本文整理汇总了C++中QPlainTextEdit::setFrameShape方法的典型用法代码示例。如果您正苦于以下问题:C++ QPlainTextEdit::setFrameShape方法的具体用法?C++ QPlainTextEdit::setFrameShape怎么用?C++ QPlainTextEdit::setFrameShape使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QPlainTextEdit
的用法示例。
在下文中一共展示了QPlainTextEdit::setFrameShape方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setWindowTitle
db_error_dialog::db_error_dialog(const QString error) : m_error_text(error)
{
setWindowTitle(tr("Database error"));
QVBoxLayout* layout = new QVBoxLayout(this);
setMinimumWidth(400); // reasonable minimum
QPlainTextEdit* label = new QPlainTextEdit;
label->setPlainText(error);
label->setReadOnly(true);
label->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Fixed);
label->setFrameShape(QFrame::Box);
label->setFrameShadow(QFrame::Raised);
layout->addWidget(label);
m_btn_group = new QButtonGroup(this);
QButtonGroup* g = m_btn_group;
QRadioButton* btn1 = new QRadioButton(tr("Continue"));
g->addButton(btn1, 1);
btn1->setChecked(true);
QRadioButton* btn2 = new QRadioButton(tr("Try to reconnect"));
g->addButton(btn2, 2);
QRadioButton* btn3 = new QRadioButton(tr("Quit application"));
g->addButton(btn3, 3);
layout->addWidget(btn1);
layout->addWidget(btn2);
layout->addWidget(btn3);
QPushButton* btn_OK = new QPushButton(tr("OK"));
btn_OK->setDefault(true);
QPushButton* copy_btn = new QPushButton(tr("Copy"));
QDialogButtonBox* buttonBox = new QDialogButtonBox(Qt::Horizontal);
buttonBox->addButton(copy_btn, QDialogButtonBox::ActionRole);
buttonBox->addButton(btn_OK, QDialogButtonBox::AcceptRole);
layout->addWidget(buttonBox);
connect(copy_btn, SIGNAL(clicked()), this, SLOT(copy_error()));
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(this, SIGNAL(accepted()), this, SLOT(handle_error()));
}
示例2: initMenuItems
void ItemEditorWidget::initMenuItems()
{
Q_ASSERT(m_editor);
foreach (QAction *action, m_toolBar->actions())
delete action;
QAction *act;
act = new QAction( iconSave(), tr("Save"), m_editor );
m_toolBar->addAction(act);
act->setToolTip( tr("Save Item (<strong>F2</strong>)") );
act->setShortcut( QKeySequence(tr("F2", "Shortcut to save item editor changes")) );
connect( act, SIGNAL(triggered()),
this, SLOT(saveAndExit()) );
act = new QAction( iconCancel(), tr("Cancel"), m_editor );
m_toolBar->addAction(act);
act->setToolTip( tr("Cancel Editing and Revert Changes") );
act->setShortcut( QKeySequence(tr("Escape", "Shortcut to revert item editor changes")) );
connect( act, SIGNAL(triggered()),
this, SIGNAL(cancel()) );
QPlainTextEdit *plainTextEdit = qobject_cast<QPlainTextEdit*>(m_editor);
if (plainTextEdit != NULL) {
plainTextEdit->setFrameShape(QFrame::NoFrame);
act = new QAction( iconUndo(), tr("Undo"), m_editor );
m_toolBar->addAction(act);
act->setShortcut(QKeySequence::Undo);
act->setEnabled(false);
connect( act, SIGNAL(triggered()), plainTextEdit, SLOT(undo()) );
connect( plainTextEdit, SIGNAL(undoAvailable(bool)), act, SLOT(setEnabled(bool)) );
act = new QAction( iconRedo(), tr("Redo"), m_editor );
m_toolBar->addAction(act);
act->setShortcut(QKeySequence::Redo);
act->setEnabled(false);
connect( act, SIGNAL(triggered()), plainTextEdit, SLOT(redo()) );
connect( plainTextEdit, SIGNAL(redoAvailable(bool)), act, SLOT(setEnabled(bool)) );
}
}