本文整理汇总了C++中QParallelAnimationGroup::animationCount方法的典型用法代码示例。如果您正苦于以下问题:C++ QParallelAnimationGroup::animationCount方法的具体用法?C++ QParallelAnimationGroup::animationCount怎么用?C++ QParallelAnimationGroup::animationCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QParallelAnimationGroup
的用法示例。
在下文中一共展示了QParallelAnimationGroup::animationCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RobotPart
//! [10]
Robot::Robot(QGraphicsItem *parent)
: RobotPart(parent)
{
setFlag(ItemHasNoContents);
QGraphicsObject *torsoItem = new RobotTorso(this);
QGraphicsObject *headItem = new RobotHead(torsoItem);
QGraphicsObject *upperLeftArmItem = new RobotLimb(torsoItem);
QGraphicsObject *lowerLeftArmItem = new RobotLimb(upperLeftArmItem);
QGraphicsObject *upperRightArmItem = new RobotLimb(torsoItem);
QGraphicsObject *lowerRightArmItem = new RobotLimb(upperRightArmItem);
QGraphicsObject *upperRightLegItem = new RobotLimb(torsoItem);
QGraphicsObject *lowerRightLegItem = new RobotLimb(upperRightLegItem);
QGraphicsObject *upperLeftLegItem = new RobotLimb(torsoItem);
QGraphicsObject *lowerLeftLegItem = new RobotLimb(upperLeftLegItem);
//! [10]
//! [11]
headItem->setPos(0, -18);
upperLeftArmItem->setPos(-15, -10);
lowerLeftArmItem->setPos(30, 0);
upperRightArmItem->setPos(15, -10);
lowerRightArmItem->setPos(30, 0);
upperRightLegItem->setPos(10, 32);
lowerRightLegItem->setPos(30, 0);
upperLeftLegItem->setPos(-10, 32);
lowerLeftLegItem->setPos(30, 0);
//! [11]
//! [12]
QParallelAnimationGroup *animation = new QParallelAnimationGroup(this);
QPropertyAnimation *headAnimation = new QPropertyAnimation(headItem, "rotation");
headAnimation->setStartValue(20);
headAnimation->setEndValue(-20);
QPropertyAnimation *headScaleAnimation = new QPropertyAnimation(headItem, "scale");
headScaleAnimation->setEndValue(1.1);
animation->addAnimation(headAnimation);
animation->addAnimation(headScaleAnimation);
//! [12]
QPropertyAnimation *upperLeftArmAnimation = new QPropertyAnimation(upperLeftArmItem, "rotation");
upperLeftArmAnimation->setStartValue(190);
upperLeftArmAnimation->setEndValue(180);
animation->addAnimation(upperLeftArmAnimation);
QPropertyAnimation *lowerLeftArmAnimation = new QPropertyAnimation(lowerLeftArmItem, "rotation");
lowerLeftArmAnimation->setStartValue(50);
lowerLeftArmAnimation->setEndValue(10);
animation->addAnimation(lowerLeftArmAnimation);
QPropertyAnimation *upperRightArmAnimation = new QPropertyAnimation(upperRightArmItem, "rotation");
upperRightArmAnimation->setStartValue(300);
upperRightArmAnimation->setEndValue(310);
animation->addAnimation(upperRightArmAnimation);
QPropertyAnimation *lowerRightArmAnimation = new QPropertyAnimation(lowerRightArmItem, "rotation");
lowerRightArmAnimation->setStartValue(0);
lowerRightArmAnimation->setEndValue(-70);
animation->addAnimation(lowerRightArmAnimation);
QPropertyAnimation *upperLeftLegAnimation = new QPropertyAnimation(upperLeftLegItem, "rotation");
upperLeftLegAnimation->setStartValue(150);
upperLeftLegAnimation->setEndValue(80);
animation->addAnimation(upperLeftLegAnimation);
QPropertyAnimation *lowerLeftLegAnimation = new QPropertyAnimation(lowerLeftLegItem, "rotation");
lowerLeftLegAnimation->setStartValue(70);
lowerLeftLegAnimation->setEndValue(10);
animation->addAnimation(lowerLeftLegAnimation);
QPropertyAnimation *upperRightLegAnimation = new QPropertyAnimation(upperRightLegItem, "rotation");
upperRightLegAnimation->setStartValue(40);
upperRightLegAnimation->setEndValue(120);
animation->addAnimation(upperRightLegAnimation);
QPropertyAnimation *lowerRightLegAnimation = new QPropertyAnimation(lowerRightLegItem, "rotation");
lowerRightLegAnimation->setStartValue(10);
lowerRightLegAnimation->setEndValue(50);
animation->addAnimation(lowerRightLegAnimation);
QPropertyAnimation *torsoAnimation = new QPropertyAnimation(torsoItem, "rotation");
torsoAnimation->setStartValue(5);
torsoAnimation->setEndValue(-20);
animation->addAnimation(torsoAnimation);
//! [13]
for (int i = 0; i < animation->animationCount(); ++i) {
QPropertyAnimation *anim = qobject_cast<QPropertyAnimation *>(animation->animationAt(i));
anim->setEasingCurve(QEasingCurve::SineCurve);
anim->setDuration(2000);
}
animation->setLoopCount(-1);
animation->start();
//! [13]
}