当前位置: 首页>>代码示例>>C++>>正文


C++ QTransform::m33方法代码示例

本文整理汇总了C++中QTransform::m33方法的典型用法代码示例。如果您正苦于以下问题:C++ QTransform::m33方法的具体用法?C++ QTransform::m33怎么用?C++ QTransform::m33使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QTransform的用法示例。


在下文中一共展示了QTransform::m33方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

void RasterImage::draw(QPainter* painter) const
{
    painter->save();
    QSizeF s;
    if (_sizeIsSpatium)
        s = _size * spatium();
    else
        s = _size * MScore::DPMM;
    if (score()->printing()) {
        // use original image size for printing
        painter->scale(s.width() / doc.width(), s.height() / doc.height());
        painter->drawPixmap(QPointF(0, 0), QPixmap::fromImage(doc));
    }
    else {
        QTransform t = painter->transform();
        QSize ss = QSizeF(s.width() * t.m11(), s.height() * t.m22()).toSize();
        t.setMatrix(1.0, t.m12(), t.m13(), t.m21(), 1.0, t.m23(), t.m31(), t.m32(), t.m33());
        painter->setWorldTransform(t);
        if ((buffer.size() != ss || _dirty) && !doc.isNull()) {
            buffer = QPixmap::fromImage(doc.scaled(ss, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
            _dirty = false;
        }
        Image::draw(painter, ss);
    }
    painter->restore();
}
开发者ID:nutmegkat,项目名称:MuseScore,代码行数:26,代码来源:image.cpp

示例2: glDrawElements

void MGLES2Renderer::draw(const QList<QRect>& targets, const QList<QRect>& sources)
{
    GLuint num = d_ptr->setupVertices(d_ptr->m_boundTexSize, sources, targets);


    QTransform transform;
    GLfloat o = 1.0;
    if (d_ptr->m_activePainter) {
        transform = d_ptr->m_activePainter->combinedTransform();
        o = d_ptr->m_activePainter->opacity();
    }

    d_ptr->m_matWorld[0][0] = transform.m11();
    d_ptr->m_matWorld[0][1] = transform.m12();
    d_ptr->m_matWorld[0][3] = transform.m13();
    d_ptr->m_matWorld[1][0] = transform.m21();
    d_ptr->m_matWorld[1][1] = transform.m22();
    d_ptr->m_matWorld[1][3] = transform.m23();
    d_ptr->m_matWorld[3][0] = transform.dx();
    d_ptr->m_matWorld[3][1] = transform.dy();
    d_ptr->m_matWorld[3][3] = transform.m33();
    d_ptr->m_activeProgram->setUniformValue("matWorld", d_ptr->m_matWorld);
    d_ptr->m_activeProgram->setUniformValue("opacity", o);

    glDrawElements(GL_TRIANGLES, num, GL_UNSIGNED_SHORT, d_ptr->m_indices.data());
}
开发者ID:dudochkin-victor,项目名称:libgogootouch,代码行数:26,代码来源:mgles2renderer.cpp

示例3: init

void TransformEditDialog::init(QTransform aTransform, const PropertyAttributes *aAttributes)
{
    ui->setupUi(this);

    setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);

    ui->m11SpinBox->setValue(aTransform.m11());
    ui->m12SpinBox->setValue(aTransform.m12());
    ui->m13SpinBox->setValue(aTransform.m13());
    ui->m21SpinBox->setValue(aTransform.m21());
    ui->m22SpinBox->setValue(aTransform.m22());
    ui->m23SpinBox->setValue(aTransform.m23());
    ui->m31SpinBox->setValue(aTransform.m31());
    ui->m32SpinBox->setValue(aTransform.m32());
    ui->m33SpinBox->setValue(aTransform.m33());

    if (aAttributes)
    {
        aAttributes->applyToDoubleSpinBox(ui->m11SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m12SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m13SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m21SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m22SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m23SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m31SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m32SpinBox);
        aAttributes->applyToDoubleSpinBox(ui->m33SpinBox);
    }
}
开发者ID:Gris87,项目名称:ObjectController,代码行数:29,代码来源:transformeditdialog.cpp

示例4: glDrawArrays

void MGLES2Renderer::draw(const QRect &rectangle)
{
    GLfloat *vertices = d_ptr->m_vertices.data();
    vertices[0] = rectangle.left();  vertices[1] = rectangle.top();
    vertices[2] = rectangle.left();  vertices[3] = rectangle.top() + rectangle.height();
    vertices[4] = rectangle.left() + rectangle.width(); vertices[5] = rectangle.top() + rectangle.height();
    vertices[6] = rectangle.left() + rectangle.width(); vertices[7] = rectangle.top();

    QTransform transform;
    GLfloat o = 1.0;
    if (d_ptr->m_activePainter) {
        transform = d_ptr->m_activePainter->combinedTransform();
        o = d_ptr->m_activePainter->opacity();
    }
    d_ptr->m_matWorld[0][0] = transform.m11();
    d_ptr->m_matWorld[0][1] = transform.m12();
    d_ptr->m_matWorld[0][3] = transform.m13();
    d_ptr->m_matWorld[1][0] = transform.m21();
    d_ptr->m_matWorld[1][1] = transform.m22();
    d_ptr->m_matWorld[1][3] = transform.m23();
    d_ptr->m_matWorld[3][0] = transform.dx();
    d_ptr->m_matWorld[3][1] = transform.dy();
    d_ptr->m_matWorld[3][3] = transform.m33();
    d_ptr->m_activeProgram->setUniformValue("matWorld", d_ptr->m_matWorld);
    d_ptr->m_activeProgram->setUniformValue("opacity", o);

    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
开发者ID:dudochkin-victor,项目名称:libgogootouch,代码行数:28,代码来源:mgles2renderer.cpp

示例5: toOctaveFormat

inline QString toOctaveFormat(const QTransform &t)
{
    QString s("T = [%1 %2 %3; %4 %5 %6; %7 %8 %9]");
    s = s
        .arg(t.m11()).arg(t.m12()).arg(t.m13())
        .arg(t.m21()).arg(t.m22()).arg(t.m23())
        .arg(t.m31()).arg(t.m32()).arg(t.m33());

    return s;
}
开发者ID:ChrisJong,项目名称:krita,代码行数:10,代码来源:kis_transform_mask_test.cpp

示例6: paint

void QMLProfile::paint(QPainter *painter)
{
	// let's look at the intended size of the content and scale our scene accordingly
	QRect painterRect = painter->viewport();
	QRect profileRect = m_profileWidget->viewport()->rect();
	// qDebug() << "profile viewport and painter viewport" << profileRect << painterRect;
	qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene)
	qreal dprComp =  devicePixelRatio() * painterRect.width() / profileRect.width();
	qreal sx = painterRect.width() / sceneSize / dprComp;
	qreal sy = painterRect.height() / sceneSize / dprComp;

	// next figure out the weird magic by which we need to shift the painter so the profile is shown
	int dpr = rint(devicePixelRatio());
	qreal magicShiftFactor = (dpr == 2 ? 0.25 : (dpr == 3 ? 0.33 : 0.0));

	// now set up the transformations scale the profile and
	// shift the painter (taking its existing transformation into account)
	QTransform profileTransform = QTransform();
	profileTransform.scale(sx, sy);
	QTransform painterTransform = painter->transform();
	painterTransform.translate(-painterRect.width() * magicShiftFactor ,-painterRect.height() * magicShiftFactor);

#if PROFILE_SCALING_DEBUG
	// some debugging messages to help adjust this in case the magic above is insufficient
	QMLManager::instance()->appendTextToLog(QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height())
						.arg(painterRect.width()).arg(painterRect.height()));
	QMLManager::instance()->appendTextToLog(QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13())
						.arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23())
						.arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33()));
	QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13())
						.arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23())
						.arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33()));
	qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
	qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
#endif
	// apply the transformation
	painter->setTransform(painterTransform);
	m_profileWidget->setTransform(profileTransform);

	// finally, render the profile
	m_profileWidget->render(painter);
}
开发者ID:fengshao0907,项目名称:subsurface,代码行数:42,代码来源:qmlprofile.cpp

示例7: inverted

/*!
    Returns an inverted copy of this matrix.

    If the matrix is singular (not invertible), the returned matrix is
    the identity matrix. If \a invertible is valid (i.e. not 0), its
    value is set to true if the matrix is invertible, otherwise it is
    set to false.

    \sa isInvertible()
*/
QTransform QTransform::inverted(bool *invertible) const
{
    qreal det = determinant();
    if (qFuzzyCompare(det, qreal(0.0))) {
        if (invertible)
            *invertible = false;
        return QTransform();
    }
    if (invertible)
        *invertible = true;
    QTransform adjA = adjoint();
    QTransform invert = adjA / det;
    invert = QTransform(invert.m11()/invert.m33(), invert.m12()/invert.m33(), invert.m13()/invert.m33(),
                        invert.m21()/invert.m33(), invert.m22()/invert.m33(), invert.m23()/invert.m33(),
                        invert.m31()/invert.m33(), invert.m32()/invert.m33(), 1);
    // inverting doesn't change the type
    invert.m_type = m_type;
    invert.m_dirty = m_dirty;
    return invert;
}
开发者ID:muromec,项目名称:qtopia-ezx,代码行数:30,代码来源:qtransform.cpp

示例8: updateVertices

 void updateVertices(const QTransform &t) 
 {
     worldMatrix[0][0] = t.m11();
     worldMatrix[0][1] = t.m12();
     worldMatrix[0][3] = t.m13();
     worldMatrix[1][0] = t.m21();
     worldMatrix[1][1] = t.m22();
     worldMatrix[1][3] = t.m23();
     worldMatrix[3][0] = t.dx();
     worldMatrix[3][1] = t.dy();
     worldMatrix[3][3] = t.m33();
 }
开发者ID:arcean,项目名称:meegotouch-compositor,代码行数:12,代码来源:mtexturepixmapitem_p.cpp

示例9: to_sexp

SEXP to_sexp(QTransform tform) {
  SEXP ans = allocMatrix(REALSXP, 3, 3);; 
  REAL(ans)[0] = tform.m11();
  REAL(ans)[1] = tform.m21();
  REAL(ans)[2] = tform.m31();
  REAL(ans)[3] = tform.m12();
  REAL(ans)[4] = tform.m22();
  REAL(ans)[5] = tform.m32();
  REAL(ans)[6] = tform.m13();
  REAL(ans)[7] = tform.m23();
  REAL(ans)[8] = tform.m33();
  return ans;
}
开发者ID:NickSpyrison,项目名称:qtbase,代码行数:13,代码来源:convert.cpp

示例10: draw

void RasterImage::draw(Painter*) const
{
#if 0
    QTransform t = p.worldTransform();
    QSize s      = QSizeF(sz.width() * t.m11(), sz.height() * t.m22()).toSize();
    t.setMatrix(1.0, t.m12(), t.m13(), t.m21(), 1.0, t.m23(), t.m31(), t.m32(), t.m33());
    p.setWorldTransform(t);
    if (buffer.size() != s || _dirty) {
        buffer = QPixmap::fromImage(doc.scaled(s, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
        _dirty = false;
    }
    Image::draw(p, v);
#endif
}
开发者ID:gthomas,项目名称:MuseScore,代码行数:14,代码来源:image.cpp

示例11: saveTransform

void GraphicsUtils::saveTransform(QXmlStreamWriter & streamWriter, const QTransform & transform) {
	if (transform.isIdentity()) return;

	streamWriter.writeStartElement("transform");
	streamWriter.writeAttribute("m11", QString::number(transform.m11()));
	streamWriter.writeAttribute("m12", QString::number(transform.m12()));
	streamWriter.writeAttribute("m13", QString::number(transform.m13()));
	streamWriter.writeAttribute("m21", QString::number(transform.m21()));
	streamWriter.writeAttribute("m22", QString::number(transform.m22()));
	streamWriter.writeAttribute("m23", QString::number(transform.m23()));
	streamWriter.writeAttribute("m31", QString::number(transform.m31()));
	streamWriter.writeAttribute("m32", QString::number(transform.m32()));
	streamWriter.writeAttribute("m33", QString::number(transform.m33()));
	streamWriter.writeEndElement();
}
开发者ID:DHaylock,项目名称:fritzing-app,代码行数:15,代码来源:graphicsutils.cpp

示例12: SetScale

//-------------------------------------------------------------
void GDeviceQt::SetScale( float x, float y )
{
    mScaleX = x;
    mScaleY = y;

#if absoluteTransform1
	QTransform m = mQPainter->worldTransform();
	m.setMatrix (x, m.m12(), m.m13(), m.m21(), y, m.m23(), m.m31(), m.m32(), m.m33()),
	mQPainter->setWorldTransform (m);
#elif absoluteTransform2
	float curxs = GetXScale();
	float curys = GetYScale();
	mQPainter->scale( x/curxs, y/curys);
#else
	mQPainter->scale(x, y);
#endif
}
开发者ID:anttirt,项目名称:guidolib,代码行数:18,代码来源:GDeviceQt.cpp

示例13: paint

    void paint(QPainter* painter, const QStyleOptionGraphicsItem* options, QWidget* widget)
    {
        if (!m_layer)
            return;

        GraphicsContext gc(painter);
        const QTransform transform = painter->transform();
        TransformationMatrix matrix(
                transform.m11(), transform.m12(), 0, transform.m13(),
                transform.m21(), transform.m22(), 0, transform.m23(),
                0, 0, 1, 0,
                transform.m31(), transform.m32(), 0, transform.m33()
            );
        painter->beginNativePainting();
        m_layer->paint(&gc, widget->size(), options->rect, options->exposedRect.toAlignedRect(), matrix, painter->opacity());
        painter->endNativePainting();
    }
开发者ID:Akheon23,项目名称:chromecast-mirrored-source.vendor,代码行数:17,代码来源:PageClientQt.cpp

示例14: enu

QVector3D Conversions::xyz2enu(const QVector3D &xyz, qreal reflat, qreal reflon, qreal refalt)
{
    QVector3D refxyz = Conversions::lla2xyz(reflat,reflon,refalt);
    QVector3D diffxyz = xyz - refxyz;

    QTransform R1 = Conversions::rot(90.0 + reflon,3);
    QTransform R2 = Conversions::rot(90.0-reflat,1);
    QTransform R = R2*R1;

    //MAKE THIS MATRIX MULTIPLY
    qreal x = R.m11()*diffxyz.x() + R.m12()*diffxyz.y() + R.m13()*diffxyz.z();
    qreal y = R.m21()*diffxyz.x() + R.m22()*diffxyz.y() + R.m23()*diffxyz.z();
    qreal z = R.m31()*diffxyz.x() + R.m32()*diffxyz.y() + R.m33()*diffxyz.z();

    QVector3D enu(x,y,z);

    return enu;
}
开发者ID:FlavioFalcao,项目名称:Genetic-Planner,代码行数:18,代码来源:Conversions.cpp

示例15: renderCompositedLayers

void TextureMapperLayerClientQt::renderCompositedLayers(GraphicsContext* context, const IntRect& clip)
{
    if (!m_rootTextureMapperLayer || !m_textureMapper)
        return;

    m_textureMapper->setGraphicsContext(context);
    // GraphicsContext::imageInterpolationQuality is always InterpolationDefault here,
    // but 'default' may be interpreted differently due to a different backend QPainter,
    // so we need to set an explicit imageInterpolationQuality.
    if (context->platformContext()->renderHints() & QPainter::SmoothPixmapTransform)
        m_textureMapper->setImageInterpolationQuality(WebCore::InterpolationMedium);
    else
        m_textureMapper->setImageInterpolationQuality(WebCore::InterpolationNone);

    m_textureMapper->setTextDrawingMode(context->textDrawingMode());
    QPainter* painter = context->platformContext();
    QTransform transform;
    if (m_textureMapper->accelerationMode() == TextureMapper::OpenGLMode) {
        // TextureMapperGL needs to duplicate the entire transform QPainter would do,
        // including the transforms QPainter would normally do behind the scenes.
        transform = painter->deviceTransform();
    } else {
        // TextureMapperImageBuffer needs a transform that can be used
        // with QPainter::setWorldTransform.
        transform = painter->worldTransform();
    }
    const TransformationMatrix matrix(
        transform.m11(), transform.m12(), 0, transform.m13(),
        transform.m21(), transform.m22(), 0, transform.m23(),
        0, 0, 1, 0,
        transform.m31(), transform.m32(), 0, transform.m33()
        );
    if (m_rootGraphicsLayer->opacity() != painter->opacity() || m_rootGraphicsLayer->transform() != matrix) {
        m_rootGraphicsLayer->setOpacity(painter->opacity());
        m_rootGraphicsLayer->setTransform(matrix);
        m_rootGraphicsLayer->flushCompositingStateForThisLayerOnly();
    }
    m_textureMapper->beginPainting();
    m_textureMapper->beginClip(matrix, clip);
    m_rootTextureMapperLayer->paint();
    m_fpsCounter.updateFPSAndDisplay(m_textureMapper.get(), IntPoint::zero(), matrix);
    m_textureMapper->endClip();
    m_textureMapper->endPainting();
}
开发者ID:valbok,项目名称:qtwebkit,代码行数:44,代码来源:TextureMapperLayerClientQt.cpp


注:本文中的QTransform::m33方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。