本文整理汇总了C++中QEglProperties::setValue方法的典型用法代码示例。如果您正苦于以下问题:C++ QEglProperties::setValue方法的具体用法?C++ QEglProperties::setValue怎么用?C++ QEglProperties::setValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QEglProperties
的用法示例。
在下文中一共展示了QEglProperties::setValue方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QEglContext
static QEglContext *createContext(QPaintDevice *device)
{
QEglContext *context;
// Create the context object and open the display.
context = new QEglContext();
context->setApi(QEgl::OpenVG);
if (!context->openDisplay(device)) {
delete context;
return 0;
}
// Set the swap interval for the display.
QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL");
if (!interval.isEmpty())
eglSwapInterval(context->display(), interval.toInt());
else
eglSwapInterval(context->display(), 1);
// Choose an appropriate configuration for rendering into the device.
QEglProperties configProps;
configProps.setPaintDeviceFormat(device);
int redSize = configProps.value(EGL_RED_SIZE);
if (redSize == EGL_DONT_CARE || redSize == 0)
configProps.setPixelFormat(QImage::Format_ARGB32); // XXX
#ifndef QVG_SCISSOR_CLIP
// If we are using the mask to clip, then explicitly request a mask.
configProps.setValue(EGL_ALPHA_MASK_SIZE, 1);
#endif
#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT |
EGL_VG_ALPHA_FORMAT_PRE_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
// Try again without the "pre" bit.
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
if (!context->chooseConfig(configProps)) {
delete context;
return 0;
}
}
#else
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
delete context;
return 0;
}
#endif
// Construct a new EGL context for the selected configuration.
if (!context->createContext()) {
delete context;
return 0;
}
return context;
}
示例2: qt_eglproperties_set_glformat
QT_BEGIN_NAMESPACE
void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
{
int redSize = glFormat.redBufferSize();
int greenSize = glFormat.greenBufferSize();
int blueSize = glFormat.blueBufferSize();
int alphaSize = glFormat.alphaBufferSize();
int depthSize = glFormat.depthBufferSize();
int stencilSize = glFormat.stencilBufferSize();
int sampleCount = glFormat.samples();
// QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
// type has been requested. So we must check QGLFormat's booleans too if size is -1:
if (glFormat.alpha() && alphaSize <= 0)
alphaSize = 1;
if (glFormat.depth() && depthSize <= 0)
depthSize = 1;
if (glFormat.stencil() && stencilSize <= 0)
stencilSize = 1;
if (glFormat.sampleBuffers() && sampleCount <= 0)
sampleCount = 1;
// We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
// the best performance. The EGL config selection algorithm is a bit stange in this regard:
// The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
// 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
// The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
// order is special and described as "by larger _total_ number of color bits.". So EGL will
// put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
// to say "If the requested number of bits in attrib_list for a particular component is 0,
// then the number of bits for that component is not considered". This part of the spec also
// seems to imply that setting the red/green/blue bits to zero means none of the components
// are considered and EGL disregards the entire sorting rule. It then looks to the next
// highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
// "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
// put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
// we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
// if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
// probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.
// Now normalize the values so -1 becomes 0
redSize = redSize > 0 ? redSize : 0;
greenSize = greenSize > 0 ? greenSize : 0;
blueSize = blueSize > 0 ? blueSize : 0;
alphaSize = alphaSize > 0 ? alphaSize : 0;
depthSize = depthSize > 0 ? depthSize : 0;
stencilSize = stencilSize > 0 ? stencilSize : 0;
sampleCount = sampleCount > 0 ? sampleCount : 0;
eglProperties.setValue(EGL_RED_SIZE, redSize);
eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
eglProperties.setValue(EGL_SAMPLES, sampleCount);
eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
}
示例3: createContext
// Create the EGLContext.
bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
{
// We need to select the correct API before calling eglCreateContext().
#ifdef QT_OPENGL_ES
#ifdef EGL_OPENGL_ES_API
if (apiType == QEgl::OpenGL)
eglBindAPI(EGL_OPENGL_ES_API);
#endif
#else
#ifdef EGL_OPENGL_API
if (apiType == QEgl::OpenGL)
eglBindAPI(EGL_OPENGL_API);
#endif
#endif //defined(QT_OPENGL_ES)
#ifdef EGL_OPENVG_API
if (apiType == QEgl::OpenVG)
eglBindAPI(EGL_OPENVG_API);
#endif
// Create a new context for the configuration.
QEglProperties contextProps;
if (properties)
contextProps = *properties;
#ifdef QT_OPENGL_ES_2
if (apiType == QEgl::OpenGL)
contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
#endif
sharing = false;
if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
shareContext = 0;
if (shareContext) {
ctx = eglCreateContext(QEgl::display(), cfg, shareContext->ctx, contextProps.properties());
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::createContext(): Could not share context:" << QEgl::errorString();
shareContext = 0;
} else {
sharing = true;
}
}
if (ctx == EGL_NO_CONTEXT) {
ctx = eglCreateContext(display(), cfg, EGL_NO_CONTEXT, contextProps.properties());
if (ctx == EGL_NO_CONTEXT) {
qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << QEgl::errorString();
#ifdef Q_OS_SYMBIAN
S60->eglSurfaceCreationError = true;
#endif
return false;
}
}
return true;
}
示例4: createSurface
//.........这里部分代码省略.........
if (widget->testAttribute(Qt::WA_WState_Created))
currentVisualId = XVisualIDFromVisual((Visual*)widget->x11Info().visual());
if (currentVisualId != visualId) {
// The window is either not created or has the wrong visual. Either way, we need
// to create a window with the correct visual and call create() on the widget:
bool visible = widget->isVisible();
if (visible)
widget->hide();
XVisualInfo visualInfo;
visualInfo.visualid = visualId;
{
XVisualInfo *visualInfoPtr;
int matchingCount = 0;
visualInfoPtr = XGetVisualInfo(widget->x11Info().display(), VisualIDMask,
&visualInfo, &matchingCount);
Q_ASSERT(visualInfoPtr); // visualId really should be valid!
visualInfo = *visualInfoPtr;
XFree(visualInfoPtr);
}
Window parentWindow = RootWindow(widget->x11Info().display(), widget->x11Info().screen());
if (widget->parentWidget())
parentWindow = widget->parentWidget()->winId();
XSetWindowAttributes windowAttribs;
QColormap colmap = QColormap::instance(widget->x11Info().screen());
windowAttribs.background_pixel = colmap.pixel(widget->palette().color(widget->backgroundRole()));
windowAttribs.border_pixel = colmap.pixel(Qt::black);
unsigned int valueMask = CWBackPixel|CWBorderPixel;
if (alphaSize > 0) {
windowAttribs.colormap = XCreateColormap(widget->x11Info().display(), parentWindow,
visualInfo.visual, AllocNone);
valueMask |= CWColormap;
}
Window window = XCreateWindow(widget->x11Info().display(), parentWindow,
widget->x(), widget->y(), widget->width(), widget->height(),
0, visualInfo.depth, InputOutput, visualInfo.visual,
valueMask, &windowAttribs);
// This is a nasty hack to get round the fact that we can't be a friend of QWidget:
qt_set_winid_on_widget(widget, window);
if (visible)
widget->show();
}
// At this point, the widget's window should be created and have the correct visual. Now we
// just need to create the EGL surface for it:
EGLSurface surf = eglCreateWindowSurface(QEgl::display(), config, (EGLNativeWindowType)widget->winId(), 0);
if (surf == EGL_NO_SURFACE)
qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());
return surf;
}
if (x11PixmapData) {
// X11 Pixmaps are only created with a depth, so that's all we need to check
EGLint configDepth;
eglGetConfigAttrib(QEgl::display(), config, EGL_BUFFER_SIZE , &configDepth);
if (x11PixmapData->depth() != configDepth) {
// The bit depths are wrong which means the EGLConfig isn't compatable with
// this pixmap. So we need to replace the pixmap's existing data with a new
// one which is created with the correct depth:
#ifndef QT_NO_XRENDER
if (configDepth == 32) {
qWarning("Warning: EGLConfig's depth (32) != pixmap's depth (%d), converting to ARGB32",
x11PixmapData->depth());
x11PixmapData->convertToARGB32(true);
} else
#endif
{
qWarning("Warning: EGLConfig's depth (%d) != pixmap's depth (%d)",
configDepth, x11PixmapData->depth());
}
}
QEglProperties surfaceAttribs;
// If the pixmap can't be bound to a texture, it's pretty useless
surfaceAttribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
if (alphaSize > 0)
surfaceAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA);
else
surfaceAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB);
EGLSurface surf = eglCreatePixmapSurface(QEgl::display(), config,
(EGLNativePixmapType) x11PixmapData->handle(),
surfaceAttribs.properties());
x11PixmapData->gl_surface = (void*)surf;
QImagePixmapCleanupHooks::enableCleanupHooks(x11PixmapData);
return surf;
}
return EGL_NO_SURFACE;
}
示例5: defaultConfig
//.........这里部分代码省略.........
if (options & Renderable) {
if (options & Translucent)
targetConfig = &(defaultGLConfigs[4]);
else // Opaque
targetConfig = &(defaultGLConfigs[5]);
} else { // ReadOnly
if (options & Translucent)
targetConfig = &(defaultGLConfigs[6]);
else // Opaque
targetConfig = &(defaultGLConfigs[7]);
}
}
}
if (!targetConfig) {
qWarning("QEgl::defaultConfig() - No default config for device/api/options combo");
return QEGL_NO_CONFIG;
}
if (*targetConfig != QEGL_NO_CONFIG)
return *targetConfig;
// We haven't found an EGL config for the target config yet, so do it now:
// Allow overriding from an environment variable:
QByteArray configId;
if (api == OpenVG)
configId = qgetenv("QT_VG_EGL_CONFIG");
else
configId = qgetenv("QT_GL_EGL_CONFIG");
if (!configId.isEmpty()) {
// Overridden, so get the EGLConfig for the specified config ID:
EGLint properties[] = {
EGL_CONFIG_ID, (EGLint)configId.toInt(),
EGL_NONE
};
EGLint configCount = 0;
eglChooseConfig(display(), properties, targetConfig, 1, &configCount);
if (configCount > 0)
return *targetConfig;
qWarning() << "QEgl::defaultConfig() -" << configId << "appears to be invalid";
}
QEglProperties configAttribs;
configAttribs.setRenderableType(api);
EGLint surfaceType;
switch (devType) {
case QInternal::Widget:
surfaceType = EGL_WINDOW_BIT;
break;
case QInternal::Pixmap:
surfaceType = EGL_PIXMAP_BIT;
break;
case QInternal::Pbuffer:
surfaceType = EGL_PBUFFER_BIT;
break;
default:
qWarning("QEgl::defaultConfig() - Can't create EGL surface for %d device type", devType);
return QEGL_NO_CONFIG;
};
#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
// For OpenVG, we try to create a surface using a pre-multiplied format if
// the surface needs to have an alpha channel:
if (api == OpenVG && (options & Translucent))
surfaceType |= EGL_VG_ALPHA_FORMAT_PRE_BIT;
#endif
configAttribs.setValue(EGL_SURFACE_TYPE, surfaceType);
#ifdef EGL_BIND_TO_TEXTURE_RGBA
if (devType == QInternal::Pixmap || devType == QInternal::Pbuffer) {
if (options & Translucent)
configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
else
configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
}
#endif
// Add paint engine requirements
if (api == OpenVG) {
#if !defined(QVG_SCISSOR_CLIP) && defined(EGL_ALPHA_MASK_SIZE)
configAttribs.setValue(EGL_ALPHA_MASK_SIZE, 1);
#endif
} else {
// Both OpenGL paint engines need to have stencil and sample buffers
configAttribs.setValue(EGL_STENCIL_SIZE, 1);
configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1);
#ifndef QT_OPENGL_ES_2
// Additionally, the GL1 engine likes to have a depth buffer for clipping
configAttribs.setValue(EGL_DEPTH_SIZE, 1);
#endif
}
if (options & Translucent)
configAttribs.setValue(EGL_ALPHA_SIZE, 1);
*targetConfig = chooseConfig(&configAttribs, QEgl::BestPixelFormat);
return *targetConfig;
}
示例6: windowSurfaceSize
QEglContext *QVGEGLWindowSurfaceDirect::ensureContext(QWidget *widget)
{
QSize newSize = windowSurfaceSize(widget);
QEglProperties surfaceProps;
#if defined(QVG_RECREATE_ON_SIZE_CHANGE)
#if !defined(QVG_NO_SINGLE_CONTEXT)
if (context && size != newSize) {
// The surface size has changed, so we need to recreate it.
// We can keep the same context and paint engine.
size = newSize;
if (isPaintingActive)
context->doneCurrent();
context->destroySurface(windowSurface);
#if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT)
if (isPremultipliedContext(context)) {
surfaceProps.setValue
(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE);
} else {
surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT);
}
#endif
windowSurface = context->createSurface(widget, &surfaceProps);
isPaintingActive = false;
needToSwap = true;
}
#else
if (context && size != newSize) {
// The surface size has changed, so we need to recreate
// the EGL context for the widget. We also need to recreate
// the surface's paint engine if context sharing is not
// enabled because we cannot reuse the existing paint objects
// in the new context.
qt_vg_destroy_paint_engine(engine);
engine = 0;
context->destroySurface(windowSurface);
qt_vg_destroy_context(context, QInternal::Widget);
context = 0;
windowSurface = EGL_NO_SURFACE;
}
#endif
#endif
if (!context) {
// Create a new EGL context and bind it to the widget surface.
size = newSize;
context = qt_vg_create_context(widget, QInternal::Widget);
if (!context)
return 0;
// We want a direct to window rendering surface if possible.
#if defined(QVG_DIRECT_TO_WINDOW)
surfaceProps.setValue(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
#endif
#if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT)
if (isPremultipliedContext(context)) {
surfaceProps.setValue
(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE);
} else {
surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT);
}
#endif
EGLSurface surface = context->createSurface(widget, &surfaceProps);
if (surface == EGL_NO_SURFACE) {
qt_vg_destroy_context(context, QInternal::Widget);
context = 0;
return 0;
}
needToSwap = true;
#if defined(QVG_DIRECT_TO_WINDOW)
// Did we get a direct to window rendering surface?
EGLint buffer = 0;
if (eglQueryContext(QEgl::display(), context->context(),
EGL_RENDER_BUFFER, &buffer) &&
buffer == EGL_SINGLE_BUFFER) {
needToSwap = false;
}
#endif
windowSurface = surface;
isPaintingActive = false;
}
#if !defined(QVG_NO_PRESERVED_SWAP)
// Try to force the surface back buffer to preserve its contents.
if (needToSwap) {
eglGetError(); // Clear error state first.
eglSurfaceAttrib(QEgl::display(), windowSurface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
if (eglGetError() != EGL_SUCCESS) {
qWarning("QVG: could not enable preserved swap");
}
}
#endif
return context;
}
示例7: QEglContext
static QEglContext *createContext(QPaintDevice *device)
{
QEglContext *context;
// Create the context object and open the display.
context = new QEglContext();
context->setApi(QEgl::OpenVG);
// Set the swap interval for the display.
QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL");
if (!interval.isEmpty())
eglSwapInterval(QEgl::display(), interval.toInt());
else
eglSwapInterval(QEgl::display(), 1);
#ifdef EGL_RENDERABLE_TYPE
// Has the user specified an explicit EGL configuration to use?
QByteArray configId = qgetenv("QT_VG_EGL_CONFIG");
if (!configId.isEmpty()) {
EGLint cfgId = configId.toInt();
EGLint properties[] = {
EGL_CONFIG_ID, cfgId,
EGL_NONE
};
EGLint matching = 0;
EGLConfig cfg;
if (eglChooseConfig
(QEgl::display(), properties, &cfg, 1, &matching) &&
matching > 0) {
// Check that the selected configuration actually supports OpenVG
// and then create the context with it.
EGLint id = 0;
EGLint type = 0;
eglGetConfigAttrib
(QEgl::display(), cfg, EGL_CONFIG_ID, &id);
eglGetConfigAttrib
(QEgl::display(), cfg, EGL_RENDERABLE_TYPE, &type);
if (cfgId == id && (type & EGL_OPENVG_BIT) != 0) {
context->setConfig(cfg);
if (!context->createContext()) {
delete context;
return 0;
}
return context;
} else {
qWarning("QT_VG_EGL_CONFIG: %d is not a valid OpenVG configuration", int(cfgId));
}
}
}
#endif
// Choose an appropriate configuration for rendering into the device.
QEglProperties configProps;
configProps.setPaintDeviceFormat(device);
int redSize = configProps.value(EGL_RED_SIZE);
if (redSize == EGL_DONT_CARE || redSize == 0)
configProps.setPixelFormat(QImage::Format_ARGB32); // XXX
#ifndef QVG_SCISSOR_CLIP
// If we are using the mask to clip, then explicitly request a mask.
configProps.setValue(EGL_ALPHA_MASK_SIZE, 1);
#endif
#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
EGL_VG_ALPHA_FORMAT_PRE_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
// Try again without the "pre" bit.
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
if (!context->chooseConfig(configProps)) {
delete context;
return 0;
}
}
#else
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
delete context;
return 0;
}
#endif
// Construct a new EGL context for the selected configuration.
if (!context->createContext()) {
delete context;
return 0;
}
return context;
}
示例8: chooseContext
// Chooses the EGL config and creates the EGL context
bool QGLContext::chooseContext(const QGLContext* shareContext) // almost same as in qgl_x11egl.cpp
{
Q_D(QGLContext);
if (!device())
return false;
int devType = device()->devType();
if ((devType != QInternal::Widget) && (devType != QInternal::Pbuffer)) {
qWarning("WARNING: Creating a QGLContext not supported on device type %d", devType);
return false;
}
// Get the display and initialize it.
if (d->eglContext == 0) {
d->eglContext = new QEglContext();
d->ownsEglContext = true;
d->eglContext->setApi(QEgl::OpenGL);
if (d->glFormat.samples() == EGL_DONT_CARE) {
// Allow apps to override ability to use multisampling by setting an environment variable. Eg:
// qputenv("QT_SYMBIAN_DISABLE_GL_MULTISAMPLE", "1");
// Added to allow camera app to start with limited memory.
if (!QSymbianGraphicsSystemEx::hasBCM2727() && !qgetenv("QT_SYMBIAN_DISABLE_GL_MULTISAMPLE").toInt()) {
// Most likely we have hw support for multisampling
// so let's enable it.
d->glFormat.setSampleBuffers(1);
d->glFormat.setSamples(4);
} else {
d->glFormat.setSampleBuffers(0);
d->glFormat.setSamples(0);
}
}
// If the device is a widget with WA_TranslucentBackground set, make sure the glFormat
// has the alpha channel option set:
if (devType == QInternal::Widget) {
QWidget* widget = static_cast<QWidget*>(device());
if (widget->testAttribute(Qt::WA_TranslucentBackground))
d->glFormat.setAlpha(true);
}
// Construct the configuration we need for this surface.
QEglProperties configProps;
configProps.setDeviceType(devType);
configProps.setPaintDeviceFormat(device());
configProps.setRenderableType(QEgl::OpenGL);
configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT);
qt_eglproperties_set_glformat(configProps, d->glFormat);
if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
// Create a new context for the configuration.
QEglContext* eglSharedContext = shareContext ? shareContext->d_func()->eglContext : 0;
if (!d->eglContext->createContext(eglSharedContext)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
d->sharing = d->eglContext->isSharing();
if (d->sharing && shareContext)
const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
}
// Inform the higher layers about the actual format properties
qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config());
// Do don't create the EGLSurface for everything.
// QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QGLPixelBuffer - no, it creates the surface itself and stores it in QGLPixelBufferPrivate::pbuf
if (devType == QInternal::Widget) {
if (d->eglSurface != EGL_NO_SURFACE)
eglDestroySurface(d->eglContext->display(), d->eglSurface);
d->eglSurface = QEgl::createSurface(device(), d->eglContext->config());
eglGetError(); // Clear error state first.
#ifdef QGL_NO_PRESERVED_SWAP
eglSurfaceAttrib(QEgl::display(), d->eglSurface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
if (eglGetError() != EGL_SUCCESS)
qWarning("QGLContext: could not enable destroyed swap behaviour");
#else
eglSurfaceAttrib(QEgl::display(), d->eglSurface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
if (eglGetError() != EGL_SUCCESS)
qWarning("QGLContext: could not enable preserved swap behaviour");
#endif
//.........这里部分代码省略.........
示例9: chooseContext
// Chooses the EGL config and creates the EGL context
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
if (!device())
return false;
int devType = device()->devType();
QX11PixmapData *x11PixmapData = 0;
if (devType == QInternal::Pixmap) {
QPixmapData *pmd = static_cast<QPixmap*>(device())->data_ptr().data();
if (pmd->classId() == QPixmapData::X11Class)
x11PixmapData = static_cast<QX11PixmapData*>(pmd);
else {
// TODO: Replace the pixmap's data with a new QX11PixmapData
qWarning("WARNING: Creating a QGLContext on a QPixmap is only supported for X11 pixmap backend");
return false;
}
} else if ((devType != QInternal::Widget) && (devType != QInternal::Pbuffer)) {
qWarning("WARNING: Creating a QGLContext not supported on device type %d", devType);
return false;
}
// Only create the eglContext if we don't already have one:
if (d->eglContext == 0) {
d->eglContext = new QEglContext();
d->ownsEglContext = true;
d->eglContext->setApi(QEgl::OpenGL);
// If the device is a widget with WA_TranslucentBackground set, make sure the glFormat
// has the alpha channel option set:
if (devType == QInternal::Widget) {
QWidget* widget = static_cast<QWidget*>(device());
if (widget->testAttribute(Qt::WA_TranslucentBackground))
d->glFormat.setAlpha(true);
}
// Construct the configuration we need for this surface.
QEglProperties configProps;
configProps.setDeviceType(devType);
configProps.setRenderableType(QEgl::OpenGL);
qt_eglproperties_set_glformat(configProps, d->glFormat);
// Set buffer preserved for regular QWidgets, QGLWidgets are ok with either preserved or destroyed:
if ((devType == QInternal::Widget) && qobject_cast<QGLWidget*>(static_cast<QWidget*>(device())) == 0)
configProps.setValue(EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
// Create a new context for the configuration.
QEglContext* eglSharedContext = shareContext ? shareContext->d_func()->eglContext : 0;
if (!d->eglContext->createContext(eglSharedContext)) {
delete d->eglContext;
d->eglContext = 0;
return false;
}
d->sharing = d->eglContext->isSharing();
if (d->sharing && shareContext)
const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
}
// Inform the higher layers about the actual format properties
qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config());
// Do don't create the EGLSurface for everything.
// QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface
// QPixmap - yes, create the EGLSurface but store it in QX11PixmapData::gl_surface
// QGLPixelBuffer - no, it creates the surface itself and stores it in QGLPixelBufferPrivate::pbuf
if (devType == QInternal::Widget) {
if (d->eglSurface != EGL_NO_SURFACE)
eglDestroySurface(d->eglContext->display(), d->eglSurface);
// extraWindowSurfaceCreationProps default to NULL unless were specifically set before
d->eglSurface = QEgl::createSurface(device(), d->eglContext->config(), d->extraWindowSurfaceCreationProps);
XFlush(X11->display);
setWindowCreated(true);
}
if (x11PixmapData) {
// TODO: Actually check to see if the existing surface can be re-used
if (x11PixmapData->gl_surface)
eglDestroySurface(d->eglContext->display(), (EGLSurface)x11PixmapData->gl_surface);
x11PixmapData->gl_surface = (void*)QEgl::createSurface(device(), d->eglContext->config());
}
return true;
}