本文整理汇总了C++中QLCInputProfile::channelName方法的典型用法代码示例。如果您正苦于以下问题:C++ QLCInputProfile::channelName方法的具体用法?C++ QLCInputProfile::channelName怎么用?C++ QLCInputProfile::channelName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QLCInputProfile
的用法示例。
在下文中一共展示了QLCInputProfile::channelName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateHoldInputSource
void VCPropertiesEditor::updateHoldInputSource()
{
QLCInputProfile* profile;
InputPatch* patch;
QString uniName;
QString chName;
if (m_properties.holdInputUniverse() == KInputUniverseInvalid ||
m_properties.holdInputChannel() == KInputChannelInvalid)
{
/* Nothing selected for input universe and/or channel */
uniName = KInputNone;
chName = KInputNone;
/* Display the gathered information */
m_holdInputUniverseEdit->setText(uniName);
m_holdInputChannelEdit->setText(chName);
return;
}
patch = _app->inputMap()->patch(m_properties.holdInputUniverse());
if (patch == NULL || patch->plugin() == NULL)
{
/* There is no patch for the given universe */
uniName = KInputNone;
chName = KInputNone;
/* Display the gathered information */
m_holdInputUniverseEdit->setText(uniName);
m_holdInputChannelEdit->setText(chName);
return;
}
profile = patch->profile();
if (profile == NULL)
{
/* There is no profile. Display plugin name and channel number.
Boring. */
uniName = patch->plugin()->name();
chName = tr("%1: Unknown")
.arg(m_properties.holdInputChannel() + 1);
}
else
{
QString name;
/* Display profile name for universe */
uniName = QString("%1: %2")
.arg(m_properties.holdInputUniverse() + 1)
.arg(profile->name());
/* User can input the channel number by hand, so put something
rational to the channel name in those cases as well. */
name = profile->channelName(m_properties.holdInputChannel());
if (name == QString::null)
name = tr("Unknown");
/* Display channel name */
chName = QString("%1: %2")
.arg(m_properties.holdInputChannel() + 1).arg(name);
}
/* Display the gathered information */
m_holdInputUniverseEdit->setText(uniName);
m_holdInputChannelEdit->setText(chName);
}