本文整理汇总了C++中QScreen::base方法的典型用法代码示例。如果您正苦于以下问题:C++ QScreen::base方法的具体用法?C++ QScreen::base怎么用?C++ QScreen::base使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QScreen
的用法示例。
在下文中一共展示了QScreen::base方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: frameBuffer
/*!
Returns a pointer to the beginning of the display memory.
Note that it is the application's responsibility to limit itself
to modifying only the reserved region.
Do not use this pointer if the current screen has subscreens,
query the screen driver instead: A pointer to the current screen
driver can always be retrieved using the static
QScreen::instance() function. Then use QScreen's \l
{QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()}
functions to access the correct subscreen, and the subscreen's \l
{QScreen::}{base()} function to retrieve a pointer to the
framebuffer.
\sa requestedRegion(), allocatedRegion(), linestep()
*/
uchar* QDirectPainter::frameBuffer()
{
QScreen *screen = getPrimaryScreen();
if (!screen)
return 0;
return screen->base();
}
示例2: grabWindow
QPixmap QPixmap::grabWindow(WId window, int x, int y, int w, int h)
{
QWidget *widget = QWidget::find(window);
if (!widget)
return QPixmap();
QRect grabRect = widget->frameGeometry();
if (!widget->isWindow())
grabRect.translate(widget->parentWidget()->mapToGlobal(QPoint()));
if (w < 0)
w = widget->width() - x;
if (h < 0)
h = widget->height() - y;
grabRect &= QRect(x, y, w, h).translated(widget->mapToGlobal(QPoint()));
QScreen *screen = qt_screen;
QDesktopWidget *desktop = QApplication::desktop();
if (!desktop)
return QPixmap();
if (desktop->numScreens() > 1) {
const int screenNo = desktop->screenNumber(widget);
if (screenNo != -1)
screen = qt_screen->subScreens().at(screenNo);
grabRect = grabRect.translated(-screen->region().boundingRect().topLeft());
}
if (screen->pixelFormat() == QImage::Format_Invalid) {
qWarning("QPixmap::grabWindow(): Unable to copy pixels from framebuffer");
return QPixmap();
}
if (screen->isTransformed()) {
const QSize screenSize(screen->width(), screen->height());
grabRect = screen->mapToDevice(grabRect, screenSize);
}
QWSDisplay::grab(false);
QPixmap pixmap;
QImage img(screen->base(),
screen->deviceWidth(), screen->deviceHeight(),
screen->linestep(), screen->pixelFormat());
img = img.copy(grabRect);
QWSDisplay::ungrab();
if (screen->isTransformed()) {
QMatrix matrix;
switch (screen->transformOrientation()) {
case 1: matrix.rotate(90); break;
case 2: matrix.rotate(180); break;
case 3: matrix.rotate(270); break;
default: break;
}
img = img.transformed(matrix);
}
if (screen->pixelType() == QScreen::BGRPixel)
img = img.rgbSwapped();
return QPixmap::fromImage(img);
}
示例3:
static inline QScreen *getPrimaryScreen()
{
QScreen *screen = QScreen::instance();
if (!screen->base()) {
QList<QScreen*> subScreens = screen->subScreens();
if (subScreens.size() < 1)
return 0;
screen = subScreens.at(0);
}
return screen;
}
示例4: regionChanged
QT_BEGIN_NAMESPACE
#ifdef Q_WS_QWS
#ifndef QT_NO_DIRECTPAINTER
/*!
\class QDirectPainter
\ingroup painting
\ingroup qws
\brief The QDirectPainter class provides direct access to the
underlying hardware in Qt for Embedded Linux.
Note that this class is only available in \l{Qt for Embedded Linux}.
QDirectPainter allows a client application to reserve a region of
the framebuffer and render directly onto the screen. There are two
ways of using the QDirectPainter class: You can either reserve a
region using the provided static functions, or you can instantiate
an object and make use of its more dynamic API.
\tableofcontents
\section1 Dynamic Allocation
By instantiating a QDirectPainter object using the default
QDirectPainter::NonReserved surface flag, the client application
only gets some control over the reserved region, i.e., it can
still render directly onto the screen but the allocated region may
change (for example, if a window with a higher focus requests
parts of the same region). The currently allocated region can be
retrieved using the allocatedRegion() function, while the
requestedRegion() function returns the originally reserved
region.
\section1 Static Allocation
Using the static approach, the client application gets complete
control over the reserved region, i.e., the affected region will
never be modified by the screen driver.
To create a static region, pass the QDirectPainter::Reserved
surface flag to the constructor. After the reserved region is
reported through regionChanged(), the allocated region will not
change, unless setRegion() is called.
If QDirectPainter::ReservedSynchronous is passed to the
constructor, calls to setRegion() will block until the region is
reserved, meaning that allocatedRegion() will be available immediately.
Note that in the current version setRegion() will cause the application
event loop to be entered, potentially causing reentrancy issues.
\section1 Rendering
To draw on a given region, the application must first get hold of
a pointer to the framebuffer. In most cases, this pointer can be
retrieved using the QDirectPainter::frameBuffer() function. But
note that if the current screen has subscreens, you must query the
screen driver instead to identify the correct subscreen. A pointer
to the current screen driver can always be retrieved using the
static QScreen::instance() function. Then use QScreen's \l
{QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()}
functions to access the correct subscreen, and the subscreen's \l
{QScreen::}{base()} function to retrieve a pointer to the
framebuffer.
Depending on the hardware, it might be necessary to lock the
framebuffer for exclusive use while writing to it. This is
possible using the lock() and unlock() functions. Note that
calling lock() will prevent all other applications from working
until unlock() is called.
In addition, QDirectPainter provides several functions returning
information about the framebuffer: the linestep() function returns
the length (in bytes) of each scanline of the framebuffer while
the screenDepth(), screenWidth() and screenHeight() function
return the screen metrics.
\sa QScreen, QWSEmbedWidget, {Qt for Embedded Linux Architecture}
*/
/*!
\enum QDirectPainter::SurfaceFlag
This enum describes the behavior of the region reserved by this
QDirectPainter object.
\value NonReserved The allocated region may change, e.g., if a
window with a higher focus requests parts of the same region. See
also \l {Dynamic Allocation}.
\value Reserved The allocated region will never change. See also
\l {Static Allocation}.
\value ReservedSynchronous The allocated region will never change and
each function that changes the allocated region will be blocking.
\sa allocatedRegion()
//.........这里部分代码省略.........