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C++ QState类代码示例

本文整理汇总了C++中QState的典型用法代码示例。如果您正苦于以下问题:C++ QState类的具体用法?C++ QState怎么用?C++ QState使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了QState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scene

QGraphicsItem *CarouselGraphicsWidget::addItem(QGraphicsWidget *p)
{
	scene()->addItem(p);
	icons.append(p);

	// Set the speed of the animation (it has to be set on the objects in the scene)
	QPropertyAnimation *anim = new QPropertyAnimation(p, "geometry");
	anim->setDuration(500);
	animationGroup->addAnimation(anim);

	QState *newState = new QState(machine);
	QState *lastState = states.at(states.size()-1);

	if (states.size() == 0) {
		machine->setInitialState(newState);
	} else {
		// Link this new state to the next state
		QSignalTransition *transition;
		transition = lastState->addTransition(this, SIGNAL(m_next()), newState);
		transition->addAnimation(animationGroup);

		// Link the next state to this new state
		transition = newState->addTransition(this, SIGNAL(m_back()), lastState);
		transition->addAnimation(animationGroup);
	}
	states.append(newState);

	// NB: Don't update the scene yet. See resizeEvent comment

	return p;
}
开发者ID:pedwo,项目名称:Multimedia-Demo-UI,代码行数:31,代码来源:carousel.cpp

示例2: sourceState

QStateMachine *QAbstractTransitionPrivate::machine() const
{
    QState *source = sourceState();
    if (!source)
        return 0;
    return source->machine();
}
开发者ID:Afreeca,项目名称:qt,代码行数:7,代码来源:qabstracttransition.cpp

示例3: initialize

bool AbstractTransition::initialize() {
    logger->info(QString("%1 initialize").arg(toString()));

    if (sourceState == NULL) {
        logger->warning(QString("%1 transition initialization failed: couldn't find source state \"%2\"").arg(toString()).arg(sourceStateId));

        return false;
    }

    if (targetState == NULL) {
        logger->warning(QString("%1 transition initialization failed: couldn't find target state \"%2\"").arg(toString()).arg(targetStateId));

        return false;
    }

    // cast abstract state
    QState* state = dynamic_cast<QState*>(sourceState->getDelegate());
    if (state == NULL) {
        logger->warning(QString("%1 transition initialization failed: source delegate is not of type QState").arg(toString()));

        return false;
    }

    logger->info(QString("%1 add transition from \"%2\" to \"%3\"").arg(toString()).arg(sourceState->getId()).arg(targetState->getId()));

    setTargetState(targetState->getDelegate());
    state->addTransition(this);

    return true;
}
开发者ID:miniME89,项目名称:hfsm-exec,代码行数:30,代码来源:statemachine.cpp

示例4: QStateMachine

void IoModule::logic_init_lamp_machinestat()
{
	pMachine = new QStateMachine(this);
	m_pTimer = new QTimer(this);
	m_pTimer->setSingleShot(true);
	QState *pInitS = new QState();
	QState *pInitS1 = new QState(pInitS);
	QState *pInitS2 = new QState(pInitS);
	QState *pInitS3 = new QState(pInitS);
	QState *pInitS4 = new QState(pInitS);
	pInitS->setInitialState(pInitS1);
	pInitS1->addTransition(m_pTimer, SIGNAL(timeout()), pInitS2);
	pInitS2->addTransition(m_pTimer, SIGNAL(timeout()), pInitS3);
	pInitS3->addTransition(m_pTimer, SIGNAL(timeout()), pInitS4);
	pInitS4->addTransition(this, SIGNAL(resetMachine()), pInitS1);

	QState *pOperationS = new QState();
	//pInitS->addTransition(this, SIGNAL(initLampSuccess()),pOperationS);
	pMachine->addState(pInitS);//³õʼ»¯×´Ì¬;
	pMachine->addState(pOperationS);//²Ù×÷״̬;
	pMachine->setInitialState(pInitS);

	connect(pInitS1, SIGNAL(entered()), this, SLOT(init_s1()));
	connect(pInitS2, SIGNAL(entered()), this, SLOT(init_s2()));
	connect(pInitS3, SIGNAL(entered()), this, SLOT(init_s3()));
	connect(pInitS4, SIGNAL(entered()), this, SLOT(init_s4()));
	connect(pOperationS, SIGNAL(entered()), this, SLOT(operation_s()));
	
}
开发者ID:flylokj,项目名称:weiduodianzi,代码行数:29,代码来源:iomodule.cpp

示例5: main

//! [4]
int main(int argc, char **argv)
{
    QCoreApplication app(argc, argv);

    QStateMachine machine;
    QState *group = new QState(QState::ParallelStates);
    group->setObjectName("group");
//! [4]

//! [5]
    Pinger *pinger = new Pinger(group);
    pinger->setObjectName("pinger");
    pinger->addTransition(new PongTransition());

    QState *ponger = new QState(group);
    ponger->setObjectName("ponger");
    ponger->addTransition(new PingTransition());
//! [5]

//! [6]
    machine.addState(group);
    machine.setInitialState(group);
    machine.start();

    return app.exec();
}
开发者ID:Mr-Kumar-Abhishek,项目名称:qt,代码行数:27,代码来源:main.cpp

示例6: m_fRoot

UIGChooserItem::UIGChooserItem(UIGChooserItem *pParent, bool fTemporary)
    : m_fRoot(!pParent)
    , m_fTemporary(fTemporary)
    , m_pParent(pParent)
    , m_iPreviousMinimumWidthHint(0)
    , m_iPreviousMinimumHeightHint(0)
    , m_dragTokenPlace(DragToken_Off)
    , m_fHovered(false)
    , m_pHighlightMachine(0)
    , m_pForwardAnimation(0)
    , m_pBackwardAnimation(0)
    , m_iAnimationDuration(400)
    , m_iDefaultDarkness(100)
    , m_iHighlightDarkness(90)
    , m_iAnimationDarkness(m_iDefaultDarkness)
    , m_iDragTokenDarkness(110)
{
    /* Basic item setup: */
    setOwnedByLayout(false);
    setAcceptDrops(true);
    setFocusPolicy(Qt::NoFocus);
    setFlag(QGraphicsItem::ItemIsSelectable, false);
    setAcceptHoverEvents(!isRoot());

    /* Non-root item? */
    if (!isRoot())
    {
        /* Create state machine: */
        m_pHighlightMachine = new QStateMachine(this);
        /* Create 'default' state: */
        QState *pStateDefault = new QState(m_pHighlightMachine);
        /* Create 'highlighted' state: */
        QState *pStateHighlighted = new QState(m_pHighlightMachine);

        /* Forward animation: */
        m_pForwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
        m_pForwardAnimation->setDuration(m_iAnimationDuration);
        m_pForwardAnimation->setStartValue(m_iDefaultDarkness);
        m_pForwardAnimation->setEndValue(m_iHighlightDarkness);

        /* Backward animation: */
        m_pBackwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
        m_pBackwardAnimation->setDuration(m_iAnimationDuration);
        m_pBackwardAnimation->setStartValue(m_iHighlightDarkness);
        m_pBackwardAnimation->setEndValue(m_iDefaultDarkness);

        /* Add state transitions: */
        QSignalTransition *pDefaultToHighlighted = pStateDefault->addTransition(this, SIGNAL(sigHoverEnter()), pStateHighlighted);
        pDefaultToHighlighted->addAnimation(m_pForwardAnimation);
        QSignalTransition *pHighlightedToDefault = pStateHighlighted->addTransition(this, SIGNAL(sigHoverLeave()), pStateDefault);
        pHighlightedToDefault->addAnimation(m_pBackwardAnimation);

        /* Initial state is 'default': */
        m_pHighlightMachine->setInitialState(pStateDefault);
        /* Start state-machine: */
        m_pHighlightMachine->start();
    }
}
开发者ID:VirtualMonitor,项目名称:VirtualMonitor,代码行数:58,代码来源:UIGChooserItem.cpp

示例7: QMainWindow

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow),
    stateMachine(new QStateMachine(this)),
    lastSelectDir(OP_DIR)
{
    ui->setupUi(this);
    ui->listWidget->setSelectionMode(QAbstractItemView::ExtendedSelection);
    //Setting states
    QState *runningState = new QState();
    QState *stopState = new QState();

    stopState->addTransition(this,SIGNAL(started()),runningState);
    runningState->addTransition(this,SIGNAL(finished()),stopState);

    runningState->assignProperty(ui->addButton,"enabled","false");
    runningState->assignProperty(ui->clearAllButton,"enabled","false");
    runningState->assignProperty(ui->removeButton,"enabled","false");


    stopState->assignProperty(ui->addButton,"enabled","true");
    stopState->assignProperty(ui->clearAllButton,"enabled","true");
    stopState->assignProperty(ui->removeButton,"enabled","true");

    connect(runningState,&QState::entered,[&]{
        qDebug()<<QTime::currentTime()<<"start convert";
    });
    connect(runningState,&QState::exited,[&]{
        qDebug()<<QTime::currentTime()<<"stop convert";
    });
    connect(runningState,&QState::exited,[&]{
        ui->progressBar->setValue(100);
        QMessageBox::information(
                    this,
                    tr("Nook HD+ Manga Converter"),
                    tr("All job completed!") );
    });

    stateMachine->addState(stopState);
    stateMachine->addState(runningState);
    stateMachine->setInitialState(stopState);

    connect(ui->convertButton,&QPushButton::clicked,this,&MainWindow::convert);
    connect(ui->addButton,&QPushButton::clicked,this,&MainWindow::addBook);
    connect(ui->clearAllButton,&QPushButton::clicked,ui->listWidget,&QListWidget::clear);
    connect(ui->removeButton,&QPushButton::clicked,[&]{qDeleteAll(ui->listWidget->selectedItems());});
    connect(this,&MainWindow::completed,ui->progressBar,&QProgressBar::setValue);
    stateMachine->start();
}
开发者ID:diepdtnse03145,项目名称:Nook-HD-Manga-Converter,代码行数:49,代码来源:mainwindow.cpp

示例8: localSM

CreateTool::CreateTool(CurveStateMachine &sm):
    EditionTool{sm}
{
    this->setObjectName("CreateTool");
    localSM().setObjectName("CreateToolLocalSM");
    QState* waitState = new QState{&localSM()};
    waitState->setObjectName("WaitState");

    auto co = new CreatePointCommandObject(&sm.presenter(), sm.commandStack());
    auto state = new OngoingState(*co, &localSM());
    state->setObjectName("CreatePointFromNothingState");
    make_transition<ClickOnSegment_Transition>(waitState, state, *state);
    make_transition<ClickOnNothing_Transition>(waitState, state, *state);
    state->addTransition(state, SIGNAL(finished()), waitState);

    localSM().setInitialState(waitState);

    localSM().start();
}
开发者ID:gitter-badger,项目名称:i-score,代码行数:19,代码来源:MoveTool.cpp

示例9: qCritical

void ViewMachine::setup(LayoutUpdater *updater)
{
    if (not updater) {
        qCritical() << __PRETTY_FUNCTION__
                    << "No updater specified. Aborting setup.";
        return;
    }

    setChildMode(QState::ExclusiveStates);

    QState *main = 0;
    QState *symbols0 = 0;
    QState *symbols1 = 0;

    // addState makes state machine to be a parent of passed state,
    // so we don't have to care about deleting states explicitly.
    addState(main = new QState);
    addState(symbols0 = new QState);
    addState(symbols1 = new QState);
    setInitialState(main);

    main->setObjectName(main_state);
    symbols0->setObjectName(symbols0_state);
    symbols1->setObjectName(symbols1_state);

    main->addTransition(updater, SIGNAL(symKeyReleased()), symbols0);
    connect(main,    SIGNAL(entered()),
            updater, SLOT(switchToMainView()));

    symbols0->addTransition(updater, SIGNAL(symKeyReleased()), main);
    symbols0->addTransition(updater, SIGNAL(symSwitcherReleased()), symbols1);
    connect(symbols0, SIGNAL(entered()),
            updater,  SLOT(switchToPrimarySymView()));

    symbols1->addTransition(updater, SIGNAL(symKeyReleased()), main);
    symbols1->addTransition(updater, SIGNAL(symSwitcherReleased()), symbols0);
    connect(symbols1, SIGNAL(entered()),
            updater,  SLOT(switchToSecondarySymView()));

    // Defer to first main loop iteration:
    QTimer::singleShot(0, this, SLOT(start()));
}
开发者ID:YeomansIII,项目名称:plugins,代码行数:42,代码来源:viewmachine.cpp

示例10: onStateExited

    void onStateExited()
    {
        QState *state = qobject_cast<QState*>(sender());
        switch (state->property("type").toInt()) {
        case Normal: {
            int idx = rand() % d.frames.size();
            while (d.frames.at(idx)->status != Frame::Hidden) {
                if (++idx == d.frames.size())
                    idx = 0;
            }
            Q_ASSERT(!d.currentFrame);
            d.currentFrame = d.frames.at(idx);
            Q_ASSERT(d.currentFrame->status == Frame::Hidden);
            --d.framesLeft;
            break; }
        default:
            break;
        }
//        qDebug() << sender()->objectName() << "exited";
    }
开发者ID:Andersbakken,项目名称:Jeopardy,代码行数:20,代码来源:main.cpp

示例11: AbstractComplexState

/*
 * InvokeState
 */
InvokeState::InvokeState(const QString& stateId, const QString& binding, const QString& parentStateId) :
    AbstractComplexState(stateId, parentStateId),
    binding(binding),
    communicationPlugin(Application::getInstance()->getCommunicationPluginLoader().getCommunicationPlugin(binding)),
    invocationActive(false) {
    if (communicationPlugin != NULL) {
        communicationPlugin->successCallback = std::bind(&InvokeState::success, this, std::placeholders::_1);
        communicationPlugin->errorCallback = std::bind(&InvokeState::error, this, std::placeholders::_1);
    }

    QState* stateInvoke = new QState(delegate);
    QFinalState* stateFinal = new QFinalState(delegate);
    InternalTransition* transitionFinal = new InternalTransition("done." + uuid);
    transitionFinal->setTargetState(stateFinal);
    stateInvoke->addTransition(transitionFinal);

    delegate->setInitialState(stateInvoke);

    endpoint = Value::Object();
}
开发者ID:miniME89,项目名称:hfsm-exec,代码行数:23,代码来源:statemachine.cpp

示例12: font

void UIGDetailsElement::prepareElement()
{
    /* Initialization: */
    m_nameFont = font();
    m_nameFont.setWeight(QFont::Bold);
    m_textFont = font();

    /* Create highlight machine: */
    m_pHighlightMachine = new QStateMachine(this);
    /* Create 'default' state: */
    QState *pStateDefault = new QState(m_pHighlightMachine);
    /* Create 'highlighted' state: */
    QState *pStateHighlighted = new QState(m_pHighlightMachine);

    /* Forward animation: */
    m_pForwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
    m_pForwardAnimation->setDuration(m_iAnimationDuration);
    m_pForwardAnimation->setStartValue(m_iDefaultDarkness);
    m_pForwardAnimation->setEndValue(m_iHighlightDarkness);

    /* Backward animation: */
    m_pBackwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
    m_pBackwardAnimation->setDuration(m_iAnimationDuration);
    m_pBackwardAnimation->setStartValue(m_iHighlightDarkness);
    m_pBackwardAnimation->setEndValue(m_iDefaultDarkness);

    /* Add state transitions: */
    QSignalTransition *pDefaultToHighlighted = pStateDefault->addTransition(this, SIGNAL(sigHoverEnter()), pStateHighlighted);
    pDefaultToHighlighted->addAnimation(m_pForwardAnimation);
    QSignalTransition *pHighlightedToDefault = pStateHighlighted->addTransition(this, SIGNAL(sigHoverLeave()), pStateDefault);
    pHighlightedToDefault->addAnimation(m_pBackwardAnimation);

    /* Initial state is 'default': */
    m_pHighlightMachine->setInitialState(pStateDefault);
    /* Start state-machine: */
    m_pHighlightMachine->start();

    connect(this, SIGNAL(sigToggleElement(DetailsElementType, bool)), model(), SLOT(sltToggleElements(DetailsElementType, bool)));
    connect(this, SIGNAL(sigLinkClicked(const QString&, const QString&, const QString&)),
            model(), SIGNAL(sigLinkClicked(const QString&, const QString&, const QString&)));
}
开发者ID:sobomax,项目名称:virtualbox_64bit_edd,代码行数:41,代码来源:UIGDetailsElement.cpp

示例13: QState

void DiscountPage::setupItemAnimations()
{
    QState *smallState = new QState();
    QState *bigState = new QState();

    for (int i = 0; i < this->m_itemList.size(); i++) {
        smallState->assignProperty(this->m_itemList[i],"scale", 0);
        bigState->assignProperty(this->m_itemList[i],"scale",1);
    }

    QSequentialAnimationGroup *showItemGroup = new QSequentialAnimationGroup(this);
    for (int i = 0; i < this->m_itemList.size(); i++) {
        QPropertyAnimation *anim = new QPropertyAnimation(this->m_itemList[i], "scale", this);
        anim->setDuration(300);
        anim->setEasingCurve(QEasingCurve::OutBack);
        showItemGroup->addAnimation(anim);
    }

    QSignalTransition *trans = smallState->addTransition(this, SIGNAL(start()), bigState);
    trans->addAnimation(showItemGroup);
    connect(showItemGroup,SIGNAL(finished()),this,SLOT(startSelect()));

    trans = bigState->addTransition(this,SIGNAL(quitPage()),smallState);
    connect(smallState,SIGNAL(entered()),this,SLOT(closeSelect()));

    QStateMachine *states = new QStateMachine(this);
    states->addState(smallState);
    states->addState(bigState);
    states->setInitialState(smallState);

    states->start();
}
开发者ID:hanjiabao,项目名称:research,代码行数:32,代码来源:discountpage.cpp

示例14: QStateMachine

void DockPanel::initShowHideAnimation()
{
    QStateMachine * machine = new QStateMachine(this);

    QState * showState = new QState(machine);
    showState->assignProperty(this,"y", 0);
    QState * hideState = new QState(machine);
    //y should change with DockMode changed
    connect(this, &DockPanel::startHide, [=]{
        hideState->assignProperty(this,"y", m_dockModeData->getDockHeight());
    });
    machine->setInitialState(showState);

    QPropertyAnimation *showAnimation = new QPropertyAnimation(this, "y");
    showAnimation->setDuration(SHOW_ANIMATION_DURATION);
    showAnimation->setEasingCurve(SHOW_EASINGCURVE);
    connect(showAnimation,&QPropertyAnimation::finished,this,&DockPanel::onShowPanelFinished);

    QPropertyAnimation *hideAnimation = new QPropertyAnimation(this, "y");
    hideAnimation->setDuration(HIDE_ANIMATION_DURATION);
    hideAnimation->setEasingCurve(HIDE_EASINGCURVE);
    connect(hideAnimation,&QPropertyAnimation::finished,this,&DockPanel::onHidePanelFinished);

    QSignalTransition *st = showState->addTransition(this,SIGNAL(startHide()), hideState);
    st->addAnimation(hideAnimation);
    QSignalTransition *ht = hideState->addTransition(this,SIGNAL(startShow()),showState);
    ht->addAnimation(showAnimation);

    machine->start();
}
开发者ID:tsuibin,项目名称:dde-dock,代码行数:30,代码来源:dockpanel.cpp

示例15: QMainWindow

MainWindow::MainWindow(QWidget *parent) :
  QMainWindow(parent),
  ui(new Ui::MainWindow)
{
  ui->setupUi(this);

  QString n = "(?:[0-1]?[0-9]?[0-9]|2[0-4][0-9]|25[0-5])";
  ipValidator = new QRegExpValidator(QRegExp("^" + n + "\\." + n + "\\." + n + "\\." + n + "$"));
  intValidator = new QRegExpValidator(QRegExp("[0-9]+"));
  hexValidator = new QRegExpValidator(QRegExp("[0-9a-fA-F]+"));
  base64Validator = new QRegExpValidator(QRegExp("^(?:[A-Za-z0-9+/]{4})*(?:[A-Za-z0-9+/]{2}==|[A-Za-z0-9+/]{3}=)?$"));

  setIpValidator();

  machine = new QStateMachine(this);

  QState *ipToInt = new QState();
  QState *intToHex = new QState();
  QState *hexToBase64 = new QState();
  QState *base64ToHex = new QState();
  QState *hexToInt = new QState();
  QState *intToIp = new QState();

  ipToInt->addTransition(ui->pushButton, SIGNAL(clicked()), intToHex);
  intToHex->addTransition(ui->pushButton, SIGNAL(clicked()), hexToBase64);
  hexToBase64->addTransition(ui->pushButton, SIGNAL(clicked()), base64ToHex);
  base64ToHex->addTransition(ui->pushButton, SIGNAL(clicked()), hexToInt);
  hexToInt->addTransition(ui->pushButton, SIGNAL(clicked()), intToIp);
  intToIp->addTransition(ui->pushButton, SIGNAL(clicked()), ipToInt);

  QObject::connect(ipToInt, SIGNAL(exited()), this, SLOT(convertIpToInt()));
  QObject::connect(intToHex, SIGNAL(exited()), this, SLOT(convertIntToHex()));
  QObject::connect(hexToBase64, SIGNAL(exited()), this, SLOT(convertHexToBase64()));
  QObject::connect(base64ToHex, SIGNAL(exited()), this, SLOT(convertBase64ToHex()));
  QObject::connect(hexToInt, SIGNAL(exited()), this, SLOT(convertHexToInt()));
  QObject::connect(intToIp, SIGNAL(exited()), this, SLOT(convertIntToIp()));

  machine->addState(ipToInt);
  machine->addState(intToHex);
  machine->addState(hexToBase64);
  machine->addState(base64ToHex);
  machine->addState(hexToInt);
  machine->addState(intToIp);

  machine->setInitialState(ipToInt);

  machine->start();
}
开发者ID:emanuel-koczwara,项目名称:qt-validator-test,代码行数:48,代码来源:MainWindow.cpp


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