本文整理汇总了C++中QSignalTransition类的典型用法代码示例。如果您正苦于以下问题:C++ QSignalTransition类的具体用法?C++ QSignalTransition怎么用?C++ QSignalTransition使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了QSignalTransition类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: scene
QGraphicsItem *CarouselGraphicsWidget::addItem(QGraphicsWidget *p)
{
scene()->addItem(p);
icons.append(p);
// Set the speed of the animation (it has to be set on the objects in the scene)
QPropertyAnimation *anim = new QPropertyAnimation(p, "geometry");
anim->setDuration(500);
animationGroup->addAnimation(anim);
QState *newState = new QState(machine);
QState *lastState = states.at(states.size()-1);
if (states.size() == 0) {
machine->setInitialState(newState);
} else {
// Link this new state to the next state
QSignalTransition *transition;
transition = lastState->addTransition(this, SIGNAL(m_next()), newState);
transition->addAnimation(animationGroup);
// Link the next state to this new state
transition = newState->addTransition(this, SIGNAL(m_back()), lastState);
transition->addAnimation(animationGroup);
}
states.append(newState);
// NB: Don't update the scene yet. See resizeEvent comment
return p;
}
示例2: qWarning
/*!
Adds a transition associated with the given \a signal of the given \a sender
object, and returns the new QSignalTransition object. The transition has
this state as the source, and the given \a target as the target state.
*/
QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
QAbstractState *target)
{
if (!sender) {
qWarning("QState::addTransition: sender cannot be null");
return 0;
}
if (!signal) {
qWarning("QState::addTransition: signal cannot be null");
return 0;
}
if (!target) {
qWarning("QState::addTransition: cannot add transition to null state");
return 0;
}
int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0;
const QMetaObject *meta = sender->metaObject();
if (meta->indexOfSignal(signal+offset) == -1) {
if (meta->indexOfSignal(QMetaObject::normalizedSignature(signal+offset)) == -1) {
qWarning("QState::addTransition: no such signal %s::%s",
meta->className(), signal+offset);
return 0;
}
}
QSignalTransition *trans = new QSignalTransition(sender, signal);
trans->setTargetState(target);
addTransition(trans);
return trans;
}
示例3: QState
void DiscountPage::setupItemAnimations()
{
QState *smallState = new QState();
QState *bigState = new QState();
for (int i = 0; i < this->m_itemList.size(); i++) {
smallState->assignProperty(this->m_itemList[i],"scale", 0);
bigState->assignProperty(this->m_itemList[i],"scale",1);
}
QSequentialAnimationGroup *showItemGroup = new QSequentialAnimationGroup(this);
for (int i = 0; i < this->m_itemList.size(); i++) {
QPropertyAnimation *anim = new QPropertyAnimation(this->m_itemList[i], "scale", this);
anim->setDuration(300);
anim->setEasingCurve(QEasingCurve::OutBack);
showItemGroup->addAnimation(anim);
}
QSignalTransition *trans = smallState->addTransition(this, SIGNAL(start()), bigState);
trans->addAnimation(showItemGroup);
connect(showItemGroup,SIGNAL(finished()),this,SLOT(startSelect()));
trans = bigState->addTransition(this,SIGNAL(quitPage()),smallState);
connect(smallState,SIGNAL(entered()),this,SLOT(closeSelect()));
QStateMachine *states = new QStateMachine(this);
states->addState(smallState);
states->addState(bigState);
states->setInitialState(smallState);
states->start();
}
示例4: QStateMachine
void DockPanel::initShowHideAnimation()
{
QStateMachine * machine = new QStateMachine(this);
QState * showState = new QState(machine);
showState->assignProperty(this,"y", 0);
QState * hideState = new QState(machine);
//y should change with DockMode changed
connect(this, &DockPanel::startHide, [=]{
hideState->assignProperty(this,"y", m_dockModeData->getDockHeight());
});
machine->setInitialState(showState);
QPropertyAnimation *showAnimation = new QPropertyAnimation(this, "y");
showAnimation->setDuration(SHOW_ANIMATION_DURATION);
showAnimation->setEasingCurve(SHOW_EASINGCURVE);
connect(showAnimation,&QPropertyAnimation::finished,this,&DockPanel::onShowPanelFinished);
QPropertyAnimation *hideAnimation = new QPropertyAnimation(this, "y");
hideAnimation->setDuration(HIDE_ANIMATION_DURATION);
hideAnimation->setEasingCurve(HIDE_EASINGCURVE);
connect(hideAnimation,&QPropertyAnimation::finished,this,&DockPanel::onHidePanelFinished);
QSignalTransition *st = showState->addTransition(this,SIGNAL(startHide()), hideState);
st->addAnimation(hideAnimation);
QSignalTransition *ht = hideState->addTransition(this,SIGNAL(startShow()),showState);
ht->addAnimation(showAnimation);
machine->start();
}
示例5: QStateMachine
void UIAnimation::prepare()
{
/* Prepare animation-machine: */
m_pAnimationMachine = new QStateMachine(this);
/* Create 'start' state: */
m_pStateStart = new QState(m_pAnimationMachine);
connect(m_pStateStart, SIGNAL(propertiesAssigned()), this, SIGNAL(sigStateEnteredStart()));
/* Create 'final' state: */
m_pStateFinal = new QState(m_pAnimationMachine);
connect(m_pStateFinal, SIGNAL(propertiesAssigned()), this, SIGNAL(sigStateEnteredFinal()));
/* Prepare 'forward' animation: */
m_pForwardAnimation = new QPropertyAnimation(parent(), m_pszPropertyName, m_pAnimationMachine);
m_pForwardAnimation->setEasingCurve(QEasingCurve(QEasingCurve::InOutCubic));
m_pForwardAnimation->setDuration(m_iAnimationDuration);
/* Prepare 'reverse' animation: */
m_pReverseAnimation = new QPropertyAnimation(parent(), m_pszPropertyName, m_pAnimationMachine);
m_pReverseAnimation->setEasingCurve(QEasingCurve(QEasingCurve::InOutCubic));
m_pReverseAnimation->setDuration(m_iAnimationDuration);
/* Prepare state-transitions: */
QSignalTransition *pStartToFinal = m_pStateStart->addTransition(parent(), m_pszSignalForward, m_pStateFinal);
pStartToFinal->addAnimation(m_pForwardAnimation);
QSignalTransition *pFinalToStart = m_pStateFinal->addTransition(parent(), m_pszSignalReverse, m_pStateStart);
pFinalToStart->addAnimation(m_pReverseAnimation);
/* Fetch animation-borders: */
update();
/* Choose initial state: */
m_pAnimationMachine->setInitialState(!m_fReverse ? m_pStateStart : m_pStateFinal);
/* Start animation-machine: */
m_pAnimationMachine->start();
}
示例6: m_fRoot
UIGChooserItem::UIGChooserItem(UIGChooserItem *pParent, bool fTemporary)
: m_fRoot(!pParent)
, m_fTemporary(fTemporary)
, m_pParent(pParent)
, m_iPreviousMinimumWidthHint(0)
, m_iPreviousMinimumHeightHint(0)
, m_dragTokenPlace(DragToken_Off)
, m_fHovered(false)
, m_pHighlightMachine(0)
, m_pForwardAnimation(0)
, m_pBackwardAnimation(0)
, m_iAnimationDuration(400)
, m_iDefaultDarkness(100)
, m_iHighlightDarkness(90)
, m_iAnimationDarkness(m_iDefaultDarkness)
, m_iDragTokenDarkness(110)
{
/* Basic item setup: */
setOwnedByLayout(false);
setAcceptDrops(true);
setFocusPolicy(Qt::NoFocus);
setFlag(QGraphicsItem::ItemIsSelectable, false);
setAcceptHoverEvents(!isRoot());
/* Non-root item? */
if (!isRoot())
{
/* Create state machine: */
m_pHighlightMachine = new QStateMachine(this);
/* Create 'default' state: */
QState *pStateDefault = new QState(m_pHighlightMachine);
/* Create 'highlighted' state: */
QState *pStateHighlighted = new QState(m_pHighlightMachine);
/* Forward animation: */
m_pForwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
m_pForwardAnimation->setDuration(m_iAnimationDuration);
m_pForwardAnimation->setStartValue(m_iDefaultDarkness);
m_pForwardAnimation->setEndValue(m_iHighlightDarkness);
/* Backward animation: */
m_pBackwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
m_pBackwardAnimation->setDuration(m_iAnimationDuration);
m_pBackwardAnimation->setStartValue(m_iHighlightDarkness);
m_pBackwardAnimation->setEndValue(m_iDefaultDarkness);
/* Add state transitions: */
QSignalTransition *pDefaultToHighlighted = pStateDefault->addTransition(this, SIGNAL(sigHoverEnter()), pStateHighlighted);
pDefaultToHighlighted->addAnimation(m_pForwardAnimation);
QSignalTransition *pHighlightedToDefault = pStateHighlighted->addTransition(this, SIGNAL(sigHoverLeave()), pStateDefault);
pHighlightedToDefault->addAnimation(m_pBackwardAnimation);
/* Initial state is 'default': */
m_pHighlightMachine->setInitialState(pStateDefault);
/* Start state-machine: */
m_pHighlightMachine->start();
}
}
示例7: UIGraphicsButton
UIGraphicsZoomButton::UIGraphicsZoomButton(QIGraphicsWidget *pParent, const QIcon &icon, int iDirection)
: UIGraphicsButton(pParent, icon)
, m_iIndent(4)
, m_iDirection(iDirection)
, m_iAnimationDuration(200)
, m_pStateMachine(0)
, m_pForwardAnimation(0)
, m_pBackwardAnimation(0)
, m_fStateDefault(true)
{
/* Setup: */
setAcceptHoverEvents(true);
/* Create state machine: */
m_pStateMachine = new QStateMachine(this);
/* Create 'default' state: */
QState *pStateDefault = new QState(m_pStateMachine);
pStateDefault->assignProperty(this, "stateDefault", true);
/* Create 'zoomed' state: */
QState *pStateZoomed = new QState(m_pStateMachine);
pStateZoomed->assignProperty(this, "stateDefault", false);
/* Initial state is 'default': */
m_pStateMachine->setInitialState(pStateDefault);
/* Zoom animation: */
m_pForwardAnimation = new QPropertyAnimation(this, "geometry", this);
m_pForwardAnimation->setDuration(m_iAnimationDuration);
/* Unzoom animation: */
m_pBackwardAnimation = new QPropertyAnimation(this, "geometry", this);
m_pBackwardAnimation->setDuration(m_iAnimationDuration);
/* Add state transitions: */
QSignalTransition *pDefaultToZoomed = pStateDefault->addTransition(this, SIGNAL(sigHoverEnter()), pStateZoomed);
pDefaultToZoomed->addAnimation(m_pForwardAnimation);
QSignalTransition *pZoomedToDefault = pStateZoomed->addTransition(this, SIGNAL(sigHoverLeave()), pStateDefault);
pZoomedToDefault->addAnimation(m_pBackwardAnimation);
/* Start state-machine: */
m_pStateMachine->start();
}
示例8: font
void UIGDetailsElement::prepareElement()
{
/* Initialization: */
m_nameFont = font();
m_nameFont.setWeight(QFont::Bold);
m_textFont = font();
/* Create highlight machine: */
m_pHighlightMachine = new QStateMachine(this);
/* Create 'default' state: */
QState *pStateDefault = new QState(m_pHighlightMachine);
/* Create 'highlighted' state: */
QState *pStateHighlighted = new QState(m_pHighlightMachine);
/* Forward animation: */
m_pForwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
m_pForwardAnimation->setDuration(m_iAnimationDuration);
m_pForwardAnimation->setStartValue(m_iDefaultDarkness);
m_pForwardAnimation->setEndValue(m_iHighlightDarkness);
/* Backward animation: */
m_pBackwardAnimation = new QPropertyAnimation(this, "animationDarkness", this);
m_pBackwardAnimation->setDuration(m_iAnimationDuration);
m_pBackwardAnimation->setStartValue(m_iHighlightDarkness);
m_pBackwardAnimation->setEndValue(m_iDefaultDarkness);
/* Add state transitions: */
QSignalTransition *pDefaultToHighlighted = pStateDefault->addTransition(this, SIGNAL(sigHoverEnter()), pStateHighlighted);
pDefaultToHighlighted->addAnimation(m_pForwardAnimation);
QSignalTransition *pHighlightedToDefault = pStateHighlighted->addTransition(this, SIGNAL(sigHoverLeave()), pStateDefault);
pHighlightedToDefault->addAnimation(m_pBackwardAnimation);
/* Initial state is 'default': */
m_pHighlightMachine->setInitialState(pStateDefault);
/* Start state-machine: */
m_pHighlightMachine->start();
connect(this, SIGNAL(sigToggleElement(DetailsElementType, bool)), model(), SLOT(sltToggleElements(DetailsElementType, bool)));
connect(this, SIGNAL(sigLinkClicked(const QString&, const QString&, const QString&)),
model(), SIGNAL(sigLinkClicked(const QString&, const QString&, const QString&)));
}
示例9: m_x
Rect::Rect(QGraphicsItem *parent) : m_x(0), m_y(0), QGraphicsRectItem(parent) {
this->setRect(m_x, m_y, 100, 100);
this->setAcceptDrops(true);
QObject::connect(this, SIGNAL(rectChange()), this, SLOT(slRectChange()));
this->m_rectUpAn = new QPropertyAnimation(this, "rect"); // the animation will change rect and emit rectChange signal
this->m_rectDownAn = new QPropertyAnimation(this, "rect");
this->m_rectUpAn->setDuration(150);
this->m_rectUpAn->setStartValue(this->rect()); // animation start point
this->m_rectUpAn->setKeyValueAt(0.7, QRectF(-6, -6, 120, 120)); // animation end point
this->m_rectUpAn->setEndValue(QRectF(-3, -3, 110, 110));
this->m_rectDownAn->setDuration(150);;
this->m_rectDownAn->setStartValue(this->rect());
this->m_rectDownAn->setEndValue(QRectF(0, 0, 100, 100));
this->m_mainStatus = new QStateMachine(this);
QState *rectDragStart = new QState(this->m_mainStatus);
QState *rectDragEnd = new QState(this->m_mainStatus);
QSignalTransition *transition = rectDragStart->addTransition(this, SIGNAL(rectDragStart()), rectDragEnd);
transition->addAnimation(this->m_rectUpAn);
transition = rectDragEnd->addTransition(this, SIGNAL(rectDragEnd()), rectDragStart);
transition->addAnimation(this->m_rectDownAn);
this->m_mainStatus->addState(rectDragStart);
this->m_mainStatus->addState(rectDragEnd);
this->m_mainStatus->setInitialState(rectDragStart);
this->m_mainStatus->start();
this->setFlag(QGraphicsItem::ItemIsMovable, true);
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
this->setFlag(QGraphicsItem::ItemIsFocusable, true);
this->setFlag(QGraphicsItem::ItemAcceptsInputMethod, true);
}
示例10: QMainWindow
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
// Загружаем интерфейс пользователя из формы и устанавливаем действия в меню
ui->setupUi(this);
connect(ui->action_start, SIGNAL(triggered()), ui->startButton, SLOT(click()));
connect(ui->action_exit, SIGNAL(triggered()), this, SLOT(close()));
connect(ui->action_Qt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
connect(ui->action_help, SIGNAL(triggered()), this, SLOT(showHelp()));
connect(ui->action_about, SIGNAL(triggered()), this, SLOT(showAbout()));
connect(ui->action_tech, SIGNAL(triggered()), this, SLOT(showTz()));
// Заводим машину состояний
QStateMachine *animation = new QStateMachine(this);
QState *idle = new QState();
QState *animating = new QState();
animating->assignProperty(ui->startButton,"text", tr("&Стоп"));
animating->assignProperty(ui->startButton,"icon", QIcon(":/icons/control-stop-square.png"));
animating->assignProperty(ui->action_start,"text",tr("О&становить анимацию"));
animating->assignProperty(ui->action_start,"icon", QIcon(":/icons/control-stop-square.png"));
idle->assignProperty(ui->startButton,"text", tr("Пу&ск"));
idle->assignProperty(ui->startButton,"icon", QIcon(":/icons/control.png"));
idle->assignProperty(ui->action_start,"text",tr("Запу&стить анимацию"));
idle->assignProperty(ui->action_start,"icon", QIcon(":/icons/control.png"));
QSignalTransition *startTransition = new QSignalTransition(ui->startButton, SIGNAL(clicked()), idle);
startTransition->setTargetState(animating);
QSignalTransition *stopTransition = new QSignalTransition(ui->startButton, SIGNAL(clicked()), animating);
stopTransition->setTargetState(idle);
QSignalTransition *doneTransition = new QSignalTransition(ui->widget, SIGNAL(animationStopped()), animating);
doneTransition->setTargetState(idle);
connect(startTransition, SIGNAL(triggered()), ui->widget, SLOT(startAnimation()));
connect(stopTransition, SIGNAL(triggered()), ui->widget, SLOT(stopAnimation()));
idle->addTransition(startTransition);
animating->addTransition(stopTransition);
animating->addTransition(doneTransition);
animation->addState(idle);
animation->addState(animating);
animation->setInitialState(idle);
animation->start();
// В Linux мячик иногда сразу не отображается...
ui->widget->updateGL();
}
示例11: QGraphicsView
//.........这里部分代码省略.........
p_upState3->assignProperty(p_frame1, "visible", true);
p_upState3->assignProperty(p_frame2, "visible", false);
p_upState3->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, 0));
p_upState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
p_upState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
p_upState3->assignProperty(p_frame1, "objectName", QString("0"));
/*************************move to down state *************************************/
p_downState1->assignProperty(p_frame1, "visible", false);
p_downState1->assignProperty(p_frame2, "visible", true);
p_downState1->assignProperty(p_frame3, "visible", true);
p_downState1->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, 0));
p_downState1->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
p_downState1->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
p_downState1->assignProperty(p_frame1, "objectName", QString("1"));
p_downState2->assignProperty(p_frame2, "visible", false);
p_downState2->assignProperty(p_frame3, "visible", true);
p_downState2->assignProperty(p_frame1, "visible", true);
p_downState2->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, 0));
p_downState2->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
p_downState2->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
p_downState2->assignProperty(p_frame1, "objectName", QString("2"));
p_downState3->assignProperty(p_frame3, "visible", false);
p_downState3->assignProperty(p_frame1, "visible", true);
p_downState3->assignProperty(p_frame2, "visible", true);
p_downState3->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, 0));
p_downState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
p_downState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
p_downState3->assignProperty(p_frame1, "objectName", QString("0"));
/*************************收到向右滑动信号*********************绑定状态切换转换和动画效果***/
QSignalTransition *rightTransition = p_rightState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
rightTransition->addAnimation(p_group);
rightTransition = p_rightState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
rightTransition->addAnimation(p_group);
rightTransition = p_rightState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
rightTransition->addAnimation(p_group);
rightTransition = p_leftState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
rightTransition->addAnimation(p_group);
rightTransition = p_leftState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
rightTransition->addAnimation(p_group);
rightTransition = p_leftState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
rightTransition->addAnimation(p_group);
p_upState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
p_upState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
p_upState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
p_downState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
p_downState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
p_downState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
/*************************收到向左滑动信号*********************绑定状态切换转换和动画效果***/
QSignalTransition *leftTransition = p_leftState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
leftTransition->addAnimation(p_group);
leftTransition = p_leftState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);
leftTransition->addAnimation(p_group);
leftTransition = p_leftState3->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState1);
leftTransition->addAnimation(p_group);
leftTransition = p_rightState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
leftTransition->addAnimation(p_group);
leftTransition = p_rightState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);
示例12: main
int main(int argv, char **args)
{
QApplication app(argv, args);
QWidget *button;
{
//![0]
QStateMachine machine;
machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
QState *s1 = new QState();
s1->assignProperty(object, "fooBar", 1.0);
machine.addState(s1);
machine.setInitialState(s1);
QState *s2 = new QState();
machine.addState(s2);
//![0]
}
{
//![2]
QStateMachine machine;
machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
QState *s1 = new QState();
s1->assignProperty(object, "fooBar", 1.0);
machine.addState(s1);
machine.setInitialState(s1);
QState *s2 = new QState(s1);
s2->assignProperty(object, "fooBar", 2.0);
s1->setInitialState(s2);
QState *s3 = new QState(s1);
//![2]
}
{
//![3]
QState *s1 = new QState();
QState *s2 = new QState();
s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
s1->addTransition(button, SIGNAL(clicked()), s2);
//![3]
}
{
//![4]
QState *s1 = new QState();
QState *s2 = new QState();
s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
QSignalTransition *transition = s1->addTransition(button, SIGNAL(clicked()), s2);
transition->addAnimation(new QPropertyAnimation(button, "geometry"));
//![4]
}
{
QMainWindow *mainWindow = 0;
//![5]
QMessageBox *messageBox = new QMessageBox(mainWindow);
messageBox->addButton(QMessageBox::Ok);
messageBox->setText("Button geometry has been set!");
messageBox->setIcon(QMessageBox::Information);
QState *s1 = new QState();
QState *s2 = new QState();
s2->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
connect(s2, SIGNAL(entered()), messageBox, SLOT(exec()));
s1->addTransition(button, SIGNAL(clicked()), s2);
//![5]
}
{
QMainWindow *mainWindow = 0;
//![6]
QMessageBox *messageBox = new QMessageBox(mainWindow);
messageBox->addButton(QMessageBox::Ok);
messageBox->setText("Button geometry has been set!");
messageBox->setIcon(QMessageBox::Information);
QState *s1 = new QState();
QState *s2 = new QState();
s2->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
//.........这里部分代码省略.........
示例13: UIGraphicsButton
UIGraphicsRotatorButton::UIGraphicsRotatorButton(QIGraphicsWidget *pParent,
const QString &strPropertyName,
bool fToggled,
bool fReflected /* = false */,
int iAnimationDuration /* = 300 */)
: UIGraphicsButton(pParent, UIIconPool::iconSet(":/expanding_collapsing_16px.png"))
, m_fReflected(fReflected)
, m_state(fToggled ? UIGraphicsRotatorButtonState_Rotated : UIGraphicsRotatorButtonState_Default)
, m_pAnimationMachine(0)
, m_iAnimationDuration(iAnimationDuration)
, m_pForwardButtonAnimation(0)
, m_pBackwardButtonAnimation(0)
, m_pForwardSubordinateAnimation(0)
, m_pBackwardSubordinateAnimation(0)
{
/* Configure: */
setAutoHandleButtonClick(true);
/* Create state machine: */
m_pAnimationMachine = new QStateMachine(this);
/* Create 'default' state: */
QState *pStateDefault = new QState(m_pAnimationMachine);
pStateDefault->assignProperty(this, "state", QVariant::fromValue(UIGraphicsRotatorButtonState_Default));
pStateDefault->assignProperty(this, "rotation", m_fReflected ? 180 : 0);
/* Create 'animating' state: */
QState *pStateAnimating = new QState(m_pAnimationMachine);
pStateAnimating->assignProperty(this, "state", QVariant::fromValue(UIGraphicsRotatorButtonState_Animating));
/* Create 'rotated' state: */
QState *pStateRotated = new QState(m_pAnimationMachine);
pStateRotated->assignProperty(this, "state", QVariant::fromValue(UIGraphicsRotatorButtonState_Rotated));
pStateRotated->assignProperty(this, "rotation", 90);
/* Forward button animation: */
m_pForwardButtonAnimation = new QPropertyAnimation(this, "rotation", this);
m_pForwardButtonAnimation->setDuration(m_iAnimationDuration);
m_pForwardButtonAnimation->setStartValue(m_fReflected ? 180 : 0);
m_pForwardButtonAnimation->setEndValue(90);
/* Backward button animation: */
m_pBackwardButtonAnimation = new QPropertyAnimation(this, "rotation", this);
m_pBackwardButtonAnimation->setDuration(m_iAnimationDuration);
m_pBackwardButtonAnimation->setStartValue(90);
m_pBackwardButtonAnimation->setEndValue(m_fReflected ? 180 : 0);
/* Forward subordinate animation: */
m_pForwardSubordinateAnimation = new QPropertyAnimation(pParent, strPropertyName.toLatin1(), this);
m_pForwardSubordinateAnimation->setDuration(m_iAnimationDuration);
m_pForwardSubordinateAnimation->setEasingCurve(QEasingCurve::InCubic);
/* Backward subordinate animation: */
m_pBackwardSubordinateAnimation = new QPropertyAnimation(pParent, strPropertyName.toLatin1(), this);
m_pBackwardSubordinateAnimation->setDuration(m_iAnimationDuration);
m_pBackwardSubordinateAnimation->setEasingCurve(QEasingCurve::InCubic);
/* Default => Animating: */
QSignalTransition *pDefaultToAnimating = pStateDefault->addTransition(this, SIGNAL(sigToAnimating()), pStateAnimating);
pDefaultToAnimating->addAnimation(m_pForwardButtonAnimation);
pDefaultToAnimating->addAnimation(m_pForwardSubordinateAnimation);
/* Animating => Rotated: */
connect(m_pForwardButtonAnimation, SIGNAL(finished()), this, SIGNAL(sigToRotated()), Qt::QueuedConnection);
pStateAnimating->addTransition(this, SIGNAL(sigToRotated()), pStateRotated);
/* Rotated => Animating: */
QSignalTransition *pRotatedToAnimating = pStateRotated->addTransition(this, SIGNAL(sigToAnimating()), pStateAnimating);
pRotatedToAnimating->addAnimation(m_pBackwardButtonAnimation);
pRotatedToAnimating->addAnimation(m_pBackwardSubordinateAnimation);
/* Animating => Default: */
connect(m_pBackwardButtonAnimation, SIGNAL(finished()), this, SIGNAL(sigToDefault()), Qt::QueuedConnection);
pStateAnimating->addTransition(this, SIGNAL(sigToDefault()), pStateDefault);
/* Default => Rotated: */
pStateDefault->addTransition(this, SIGNAL(sigToRotated()), pStateRotated);
/* Rotated => Default: */
pStateRotated->addTransition(this, SIGNAL(sigToDefault()), pStateDefault);
/* Initial state is 'default': */
m_pAnimationMachine->setInitialState(!fToggled ? pStateDefault : pStateRotated);
/* Start state-machine: */
m_pAnimationMachine->start();
/* Refresh: */
refresh();
}