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C++ QLCInputProfile::channelName方法代码示例

本文整理汇总了C++中QLCInputProfile::channelName方法的典型用法代码示例。如果您正苦于以下问题:C++ QLCInputProfile::channelName方法的具体用法?C++ QLCInputProfile::channelName怎么用?C++ QLCInputProfile::channelName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QLCInputProfile的用法示例。


在下文中一共展示了QLCInputProfile::channelName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateHoldInputSource

void VCPropertiesEditor::updateHoldInputSource()
{
	QLCInputProfile* profile;
	InputPatch* patch;
	QString uniName;
	QString chName;

	if (m_properties.holdInputUniverse() == KInputUniverseInvalid ||
	    m_properties.holdInputChannel() == KInputChannelInvalid)
	{
		/* Nothing selected for input universe and/or channel */
		uniName = KInputNone;
		chName = KInputNone;

		/* Display the gathered information */
		m_holdInputUniverseEdit->setText(uniName);
		m_holdInputChannelEdit->setText(chName);
		
		return;
	}

	patch = _app->inputMap()->patch(m_properties.holdInputUniverse());
	if (patch == NULL || patch->plugin() == NULL)
	{
		/* There is no patch for the given universe */
		uniName = KInputNone;
		chName = KInputNone;

		/* Display the gathered information */
		m_holdInputUniverseEdit->setText(uniName);
		m_holdInputChannelEdit->setText(chName);
		
		return;
	}

	profile = patch->profile();
	if (profile == NULL)
	{
		/* There is no profile. Display plugin name and channel number.
		   Boring. */
		uniName = patch->plugin()->name();
		chName = tr("%1: Unknown")
				.arg(m_properties.holdInputChannel() + 1);
	}
	else
	{
		QString name;

		/* Display profile name for universe */
		uniName = QString("%1: %2")
				.arg(m_properties.holdInputUniverse() + 1)
				.arg(profile->name());
		/* User can input the channel number by hand, so put something
		   rational to the channel name in those cases as well. */
		name = profile->channelName(m_properties.holdInputChannel());
		if (name == QString::null)
			name = tr("Unknown");

		/* Display channel name */
		chName = QString("%1: %2")
			.arg(m_properties.holdInputChannel() + 1).arg(name);
	}

	/* Display the gathered information */
	m_holdInputUniverseEdit->setText(uniName);
	m_holdInputChannelEdit->setText(chName);
}
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