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C++ QTPixelBuffer::lockBaseAddress方法代码示例

本文整理汇总了C++中QTPixelBuffer::lockBaseAddress方法的典型用法代码示例。如果您正苦于以下问题:C++ QTPixelBuffer::lockBaseAddress方法的具体用法?C++ QTPixelBuffer::lockBaseAddress怎么用?C++ QTPixelBuffer::lockBaseAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QTPixelBuffer的用法示例。


在下文中一共展示了QTPixelBuffer::lockBaseAddress方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: retrieveCurrentImage

void MediaPlayerPrivateQuickTimeVisualContext::retrieveCurrentImage()
{
    if (!m_visualContext)
        return;

#if USE(ACCELERATED_COMPOSITING)
    if (m_qtVideoLayer) {

        QTPixelBuffer buffer = m_visualContext->imageForTime(0);
        if (!buffer.pixelBufferRef())
            return;

        WKCACFLayer* layer = static_cast<WKCACFLayer*>(m_qtVideoLayer->platformLayer());

        if (!buffer.lockBaseAddress()) {
            if (requiredDllsAvailable()) {
                if (!m_imageQueue) {
                    m_imageQueue = new WKCAImageQueue(buffer.width(), buffer.height(), 30);
                    m_imageQueue->setFlags(WKCAImageQueue::Fill, WKCAImageQueue::Fill);
                    layer->setContents(m_imageQueue->get());
                }

                // Debug QuickTime links against a non-Debug version of CoreFoundation, so the
                // CFDictionary attached to the CVPixelBuffer cannot be directly passed on into the
                // CAImageQueue without being converted to a non-Debug CFDictionary.  Additionally,
                // old versions of QuickTime used a non-AAS CoreFoundation, so the types are not 
                // interchangable even in the release case.
                RetainPtr<CFDictionaryRef> attachments(AdoptCF, QTCFDictionaryCreateCopyWithDataCallback(kCFAllocatorDefault, buffer.attachments(), &QTCFDictionaryCreateWithDataCallback));
                CFTimeInterval imageTime = QTMovieVisualContext::currentHostTime();

                m_imageQueue->collect();

                uint64_t imageId = m_imageQueue->registerPixelBuffer(buffer.baseAddress(), buffer.dataSize(), buffer.bytesPerRow(), buffer.width(), buffer.height(), buffer.pixelFormatType(), attachments.get(), 0);

                if (m_imageQueue->insertImage(imageTime, WKCAImageQueue::Buffer, imageId, WKCAImageQueue::Opaque | WKCAImageQueue::Flush, &QTPixelBuffer::imageQueueReleaseCallback, buffer.pixelBufferRef())) {
                    // Retain the buffer one extra time so it doesn't dissappear before CAImageQueue decides to release it:
                    QTPixelBuffer::retainCallback(buffer.pixelBufferRef());
                }

            } else {
                CGImageRef image = CreateCGImageFromPixelBuffer(buffer);
                layer->setContents(image);
                CGImageRelease(image);
            }

            buffer.unlockBaseAddress();
            layer->rootLayer()->setNeedsRender();
        }
    } else
#endif
        m_player->repaint();

    m_visualContext->task();
}
开发者ID:,项目名称:,代码行数:54,代码来源:

示例2: decompress

QTPixelBuffer QTDecompressionSession::decompress(QTPixelBuffer inBuffer)
{
    if (!canDecompress(inBuffer))
        return QTPixelBuffer();
    
    inBuffer.lockBaseAddress();
    ICMDecompressionSessionDecodeFrame(m_session,
        static_cast<UInt8*>(inBuffer.baseAddress()),
        inBuffer.dataSize(),
        0, // frameOptions
        0, // frameTime
        0); // sourceFrameRefCon

    // Because we passed in 0 for frameTime, the above function
    // is synchronous, and the client callback will have been
    // called before the function returns, and m_latestFrame
    // will contain the newly decompressed frame.
    return m_latestFrame;
}
开发者ID:0omega,项目名称:platform_external_webkit,代码行数:19,代码来源:QTDecompressionSession.cpp


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