本文整理汇总了C++中QErrorMessage::setWindowIcon方法的典型用法代码示例。如果您正苦于以下问题:C++ QErrorMessage::setWindowIcon方法的具体用法?C++ QErrorMessage::setWindowIcon怎么用?C++ QErrorMessage::setWindowIcon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QErrorMessage
的用法示例。
在下文中一共展示了QErrorMessage::setWindowIcon方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: openvtkclicked
//Function (slot) to read vtk image data
void Application::openvtkclicked()
{
QString temp = QFileDialog::getOpenFileName(this, tr("Open VTK Data File"),"",tr("VTK Data (*.vtk)"));
QFile data(temp);
QString line;
QTextStream in(&data);
in.setCodec("UTF-8");
if (data.open(QFile::ReadOnly))
{
line = in.readLine();
if(line.contains("vtk") == true)
{
do
{
line = in.readLine();
if(line.contains("DATASET") == true)
{
//call for slicers
if(line.contains("STRUCTURED_POINTS") == true)//if dataset is compatible
{
dataset = line;
currentfile = temp;
viewstructuredpointslices(); //calls this function to display slices along axes
showisotog(); //generates isosurface in case, isosurfacing is true
Enableall();
}
else
{
setStatusTip("Unsupported or Invalid Dataset!!");
QErrorMessage errmsg;
errmsg.showMessage(tr("Unsupported or Invalid Dataset!!"));
errmsg.setWindowIcon(QIcon(":/ICONS/Head.jpg"));
errmsg.exec();
}
break;
}
} while (!line.isNull());
}
else
{
this->setStatusTip("Invalid VTK file or file corrupt!!");
QErrorMessage errmsg;
errmsg.showMessage(tr("Invalid VTK file or file corrupt!!"));
errmsg.setWindowIcon(QIcon(":/ICONS/Head.jpg"));
errmsg.exec();
}
data.close();
}
else
this->setStatusTip("File Opening Failed!!");
}
示例2: defineptr
//this slot takes the two points as input, for defining a new axis
//for slicing, the new axis being the line joining these two points.
//This axis is considered as z-axis, whose direction cosines are easily obtained
//by using simple maths formula. Now, for for other two axis, idea is that they must
//lie on the plane perpendicular to the axis. So by defining this plane, an arbitrary axis is
//chosen from this plane as x-axis and direction cosines for y-axis is obtained by using
//cross product rule. For arbitrarily chosing x-axis, concept used is that it must cut atleast
//one of three coordinate planes.
void Application::defineptr()
{
double x1=0,y1=0,z1=0,x2=0,y2=0,z2=0,tx,ty,tz;
double lx,ly,lz,mx,my,mz,nx,ny,nz;
bool ok=0;
CoInputDialog *dialog = new CoInputDialog(&x1,&y1,&z1,&x2,&y2,&z2,&ok); //taking input of coordinates
dialog->setStyle(QStyleFactory::create("Plastique"));
dialog->exec();
if(!ok)
{
return;
}
if(x1 == x2 && y1 == y2 && z1 == z2)
{
QErrorMessage errmsg;
errmsg.showMessage(tr("Invalid Input!!"));
errmsg.setWindowIcon(QIcon(":/ICONS/Head.jpg"));
errmsg.exec();
return;
}
lz = (x2-x1)/sqrt(pow(x2-x1,2)+pow(y2-y1,2)+pow(z2-z1,2)); //direction cosines of new z-axis
mz = (y2-y1)/sqrt(pow(x2-x1,2)+pow(y2-y1,2)+pow(z2-z1,2));
nz = (z2-z1)/sqrt(pow(x2-x1,2)+pow(y2-y1,2)+pow(z2-z1,2));
if(lz!=0 ) //choosing a coordinate on perpendicular plane
{
tz = 0;
ty = 1/sqrt(1+((mz*mz)/(lz*lz)));
tx = sqrt(1-(ty*ty));
}
else if (mz!=0)
{
tx = 0;
tz = 1/sqrt(1+((nz*nz)/(mz*mz)));
ty = sqrt(1-(tz*tz));
}
else if (nz!=0)
{
ty = 0;
tx = 1/sqrt(1+((lz*lz)/(nz*nz)));
tz = sqrt(1-(tx*tx));
}
lx = tx/sqrt((tx*tx)+(ty*ty)+(tz*tz)); //direction cosines of new x-axis, based on the point choosen
mx = ty/sqrt((tx*tx)+(ty*ty)+(tz*tz));
nx = tz/sqrt((tx*tx)+(ty*ty)+(tz*tz));
ly = (mz*nx) - (mx*nz); //using cross product, direction cosines of new y-axis
my = (lx*nz) - (lz*nx);
ny = (lz*mx) - (lx*mz);
double arbaxisElements[16] = { //matrix for reslicing
lx, mx, nx, 0,
ly, my, ny, 0,
lz, mz, nz, 0,
0, 0, 0, 1 };
pathmat = vtkMatrix4x4::New();
pathmat->DeepCopy(arbaxisElements);
pathmat->SetElement(0, 3, center[0]);
pathmat->SetElement(1, 3, center[1]);
pathmat->SetElement(2, 3, center[2]);
vtkImageReslice *reslice = vtkImageReslice::New(); //setting the new axis
reslice->SetInputConnection(reader->GetOutputPort());
reslice->SetOutputDimensionality(2);
reslice->SetResliceAxes(pathmat);
reslice->SetInterpolationModeToLinear();
vtkImageActor *actorx = vtkImageActor::New();
actorx->SetInput(reslice->GetOutput());
vtkRenderer *rendererx = vtkRenderer::New();
rendererx->AddActor(actorx);
vtkRenderWindow *windx = vtkRenderWindow::New();
windx->AddRenderer(rendererx);
vtkInteractorStyleImage *imageStyle = vtkInteractorStyleImage::New();
vtkRenderWindowInteractor *interactor = vtkRenderWindowInteractor::New();
interactor->SetInteractorStyle(imageStyle); //setting up interactor style to image style
windx->SetInteractor(interactor);
ArbAxisInterCall *Intercall = new ArbAxisInterCall();
Intercall->SetImageReslice(reslice);
Intercall->SetInteractor(interactor);
imageStyle->AddObserver(vtkCommand::MouseMoveEvent, Intercall); //Adding observer for renedring based on mouse activies
imageStyle->AddObserver(vtkCommand::LeftButtonPressEvent, Intercall);
//.........这里部分代码省略.........