
QgsVector w = ring1[j+1] - ring1[j];
QgsPoint s;
if ( intersectLines( ring0[i], v, ring1[j], w, s ) )
{
double d = -distLine2Point( ring0[i], v.perpVector(), s );
if ( d >= 0 && d <= v.length() )
{
d = -distLine2Point( ring1[j], w.perpVector(), s );
if ( d > 0 && d < w.length() &&
ring0[i+1] != ring1[j+1] && ring0[i+1] != ring1[j] &&
ring0[i+0] != ring1[j+1] && ring0[i+0] != ring1[j] )
{
QString msg = QObject::tr( "segment %1 of ring %2 of polygon %3 intersects segment %4 of ring %5 of polygon %6 at %7" )
.arg( i0 ).arg( i ).arg( p0 )
.arg( i1 ).arg( j ).arg( p1 )
.arg( s.toString() );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg, s ) );
mErrorCount++;
}
}
}
}
}
}
示例10: angle
double QgsVector::angle( QgsVector v ) const
{
return v.angle() - angle();
}
示例11: QgsDebugMsg
void QgsGeometryValidator::validatePolyline( int i, QgsPolyline line, bool ring )
{
if ( ring )
{
if ( line.size() < 4 )
{
QString msg = QObject::tr( "ring %1 with less than four points" ).arg( i );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg ) );
mErrorCount++;
return;
}
if ( line[0] != line[ line.size()-1 ] )
{
QString msg = QObject::tr( "ring %1 not closed" ).arg( i );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg ) );
mErrorCount++;
return;
}
}
else if ( line.size() < 2 )
{
QString msg = QObject::tr( "line %1 with less than two points" ).arg( i );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg ) );
mErrorCount++;
return;
}
int j = 0;
while ( j < line.size() - 1 )
{
int n = 0;
while ( j < line.size() - 1 && line[j] == line[j+1] )
{
line.remove( j );
n++;
}
if ( n > 0 )
{
QString msg = QObject::tr( "line %1 contains %n duplicate node(s) at %2", "number of duplicate nodes", n ).arg( i ).arg( j );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg, line[j] ) );
mErrorCount++;
}
j++;
}
for ( j = 0; !mStop && j < line.size() - 3; j++ )
{
QgsVector v = line[j+1] - line[j];
double vl = v.length();
int n = ( j == 0 && ring ) ? line.size() - 2 : line.size() - 1;
for ( int k = j + 2; !mStop && k < n; k++ )
{
QgsVector w = line[k+1] - line[k];
QgsPoint s;
if ( !intersectLines( line[j], v, line[k], w, s ) )
continue;
double d = 0.0;
try
{
d = -distLine2Point( line[j], v.perpVector(), s );
}
catch ( QgsException & e )
{
Q_UNUSED( e );
QgsDebugMsg( "Error validating: " + e.what() );
continue;
}
if ( d < 0 || d > vl )
continue;
try
{
d = -distLine2Point( line[k], w.perpVector(), s );
}
catch ( QgsException & e )
{
Q_UNUSED( e );
QgsDebugMsg( "Error validating: " + e.what() );
continue;
}
if ( d <= 0 || d >= w.length() )
continue;
QString msg = QObject::tr( "segments %1 and %2 of line %3 intersect at %4" ).arg( j ).arg( k ).arg( i ).arg( s.toString() );
QgsDebugMsg( msg );
emit errorFound( QgsGeometry::Error( msg, s ) );
mErrorCount++;
}
//.........这里部分代码省略.........
示例12: Q_ASSERT
void QgsMapToolNodeTool::canvasMoveEvent( QMouseEvent * e )
{
if ( !mSelectedFeature || !mClicked )
return;
QgsVectorLayer* vlayer = mSelectedFeature->vlayer();
Q_ASSERT( vlayer );
mSelectAnother = false;
if ( mMoving )
{
// create rubberband, if none exists
if ( mRubberBands.empty() )
{
if ( mIsPoint )
{
QList<QgsVertexEntry*> &vertexMap = mSelectedFeature->vertexMap();
for ( int i = 0; i < vertexMap.size(); i++ )
{
if ( vertexMap[i]->isSelected() )
{
QgsRubberBand* rb = createRubberBandMarker( vertexMap[i]->point(), vlayer );
mRubberBands.append( rb );
}
}
}
createMovingRubberBands();
QList<QgsSnappingResult> snapResults;
QgsPoint posMapCoord = snapPointFromResults( snapResults, e->pos() );
mPosMapCoordBackup = posMapCoord;
}
else
{
// move rubberband
QList<QgsSnappingResult> snapResults;
mSnapper.snapToBackgroundLayers( e->pos(), snapResults, QList<QgsPoint>() << mClosestMapVertex );
// get correct coordinates to move to
QgsPoint posMapCoord = snapPointFromResults( snapResults, e->pos() );
QgsPoint pressMapCoords;
if ( snapResults.size() > 0 )
{
pressMapCoords = mClosestMapVertex;
}
else
{
pressMapCoords = toMapCoordinates( mPressCoordinates );
}
QgsVector offset = posMapCoord - pressMapCoords;
// handle points
if ( mIsPoint )
{
for ( int i = 0; i < mRubberBands.size(); i++ )
{
mRubberBands[i]->setTranslationOffset( offset.x(), offset.y() );
}
return;
}
// move points
QList<QgsVertexEntry*> &vertexMap = mSelectedFeature->vertexMap();
for ( int i = 0; i < vertexMap.size(); i++ )
{
if ( !vertexMap[i]->isSelected() )
continue;
QgsPoint p = toMapCoordinates( vlayer, vertexMap[i]->point() ) + offset;
mRubberBands[vertexMap[i]->rubberBandNr()]->movePoint( vertexMap[i]->rubberBandIndex(), p );
if ( vertexMap[i]->rubberBandIndex() == 0 )
{
mRubberBands[vertexMap[i]->rubberBandNr()]->movePoint( 0, p );
}
}
// topological editing
offset = posMapCoord - mPosMapCoordBackup;
for ( int i = 0; i < mTopologyRubberBand.size(); i++ )
{
for ( int pointIndex = 0; pointIndex < mTopologyRubberBand[i]->numberOfVertices(); pointIndex++ )
{
if ( mTopologyRubberBandVertexes[i]->contains( pointIndex ) )
{
const QgsPoint* point = mTopologyRubberBand[i]->getPoint( 0, pointIndex );
if ( point == 0 )
{
break;
}
mTopologyRubberBand[i]->movePoint( pointIndex, *point + offset );
}
}
}
mPosMapCoordBackup = posMapCoord;
//.........这里部分代码省略.........