本文整理汇总了C++中QNetworkDiskCache::setCacheDirectory方法的典型用法代码示例。如果您正苦于以下问题:C++ QNetworkDiskCache::setCacheDirectory方法的具体用法?C++ QNetworkDiskCache::setCacheDirectory怎么用?C++ QNetworkDiskCache::setCacheDirectory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QNetworkDiskCache
的用法示例。
在下文中一共展示了QNetworkDiskCache::setCacheDirectory方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: dlg
MainWindow::Private::Private(MainWindow *parent)
: q(parent)
, settings(SETTING_FILE_NAME, SETTING_FILE_FORMAT)
, trayIcon(QIcon(":/resources/KanmusuMemory32.png"))
{
ui.setupUi(q);
ui.webView->page()->networkAccessManager()->setCookieJar(new CookieJar(q));
QNetworkDiskCache *cache = new QNetworkDiskCache(q);
cache->setCacheDirectory(QStandardPaths::writableLocation(QStandardPaths::CacheLocation));
cache->setMaximumCacheSize(1073741824); //about 1024MB
ui.webView->page()->networkAccessManager()->setCache(cache);
//通知タイマーのダイアログ作成
m_timerDialog = new TimerDialog(q, &trayIcon, &settings);
//メニュー
connect(ui.capture, &QAction::triggered, [this](){ captureGame(); });
connect(ui.actionCaptureAndEdit, &QAction::triggered, [this]() { captureGame(true); });
#ifndef DISABLE_CATALOG_AND_DETAIL_FLEET
connect(ui.captureCatalog, &QAction::triggered, [this](){ captureCatalog(); });
connect(ui.captureFleetDetail, &QAction::triggered, [this](){ captureFleetDetail(); });
#endif
connect(ui.reload, &QAction::triggered, ui.webView, &QWebView::reload);
connect(ui.exit, &QAction::triggered, q, &MainWindow::close);
connect(ui.actionReturn_to_Kan_Colle, &QAction::triggered, [this]() {
//艦これ読込み
ui.webView->load(QUrl(URL_KANCOLLE));
});
connect(ui.actionClearAccessCache, &QAction::triggered, [this]() {
//キャッシュをクリア
ui.webView->page()->networkAccessManager()->cache()->clear();
});
//画像リスト
connect(ui.viewMemory, &QAction::triggered, [this]() {
checkSavePath();
MemoryDialog dlg(settings.value(QStringLiteral("path")).toString(), q);
dlg.exec();
if(QFile::exists(dlg.imagePath())){
switch(dlg.nextOperation()){
case MemoryDialog::Tweet:
//つぶやく
openTweetDialog(dlg.imagePath());
break;
case MemoryDialog::Edit:
{
//編集
QString format;
if(settings.value(SETTING_GENERAL_SAVE_PNG, false).toBool())
format = QStringLiteral("png");
else
format = QStringLiteral("jpg");
QString path = makeFileName(format);
QString editPath = makeFileName(format);
openImageEditDialog(path ,dlg.imagePath(), editPath);
break;
}
default:
break;
}
}
});
//通知タイマー
connect(ui.notificationTimer, &QAction::triggered, [this]() {
m_timerDialog->show();
});
//設定ダイアログ表示
connect(ui.preferences, &QAction::triggered, [this]() {
SettingsDialog dlg(q);
dlg.setSavePath(settings.value(QStringLiteral("path")).toString());
dlg.setUnusedTwitter(settings.value(SETTING_GENERAL_UNUSED_TWITTER, false).toBool());
dlg.setSavePng(settings.value(SETTING_GENERAL_SAVE_PNG, false).toBool());
dlg.setMaskAdmiralName(settings.value(SETTING_GENERAL_MASK_ADMIRAL_NAME, false).toBool());
dlg.setMaskHqLevel(settings.value(SETTING_GENERAL_MASK_HQ_LEVEL, false).toBool());
if (dlg.exec()) {
//設定更新
settings.setValue(QStringLiteral("path"), dlg.savePath());
settings.setValue(SETTING_GENERAL_UNUSED_TWITTER, dlg.unusedTwitter());
settings.setValue(SETTING_GENERAL_SAVE_PNG, dlg.savePng());
settings.setValue(SETTING_GENERAL_MASK_ADMIRAL_NAME, dlg.isMaskAdmiralName());
settings.setValue(SETTING_GENERAL_MASK_HQ_LEVEL, dlg.isMaskHqLevel());
}
});
//アバウト
connect(ui.about, &QAction::triggered, [this]() {
AboutDialog dlg(q);
dlg.setVersion(KANMEMO_VERSION);
dlg.setDevelopers(KANMEMO_DEVELOPERS);
dlg.exec();
});
//フルスクリーン
q->addAction(ui.actionFullScreen);
connect(ui.actionFullScreen, &QAction::triggered, [this]() {
if(q->isFullScreen()){
//フルスクリーン解除
q->setWindowState(q->windowState() ^ Qt::WindowFullScreen);
}else if(ui.webView->gameExists()){
//フルスクリーンじゃなくてゲームがある
//.........这里部分代码省略.........
示例2: run
void Agent::run() {
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
<< NodeType::AudioMixer
<< NodeType::AvatarMixer
<< NodeType::EntityServer
);
// figure out the URL for the script for this agent assignment
QUrl scriptURL;
if (_payload.isEmpty()) {
scriptURL = QUrl(QString("http://%1:%2/assignment/%3")
.arg(DependencyManager::get<NodeList>()->getDomainHandler().getIP().toString())
.arg(DOMAIN_SERVER_HTTP_PORT)
.arg(uuidStringWithoutCurlyBraces(_uuid)));
} else {
scriptURL = QUrl(_payload);
}
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkReply *reply = networkAccessManager.get(QNetworkRequest(scriptURL));
QNetworkDiskCache* cache = new QNetworkDiskCache();
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
networkAccessManager.setCache(cache);
qDebug() << "Downloading script at" << scriptURL.toString();
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
loop.exec();
QString scriptContents(reply->readAll());
delete reply;
qDebug() << "Downloaded script:" << scriptContents;
// setup an Avatar for the script to use
ScriptableAvatar scriptedAvatar(&_scriptEngine);
scriptedAvatar.setForceFaceshiftConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar.setFaceModelURL(QUrl());
scriptedAvatar.setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine
_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
_scriptEngine.setAvatarHashMap(&_avatarHashMap, "AvatarList");
// register ourselves to the script engine
_scriptEngine.registerGlobalObject("Agent", this);
_scriptEngine.init(); // must be done before we set up the viewers
_scriptEngine.registerGlobalObject("SoundCache", &SoundCache::getInstance());
_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
_entityViewer.setJurisdictionListener(_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener());
_entityViewer.init();
_scriptEngine.getEntityScriptingInterface()->setEntityTree(_entityViewer.getTree());
_scriptEngine.setScriptContents(scriptContents);
_scriptEngine.run();
setFinished(true);
}
示例3: init
void StelApp::init(QSettings* conf)
{
confSettings = conf;
devicePixelsPerPixel = QOpenGLContext::currentContext()->screen()->devicePixelRatio();
setBaseFontSize(confSettings->value("gui/base_font_size", 13).toInt());
core = new StelCore();
if (saveProjW!=-1 && saveProjH!=-1)
core->windowHasBeenResized(0, 0, saveProjW, saveProjH);
// Initialize AFTER creation of openGL context
textureMgr = new StelTextureMgr();
textureMgr->init();
networkAccessManager = new QNetworkAccessManager(this);
// Activate http cache if Qt version >= 4.5
QNetworkDiskCache* cache = new QNetworkDiskCache(networkAccessManager);
QString cachePath = StelFileMgr::getCacheDir();
qDebug() << "Cache directory is: " << QDir::toNativeSeparators(cachePath);
cache->setCacheDirectory(cachePath);
networkAccessManager->setCache(cache);
connect(networkAccessManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(reportFileDownloadFinished(QNetworkReply*)));
//create non-StelModule managers
propMgr = new StelPropertyMgr();
localeMgr = new StelLocaleMgr();
skyCultureMgr = new StelSkyCultureMgr();
propMgr->registerObject(skyCultureMgr);
planetLocationMgr = new StelLocationMgr();
actionMgr = new StelActionMgr();
// Stel Object Data Base manager
stelObjectMgr = new StelObjectMgr();
stelObjectMgr->init();
getModuleMgr().registerModule(stelObjectMgr);
localeMgr->init();
// Init the solar system first
SolarSystem* ssystem = new SolarSystem();
ssystem->init();
getModuleMgr().registerModule(ssystem);
// Load hipparcos stars & names
StarMgr* hip_stars = new StarMgr();
hip_stars->init();
getModuleMgr().registerModule(hip_stars);
core->init();
// Init nebulas
NebulaMgr* nebulas = new NebulaMgr();
nebulas->init();
getModuleMgr().registerModule(nebulas);
// Init milky way
MilkyWay* milky_way = new MilkyWay();
milky_way->init();
getModuleMgr().registerModule(milky_way);
// Init zodiacal light
ZodiacalLight* zodiacal_light = new ZodiacalLight();
zodiacal_light->init();
getModuleMgr().registerModule(zodiacal_light);
// Init sky image manager
skyImageMgr = new StelSkyLayerMgr();
skyImageMgr->init();
getModuleMgr().registerModule(skyImageMgr);
// Init audio manager
audioMgr = new StelAudioMgr();
// Init video manager
videoMgr = new StelVideoMgr();
videoMgr->init();
getModuleMgr().registerModule(videoMgr);
// Constellations
ConstellationMgr* asterisms = new ConstellationMgr(hip_stars);
asterisms->init();
getModuleMgr().registerModule(asterisms);
// Landscape, atmosphere & cardinal points section
LandscapeMgr* landscape = new LandscapeMgr();
landscape->init();
getModuleMgr().registerModule(landscape);
GridLinesMgr* gridLines = new GridLinesMgr();
gridLines->init();
getModuleMgr().registerModule(gridLines);
// Sporadic Meteors
SporadicMeteorMgr* meteors = new SporadicMeteorMgr(10, 72);
meteors->init();
getModuleMgr().registerModule(meteors);
//.........这里部分代码省略.........