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C++ QSGNode::removeAllChildNodes方法代码示例

本文整理汇总了C++中QSGNode::removeAllChildNodes方法的典型用法代码示例。如果您正苦于以下问题:C++ QSGNode::removeAllChildNodes方法的具体用法?C++ QSGNode::removeAllChildNodes怎么用?C++ QSGNode::removeAllChildNodes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QSGNode的用法示例。


在下文中一共展示了QSGNode::removeAllChildNodes方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updatePaintNode

QSGNode* Graph::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
{   
    QSGNode* rootNode = QQuickItem::updatePaintNode(oldNode, data);

    if (rootNode == NULL) {
        rootNode = new QSGNode();
        rootNode->setFlag(QSGNode::OwnedByParent, true);
    }
    else {
        rootNode->removeAllChildNodes();
    }

    DrawAxes(rootNode);

    return rootNode;
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:16,代码来源:graph.cpp

示例2: updatePaintNode

QSGNode* AudioBarSpectrumItem::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) {
    if (!m_analyzer) return oldNode;
    if (!isVisible()) return oldNode;

    const std::vector<double>& points = m_analyzer->getSimplifiedSpectrum();
    const double gain = m_agcEnabled ? m_analyzer->getAgcValue() : m_manualGain;
    const int pointCount = points.size();
    if (pointCount < 2) return oldNode;

    // -------------------- Prepare QSG Nodes:
    QSGNode* parentNode = nullptr;
    if (oldNode) {
        parentNode = static_cast<QSGNode*>(oldNode);
    } else {
        parentNode = new QSGNode;
    }
    // adapt child count:
    int childCount = parentNode->childCount();
    if (childCount != 2) {
        parentNode->removeAllChildNodes();
        QSGGeometryNode* node = new QSGGeometryNode;
        QSGGeometry* geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 3);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
        QSGFlatColorMaterial* material = new QSGFlatColorMaterial;
        material->setColor("#fff");
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
        parentNode->appendChildNode(node);

        // Attention: TODO: colors are swapped!

        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 3);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
        material = new QSGFlatColorMaterial;
        material->setColor(m_color);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
        parentNode->appendChildNode(node);
    }

    QSGGeometryNode* const qsgNode = static_cast<QSGGeometryNode*>(parentNode->childAtIndex(0));
    QSGGeometryNode* const qsgNodeOutline = static_cast<QSGGeometryNode*>(parentNode->childAtIndex(1));
    if (!qsgNode || !qsgNodeOutline) {
        qCritical() << "[SpectrumItem] Could not get QSG Node.";
        return nullptr;
    }
    QSGGeometry* const geometry = qsgNode->geometry();
    QSGGeometry* const geometryOutline = qsgNodeOutline->geometry();
    if (!geometry || !geometryOutline) {
        qCritical() << "[SpectrumItem] Could not get QSG Geometry.";
        return nullptr;
    }

    const int verticesCount = pointCount * 7;
    const int outlineVerticesCount = pointCount * 7;

    geometry->allocate(verticesCount);
    geometryOutline->allocate(outlineVerticesCount);
    QSGGeometry::Point2D* const vertices = geometry->vertexDataAsPoint2D();
    QSGGeometry::Point2D* const verticesOutline = geometryOutline->vertexDataAsPoint2D();

    if (! vertices || !verticesOutline) {
        qCritical() << "[SpectrumItem] Could not get QSG vertices.";
        return nullptr;
    }

    const double itemWidth = width();
    const double itemHeight = height();
    const double barWidth = (itemWidth / pointCount) * 0.4;
    const double spaceWidth = (itemWidth / pointCount) * 0.6;
    const double endLineHeight = itemHeight / 100.0;

    // draw spectrum:
    for (int i = 0; i < pointCount; ++i) {
        const float x = itemWidth * (i / float(pointCount));
        const float y = itemHeight * (1 - points[i] * gain);

        vertices[i*7].set(x, itemHeight);
        vertices[i*7+1].set(x, y);
        vertices[i*7+2].set(x + barWidth, itemHeight);
        vertices[i*7+3].set(x + barWidth, y);
        vertices[i*7+4].set(x + barWidth, itemHeight);
        vertices[i*7+5].set(x + barWidth, itemHeight);
        vertices[i*7+6].set(x + barWidth + spaceWidth, itemHeight);

        const float y2 = qMin(itemHeight, itemHeight * (1 - points[i] * gain) + endLineHeight);

        verticesOutline[i*7].set(x, itemHeight);
        verticesOutline[i*7+1].set(x, y2);
        verticesOutline[i*7+2].set(x + barWidth, itemHeight);
        verticesOutline[i*7+3].set(x + barWidth, y2);
        verticesOutline[i*7+4].set(x + barWidth, itemHeight);
        verticesOutline[i*7+5].set(x + barWidth, itemHeight);
        verticesOutline[i*7+6].set(x + barWidth + spaceWidth, itemHeight);
    }
//.........这里部分代码省略.........
开发者ID:ElectronicTheatreControlsLabs,项目名称:LuminosusEosEdition,代码行数:101,代码来源:AudioBarSpectrumItem.cpp


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