当前位置: 首页>>代码示例>>C++>>正文


C++ QVectorPath::hasImplicitClose方法代码示例

本文整理汇总了C++中QVectorPath::hasImplicitClose方法的典型用法代码示例。如果您正苦于以下问题:C++ QVectorPath::hasImplicitClose方法的具体用法?C++ QVectorPath::hasImplicitClose怎么用?C++ QVectorPath::hasImplicitClose使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QVectorPath的用法示例。


在下文中一共展示了QVectorPath::hasImplicitClose方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: stroke


//.........这里部分代码省略.........
    // ### Perspective Xforms are currently not supported...
    if (!pen.isCosmetic()) {
        // We include cosmetic pens in this case to avoid having to
        // change the current transform. Normal transformed,
        // non-cosmetic pens will be transformed as part of fill
        // later, so they are also covered here..
        d->activeStroker->setCurveThresholdFromTransform(state()->matrix);
        d->activeStroker->begin(d->strokeHandler);
        if (types) {
            while (points < lastPoint) {
                switch (*types) {
                case QPainterPath::MoveToElement:
                    d->activeStroker->moveTo(points[0], points[1]);
                    points += 2;
                    ++types;
                    break;
                case QPainterPath::LineToElement:
                    d->activeStroker->lineTo(points[0], points[1]);
                    points += 2;
                    ++types;
                    break;
                case QPainterPath::CurveToElement:
                    d->activeStroker->cubicTo(points[0], points[1],
                                              points[2], points[3],
                                              points[4], points[5]);
                    points += 6;
                    types += 3;
                    flags |= QVectorPath::CurvedShapeMask;
                    break;
                default:
                    break;
                }
            }
            if (path.hasImplicitClose())
                d->activeStroker->lineTo(path.points()[0], path.points()[1]);

        } else {
            d->activeStroker->moveTo(points[0], points[1]);
            points += 2;
            while (points < lastPoint) {
                d->activeStroker->lineTo(points[0], points[1]);
                points += 2;
            }
            if (path.hasImplicitClose())
                d->activeStroker->lineTo(path.points()[0], path.points()[1]);
        }
        d->activeStroker->end();

        if (!d->strokeHandler->types.size()) // an empty path...
            return;

        QVectorPath strokePath(d->strokeHandler->pts.data(),
                               d->strokeHandler->types.size(),
                               d->strokeHandler->types.data(),
                               flags);
        fill(strokePath, pen.brush());
    } else {
        // For cosmetic pens we need a bit of trickery... We to process xform the input points
        if (state()->matrix.type() >= QTransform::TxProject) {
            QPainterPath painterPath = state()->matrix.map(path.convertToPainterPath());
            d->activeStroker->strokePath(painterPath, d->strokeHandler, QTransform());
        } else {
            d->activeStroker->setCurveThresholdFromTransform(QTransform());
            d->activeStroker->begin(d->strokeHandler);
            if (types) {
                while (points < lastPoint) {
开发者ID:NikhilNJ,项目名称:screenplay-dx,代码行数:67,代码来源:qpaintengineex.cpp

示例2: factory


//.........这里部分代码省略.........
    ComPtr<ID2D1GeometrySink> sink;
    hr = pathGeometry->Open(sink.GetAddressOf());
    if (FAILED(hr)) {
        qWarning("%s: Could not create geometry sink: %#x", __FUNCTION__, hr);
        return NULL;
    }

    sink->SetFillMode(path.hasWindingFill() ? D2D1_FILL_MODE_WINDING
                                            : D2D1_FILL_MODE_ALTERNATE);

    bool inFigure = false;

    const QPainterPath::ElementType *types = path.elements();
    const int count = path.elementCount();
    const qreal *points = 0;

    QScopedArrayPointer<qreal> rounded_points;

    if (alias) {
        // Aliased painting, round to whole numbers
        rounded_points.reset(new qreal[count * 2]);
        points = rounded_points.data();

        for (int i = 0; i < (count * 2); i++)
            rounded_points[i] = qRound(path.points()[i]);
    } else {
        // Antialiased painting, keep original numbers
        points = path.points();
    }

    Q_ASSERT(points);

    if (types) {
        qreal x, y;

        for (int i = 0; i < count; i++) {
            x = points[i * 2];
            y = points[i * 2 + 1];

            switch (types[i]) {
            case QPainterPath::MoveToElement:
                if (inFigure)
                    sink->EndFigure(D2D1_FIGURE_END_OPEN);

                sink->BeginFigure(D2D1::Point2F(x, y), D2D1_FIGURE_BEGIN_FILLED);
                inFigure = true;
                break;

            case QPainterPath::LineToElement:
                sink->AddLine(D2D1::Point2F(x, y));
                break;

            case QPainterPath::CurveToElement:
            {
                Q_ASSERT((i + 2) < count);
                Q_ASSERT(types[i+1] == QPainterPath::CurveToDataElement);
                Q_ASSERT(types[i+2] == QPainterPath::CurveToDataElement);

                i++;
                const qreal x2 = points[i * 2];
                const qreal y2 = points[i * 2 + 1];

                i++;
                const qreal x3 = points[i * 2];
                const qreal y3 = points[i * 2 + 1];

                D2D1_BEZIER_SEGMENT segment = {
                    D2D1::Point2F(x, y),
                    D2D1::Point2F(x2, y2),
                    D2D1::Point2F(x3, y3)
                };

                sink->AddBezier(segment);
            }
                break;

            case QPainterPath::CurveToDataElement:
                qWarning("%s: Unhandled Curve Data Element", __FUNCTION__);
                break;
            }
        }
    } else {
        sink->BeginFigure(D2D1::Point2F(points[0], points[1]), D2D1_FIGURE_BEGIN_FILLED);
        inFigure = true;

        for (int i = 1; i < count; i++)
            sink->AddLine(D2D1::Point2F(points[i * 2], points[i * 2 + 1]));
    }

    if (inFigure) {
        if (path.hasImplicitClose())
            sink->AddLine(D2D1::Point2F(points[0], points[1]));

        sink->EndFigure(D2D1_FIGURE_END_OPEN);
    }

    sink->Close();

    return pathGeometry;
}
开发者ID:3163504123,项目名称:phantomjs,代码行数:101,代码来源:qwindowsdirect2dpaintengine.cpp


注:本文中的QVectorPath::hasImplicitClose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。