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C++ QQuickItem::setVisible方法代码示例

本文整理汇总了C++中QQuickItem::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ QQuickItem::setVisible方法的具体用法?C++ QQuickItem::setVisible怎么用?C++ QQuickItem::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QQuickItem的用法示例。


在下文中一共展示了QQuickItem::setVisible方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updatePositionMarker

void Tracking::updatePositionMarker()
{
    if ( m_marbleQuickItem && m_positionMarker && m_positionMarkerType == Circle ) {
        Coordinate* position = 0;
        bool visible = (m_marbleQuickItem->model()->planetId() == QLatin1String("earth"));
        if ( m_positionSource && m_positionSource->hasPosition() ) {
            position = m_positionSource->position();
        } else if ( hasLastKnownPosition() ) {
            position = lastKnownPosition();
        } else {
            visible = false;
        }

        qreal x(0), y(0);
        if ( position ) {
            Marble::GeoDataCoordinates const pos( position->longitude(), position->latitude(), 0.0, GeoDataCoordinates::Degree );
            visible = visible && m_marbleQuickItem->map()->viewport()->screenCoordinates( pos.longitude(), pos.latitude(), x, y );
            QQuickItem* item = qobject_cast<QQuickItem*>( m_positionMarker );
            if ( item ) {
                item->setVisible( visible );
                if ( visible ) {
                    item->setX( x - item->width() / 2.0 );
                    item->setY( y - item->height() / 2.0 );
                }
            }
        }
    } else if ( m_positionMarkerType != Circle ) {
        QQuickItem* item = qobject_cast<QQuickItem*>( m_positionMarker );
        if ( item ) {
            item->setVisible( false );
        }
    }
}
开发者ID:KDE,项目名称:marble,代码行数:33,代码来源:Tracking.cpp

示例2: setVideoOnlyMode

void PlayerComponent::setVideoOnlyMode(bool enable)
{
  if (m_window)
  {
    QQuickItem *web = m_window->findChild<QQuickItem *>("web");
    if (web)
      web->setVisible(!enable);
  }
}
开发者ID:speedst3r,项目名称:plex-media-player,代码行数:9,代码来源:PlayerComponent.cpp

示例3: QQmlComponent

QQuickItem * DataSetView::createColumnHeader(int col)
{
	//std::cout << "createColumnHeader("<<col<<") called!\n" << std::flush;


	if(_columnHeaderDelegate == NULL)
	{
		_columnHeaderDelegate = new QQmlComponent(qmlEngine(this));
		_columnHeaderDelegate->setData("import QtQuick 2.10\nItem {\n"
			"property alias text: tekst.text\n"
		   "Rectangle	{ color: \"lightGrey\";	anchors.fill: parent }\n"
		   "Text		{ id: tekst; anchors.centerIn: parent }\n"
		"}", QUrl());
	}

	QQuickItem * columnHeader = NULL;

	if(_columnHeaderItems.count(col) == 0  || _columnHeaderItems[col] == NULL)
	{

		if(_columnHeaderStorage.size() > 0)
		{
#ifdef DEBUG_VIEWPORT
			std::cout << "createColumnHeader("<<col<<") from storage!\n" << std::flush;
#endif
			columnHeader = _columnHeaderStorage.top();
			_columnHeaderStorage.pop();
		}
		else
		{
#ifdef DEBUG_VIEWPORT
			std::cout << "createColumnHeader("<<col<<") ex nihilo!\n" << std::flush;
#endif
			columnHeader = qobject_cast<QQuickItem*>(_columnHeaderDelegate->create());
			columnHeader->setParent(this);
			columnHeader->setParentItem(this);
		}

		columnHeader->setProperty("z", 10);
		columnHeader->setProperty("text", _model->headerData(col, Qt::Orientation::Horizontal).toString());

		columnHeader->setZ(-3);
		columnHeader->setHeight(_dataRowsMaxHeight);
		columnHeader->setWidth(_dataColsMaxWidth[col]);

		columnHeader->setVisible(true);

		_columnHeaderItems[col] = columnHeader;
	}
	else
		columnHeader = _columnHeaderItems[col];

	columnHeader->setX(_colXPositions[col]);
	columnHeader->setY(_viewportY);

	return columnHeader;
}
开发者ID:akashrajkn,项目名称:jasp-desktop,代码行数:57,代码来源:datasetview.cpp

示例4: ind

QQuickItem * DataSetView::createTextItem(int row, int col)
{
	//std::cout << "createTextItem("<<row<<", "<<col<<") called!\n" << std::flush;

	if((_cellTextItems.count(col) == 0 && _cellTextItems[col].count(row) == 0) || _cellTextItems[col][row] == NULL)
	{

		if(_itemDelegate == NULL)
		{
			_itemDelegate = new QQmlComponent(qmlEngine(this));
			_itemDelegate->setData("import QtQuick 2.10\nText { property bool active: true; text: \"???\"; color: active ? 'black' : 'grey' }", QUrl());
		}

		QQuickItem * textItem = NULL;

		if(_textItemStorage.size() > 0)
		{
#ifdef DEBUG_VIEWPORT
			std::cout << "createTextItem("<<row<<", "<<col<<") from storage!\n" << std::flush;
#endif
			textItem = _textItemStorage.top();
			_textItemStorage.pop();
		}
		else
		{
#ifdef DEBUG_VIEWPORT
			std::cout << "createTextItem("<<row<<", "<<col<<") ex nihilo!\n" << std::flush;
#endif
			textItem = qobject_cast<QQuickItem*>(_itemDelegate->create());
			textItem->setParent(this);
			textItem->setParentItem(this);
		}

		QModelIndex ind(_model->index(row, col));
		bool active = _model->data(ind, _roleNameToRole["active"]).toBool();
		textItem->setProperty("color", active ? "black" : "grey");
		textItem->setProperty("text", _model->data(ind));
		textItem->setX(_colXPositions[col] + _itemHorizontalPadding);
		textItem->setY(-2 + _dataRowsMaxHeight + _itemVerticalPadding + row * _dataRowsMaxHeight);
		textItem->setZ(-4);
		textItem->setVisible(true);

		_cellTextItems[col][row] = textItem;
	}

	return _cellTextItems[col][row];
}
开发者ID:akashrajkn,项目名称:jasp-desktop,代码行数:47,代码来源:datasetview.cpp

示例5: storeColumnHeader

void DataSetView::storeColumnHeader(int col)
{
#ifdef DEBUG_VIEWPORT
	std::cout << "storeColumnHeader("<<col<<") in storage!\n" << std::flush;
#endif

	if(_columnHeaderItems.count(col) == 0  || _columnHeaderItems[col] == NULL) return;

	QQuickItem * columnHeader = _columnHeaderItems[col];
	_columnHeaderItems[col] = NULL;

	_columnHeaderItems.erase(col);

	columnHeader->setVisible(false);

	_columnHeaderStorage.push(columnHeader);
}
开发者ID:akashrajkn,项目名称:jasp-desktop,代码行数:17,代码来源:datasetview.cpp

示例6: storeRowNumber

void DataSetView::storeRowNumber(int row)
{
#ifdef DEBUG_VIEWPORT
	std::cout << "storeRowNumber("<<row<<") in storage!\n" << std::flush;
#endif

	if(_rowNumberItems.count(row) == 0  || _rowNumberItems[row] == NULL) return;

	QQuickItem * rowNumber = _rowNumberItems[row];
	_rowNumberItems[row] = NULL;

	_rowNumberItems.erase(row);

	rowNumber->setVisible(false);

	_rowNumberStorage.push(rowNumber);
}
开发者ID:akashrajkn,项目名称:jasp-desktop,代码行数:17,代码来源:datasetview.cpp

示例7: storeTextItem

void DataSetView::storeTextItem(int row, int col, bool cleanUp)
{
#ifdef DEBUG_VIEWPORT
	std::cout << "storeTextItem("<<row<<", "<<col<<") in storage!\n" << std::flush;
#endif
	if((_cellTextItems.count(col) == 0 && _cellTextItems[col].count(row) == 0) || _cellTextItems[col][row] == NULL) return;



	QQuickItem * textItem = _cellTextItems[col][row];
	_cellTextItems[col][row] = NULL;

	if(cleanUp)
	{
		_cellTextItems[col].erase(row);

		if(_cellTextItems[col].size() == 0)
			_cellTextItems.erase(col);
	}

	textItem->setVisible(false);

	_textItemStorage.push(textItem);
}
开发者ID:akashrajkn,项目名称:jasp-desktop,代码行数:24,代码来源:datasetview.cpp

示例8: updateStats

void Stats::updateStats(bool force) {
    QQuickItem* parent = parentItem();
    if (!force) {
        if (!Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
            if (parent->isVisible()) {
                parent->setVisible(false);
            }
            return;
        } else if (!parent->isVisible()) {
            parent->setVisible(true);
        }
    }

    auto nodeList = DependencyManager::get<NodeList>();
    auto avatarManager = DependencyManager::get<AvatarManager>();
    // we need to take one avatar out so we don't include ourselves
    STAT_UPDATE(avatarCount, avatarManager->size() - 1);
    STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
    STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
    STAT_UPDATE(serverCount, (int)nodeList->size());
    STAT_UPDATE_FLOAT(renderrate, qApp->getRenderLoopRate(), 0.1f);
    if (qApp->getActiveDisplayPlugin()) {
        auto displayPlugin = qApp->getActiveDisplayPlugin();
        auto stats = displayPlugin->getHardwareStats();
        STAT_UPDATE(appdropped, stats["app_dropped_frame_count"].toInt());
        STAT_UPDATE(longrenders, stats["long_render_count"].toInt());
        STAT_UPDATE(longsubmits, stats["long_submit_count"].toInt());
        STAT_UPDATE(longframes, stats["long_frame_count"].toInt());
        STAT_UPDATE_FLOAT(presentrate, displayPlugin->presentRate(), 0.1f);
        STAT_UPDATE_FLOAT(presentnewrate, displayPlugin->newFramePresentRate(), 0.1f);
        STAT_UPDATE_FLOAT(presentdroprate, displayPlugin->droppedFrameRate(), 0.1f);
        STAT_UPDATE_FLOAT(stutterrate, displayPlugin->stutterRate(), 0.1f);
    } else {
        STAT_UPDATE(appdropped, -1);
        STAT_UPDATE(longrenders, -1);
        STAT_UPDATE(longsubmits, -1);
        STAT_UPDATE(presentrate, -1);
        STAT_UPDATE(presentnewrate, -1);
        STAT_UPDATE(presentdroprate, -1);
    }
    STAT_UPDATE(gameLoopRate, (int)qApp->getGameLoopRate());

    auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
    STAT_UPDATE(packetInCount, (int)bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond());
    STAT_UPDATE(packetOutCount, (int)bandwidthRecorder->getCachedTotalAverageOutputPacketsPerSecond());
    STAT_UPDATE_FLOAT(mbpsIn, (float)bandwidthRecorder->getCachedTotalAverageInputKilobitsPerSecond() / 1000.0f, 0.01f);
    STAT_UPDATE_FLOAT(mbpsOut, (float)bandwidthRecorder->getCachedTotalAverageOutputKilobitsPerSecond() / 1000.0f, 0.01f);

    STAT_UPDATE_FLOAT(assetMbpsIn, (float)bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AssetServer) / 1000.0f, 0.01f);
    STAT_UPDATE_FLOAT(assetMbpsOut, (float)bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AssetServer) / 1000.0f, 0.01f);

    // Second column: ping
    SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
    SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
    SharedNodePointer assetServerNode = nodeList->soloNodeOfType(NodeType::AssetServer);
    SharedNodePointer messageMixerNode = nodeList->soloNodeOfType(NodeType::MessagesMixer);
    STAT_UPDATE(audioPing, audioMixerNode ? audioMixerNode->getPingMs() : -1); 
    const int mixerLossRate = (int)roundf(_audioStats->data()->getMixerStream()->lossRateWindow() * 100.0f);
    const int clientLossRate = (int)roundf(_audioStats->data()->getClientStream()->lossRateWindow() * 100.0f);
    const int largestLossRate = mixerLossRate > clientLossRate ? mixerLossRate : clientLossRate;
    STAT_UPDATE(audioPacketLoss, audioMixerNode ? largestLossRate : -1);
    STAT_UPDATE(avatarPing, avatarMixerNode ? avatarMixerNode->getPingMs() : -1);
    STAT_UPDATE(assetPing, assetServerNode ? assetServerNode->getPingMs() : -1);
    STAT_UPDATE(messagePing, messageMixerNode ? messageMixerNode->getPingMs() : -1);

    //// Now handle entity servers, since there could be more than one, we average their ping times
    int totalPingOctree = 0;
    int octreeServerCount = 0;
    int pingOctreeMax = 0;
    int totalEntityKbps = 0;
    nodeList->eachNode([&](const SharedNodePointer& node) {
        // TODO: this should also support entities
        if (node->getType() == NodeType::EntityServer) {
            totalPingOctree += node->getPingMs();
            totalEntityKbps += node->getInboundBandwidth();
            octreeServerCount++;
            if (pingOctreeMax < node->getPingMs()) {
                pingOctreeMax = node->getPingMs();
            }
        }
    });

    // update the entities ping with the average for all connected entity servers
    STAT_UPDATE(entitiesPing, octreeServerCount ? totalPingOctree / octreeServerCount : -1);

    // Third column, avatar stats
    auto myAvatar = avatarManager->getMyAvatar();
    glm::vec3 avatarPos = myAvatar->getWorldPosition();
    STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
    STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getWorldVelocity()), 0.01f);
    STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
    if (_expanded || force) {
        SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
        if (avatarMixer) {
            STAT_UPDATE(avatarMixerInKbps, (int)roundf(bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AvatarMixer)));
            STAT_UPDATE(avatarMixerInPps, (int)roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AvatarMixer)));
            STAT_UPDATE(avatarMixerOutKbps, (int)roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AvatarMixer)));
            STAT_UPDATE(avatarMixerOutPps, (int)roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AvatarMixer)));
        } else {
            STAT_UPDATE(avatarMixerInKbps, -1);
//.........这里部分代码省略.........
开发者ID:elisa-lj11,项目名称:hifi,代码行数:101,代码来源:Stats.cpp

示例9: setZoomSliderVisible

void QmlProfilerTraceView::setZoomSliderVisible(bool visible)
{
    QQuickItem *zoomSlider = d->m_mainView->rootObject()->findChild<QQuickItem*>(QLatin1String("zoomSliderToolBar"));
    if (zoomSlider->isVisible() != visible)
        zoomSlider->setVisible(visible);
}
开发者ID:edwardZhang,项目名称:qt-creator,代码行数:6,代码来源:qmlprofilertraceview.cpp


注:本文中的QQuickItem::setVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。