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C++ QUiLoader::load方法代码示例

本文整理汇总了C++中QUiLoader::load方法的典型用法代码示例。如果您正苦于以下问题:C++ QUiLoader::load方法的具体用法?C++ QUiLoader::load怎么用?C++ QUiLoader::load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QUiLoader的用法示例。


在下文中一共展示了QUiLoader::load方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: dataStream

QWidget *UiAPI::LoadFromFile(const QString &filePath, bool addToScene, QWidget *parent)
{
    QWidget *widget = 0;

    if (AssetAPI::ParseAssetRefType(filePath) != AssetAPI::AssetRefLocalPath)
    {
        AssetPtr asset = owner->Asset()->GetAsset(filePath);
        if (!asset)
        {
            LogError(("LoadFromFile: Asset \"" + filePath + "\" is not loaded to the asset system. Call RequestAsset prior to use!").toStdString());
            return 0;
        }

        QtUiAsset *uiAsset = dynamic_cast<QtUiAsset*>(asset.get());
        if (!uiAsset)
        {
            LogError(("LoadFromFile: Asset \"" + filePath + "\" is not of type QtUiFile!").toStdString());
            return 0;
        }
        if (!uiAsset->IsLoaded())
        {
            LogError(("LoadFromFile: Asset \"" + filePath + "\" data is not valid!").toStdString());
            return 0;
        }

        // Get the asset data with the assetrefs replaced to point to the disk sources on the current local system.
        QByteArray data = uiAsset->GetRefReplacedAssetData();
        
        QUiLoader loader;
        QDataStream dataStream(&data, QIODevice::ReadOnly);
        widget = loader.load(dataStream.device(), parent);
    }
    else // The file is from absolute source location.
    {
        QFile file(filePath);
        QUiLoader loader;
        file.open(QFile::ReadOnly);
        widget = loader.load(&file, parent);
    }

    if (!widget)
    {
        LogError(("LoadFromFile: Failed to load widget from file \"" + filePath + "\"!").toStdString());
        return 0;
    }

    if (addToScene && widget)
        AddWidgetToScene(widget);

    return widget;
}
开发者ID:A-K,项目名称:naali,代码行数:51,代码来源:UiAPI.cpp

示例2: main

int main(int argc, char **argv)
{
	Q_INIT_RESOURCE(table);
	
    QApplication app(argc, argv);
    QScriptEngine engine;

    QFile scriptFile(":/table.js");
    scriptFile.open(QIODevice::ReadOnly);
    engine.evaluate(scriptFile.readAll());
    scriptFile.close();

    QUiLoader loader;
    QFile uiFile(":/table.ui");
    uiFile.open(QIODevice::ReadOnly);
    QWidget *ui = loader.load(&uiFile);
    uiFile.close();

    QScriptValue func = engine.evaluate("Table");
    QScriptValue scriptUi = engine.newQObject(ui);
    QScriptValue table = func.construct(QScriptValueList() << scriptUi);
    if(engine.hasUncaughtException()) {
    	QScriptValue value = engine.uncaughtException();
    	QString lineNumber = QString("\nLine Number:%1\n").arg(engine.uncaughtExceptionLineNumber());
    	QStringList btList = engine.uncaughtExceptionBacktrace();
    	QString trace;
    	for(short i=0; i<btList.size(); ++i)
    		trace += btList.at(i);
    	QMessageBox::information(NULL, QObject::tr("Exception"), value.toString() + lineNumber + trace );
    }

    ui->show();
    return app.exec();
}
开发者ID:hkutangyu,项目名称:QTDemo,代码行数:34,代码来源:main.cpp

示例3: InitEditorWindow

void OgreScriptEditor::InitEditorWindow()
{
    // Create widget from ui file
    QUiLoader loader;
    QFile file("./data/ui/ogrescripteditor.ui");
    if (!file.exists())
    {
        OgreAssetEditorModule::LogError("Cannot find OGRE Script Editor .ui file.");
        return;
    }

    mainWidget_ = loader.load(&file);
    file.close();

    layout_ = new QVBoxLayout;
    layout_->addWidget(mainWidget_);
    layout_->setContentsMargins(0, 0, 0, 0);
    setLayout(layout_);

    // Get controls
    lineEditName_ = mainWidget_->findChild<QLineEdit *>("lineEditName");
    buttonSaveAs_ = mainWidget_->findChild<QPushButton *>("buttonSaveAs");
    buttonCancel_ = mainWidget_->findChild<QPushButton *>("buttonCancel");

    // Connect signals
    QObject::connect(buttonSaveAs_, SIGNAL(clicked()), this, SLOT(SaveAs()));
    QObject::connect(buttonCancel_, SIGNAL(clicked(bool)), this, SLOT(Close()));
    QObject::connect(lineEditName_, SIGNAL(textChanged(const QString &)), this, SLOT(ValidateScriptName(const QString &)));
}
开发者ID:caocao,项目名称:naali,代码行数:29,代码来源:OgreScriptEditor.cpp

示例4: LoadUI

POCO_END_MANIFEST

//API stuff here first

//for javascript to load a .ui file and get the widget in return, to assign connections
QScriptValue RexQtScript::LoadUI(QScriptContext *context, QScriptEngine *engine)
{
	QWidget *widget;
	QScriptValue qswidget;
    
	boost::shared_ptr<QtUI::QtModule> qt_module = RexQtScript::staticframework->GetModuleManager()->GetModule<QtUI::QtModule>(Foundation::Module::MT_Gui).lock();
	boost::shared_ptr<QtUI::UICanvas> canvas_;
    
    //if ( qt_module.get() == 0)
    //    return NULL;

    canvas_ = qt_module->CreateCanvas(QtUI::UICanvas::External).lock();

    QUiLoader loader;
    QFile file("../RexQtScriptModule/proto/dialog.ui");
    widget = loader.load(&file); 

    canvas_->AddWidget(widget);

    // Set canvas size. 
    canvas_->resize(widget->size());
	canvas_->Show();

	qswidget = engine->newQObject(widget);

	return qswidget;
}
开发者ID:caocao,项目名称:naali,代码行数:32,代码来源:QtScriptModule.cpp

示例5: file

UploadProgressWindow::UploadProgressWindow(InventoryModule *owner, QWidget *parent) :
    QWidget(parent), owner_(owner), mainWidget_(0), layout_(0), uploadCount_(0)
{
    QUiLoader loader;
    QFile file("./data/ui/uploadprogress.ui");
    file.open(QFile::ReadOnly);
    mainWidget_ = loader.load(&file, this);
    file.close();

    layout_ = new QVBoxLayout;
    layout_->addWidget(mainWidget_);
    setLayout(layout_);

    progressBar_ = mainWidget_->findChild<QProgressBar *>("progressBar");
    labelFileNumber_ = mainWidget_->findChild<QLabel *>("labelFileNumber");

    // Add widget to UI via ui services module
    boost::shared_ptr<UiServices::UiModule> ui_module =
        owner_->GetFramework()->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();
    if (!ui_module.get())
        return;

    proxyWidget_ = ui_module->GetInworldSceneController()->AddWidgetToScene(
        this, UiServices::UiWidgetProperties("Upload Progress Window", UiServices::SceneWidget));
}
开发者ID:caocao,项目名称:naali,代码行数:25,代码来源:UploadProgressWindow.cpp

示例6: attachAllWidget

void MainWindow::attachAllWidget()
{
	QString displayname;
	QUiLoader loader;
	//const int singletime = 1;
	QFile file;
	for(int i = 0; i < displayDocklist.size();i++)
	{
		displayname = QString("/usr/local/opi/ui/")+displayDocklist.at(i)+".ui";
		//pattach = new AttachChannelAccess(displayname.toStdString().c_str(), i, singletime );
		file.setFileName(displayname);
		file.open(QFile::ReadOnly);
		pwidget = loader.load(&file);
		vecACHAcc.push_back(pwidget);
		if (!pwidget)
		{
			 QWidget *page = new QWidget();
			 QPushButton *pbut = new QPushButton(page);
			 pbut -> setGeometry(0,0,180,40);
			 char display[30];
			 sprintf(display,"%s: %d",displayname.toStdString().c_str(), i);
			 pbut -> setText(display);
			 stackedWidget->addWidget(page);
		}
		else
		{
			pwidget->setAutoFillBackground (true);
			stackedWidget->addWidget(pwidget);
		};
	};
}
开发者ID:Sangil-Lee,项目名称:RefCode,代码行数:31,代码来源:MainWindow.cpp

示例7: dataStream

QWidget *QtUiAsset::Instantiate(bool addToScene, QWidget *parent)
{
    if (!IsLoaded())
    {
        LogError("QtUiAsset::Instantiate: Cannot instantiate an unloaded UI Asset \"" + Name().toStdString() + "\"!");
        return 0;
    }

    // Get the asset data with the assetrefs replaced to point to the disk sources on the current local system.
    QByteArray data = GetRefReplacedAssetData();
        
    QUiLoader loader;
    QDataStream dataStream(&data, QIODevice::ReadOnly);
    QWidget *widget = loader.load(dataStream.device(), parent);

    if (!widget)
    {
        LogError("QtUiAsset::Instantiate: Failed to instantiate widget from UI asset \"" + Name().toStdString() + "\"!");
        return 0;
    }

    if (addToScene)
    {
        UiProxyWidget *proxy = assetAPI->GetFramework()->Ui()->AddWidgetToScene(widget);
        if (!proxy)
            LogError("QtUiAsset::Instantiate: Failed to add widget to main QGraphicsScene in UI asset \"" + Name().toStdString() + "\"!");
    }

    return widget;
}
开发者ID:Ilikia,项目名称:naali,代码行数:30,代码来源:QtUiAsset.cpp

示例8: InitEditorWindow

    void UICanvasTestEdit::InitEditorWindow()
    {
        boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();

        // If this occurs, we're most probably operating in headless mode.
        if (ui_module.get() == 0)
            return;

        QUiLoader loader;
        QFile file("./data/ui/uicanvastestedit.ui");

        if (!file.exists())
        {
            QtModule::LogError("Cannot find UI canvas test editor .ui file.");
            return;
        }

        editor_widget_ = loader.load(&file);
        if (!editor_widget_)
            return;

        editor_widget_proxy_ = ui_module->GetSceneManager()->AddWidgetToScene(editor_widget_, UiServices::UiWidgetProperties(QPointF(60,60), editor_widget_->size(), Qt::Dialog, "3D GUI"));

		// Connect signals   
        QPushButton *button = editor_widget_->findChild<QPushButton *>("but_bind");
        if (button)
            QObject::connect(button, SIGNAL(clicked()), this, SLOT(BindCanvas()));
        button = editor_widget_->findChild<QPushButton *>("but_unbind");
        if (button)
            QObject::connect(button, SIGNAL(clicked()), this, SLOT(UnbindCanvas()));
        QObject::connect(editor_widget_proxy_, SIGNAL(Visible(bool)), this, SLOT(Shown(bool)));
    }
开发者ID:Belsepubi,项目名称:naali,代码行数:32,代码来源:UICanvasTestEdit.cpp

示例9: ui_file

Plugin::Plugin(const QVariantMap &metadata, Plugin::Type type)
    : m_metadata(metadata), m_type(type), m_enabled(true)
{

    if ( m_metadata.contains("ui") )
    {

       QStringList ui = m_metadata["ui"].toStringList();
       if ( ui.isEmpty() )
           ui << m_metadata["ui"].toString();


       foreach(QString file_name, ui)
       {
            QFile ui_file(QDir(string_data("plugin_dir"))
                          .absoluteFilePath(file_name) );
            if ( ui_file.open(QFile::ReadOnly|QFile::Text) )
            {
                QUiLoader loader;

                QWidget *widget = loader.load(&ui_file);
                if ( widget )
                {
                    if ( widget->windowIcon().isNull() )
                        widget->setWindowIcon(icon());
                    //((QObject*)widget)->setParent(this);
                    widget->hide();
                    m_widgets << widget;
                    connect(widget,SIGNAL(destroyed(QObject*)),SLOT(dialog_destroyed(QObject*)));
                }
            }
       }
开发者ID:mbasaglia,项目名称:Knotter,代码行数:32,代码来源:plugin.cpp

示例10: uiFile

        QWidget *ActionProxyWidget::OpenSimAvatarEditWidget(Data::OpenSimAvatar *data)
        {
            QWidget *os_edit_widget;

            QUiLoader loader;
            QFile uiFile("./data/ui/ether/avatar-edit-opensim.ui");
            os_edit_widget = loader.load(&uiFile, 0);
            uiFile.close();

            QLineEdit *line_edit;
            line_edit = os_edit_widget->findChild<QLineEdit*>("firstNameLineEdit");
            line_edit->setText(data->firstName());
            line_edit = os_edit_widget->findChild<QLineEdit*>("lastNameLineEdit");
            line_edit->setText(data->lastName());
            line_edit = os_edit_widget->findChild<QLineEdit*>("passwordLineEdit");
            line_edit->setText(data->password());

            QPixmap pic = CretatePicture(QSize(150,150), data->pixmapPath());
            QLabel *pic_label = os_edit_widget->findChild<QLabel*>("pictureLabel");
            pic_label->setPixmap(pic);

            QPushButton *button = os_edit_widget->findChild<QPushButton*>("pushButtonSave");
            connect(button, SIGNAL( clicked() ), SLOT( SaveInformation() ));

            // Store data pointer and define types for save function
            current_type_ = "avatar-opensim";
            current_os_avatar_data_ = data;

            return os_edit_widget;
        }
开发者ID:A-K,项目名称:naali,代码行数:30,代码来源:ActionProxyWidget.cpp

示例11: ShowWindow

void KeyBindingsConfigWindow::ShowWindow()
{
    QUiLoader loader;
    QFile file("./data/ui/KeyBindingsConfig.ui");
    file.open(QFile::ReadOnly);
    QWidget *contents_widget_ = loader.load(&file, this);
    assert(contents_widget_);
    file.close();

    if (!contents_widget_)
        return;

    QVBoxLayout *layout = new QVBoxLayout;
    assert(layout);
    layout->addWidget(contents_widget_);
    layout->setContentsMargins(0,0,0,0);
    setLayout(layout);

    configList = findChild<QTreeWidget*>("configList");

    QPushButton *apply = findChild<QPushButton*>("pushButtonApply");
    connect(apply, SIGNAL(pressed()), this, SLOT(ApplyKeyConfig()));
    QPushButton *ok = findChild<QPushButton*>("pushButtonOK");
    connect(ok, SIGNAL(pressed()), this, SLOT(ButtonOK()));
    QPushButton *cancel = findChild<QPushButton*>("pushButtonCancel");
    connect(cancel, SIGNAL(pressed()), this, SLOT(ButtonCancel()));

    connect(configList, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(ConfigListAdjustEditable(QTreeWidgetItem *, int)));
    connect(configList, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(ConfigListAdjustEditable(QTreeWidgetItem *, int)));
    PopulateBindingsList();

    setWindowTitle(tr("Actions"));
    setAttribute(Qt::WA_DeleteOnClose);
}
开发者ID:Chiru,项目名称:naali,代码行数:34,代码来源:KeyBindingsConfigWindow.cpp

示例12: showSingleton

void CAPopUp::showSingleton ()
{
#if 1
	QString uifile = p_data->m_filename;
	//qDebug("uifile-name:%s", uifile.toStdString().c_str());

	if(uifile.isEmpty() == true || bshow == 0 ) return;
	//qDebug("uifile-name-1:%s", uifile.toStdString().c_str());

	if(p_data->m_singleton != 0) return;

	QUiLoader loader;
	QString filename = QString("/usr/local/opi/ui/") + uifile;
	QFile file;
	file.setFileName(filename);
	file.open(QFile::ReadOnly);
	QDialog *pDia = (QDialog*)loader.load(&file);

	if(!pDia) return;

	connect(pDia, SIGNAL(rejected()), this, SLOT(buttonCancel()));
	QDialogButtonBox *pBBox = pDia->findChild<QDialogButtonBox *> ("buttonBox");

	if(pBBox!=0)
	{
		connect(pBBox, SIGNAL(rejected()), this, SLOT(buttonCancel()));
	}
	
	pDia -> show();
	p_data->m_singleton = 1;
#endif
}
开发者ID:Sangil-Lee,项目名称:RefCode,代码行数:32,代码来源:caPopup.cpp

示例13: loadControlUI

void EditorWindow::loadControlUI()
{
    QModelIndex Select = ControllerTree->selectionModel()->selectedIndexes()[0];
    QModelIndex SelectRoot = Controllers->getRootSelection(Select);
    QString Key = Controllers->data(SelectRoot, Qt::DisplayRole).toString();
    qDebug() << Key;
    if (Key == currentControl)
        return;
    QFile controllerUIFile("./Controllers/" + Key + ".ui");
    if (!controllerUIFile.exists())
    {
         QMessageBox::warning(this, tr("UI File"),
                              tr("Cannot found file %1:\n%2.")
                              .arg(controllerUIFile.fileName())
                              .arg(controllerUIFile.errorString()));
         return;
    }
    if (!controllerUIFile.open(QFile::ReadOnly | QFile::Text))
    {
         QMessageBox::warning(this, tr("UI File"),
                              tr("Cannot read file %1:\n%2.")
                              .arg(controllerUIFile.fileName())
                              .arg(controllerUIFile.errorString()));
         return;
    }
    QUiLoader UiLoader;
    clearLayout(ControllerUI->layout());
    ControllerUI->layout()->addWidget(UiLoader.load(&controllerUIFile, ControllerUI));
    controllerUIFile.close();
}
开发者ID:tedr56,项目名称:DynaMapEditor,代码行数:30,代码来源:editorwindow.cpp

示例14: file

//! [1]
CalculatorForm::CalculatorForm(QWidget *parent)
    : QWidget(parent)
{
    QUiLoader loader;

    QFile file(":/forms/calculatorform.ui");
    file.open(QFile::ReadOnly);
    QWidget *formWidget = loader.load(&file, this);
    file.close();
//! [1]

//! [2]
    ui_inputSpinBox1 = qFindChild<QSpinBox*>(this, "inputSpinBox1");
    ui_inputSpinBox2 = qFindChild<QSpinBox*>(this, "inputSpinBox2");
    ui_outputWidget = qFindChild<QLabel*>(this, "outputWidget");
//! [2]

//! [3]
    QMetaObject::connectSlotsByName(this);
//! [3]

//! [4]
    QVBoxLayout *layout = new QVBoxLayout;
    layout->addWidget(formWidget);
    setLayout(layout);

    setWindowTitle(tr("Calculator Builder"));
}
开发者ID:cedrus,项目名称:qt4,代码行数:29,代码来源:calculatorform.cpp

示例15: file

UploadProgressWindow::UploadProgressWindow(InventoryModule *owner, QWidget *parent) :
    QWidget(parent), owner_(owner), mainWidget_(0), layout_(0), uploadCount_(0)
{
    QUiLoader loader;
    QFile file("./data/ui/uploadprogress.ui");
    file.open(QFile::ReadOnly);
    mainWidget_ = loader.load(&file, this);
    file.close();

    layout_ = new QVBoxLayout;
    layout_->addWidget(mainWidget_);
    setLayout(layout_);

    progressBar_ = mainWidget_->findChild<QProgressBar *>("progressBar");
    labelFileNumber_ = mainWidget_->findChild<QLabel *>("labelFileNumber");

    setWindowTitle(tr("Upload Progress Window"));

#ifndef UISERVICE_TEST
    // Add widget to UI via ui services module
    UiServices::UiModule *ui_module = owner_->GetFramework()->GetModule<UiServices::UiModule>();
    if (ui_module)
        proxyWidget_ = ui_module->GetInworldSceneController()->AddWidgetToScene(this);
#endif
}
开发者ID:A-K,项目名称:naali,代码行数:25,代码来源:UploadProgressWindow.cpp


注:本文中的QUiLoader::load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。