本文整理汇总了C++中QMainWindowLayout::raise方法的典型用法代码示例。如果您正苦于以下问题:C++ QMainWindowLayout::raise方法的具体用法?C++ QMainWindowLayout::raise怎么用?C++ QMainWindowLayout::raise使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QMainWindowLayout
的用法示例。
在下文中一共展示了QMainWindowLayout::raise方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: event
/*! \reimp */
bool QDockWidget::event(QEvent *event)
{
Q_D(QDockWidget);
QMainWindow *win = qobject_cast<QMainWindow*>(parentWidget());
QMainWindowLayout *layout = qt_mainwindow_layout(win);
switch (event->type()) {
#ifndef QT_NO_ACTION
case QEvent::Hide:
if (layout != 0)
layout->keepSize(this);
d->toggleViewAction->setChecked(false);
emit visibilityChanged(false);
break;
case QEvent::Show:
d->toggleViewAction->setChecked(true);
emit visibilityChanged(geometry().right() >= 0 && geometry().bottom() >= 0);
break;
#endif
case QEvent::ApplicationLayoutDirectionChange:
case QEvent::LayoutDirectionChange:
case QEvent::StyleChange:
case QEvent::ParentChange:
d->updateButtons();
break;
case QEvent::ZOrderChange: {
bool onTop = false;
if (win != 0) {
const QObjectList &siblings = win->children();
onTop = siblings.count() > 0 && siblings.last() == (QObject*)this;
}
if (!isFloating() && layout != 0 && onTop)
layout->raise(this);
break;
}
case QEvent::WindowActivate:
case QEvent::WindowDeactivate:
update(qobject_cast<QDockWidgetLayout *>(this->layout())->titleArea());
break;
case QEvent::ContextMenu:
if (d->state) {
event->accept();
return true;
}
break;
// return true after calling the handler since we don't want
// them to be passed onto the default handlers
case QEvent::MouseButtonPress:
if (d->mousePressEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::MouseButtonDblClick:
if (d->mouseDoubleClickEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::MouseMove:
if (d->mouseMoveEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
#ifdef Q_OS_WIN
case QEvent::Leave:
if (d->state != 0 && d->state->dragging && !d->state->nca) {
// This is a workaround for loosing the mouse on Vista.
QPoint pos = QCursor::pos();
QMouseEvent fake(QEvent::MouseMove, mapFromGlobal(pos), pos, Qt::NoButton,
QApplication::mouseButtons(), QApplication::keyboardModifiers());
d->mouseMoveEvent(&fake);
}
break;
#endif
case QEvent::MouseButtonRelease:
if (d->mouseReleaseEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::NonClientAreaMouseMove:
case QEvent::NonClientAreaMouseButtonPress:
case QEvent::NonClientAreaMouseButtonRelease:
case QEvent::NonClientAreaMouseButtonDblClick:
d->nonClientAreaMouseEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::Move:
d->moveEvent(static_cast<QMoveEvent*>(event));
break;
case QEvent::Resize:
// if the mainwindow is plugging us, we don't want to update undocked geometry
if (isFloating() && layout != 0 && layout->pluggingWidget != this)
d->undockedGeometry = geometry();
break;
default:
break;
}
return QWidget::event(event);
}
示例2: event
/*! \reimp */
bool QDockWidget::event(QEvent *event)
{
Q_D(QDockWidget);
QMainWindow *win = qobject_cast<QMainWindow*>(parentWidget());
QMainWindowLayout *layout = qt_mainwindow_layout(win);
switch (event->type()) {
#ifndef QT_NO_ACTION
case QEvent::Hide:
if (layout != 0)
layout->keepSize(this);
d->toggleViewAction->setChecked(false);
emit visibilityChanged(false);
break;
case QEvent::Show: {
d->toggleViewAction->setChecked(true);
const QPoint parentTopLeft = isWindow() ?
QApplication::desktop()->availableGeometry(this).topLeft() : QPoint(0, 0);
emit visibilityChanged(geometry().right() >= parentTopLeft.x() && geometry().bottom() >= parentTopLeft.y());
}
break;
#endif
case QEvent::ApplicationLayoutDirectionChange:
case QEvent::LayoutDirectionChange:
case QEvent::StyleChange:
case QEvent::ParentChange:
d->updateButtons();
break;
case QEvent::ZOrderChange: {
bool onTop = false;
if (win != 0) {
const QObjectList &siblings = win->children();
onTop = siblings.count() > 0 && siblings.last() == (QObject*)this;
}
if (!isFloating() && layout != 0 && onTop)
layout->raise(this);
break;
}
case QEvent::WindowActivate:
case QEvent::WindowDeactivate:
update(qobject_cast<QDockWidgetLayout *>(this->layout())->titleArea());
break;
case QEvent::ContextMenu:
if (d->state) {
event->accept();
return true;
}
break;
// return true after calling the handler since we don't want
// them to be passed onto the default handlers
case QEvent::MouseButtonPress:
if (d->mousePressEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::MouseButtonDblClick:
if (d->mouseDoubleClickEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::MouseMove:
if (d->mouseMoveEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::MouseButtonRelease:
if (d->mouseReleaseEvent(static_cast<QMouseEvent *>(event)))
return true;
break;
case QEvent::NonClientAreaMouseMove:
case QEvent::NonClientAreaMouseButtonPress:
case QEvent::NonClientAreaMouseButtonRelease:
case QEvent::NonClientAreaMouseButtonDblClick:
d->nonClientAreaMouseEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::Move:
d->moveEvent(static_cast<QMoveEvent*>(event));
break;
case QEvent::Resize:
// if the mainwindow is plugging us, we don't want to update undocked geometry
if (isFloating() && layout != 0 && layout->pluggingWidget != this)
d->undockedGeometry = geometry();
break;
default:
break;
}
return QWidget::event(event);
}