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C++ QX11PixmapData::fill方法代码示例

本文整理汇总了C++中QX11PixmapData::fill方法的典型用法代码示例。如果您正苦于以下问题:C++ QX11PixmapData::fill方法的具体用法?C++ QX11PixmapData::fill怎么用?C++ QX11PixmapData::fill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QX11PixmapData的用法示例。


在下文中一共展示了QX11PixmapData::fill方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: argbPixmap

    QX11GLSharedContexts()
        : rgbContext(0)
        , argbContext(0)
        , sharedQGLContext(0)
        , sharePixmap(0)
    {
        EGLint rgbConfigId;
        EGLint argbConfigId;

        do {
            EGLConfig rgbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable);
            EGLConfig argbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL,
                                                       QEgl::Renderable | QEgl::Translucent);

            eglGetConfigAttrib(QEgl::display(), rgbConfig, EGL_CONFIG_ID, &rgbConfigId);
            eglGetConfigAttrib(QEgl::display(), argbConfig, EGL_CONFIG_ID, &argbConfigId);

            rgbContext = new QEglContext;
            rgbContext->setConfig(rgbConfig);
            rgbContext->createContext();

            if (!rgbContext->isValid())
                break;

            // If the RGB & ARGB configs are the same, use the same egl context for both:
            if (rgbConfig == argbConfig)
                argbContext = rgbContext;

            // Otherwise, create a separate context to be used for ARGB pixmaps:
            if (!argbContext) {
                argbContext = new QEglContext;
                argbContext->setConfig(argbConfig);
                bool success = argbContext->createContext(rgbContext);
                if (!success) {
                    qWarning("QX11GLPixmapData - RGB & ARGB contexts aren't shared");
                    success = argbContext->createContext();
                    if (!success)
                        argbContext = rgbContext; // Might work, worth a shot at least.
                }
            }

            if (!argbContext->isValid())
                break;

            // Create the pixmap which will be used to create the egl surface for the share QGLContext
            QX11PixmapData *rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
            rgbPixmapData->resize(8, 8);
            rgbPixmapData->fill(Qt::red);
            sharePixmap = new QPixmap(rgbPixmapData);
            EGLSurface sharePixmapSurface = QEgl::createSurface(sharePixmap, rgbConfig);
            rgbPixmapData->gl_surface = (void*)sharePixmapSurface;

            // Create the actual QGLContext which will be used for sharing
            sharedQGLContext = new QGLContext(QX11GLPixmapData::glFormat());
            sharedQGLContext->d_func()->eglContext = rgbContext;
            sharedQGLContext->d_func()->eglSurface = sharePixmapSurface;
            sharedQGLContext->d_func()->valid = true;
            qt_glformat_from_eglconfig(sharedQGLContext->d_func()->glFormat, rgbConfig);


            valid = rgbContext->makeCurrent(sharePixmapSurface);

            // If the ARGB & RGB configs are different, check ARGB works too:
            if (argbConfig != rgbConfig) {
                QX11PixmapData *argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
                argbPixmapData->resize(8, 8);
                argbPixmapData->fill(Qt::transparent); // Force ARGB
                QPixmap argbPixmap(argbPixmapData); // destroys pixmap data when goes out of scope
                EGLSurface argbPixmapSurface = QEgl::createSurface(&argbPixmap, argbConfig);
                valid = argbContext->makeCurrent(argbPixmapSurface);
                argbContext->doneCurrent();
                eglDestroySurface(QEgl::display(), argbPixmapSurface);
                argbPixmapData->gl_surface = 0;
            }

            if (!valid) {
                qWarning() << "Unable to make pixmap surface current:" << QEgl::errorString();
                break;
            }

            // The pixmap surface destruction hooks are installed by QGLTextureCache, so we
            // must make sure this is instanciated:
            QGLTextureCache::instance();
        } while(0);

        if (!valid)
            cleanup();
        else
            qDebug("Using QX11GLPixmapData with EGL config %d for ARGB and config %d for RGB", argbConfigId, rgbConfigId);

    }
开发者ID:Suneal,项目名称:qt,代码行数:91,代码来源:qpixmapdata_x11gl_egl.cpp

示例2: eglBindAPI

bool QX11GLPixmapData::hasX11GLPixmaps()
{
    static bool checkedForX11Pixmaps = false;
    static bool haveX11Pixmaps = false;

    if (checkedForX11Pixmaps)
        return haveX11Pixmaps;

    checkedForX11Pixmaps = true;

    QX11PixmapData *argbPixmapData = 0;
    QX11PixmapData *rgbPixmapData = 0;
    do {
        if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty())
            break;

        // Check we actually have EGL configs which support pixmaps
        EGLConfig argbConfig = qt_chooseEGLConfigForPixmap(true, false);
        EGLConfig rgbConfig = qt_chooseEGLConfigForPixmap(false, false);

        if (argbConfig == 0 || rgbConfig == 0)
            break;

        // Create the shared contexts:
        eglBindAPI(EGL_OPENGL_ES_API);
        EGLint contextAttribs[] = {
#if defined(QT_OPENGL_ES_2)
            EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
            EGL_NONE
        };
        qPixmapARGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
                                                       argbConfig, 0, contextAttribs);

        if (argbConfig == rgbConfig) {
            // If the configs are the same, we can re-use the same context.
            qPixmapRGBSharedEglContext = qPixmapARGBSharedEglContext;
        } else {
            qPixmapRGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
                                                           rgbConfig, 0, contextAttribs);
        }

        argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
        argbPixmapData->resize(100, 100);
        argbPixmapData->fill(Qt::transparent); // Force ARGB

        if (!qt_createEGLSurfaceForPixmap(argbPixmapData, false))
            break;

        haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
                                        (EGLSurface)argbPixmapData->gl_surface,
                                        (EGLSurface)argbPixmapData->gl_surface,
                                        qPixmapARGBSharedEglContext);
        if (!haveX11Pixmaps) {
            EGLint err = eglGetError();
            qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
            break;
        }

        // If the ARGB & RGB configs are the same, we don't need to check RGB too
        if (haveX11Pixmaps && (argbConfig != rgbConfig)) {
            rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
            rgbPixmapData->resize(100, 100);
            rgbPixmapData->fill(Qt::red);

            // Try to actually create an EGL pixmap surface
            if (!qt_createEGLSurfaceForPixmap(rgbPixmapData, false))
                break;

            haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
                                            (EGLSurface)rgbPixmapData->gl_surface,
                                            (EGLSurface)rgbPixmapData->gl_surface,
                                            qPixmapRGBSharedEglContext);
            if (!haveX11Pixmaps) {
                EGLint err = eglGetError();
                qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
                break;
            }
        }
    } while (0);

    if (qPixmapARGBSharedEglContext || qPixmapRGBSharedEglContext) {
        eglMakeCurrent(QEglContext::defaultDisplay(0),
                       EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    }

    if (argbPixmapData) {
        if (argbPixmapData->gl_surface)
            QGLContextPrivate::destroyGlSurfaceForPixmap(argbPixmapData);
        delete argbPixmapData;
        argbPixmapData = 0;
    }
    if (rgbPixmapData) {
        if (rgbPixmapData->gl_surface)
            QGLContextPrivate::destroyGlSurfaceForPixmap(rgbPixmapData);
        delete rgbPixmapData;
        rgbPixmapData = 0;
    }

    if (!haveX11Pixmaps) {
//.........这里部分代码省略.........
开发者ID:Mr-Kumar-Abhishek,项目名称:qt,代码行数:101,代码来源:qpixmapdata_x11gl_egl.cpp


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