本文整理汇总了C++中QStringRef::toFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ QStringRef::toFloat方法的具体用法?C++ QStringRef::toFloat怎么用?C++ QStringRef::toFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QStringRef
的用法示例。
在下文中一共展示了QStringRef::toFloat方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadBxDF
BxDF* XMLReader::LoadBxDF(QXmlStreamReader &xml_reader)
{
BxDF* result = NULL;
//First check what type of material we're supposed to load
QXmlStreamAttributes attribs(xml_reader.attributes());
QStringRef type = attribs.value(QString(), QString("type"));
if(QStringRef::compare(type, QString("lambert")) == 0)
{
glm::vec3 diffuseColor(0.5f);
QStringRef color = attribs.value(QString(), QString("diffuseColor"));
if(QStringRef::compare(color, QString("")) != 0)
{
diffuseColor = ToVec3(color);
}
result = new LambertBxDF(diffuseColor);
}
else if(QStringRef::compare(type, QString("specularReflection")) == 0)
{
glm::vec3 refl_color(0.5f);
QStringRef color = attribs.value(QString(), QString("reflectionColor"));
if(QStringRef::compare(color, QString("")) != 0)
{
refl_color = ToVec3(color);
}
result = new SpecularReflectionBxDF(refl_color);
}
else if(QStringRef::compare(type, QString("blinnMicrofacet")) == 0)
{
glm::vec3 refl_color(0.5f);
QStringRef color = attribs.value(QString(), QString("reflectionColor"));
if(QStringRef::compare(color, QString("")) != 0)
{
refl_color = ToVec3(color);
}
result = new BlinnMicrofacetBxDF(refl_color);
QStringRef exponent = attribs.value(QString(), QString("exponent"));
if(QStringRef::compare(exponent, QString("")) != 0)
{
((BlinnMicrofacetBxDF*)result)->exponent = exponent.toFloat();
}
}
else if(QStringRef::compare(type, QString("anisotropic")) == 0)
{
glm::vec3 refl_color(0.5f);
QStringRef color = attribs.value(QString(), QString("reflectionColor"));
if(QStringRef::compare(color, QString("")) != 0)
{
refl_color = ToVec3(color);
}
float exp1 = 4.0f;
QStringRef e1 = attribs.value(QString(), QString("exponent1"));
if(QStringRef::compare(e1, QString("")) != 0)
{
exp1 = e1.toFloat();
}
float exp2 = 20.0f;
QStringRef e2 = attribs.value(QString(), QString("exponent2"));
if(QStringRef::compare(e2, QString("")) != 0)
{
exp2 = e2.toFloat();
}
result = new AnisotropicBxDF(refl_color, exp1, exp2);
}
else if(QStringRef::compare(type, QString("phong")) == 0)
{
glm::vec3 diffuseColor(0.5f);
QStringRef diffuse_color = attribs.value(QString(), QString("diffuseColor"));
if(QStringRef::compare(diffuse_color, QString("")) != 0)
{
diffuseColor = ToVec3(diffuse_color);
}
glm::vec3 specularColor(1);
QStringRef specular_color = attribs.value(QString(), QString("specularColor"));
if(QStringRef::compare(specular_color, QString("")) != 0)
{
specularColor = ToVec3(specular_color);
}
float specularPower = 5.0f;
QStringRef specular_power = attribs.value(QString(), QString("specularPower"));
if(QStringRef::compare(specular_power, QString("")) != 0)
{
specularPower = specular_power.toFloat();
}
result = new PhongBxDF(diffuseColor, specularColor, specularPower);
}
else if(QStringRef::compare(type, QString("transmission")) == 0)
{
float ei = 1.0f;
float et = 1.0f;
QStringRef eta_i = attribs.value(QString(), QString("etai"));
//.........这里部分代码省略.........
示例2: parse
bool MmRendererMetaData::parse(const QString &contextName)
{
clear();
QString fileName =
QString("/pps/services/multimedia/renderer/context/%1/metadata").arg(contextName);
// In newer OS versions, the filename is "metadata0", not metadata, so try both.
if (!QFile::exists(fileName))
fileName += '0';
QFile metaDataFile(fileName);
if (!metaDataFile.open(QFile::ReadOnly)) {
qWarning() << "Unable to open media metadata file" << fileName << ":"
<< metaDataFile.errorString();
return false;
}
const QString separator("::");
QTextStream stream(&metaDataFile);
Q_FOREVER {
const QString line = stream.readLine();
if (line.isNull())
break;
const int separatorPos = line.indexOf(separator);
if (separatorPos != -1) {
const QStringRef key = line.leftRef(separatorPos);
const QStringRef value = line.midRef(separatorPos + separator.length());
if (key == durationKey)
m_duration = value.toLongLong();
else if (key == widthKey)
m_width = value.toInt();
else if (key == heightKey)
m_height = value.toInt();
else if (key == mediaTypeKey)
m_mediaType = value.toInt();
else if (key == pixelWidthKey)
m_pixelWidth = value.toFloat();
else if (key == pixelHeightKey)
m_pixelHeight = value.toFloat();
else if (key == titleKey)
m_title = value.toString();
else if (key == seekableKey)
m_seekable = !(value == QLatin1String("0"));
else if (key == artistKey)
m_artist = value.toString();
else if (key == commentKey)
m_comment = value.toString();
else if (key == genreKey)
m_genre = value.toString();
else if (key == yearKey)
m_year = value.toInt();
else if (key == bitRateKey)
m_audioBitRate = value.toInt();
else if (key == sampleKey)
m_sampleRate = value.toInt();
else if (key == albumKey)
m_album = value.toString();
else if (key == trackKey)
m_track = value.toInt();
}
}
return true;
}
示例3: LoadMaterial
Material* XMLReader::LoadMaterial(QXmlStreamReader &xml_reader, const QStringRef &local_path, QMap<QString, QList<Material *> > &map)
{
Material* result;
bool weighted_material = false;
//First check what type of material we're supposed to load
QXmlStreamAttributes attribs(xml_reader.attributes());
QStringRef type = attribs.value(QString(), QString("type"));
if(QStringRef::compare(type, QString("default")) == 0)
{
result = new Material();
}
else if(QStringRef::compare(type, QString("light")) == 0)
{
result = new LightMaterial();
result->is_light_source = true;
QStringRef intensity = attribs.value(QString(), QString("intensity"));
if(QStringRef::compare(intensity, QString("")) != 0)
{
result->intensity = intensity.toFloat();
}
}
else if(QStringRef::compare(type, QString("weighted")) == 0)
{
result = new WeightedMaterial();
weighted_material = true;
//weights are handled below
}
else
{
std::cout << "Could not parse the material!" << std::endl;
return NULL;
}
result->name = attribs.value(QString(), QString("name")).toString();
while(!xml_reader.isEndElement() || QStringRef::compare(xml_reader.name(), QString("material")) != 0)
{
xml_reader.readNext();
QString tag(xml_reader.name().toString());
if(QString::compare(tag, QString("baseColor")) == 0)
{
xml_reader.readNext();
if(xml_reader.isCharacters())
{
result->base_color = ToVec3(xml_reader.text());
}
xml_reader.readNext();
}
else if(QString::compare(tag, QString("bxdf")) == 0)
{
//Add the Material to the map of BxDF names to Materials so that we can assign it a BxDF later
xml_reader.readNext();
if(xml_reader.isCharacters())
{
QString bxdf_name = xml_reader.text().toString();
QList<Material*> list = map.value(bxdf_name);
list.append(result);
map.insert(bxdf_name, list);
xml_reader.readNext();
}
}
else if(QString::compare(tag, QString("texture")) == 0)
{
result->texture = LoadTextureFile(xml_reader, local_path);
}
else if(QString::compare(tag, QString("normalMap")) == 0)
{
result->normal_map = LoadTextureFile(xml_reader, local_path);
}
else if(QString::compare(tag, QString("weight")) == 0 && weighted_material)
{
xml_reader.readNext();
float weight;
if(xml_reader.isCharacters())
{
weight = xml_reader.text().toFloat();
}
((WeightedMaterial*)result)->bxdf_weights.append(weight);
xml_reader.readNext(); // add this line
}
}
return result;
}