本文整理汇总了C++中QProgressBar::setFixedWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ QProgressBar::setFixedWidth方法的具体用法?C++ QProgressBar::setFixedWidth怎么用?C++ QProgressBar::setFixedWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QProgressBar
的用法示例。
在下文中一共展示了QProgressBar::setFixedWidth方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SLOT
void
MessageBar::show( const QString& message, const QString& id )
{
QLabel* label = findChild<QLabel*>( id );
if (label && id.size()) {
if (message.isEmpty())
{
QProgressBar* p = label->findChild<QProgressBar*>();
if (p)
p->setRange( 0, 1 ),
p->setValue( 1 );
QTimer::singleShot( 3000, label, SLOT(deleteLater()) );
}
else
label->setText( message );
return;
}
label = new QLabel( message, ui.papyrus );
label->setBackgroundRole( QPalette::Base );
label->setMargin( 8 );
label->setIndent( 4 );
label->setTextFormat( Qt::RichText );
label->setOpenExternalLinks( true );
label->setTextInteractionFlags( Qt::TextSelectableByMouse | Qt::LinksAccessibleByMouse );
ImageButton* close = new ImageButton( ":/buckets/radio_clear_all_x.png" );
QHBoxLayout* h = new QHBoxLayout( label );
h->addStretch();
if (id.size())
{
label->setObjectName( id );
QProgressBar* p;
h->addWidget( p = new QProgressBar );
p->setRange( 0, 0 );
p->setFixedWidth( 90 );
}
h->addWidget( close );
h->setMargin( 4 );
label->setFixedWidth( width() );
label->adjustSize();
label->show();
ui.papyrus->move( 0, -label->height() );
doLayout();
connect( close, SIGNAL(clicked()), label, SLOT(deleteLater()) );
connect( label, SIGNAL(destroyed()), SLOT(onLabelDestroyed()), Qt::QueuedConnection );
m_timeline->setFrameRange( height(), ui.papyrus->height() );
m_timeline->start();
}
示例2: generateEditorWithQrmc
void MetaEditorSupportPlugin::generateEditorWithQrmc()
{
qrmc::MetaCompiler metaCompiler(*mLogicalRepoApi, ".");
IdList const metamodels = mLogicalRepoApi->children(Id::rootId());
QProgressBar *progress = new QProgressBar(mMainWindowInterface->windowWidget());
progress->show();
int const progressBarWidth = 240;
int const progressBarHeight = 20;
QApplication::processEvents();
QRect const screenRect = qApp->desktop()->availableGeometry();
progress->move(screenRect.width() / 2 - progressBarWidth / 2, screenRect.height() / 2 - progressBarHeight / 2);
progress->setFixedWidth(progressBarWidth);
progress->setFixedHeight(progressBarHeight);
progress->setRange(0, 100);
int forEditor = 60 / metamodels.size();
foreach (Id const &key, metamodels) {
QString const objectType = key.element();
if (objectType == "MetamodelDiagram" && mLogicalRepoApi->isLogicalElement(key)) {
QString nameOfTheDirectory = mLogicalRepoApi->stringProperty(key, "name of the directory");
QString nameOfMetamodel = mLogicalRepoApi->stringProperty(key, "name");
QString nameOfPlugin = nameOfTheDirectory.split("/").last();
if (QMessageBox::question(mMainWindowInterface->windowWidget()
, tr("loading..")
, QString(tr("Do you want to compile and load editor %1?")).arg(nameOfPlugin)
, QMessageBox::Yes, QMessageBox::No)
== QMessageBox::No)
{
continue;
}
progress->setValue(5);
const QString normalizedName = nameOfMetamodel.at(0).toUpper() + nameOfMetamodel.mid(1);
const bool stateOfLoad = mMainWindowInterface->pluginLoaded(normalizedName);
if (!mMainWindowInterface->unloadPlugin(normalizedName)) {
progress->close();
delete progress;
return;
}
if (!metaCompiler.compile(nameOfMetamodel)) { // generating source code for all metamodels
QMessageBox::warning(mMainWindowInterface->windowWidget()
, tr("error")
, tr("Cannot generate source code for editor ") + nameOfPlugin);
continue;
}
progress->setValue(20);
QStringList qmakeArgs;
qmakeArgs.append("CONFIG+=" + mLogicalRepoApi->stringProperty(key, "buildConfiguration"));
qmakeArgs.append(nameOfMetamodel + ".pro");
QProcess builder;
builder.setWorkingDirectory(nameOfTheDirectory);
const QStringList environment = QProcess::systemEnvironment();
builder.setEnvironment(environment);
builder.start(SettingsManager::value("pathToQmake").toString(), qmakeArgs);
qDebug() << "qmake";
if ((builder.waitForFinished()) && (builder.exitCode() == 0)) {
progress->setValue(40);
builder.start(SettingsManager::value("pathToMake").toString());
bool finished = builder.waitForFinished(100000);
qDebug() << "make";
if (finished && (builder.exitCode() == 0)) {
if (stateOfLoad) {
QMessageBox::warning(mMainWindowInterface->windowWidget()
, tr("Attention!"), tr("Please restart QReal."));
progress->close();
delete progress;
return;
}
qDebug() << "make ok";
progress->setValue(progress->value() + forEditor / 2);
if (!nameOfMetamodel.isEmpty()) {
if (!mMainWindowInterface->unloadPlugin(normalizedName)) {
QMessageBox::warning(mMainWindowInterface->windowWidget()
, tr("error")
, tr("cannot unload plugin ") + normalizedName);
progress->close();
delete progress;
continue;
}
}
QString suffix = "";
if (mLogicalRepoApi->stringProperty(key, "buildConfiguration") == "debug") {
suffix = "-d";
}
QString const generatedPluginFileName = SettingsManager::value("prefix").toString()
//.........这里部分代码省略.........
示例3: settings
MainWindow::MainWindow()
: mUi(new Ui::MainWindowUi())
, mListenerManager(NULL)
, mPropertyModel(NULL)
{
QSettings settings("SPbSU", "QReal");
//bool showSplash = settings.value("Splashscreen", true).toBool();
bool showSplash = false;
QSplashScreen* splash =
new QSplashScreen(QPixmap(":/icons/kroki3.PNG"), Qt::SplashScreen | Qt::WindowStaysOnTopHint);
QProgressBar *progress = new QProgressBar((QWidget*) splash);
progress->move(20,270);
progress->setFixedWidth(600);
progress->setFixedHeight(15);
progress->setRange(0, 100);
// Step 1: splash screen loaded, progress bar initialized.
progress->setValue(5);
if (showSplash)
{
splash->show();
QApplication::processEvents();
}
mUi->setupUi(this);
#if defined(Q_WS_WIN)
mUi->menuSvn->setEnabled(false); // Doesn't work under Windows anyway.
#endif
mUi->tabs->setTabsClosable(true);
mUi->tabs->setMovable(true);
if (!showSplash)
mUi->actionShowSplash->setChecked(false);
mUi->minimapView->setRenderHint(QPainter::Antialiasing, true);
// Step 2: Ui is ready, splash screen shown.
progress->setValue(20);
mUi->actionShow_grid->setChecked(settings.value("ShowGrid", true).toBool());
mUi->actionShow_alignment->setChecked(settings.value("ShowAlignment", true).toBool());
mUi->actionSwitch_on_grid->setChecked(settings.value("ActivateGrid", false).toBool());
mUi->actionSwitch_on_alignment->setChecked(settings.value("ActivateAlignment", true).toBool());
connect(mUi->actionQuit, SIGNAL(triggered()), this, SLOT(close()));
connect(mUi->actionShowSplash, SIGNAL(toggled(bool)), this, SLOT (toggleShowSplash(bool)));
connect(mUi->actionOpen, SIGNAL(triggered()), this, SLOT(open()));
connect(mUi->actionSave, SIGNAL(triggered()), this, SLOT(saveAll()));
connect(mUi->actionSave_as, SIGNAL(triggered()), this, SLOT(saveAs()));
connect(mUi->actionPrint, SIGNAL(triggered()), this, SLOT(print()));
connect(mUi->actionMakeSvg, SIGNAL(triggered()), this, SLOT(makeSvg()));
connect(mUi->actionDeleteFromDiagram, SIGNAL(triggered()), this, SLOT(deleteFromDiagram()));
connect(mUi->tabs, SIGNAL(currentChanged(int)), this, SLOT(changeMiniMapSource(int)));
connect(mUi->tabs, SIGNAL(tabCloseRequested(int)), this, SLOT(closeTab(int)));
connect(mUi->actionCheckout, SIGNAL(triggered()), this, SLOT(doCheckout()));
connect(mUi->actionCommit, SIGNAL(triggered()), this, SLOT(doCommit()));
connect(mUi->actionExport_to_XMI, SIGNAL(triggered()), this, SLOT(exportToXmi()));
connect(mUi->actionGenerate_to_Java, SIGNAL(triggered()), this, SLOT(generateToJava()));
connect(mUi->actionGenerate_to_Hascol, SIGNAL(triggered()), this, SLOT(generateToHascol()));
connect(mUi->actionShape_Edit, SIGNAL(triggered()), this, SLOT(openShapeEditor()));
connect(mUi->actionGenerate_Editor, SIGNAL(triggered()), this, SLOT(generateEditor()));
connect(mUi->actionGenerate_Editor_qrmc, SIGNAL(triggered()), this, SLOT(generateEditorWithQRMC()));
connect(mUi->actionParse_Editor_xml, SIGNAL(triggered()), this, SLOT(parseEditorXml()));
connect(mUi->actionPreferences, SIGNAL(triggered()), this, SLOT(showPreferencesDialog()));
connect(mUi->actionParse_Hascol_sources, SIGNAL(triggered()), this, SLOT(parseHascol()));
connect(mUi->actionParse_Java_Libraries, SIGNAL(triggered()), this, SLOT(parseJavaLibraries()));
connect(mUi->actionPlugins, SIGNAL(triggered()), this, SLOT(settingsPlugins()));
connect(mUi->actionShow_grid, SIGNAL(toggled(bool)), this, SLOT(showGrid(bool)));
connect(mUi->actionShow_alignment, SIGNAL(toggled(bool)), this, SLOT(showAlignment(bool)));
connect(mUi->actionSwitch_on_grid, SIGNAL(toggled(bool)), this, SLOT(switchGrid(bool)));
connect(mUi->actionSwitch_on_alignment, SIGNAL(toggled(bool)), this, SLOT(switchAlignment(bool)));
connect(mUi->actionHelp, SIGNAL(triggered()), this, SLOT(showHelp()));
connect(mUi->actionAbout, SIGNAL(triggered()), this, SLOT(showAbout()));
connect(mUi->actionAboutQt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
connect(mUi->actionShow, SIGNAL(triggered()), this, SLOT(showGestures()));
connect(mUi->minimapZoomSlider, SIGNAL(valueChanged(int)), this, SLOT(adjustMinimapZoom(int)));
connect(mUi->actionDebug, SIGNAL(triggered()), this, SLOT(debug()));
connect(mUi->actionDebug_Single_step, SIGNAL(triggered()), this, SLOT(debugSingleStep()));
connect(mUi->actionClear, SIGNAL(triggered()), this, SLOT(exterminate()));
connect(mUi->save_metamodel, SIGNAL(triggered()), this, SLOT(saveMetaModel()));
adjustMinimapZoom(mUi->minimapZoomSlider->value());
initGridProperties();
// Step 3: Ui connects are done.
progress->setValue(40);
//.........这里部分代码省略.........