本文整理汇总了C++中QQuickView::setPersistentOpenGLContext方法的典型用法代码示例。如果您正苦于以下问题:C++ QQuickView::setPersistentOpenGLContext方法的具体用法?C++ QQuickView::setPersistentOpenGLContext怎么用?C++ QQuickView::setPersistentOpenGLContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QQuickView
的用法示例。
在下文中一共展示了QQuickView::setPersistentOpenGLContext方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
if (!QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ThreadedOpenGL)) {
QQuickView view;
view.setSource(QUrl("qrc:///scenegraph/textureinthread/error.qml"));
view.show();
return app.exec();
}
qmlRegisterType<ThreadRenderer>("SceneGraphRendering", 1, 0, "Renderer");
int execReturn = 0;
{
QQuickView view;
// Rendering in a thread introduces a slightly more complicated cleanup
// so we ensure that no cleanup of graphics resources happen until the
// application is shutting down.
view.setPersistentOpenGLContext(true);
view.setPersistentSceneGraph(true);
setContext(view);
qDebug() << "\n*** QSurfaceFormat from window surface ***";
printFormat(view.format());
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///scenegraph/textureinthread/main.qml"));
view.show();
execReturn = app.exec();
}
// As the render threads make use of our QGuiApplication object
// to clean up gracefully, wait for them to finish before
// QGuiApp is taken off the heap.
foreach (QThread *t, ThreadRenderer::threads) {
t->wait();
delete t;
}