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C++ QPolygonF::boundingRect方法代码示例

本文整理汇总了C++中QPolygonF::boundingRect方法的典型用法代码示例。如果您正苦于以下问题:C++ QPolygonF::boundingRect方法的具体用法?C++ QPolygonF::boundingRect怎么用?C++ QPolygonF::boundingRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QPolygonF的用法示例。


在下文中一共展示了QPolygonF::boundingRect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sprawdzOtoczki

bool Logika::sprawdzOtoczki(QPolygonF& otoczka1, QPolygonF& otoczka2) const{
	if(!otoczka1.boundingRect().intersects(otoczka2.boundingRect()))
		return false;

	for(int i = 0; i < otoczka1.size(); i++){
		int j = 1;
		while(j < otoczka2.size() && this->wyznacznikMacierzyWspolliniowosci(otoczka2[j - 1], otoczka2[j], otoczka1[i]) > 0.0)
			j++;
		if(j == otoczka2.size() && this->wyznacznikMacierzyWspolliniowosci(otoczka2.last(), otoczka2.first(), otoczka1[i]) > 0.0)
			return true;
	}

	for(int i = 0; i < otoczka2.size(); i++){
		int j = 1;
		while(j < otoczka1.size() && this->wyznacznikMacierzyWspolliniowosci(otoczka1[j - 1], otoczka1[j], otoczka2[i]) > 0.0)
			j++;
		if(j == otoczka1.size() && this->wyznacznikMacierzyWspolliniowosci(otoczka1.last(), otoczka1.first(), otoczka2[i]) > 0.0)
			return true;
	}

	return false;
}
开发者ID:arturo182,项目名称:BattleTanks,代码行数:22,代码来源:logika.cpp

示例2: drawTileSelection

void IsometricRenderer::drawTileSelection(QPainter *painter,
                                          const QRegion &region,
                                          const QColor &color,
                                          const QRectF &exposed) const
{
    painter->setBrush(color);
    painter->setPen(Qt::NoPen);
    foreach (const QRect &r, region.rects()) {
        QPolygonF polygon = tileRectToPolygon(r);
        if (QRectF(polygon.boundingRect()).intersects(exposed))
            painter->drawConvexPolygon(polygon);
    }
}
开发者ID:brun01,项目名称:tiled,代码行数:13,代码来源:isometricrenderer.cpp

示例3:

QRectF QgsFillSymbolV2::polygonBounds( const QPolygonF& points, const QList<QPolygonF>* rings ) const
{
  QRectF bounds = points.boundingRect();
  if ( rings )
  {
    QList<QPolygonF>::const_iterator it = rings->constBegin();
    for ( ; it != rings->constEnd(); ++it )
    {
      bounds = bounds.united(( *it ).boundingRect() );
    }
  }
  return bounds;
}
开发者ID:Br1ndavoine,项目名称:QGIS,代码行数:13,代码来源:qgssymbolv2.cpp

示例4: rect

QRectF ModelCurve::rect() const
{
    const QPointF &from = m_points_pos[0];
    const QPointF &mid1 = m_points_pos[1];
    const QPointF &mid2 = m_points_pos[2];
    const QPointF &to   = m_points_pos[3];

    QPolygonF poly;
    poly << from << mid1 << mid2 << to;

    return poly.boundingRect()
          .normalized();
}
开发者ID:misterFad,项目名称:heftyAD-plugins,代码行数:13,代码来源:ModelCurve.cpp

示例5: index

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF
    &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const
    QTransform &deviceTransform) const

    \overload

    Returns all visible items that, depending on \a mode, are either inside or
    intersect with the specified \a polygon and return a list sorted using \a order.

    The default value for \a mode is Qt::IntersectsItemShape; all items whose
    exact shape intersects with or is contained by \a polygon are returned.

    \a deviceTransform is the transformation apply to the view.

    This method use the estimation of the index (estimateItems) and refine
    the list to get an exact result. If you want to implement your own
    refinement algorithm you can reimplement this method.

    \sa estimateItems()

*/
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode,
                                                  Qt::SortOrder order, const QTransform &deviceTransform) const
{
    Q_D(const QGraphicsSceneIndex);
    QList<QGraphicsItem *> itemList;
    QRectF exposeRect = polygon.boundingRect();
    _q_adjustRect(&exposeRect);
    QPainterPath path;
    path.addPolygon(polygon);
    d->pathIntersector->scenePath = path;
    d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
    return itemList;
}
开发者ID:jbartolozzi,项目名称:CIS462_HW1,代码行数:35,代码来源:qgraphicssceneindex.cpp

示例6: boundingRect

QRectF OrthogonalRenderer::boundingRect(const MapObject *object) const
{
    const QRectF bounds = object->bounds();

    QRectF boundingRect;

    if (!object->cell().isEmpty()) {
        const QPointF bottomLeft = bounds.topLeft();
        const Tile *tile = object->cell().tile;
        const QSize imgSize = tile->image().size();
        const QPoint tileOffset = tile->tileset()->tileOffset();
        boundingRect = QRectF(bottomLeft.x() + tileOffset.x(),
                              bottomLeft.y() + tileOffset.y() - imgSize.height(),
                              imgSize.width(),
                              imgSize.height()).adjusted(-1, -1, 1, 1);
    } else {
        const qreal extraSpace = qMax(objectLineWidth() / 2, qreal(1));

        switch (object->shape()) {
        case MapObject::Ellipse:
        case MapObject::Rectangle:
            if (bounds.isNull()) {
                boundingRect = bounds.adjusted(-10 - extraSpace,
                                               -10 - extraSpace,
                                               10 + extraSpace + 1,
                                               10 + extraSpace + 1);
            } else {
                const int nameHeight = object->name().isEmpty() ? 0 : 15;
                boundingRect = bounds.adjusted(-extraSpace,
                                               -nameHeight - extraSpace,
                                               extraSpace + 1,
                                               extraSpace + 1);
            }
            break;

        case MapObject::Polygon:
        case MapObject::Polyline: {
            const QPointF &pos = object->position();
            const QPolygonF polygon = object->polygon().translated(pos);
            QPolygonF screenPolygon = pixelToScreenCoords(polygon);
            boundingRect = screenPolygon.boundingRect().adjusted(-extraSpace,
                                                                 -extraSpace,
                                                                 extraSpace + 1,
                                                                 extraSpace + 1);
            break;
        }
        }
    }

    return boundingRect;
}
开发者ID:DarthRumata,项目名称:tiled,代码行数:51,代码来源:orthogonalrenderer.cpp

示例7: origin

QTransform
ImageTransformation::calcPostRotateXform(double const degrees)
{
    QTransform xform;
    if (degrees != 0.0) {
        QPointF const origin(m_cropArea.boundingRect().center());
        xform.translate(-origin.x(), -origin.y());
        xform *= QTransform().rotate(degrees);
        xform *= QTransform().translate(origin.x(), origin.y());

        // Calculate size changes.
        QPolygonF const pre_rotate_poly(m_cropXform.map(m_cropArea));
        QRectF const pre_rotate_rect(pre_rotate_poly.boundingRect());
        QPolygonF const post_rotate_poly(xform.map(pre_rotate_poly));
        QRectF const post_rotate_rect(post_rotate_poly.boundingRect());

        xform *= QTransform().translate(
                     pre_rotate_rect.left() - post_rotate_rect.left(),
                     pre_rotate_rect.top() - post_rotate_rect.top()
                 );
    }
    return xform;
}
开发者ID:DikBSD,项目名称:STE,代码行数:23,代码来源:ImageTransformation.cpp

示例8: QgsComposerItem

QgsComposerNodesItem::QgsComposerNodesItem( QString tagName,
    QPolygonF polygon,
    QgsComposition* c )
    : QgsComposerItem( c )
    , mTagName( tagName )
    , mSelectedNode( -1 )
    , mDrawNodes( false )
{
  const QRectF boundingRect = polygon.boundingRect();
  setSceneRect( boundingRect );

  const QPointF topLeft = boundingRect.topLeft();
  mPolygon = polygon.translated( -topLeft );
}
开发者ID:AM7000000,项目名称:QGIS,代码行数:14,代码来源:qgscomposernodesitem.cpp

示例9: boundingRect

QRectF Stroke::boundingRect() const
{
  QPolygonF tmpPoints = points;
  QRectF bRect = tmpPoints.boundingRect();
  qreal maxPressure = 0.0;
  for (qreal p : pressures)
  {
    if (p > maxPressure)
    {
      maxPressure = p;
    }
  }
  qreal pad = maxPressure * penWidth;
  return bRect.adjusted(-pad, -pad, pad, pad);
}
开发者ID:gitter-badger,项目名称:MrWriter,代码行数:15,代码来源:stroke.cpp

示例10: splitTriangles

    QRegion KRITAIMAGE_EXPORT splitTriangles(const QPointF &center,
                                             const QVector<QPointF> &points)
    {

        Q_ASSERT(points.size());
        Q_ASSERT(!(points.size() & 1));

        QVector<QPolygonF> triangles;
        QRect totalRect;

        for (int i = 0; i < points.size(); i += 2) {
            QPolygonF triangle;
            triangle << center;
            triangle << points[i];
            triangle << points[i+1];

            totalRect |= triangle.boundingRect().toAlignedRect();
            triangles << triangle;
        }


        const int step = 64;
        const int right = totalRect.x() + totalRect.width();
        const int bottom = totalRect.y() + totalRect.height();

        QRegion dirtyRegion;

        for (int y = totalRect.y(); y < bottom;) {
            int nextY = qMin((y + step) & ~(step-1), bottom);

            for (int x = totalRect.x(); x < right;) {
                int nextX = qMin((x + step) & ~(step-1), right);

                QRect rect(x, y, nextX - x, nextY - y);

                foreach(const QPolygonF &triangle, triangles) {
                    if(checkInTriangle(rect, triangle)) {
                        dirtyRegion |= rect;
                        break;
                    }
                }

                x = nextX;
            }
            y = nextY;
        }
        return dirtyRegion;
    }
开发者ID:crayonink,项目名称:calligra-2,代码行数:48,代码来源:krita_utils.cpp

示例11: path

QPainterPath BallItem::path() const
{
	QPainterPath path;
	QPolygonF collidingPlgn = collidingPolygon();
	QMatrix m;
	m.rotate(rotation());

	QPointF firstP = collidingPlgn.at(0);
	collidingPlgn.translate(-firstP.x(), -firstP.y());

	path.addEllipse(collidingPlgn.boundingRect());
	path = m.map(path);
	path.translate(firstP.x(), firstP.y());

	return path;
}
开发者ID:ZiminGrigory,项目名称:qreal,代码行数:16,代码来源:ballItem.cpp

示例12:

void QgsFillSymbolLayerV2::_renderPolygon( QPainter* p, const QPolygonF& points, const QList<QPolygonF>* rings, QgsSymbolV2RenderContext& context )
{
  if ( !p )
  {
    return;
  }

  // Disable 'Antialiasing' if the geometry was generalized in the current RenderContext (We known that it must have least #5 points).
  if ( points.size() <= 5 &&
       ( context.renderContext().vectorSimplifyMethod().simplifyHints() & QgsVectorSimplifyMethod::AntialiasingSimplification ) &&
       QgsAbstractGeometrySimplifier::isGeneralizableByDeviceBoundingBox( points, context.renderContext().vectorSimplifyMethod().threshold() ) &&
       ( p->renderHints() & QPainter::Antialiasing ) )
  {
    p->setRenderHint( QPainter::Antialiasing, false );
    p->drawRect( points.boundingRect() );
    p->setRenderHint( QPainter::Antialiasing, true );
    return;
  }

  // polygons outlines are sometimes rendered wrongly with drawPolygon, when
  // clipped (see #13343), so use drawPath instead.
  if ( !rings && p->pen().style() == Qt::NoPen )
  {
    // simple polygon without holes
    p->drawPolygon( points );
  }
  else
  {
    // polygon with holes must be drawn using painter path
    QPainterPath path;
    QPolygonF outerRing = points;
    path.addPolygon( outerRing );

    if ( rings )
    {
      QList<QPolygonF>::const_iterator it = rings->constBegin();
      for ( ; it != rings->constEnd(); ++it )
      {
        QPolygonF ring = *it;
        path.addPolygon( ring );
      }
    }

    p->drawPath( path );
  }
}
开发者ID:NyakudyaA,项目名称:QGIS,代码行数:46,代码来源:qgssymbollayerv2.cpp

示例13: clipRect

    QRectF clipRect() const
    {
        // Start with an invalid rect.
        QRectF resultRect(0, 0, -1, -1);

        for (const QSGClipNode* clip = clipList(); clip; clip = clip->clipList()) {
            QMatrix4x4 clipMatrix;
            if (pageNode()->devicePixelRatio() != 1.0) {
                clipMatrix.scale(pageNode()->devicePixelRatio());
                if (clip->matrix())
                    clipMatrix *= (*clip->matrix());
            } else if (clip->matrix())
                clipMatrix = *clip->matrix();

            QRectF currentClip;

            if (clip->isRectangular())
                currentClip = clipMatrix.mapRect(clip->clipRect());
            else {
                const QSGGeometry* geometry = clip->geometry();
                // Assume here that clipNode has only coordinate data.
                const QSGGeometry::Point2D* geometryPoints = geometry->vertexDataAsPoint2D();

                // Clip region should be at least triangle to make valid clip.
                if (geometry->vertexCount() < 3)
                    continue;

                QPolygonF polygon;

                for (int i = 0; i < geometry->vertexCount(); i++)
                    polygon.append(clipMatrix.map(QPointF(geometryPoints[i].x, geometryPoints[i].y)));
                currentClip = polygon.boundingRect();
            }

            if (currentClip.isEmpty())
                continue;

            if (resultRect.isValid())
                resultRect &= currentClip;
            else
                resultRect = currentClip;
        }

        return resultRect;
    }
开发者ID:3163504123,项目名称:phantomjs,代码行数:45,代码来源:QtWebPageSGNode.cpp

示例14: drawTileSelection

void StaggeredRenderer::drawTileSelection(QPainter *painter,
                                          const QRegion &region,
                                          const QColor &color,
                                          const QRectF &exposed) const
{
    painter->setBrush(color);
    painter->setPen(Qt::NoPen);

    foreach (const QRect &r, region.rects()) {
        for (int y = r.top(); y <= r.bottom(); ++y) {
            for (int x = r.left(); x <= r.right(); ++x) {
                const QPolygonF polygon = tileToPolygon(x, y);
                if (QRectF(polygon.boundingRect()).intersects(exposed))
                    painter->drawConvexPolygon(polygon);
            }
        }
    }
}
开发者ID:Borluse,项目名称:tiled,代码行数:18,代码来源:staggeredrenderer.cpp

示例15: digitalPattern_Scale

bool DataConverter::digitalPattern_Scale(QPolygonF &points, qreal width, qreal height)
{
	QRectF boundingRect;
	qreal originalWidth, originalHeight;
	qreal widthScaleRate, heightScaleRate;
	int i;

	if (width <= 0.0 || height <= 0.0)
	{
		qDebug("[DataConverter::digitalPattern_Scale] Error: Width: [%f], Height: [%f]", width, height);
		return false;
	}

	int count = points.size();

	if (count < 10)
	{
		qDebug("[DataConverter::digitalPattern_Scale] Error: Polygon Point Count: [%d]", points.size());
		return false;
	}

	boundingRect = points.boundingRect();

	originalWidth = boundingRect.width();
	originalHeight = boundingRect.height();

	widthScaleRate = width / originalWidth;
	heightScaleRate = height / originalHeight;

	if (width == originalWidth && height == originalHeight)
		return true;

	for (i = 0; i < count; i ++)
	{
		points[i].setX(points.at(i).x() * widthScaleRate);
		points[i].setY(points.at(i).y() * heightScaleRate);
	}

	//qDebug("*** Width: [%f] -> [%f]", originalWidth, points.boundingRect().width());
	//qDebug("*** Height: [%f] -> [%f]", originalHeight, points.boundingRect().height());

	return true;
}
开发者ID:new5244,项目名称:qt,代码行数:43,代码来源:dataconverter.cpp


注:本文中的QPolygonF::boundingRect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。