本文整理汇总了C++中QDesignerFormEditorInterface::promotion方法的典型用法代码示例。如果您正苦于以下问题:C++ QDesignerFormEditorInterface::promotion方法的具体用法?C++ QDesignerFormEditorInterface::promotion怎么用?C++ QDesignerFormEditorInterface::promotion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QDesignerFormEditorInterface
的用法示例。
在下文中一共展示了QDesignerFormEditorInterface::promotion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createPromotionActions
PromotionTaskMenu::PromotionState PromotionTaskMenu::createPromotionActions(QDesignerFormWindowInterface *formWindow)
{
// clear out old
if (!m_promotionActions.empty()) {
qDeleteAll(m_promotionActions);
m_promotionActions.clear();
}
// No promotion of main container
if (formWindow->mainContainer() == m_widget)
return NotApplicable;
// Check for a homogenous selection
const PromotionSelectionList promotionSelection = promotionSelectionList(formWindow);
if (promotionSelection.empty())
return NoHomogenousSelection;
QDesignerFormEditorInterface *core = formWindow->core();
// if it is promoted: demote only.
if (isPromoted(formWindow->core(), m_widget)) {
const QString label = m_demoteLabel.arg( promotedExtends(core , m_widget));
QAction *demoteAction = new QAction(label, this);
connect(demoteAction, SIGNAL(triggered()), this, SLOT(slotDemoteFromCustomWidget()));
m_promotionActions.push_back(demoteAction);
return CanDemote;
}
// figure out candidates
const QString baseClassName = WidgetFactory::classNameOf(core, m_widget);
const WidgetDataBaseItemList candidates = promotionCandidates(core->widgetDataBase(), baseClassName );
if (candidates.empty()) {
// Is this thing promotable at all?
return QDesignerPromotionDialog::baseClassNames(core->promotion()).contains(baseClassName) ? CanPromote : NotApplicable;
}
// Set up a signal mapper to associate class names
if (!m_promotionMapper) {
m_promotionMapper = new QSignalMapper(this);
connect(m_promotionMapper, SIGNAL(mapped(QString)), this, SLOT(slotPromoteToCustomWidget(QString)));
}
QMenu *candidatesMenu = new QMenu();
// Create a sub menu
const WidgetDataBaseItemList::const_iterator cend = candidates.constEnd();
// Set up actions and map class names
for (WidgetDataBaseItemList::const_iterator it = candidates.constBegin(); it != cend; ++it) {
const QString customClassName = (*it)->name();
QAction *action = new QAction((*it)->name(), this);
connect(action, SIGNAL(triggered()), m_promotionMapper, SLOT(map()));
m_promotionMapper->setMapping(action, customClassName);
candidatesMenu->addAction(action);
}
// Sub menu action
QAction *subMenuAction = new QAction(m_promoteLabel, this);
subMenuAction->setMenu(candidatesMenu);
m_promotionActions.push_back(subMenuAction);
return CanPromote;
}
示例2: slotEditPromoteTo
void PromotionTaskMenu::slotEditPromoteTo()
{
Q_ASSERT(m_widget);
// Check whether invoked over a promotable widget
QDesignerFormWindowInterface *fw = formWindow();
QDesignerFormEditorInterface *core = fw->core();
const QString base_class_name = WidgetFactory::classNameOf(core, m_widget);
Q_ASSERT(QDesignerPromotionDialog::baseClassNames(core->promotion()).contains(base_class_name));
// Show over promotable widget
QString promoteToClassName;
QDialog *promotionEditor = 0;
if (QDesignerLanguageExtension *lang = languageExtension(core))
promotionEditor = lang->createPromotionDialog(core, base_class_name, &promoteToClassName, fw);
if (!promotionEditor)
promotionEditor = new QDesignerPromotionDialog(core, fw, base_class_name, &promoteToClassName);
if (promotionEditor->exec() == QDialog::Accepted && !promoteToClassName.isEmpty()) {
promoteTo(fw, promoteToClassName);
}
delete promotionEditor;
}