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C++ QVector3D::y方法代码示例

本文整理汇总了C++中QVector3D::y方法的典型用法代码示例。如果您正苦于以下问题:C++ QVector3D::y方法的具体用法?C++ QVector3D::y怎么用?C++ QVector3D::y使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QVector3D的用法示例。


在下文中一共展示了QVector3D::y方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mousePressEvent

/*!
 * \brief GLWidget::mousePressEvent
 * Pobiera pozycję kursora na ekranie. Jeśli dodatkowo jest włączony tryb PointMode, dodaje
 * do okna dialogowa współrzędne wskazanego punktu.
 * \param event
 */
void GLWidget::mousePressEvent(QMouseEvent *event)
{
    point_ = event->pos();
    if (addPointMode) {
        QVector3D pos = getPos(point_.x(), point_.y());
        d_->addPoint(pos.x(), pos.y());
        addPointMode = false;
    }
}
开发者ID:zprts,项目名称:simulator,代码行数:15,代码来源:glwidget.cpp

示例2: setPosition

void OgreLightNode::setPosition(QVector3D p)
{ 
	m_position.x = p.x(); 
	m_position.y = p.y(); 
	m_position.z = p.z();
	//m_node->resetOrientation();
	m_light->setPosition(m_position);// * (1 / m_zoom));
	updateRotation();	
}
开发者ID:svengijsen,项目名称:BrainStim,代码行数:9,代码来源:ogrelightnode.cpp

示例3: setPosition

void QSoundSourcePrivate::setPosition(const QVector3D& position)
{
    if (!m_alSource)
        return;
    alSource3f(m_alSource, AL_POSITION, position.x(), position.y(), position.z());
#ifdef DEBUG_AUDIOENGINE
    QAudioEnginePrivate::checkNoError("source set position");
#endif
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:9,代码来源:qsoundsource_openal_p.cpp

示例4: convertQtIRS

PXCPoint3DF32 IRSHandlerBase::convertQtIRS(const QVector3D &qtVector)
{
    PXCPoint3DF32 irsVector;
    irsVector.x = qtVector.x();
    irsVector.y = qtVector.y();
    irsVector.z = qtVector.z();

    return irsVector;
}
开发者ID:iyinchao,项目名称:head_track,代码行数:9,代码来源:irshandlerbase.cpp

示例5: toString

Ogre::String toString(const QVector3D &v)
{
	Ogre::String s="<QVector3D ";
	s+="x="+Ogre::StringConverter::toString((float)v.x())+", ";
	s+="y="+Ogre::StringConverter::toString((float)v.y())+", ";
	s+="z="+Ogre::StringConverter::toString((float)v.z());
	s+=">";
	return s;
}
开发者ID:onze,项目名称:QSteelWidget,代码行数:9,代码来源:QtOgreConversions.cpp

示例6: setVelocity

void QSoundSourcePrivate::setVelocity(const QVector3D& velocity)
{
    if (!m_alSource)
        return;
    alSource3f(m_alSource, AL_VELOCITY, velocity.x(), velocity.y(), velocity.z());
#ifdef DEBUG_AUDIOENGINE
    QAudioEnginePrivate::checkNoError("source set velocity");
#endif
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:9,代码来源:qsoundsource_openal_p.cpp

示例7: setDirection

void QSoundSourcePrivate::setDirection(const QVector3D& direction)
{
    if (!m_alSource)
        return;
    alSource3f(m_alSource, AL_DIRECTION, direction.x(), direction.y(), direction.z());
#ifdef DEBUG_AUDIOENGINE
    QAudioEnginePrivate::checkNoError("source set direction");
#endif
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:9,代码来源:qsoundsource_openal_p.cpp

示例8:

void SS3DWidget::camMoveCenter(const QVector3D& tt)
{
	QVector3D xv = QVector3D::crossProduct((m_cam_center - m_cam_eye), m_cam_up).normalized();
	QVector3D yv = QVector3D::crossProduct(xv, (m_cam_center - m_cam_eye)).normalized();
	QVector3D zv = (m_cam_center  - m_cam_eye).normalized();
	QVector3D trans = xv * tt.x() + yv * tt.y() + zv * tt.z();
	m_cam_eye += trans;
	m_cam_center += trans;
}
开发者ID:YANG-H,项目名称:straight-skeleton,代码行数:9,代码来源:ss3dwidget.cpp

示例9: paintROI

void SurfaceSet::paintROI(){
    glColor3f(0,0,0);
    glPointSize(15);
    glBegin(GL_POINTS);
    for (int i = 0; i < afnis.at(0)->nodes.length(); i++){
        QVector3D p = afnis.at(cs)->nodes.at(i);
        if (roi->contains(i)) glVertex3f(p.x(),p.y(),p.z());
    }
    glEnd();
}
开发者ID:NeuroanatomyAndConnectivity,项目名称:vidview,代码行数:10,代码来源:surfaceset.cpp

示例10: renderPS

/* render particle system */
void Quiddiards::renderPS(){
	glDisable(GL_LIGHTING);
	for (vector<Particle>::iterator it = ps->getParticles().begin(); it != ps->getParticles().end(); it++){
		float alpha = 1 - it->age / it->life;	//calculate alpha according to particle age
		if (alpha <= 0){
			continue;
		}
		QVector3D pos = it->getCenter();
		QVector3D color = it->color;
		glColor4f(color.x(), color.y(), color.z(), alpha);
		//glColor3f(color.x(), color.y(), color.z());
		glPushMatrix();
		glTranslatef(pos.x(), pos.y(), pos.z());
		gluSphere(quad, it->size, 6, 6);
		glPopMatrix();
	}
	glColor3f(1.0f, 1.0f, 1.0f);
	glEnable(GL_LIGHTING);
}
开发者ID:silencious,项目名称:Quiddiards,代码行数:20,代码来源:quiddiards.cpp

示例11: distancePointToRay

float Quality::distancePointToRay(const QVector3D& origin, const QVector3D& dir, const QVector3D& point)
{
    QVector3D dirToPoint = QVector3D(point.x() - origin.x(), point.y() - origin.y(), point.z() - origin.z());

    float scalarP = dir.x() * dirToPoint.x() +  dir.y() * dirToPoint.y() + dir.z() * dirToPoint.z();
    float norm = sqrt(dir.x() * dir.x() + dir.y() * dir.y() + dir.z() * dir.z()) *
                 sqrt(dirToPoint.x() * dirToPoint.x() + dirToPoint.y() * dirToPoint.y() + dirToPoint.z() * dirToPoint.z());

    float angle =  acos(scalarP / norm);

    return sin(angle) * Quality::distancePointToPoint(origin, point);
}
开发者ID:eolhing,项目名称:MG,代码行数:12,代码来源:quality.cpp

示例12: gratingInPosition

bool REIXSSpectrometer::gratingInPosition() const
{
	if(currentGrating_ < 0 || currentGrating_ >= gratingCount())
		return false;

	QVector3D xyz = calibration_.hexapodXYZ(currentGrating_);
	QVector3D rst = calibration_.hexapodRST(currentGrating_);
	QVector3D uvw = calibration_.hexapodUVW(currentGrating_);

	return hexapod_->x()->withinTolerance(xyz.x()) &&
			hexapod_->y()->withinTolerance(xyz.y()) &&
			hexapod_->z()->withinTolerance(xyz.z()) &&
			hexapod_->r()->withinTolerance(rst.x()) &&
			hexapod_->s()->withinTolerance(rst.y()) &&
			hexapod_->t()->withinTolerance(rst.z()) &&
			hexapod_->u()->withinTolerance(uvw.x()) &&
			hexapod_->v()->withinTolerance(uvw.y()) &&
			hexapod_->w()->withinTolerance(uvw.z());
}
开发者ID:acquaman,项目名称:acquaman,代码行数:19,代码来源:REIXSBeamline.cpp

示例13: fromTwoVectors

/* Build a unit quaternion representing the rotation
 * from u to v. The input vectors need not be normalised. */
QQuaternion fromTwoVectors(QVector3D u, QVector3D v)
{
    float norm_u_norm_v = sqrt(QVector3D::dotProduct(u, u) * QVector3D::dotProduct(v, v));
    float real_part = norm_u_norm_v + QVector3D::dotProduct(u, v);
    QVector3D w;
    if (real_part < 1.e-6f * norm_u_norm_v)
    {
        /* If u and v are exactly opposite, rotate 180 degrees
         * around an arbitrary orthogonal axis. Axis normalisation
         * can happen later, when we normalise the quaternion. */
        real_part = 0.0f;
        w = fabs(u.x()) > fabs(u.z()) ? QVector3D(-u.y(), u.x(), 0.f)
                                      : QVector3D(0.f,   -u.z(), u.y());
    } else {
        /* Otherwise, build quaternion the standard way. */
        w = QVector3D::crossProduct(u, v);
    }
    return QQuaternion(real_part, w).normalized();
}
开发者ID:noisemodeler,项目名称:noisemodeler,代码行数:21,代码来源:transform3d.cpp

示例14: add

void GLRasterTexture::add(const QVector3D &v, const QVector2D &tc)
{
    GLfloat *p = m_data.data() + m_count;
    *p++ = v.x();
    *p++ = v.y();
    *p++ = v.z();
    *p++ = tc.x();
    *p++ = tc.y();
    m_count += DATA_DIMENSIONS;
}
开发者ID:SpaceGroupUCL,项目名称:depthmapX,代码行数:10,代码来源:glrastertexture.cpp

示例15:

/**
* Get polygon oriented bounding box
**/
void Polygon3D::getLoopOBB(Loop3D &pin, QVector3D &size, QMatrix4x4 &xformMat){
	float alpha = 0.0f;			
	float deltaAlpha = 0.05*3.14159265359f;
	float bestAlpha;

	Loop3D rotLoop;
	QMatrix4x4 rotMat;
	QVector3D minPt, maxPt;
	QVector3D origMidPt;
	QVector3D boxSz;
	QVector3D bestBoxSz;
	float curArea;
	float minArea = FLT_MAX;

	rotLoop = pin;
	Polygon3D::getLoopAABB(rotLoop, minPt, maxPt);
	origMidPt = 0.5f*(minPt + maxPt);

	//while(alpha < 0.5f*_PI){
	int cSz = pin.size();
	QVector3D difVec;
	for(int i=0; i<pin.size(); ++i){
		difVec = (pin.at((i+1)%cSz) - pin.at(i)).normalized();
		alpha = atan2(difVec.x(), difVec.y());
		rotMat.setToIdentity();				
		rotMat.rotate(57.2957795f*(alpha), 0.0f, 0.0f, 1.0f);//57.2957795 rad2degree				

		transformLoop(pin, rotLoop, rotMat);
		boxSz = Polygon3D::getLoopAABB(rotLoop, minPt, maxPt);
		curArea = boxSz.x() * boxSz.y();
		if(curArea < minArea){
			minArea = curArea;
			bestAlpha = alpha;
			bestBoxSz = boxSz;
		}
		//alpha += deltaAlpha;
	}

	xformMat.setToIdentity();											
	xformMat.rotate(57.2957795f*(bestAlpha), 0.0f, 0.0f, 1.0f);//57.2957795 rad2degree
	xformMat.setRow(3, QVector4D(origMidPt.x(), origMidPt.y(), origMidPt.z(), 1.0f));			
	size = bestBoxSz;
}//
开发者ID:gnishida,项目名称:CityDesigner,代码行数:46,代码来源:Polygon3D.cpp


注:本文中的QVector3D::y方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。