本文整理汇总了C++中QLCPhysical::setDepth方法的典型用法代码示例。如果您正苦于以下问题:C++ QLCPhysical::setDepth方法的具体用法?C++ QLCPhysical::setDepth怎么用?C++ QLCPhysical::setDepth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QLCPhysical
的用法示例。
在下文中一共展示了QLCPhysical::setDepth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QLCFixtureMode
QLCFixtureMode *Fixture::genericDimmerMode(QLCFixtureDef *def, int channels)
{
Q_ASSERT(def != NULL);
QLCFixtureMode *mode = new QLCFixtureMode(def);
mode->setName(QString("%1 Channel").arg(channels));
QList<QLCChannel *>chList = def->channels();
for (int i = 0; i < chList.count(); i++)
{
QLCChannel *ch = chList.at(i);
mode->insertChannel(ch, i);
QLCFixtureHead head;
head.addChannel(i);
mode->insertHead(-1, head);
}
QLCPhysical physical;
physical.setWidth(300 * channels);
physical.setHeight(300);
physical.setDepth(300);
mode->setPhysical(physical);
def->addMode(mode);
return mode;
}
示例2: accept
void EditMode::accept()
{
QLCPhysical physical = m_mode->physical();
physical.setBulbType(m_bulbTypeCombo->currentText());
physical.setBulbLumens(m_bulbLumensSpin->value());
physical.setBulbColourTemperature(m_bulbTempCombo->currentText().toInt());
physical.setWeight(m_weightSpin->value());
physical.setWidth(m_widthSpin->value());
physical.setHeight(m_heightSpin->value());
physical.setDepth(m_depthSpin->value());
physical.setLensName(m_lensNameCombo->currentText());
physical.setLensDegreesMin(m_lensDegreesMinSpin->value());
physical.setLensDegreesMax(m_lensDegreesMaxSpin->value());
physical.setFocusType(m_focusTypeCombo->currentText());
physical.setFocusPanMax(m_panMaxSpin->value());
physical.setFocusTiltMax(m_tiltMaxSpin->value());
physical.setPowerConsumption(m_powerConsumptionSpin->value());
physical.setDmxConnector(m_dmxConnectorCombo->currentText());
m_mode->setPhysical(physical);
m_mode->setName(m_modeNameEdit->text());
QDialog::accept();
}
示例3: if
QLCFixtureMode *Fixture::genericRGBPanelMode(QLCFixtureDef *def, Components components, quint32 width, quint32 height)
{
Q_ASSERT(def != NULL);
QLCFixtureMode *mode = new QLCFixtureMode(def);
int compNum = 3;
if (components == BGR)
{
mode->setName("BGR");
}
else if (components == RGBW)
{
mode->setName("RGBW");
compNum = 4;
}
else if (components == RGBWW)
{
mode->setName("RGBWW");
compNum = 5;
}
else
mode->setName("RGB");
QList<QLCChannel *>channels = def->channels();
for (int i = 0; i < channels.count(); i++)
{
QLCChannel *ch = channels.at(i);
mode->insertChannel(ch, i);
if (i%compNum == 0)
{
QLCFixtureHead head;
head.addChannel(i);
head.addChannel(i+1);
head.addChannel(i+2);
if (components == RGBW)
head.addChannel(i+3);
else if (components == RGBWW)
{
head.addChannel(i+3);
head.addChannel(i+4);
}
mode->insertHead(-1, head);
}
}
QLCPhysical physical;
physical.setWidth(width);
physical.setHeight(height);
physical.setDepth(height);
mode->setPhysical(physical);
return mode;
}
示例4: slotDepthChanged
void EditMode::slotDepthChanged(int depth)
{
QLCPhysical physical = m_mode->physical();
physical.setDepth(depth);
m_mode->setPhysical(physical);
}