本文整理汇总了C++中QCompleter::setCompletionRole方法的典型用法代码示例。如果您正苦于以下问题:C++ QCompleter::setCompletionRole方法的具体用法?C++ QCompleter::setCompletionRole怎么用?C++ QCompleter::setCompletionRole使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QCompleter
的用法示例。
在下文中一共展示了QCompleter::setCompletionRole方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fillMoves
void PokeEdit::fillMoves()
{
movesModel = new PokeMovesModel(m_poke->num(), m_poke->gen(), this, hackMons);
QSortFilterProxyModel *filter = new QSortFilterProxyModel(this);
filter->setSourceModel(movesModel);
ui->moveChoice->setModel(filter);
ui->moveChoice->disconnect(SIGNAL(activated(QModelIndex)), this);
connect(ui->moveChoice, SIGNAL(activated(QModelIndex)), SLOT(moveEntered(QModelIndex)));
#ifdef QT5
ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Priority, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
#else
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
#endif
ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Name, 125);
ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Type, Theme::TypePicture(Type::Normal).width()+5);
ui->moveChoice->setIconSize(Theme::TypePicture(Type::Normal).size());
ui->moveChoice->sortByColumn(PokeMovesModel::Name, Qt::AscendingOrder);
m_moves[0] = ui->move1;
m_moves[1] = ui->move2;
m_moves[2] = ui->move3;
m_moves[3] = ui->move4;
connect(ui->speciesLabel, SIGNAL(clicked()), SLOT(on_pokemonFrame_clicked()));
/* the four move choice items */
for (int i = 0; i < 4; i++)
{
QCompleter *completer = new QCompleter(m_moves[i]);
completer->setModel(ui->moveChoice->model());
completer->setCompletionColumn(PokeMovesModel::Name);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCompletionRole(Qt::DisplayRole);
m_moves[i]->setCompleter(completer);
completer->setProperty("move", i);
m_moves[i]->setProperty("move", i);
connect(completer, SIGNAL(activated(QString)), SLOT(changeMove()));
connect(m_moves[i], SIGNAL(returnPressed()), SLOT(changeMove()));
connect(m_moves[i], SIGNAL(editingFinished()), SLOT(changeMove()));
}
}
示例2: ui
PokeSelection::PokeSelection(Pokemon::uniqueId pokemon, QAbstractItemModel *pokemonModel) :
ui(new Ui::PokeSelection), search(NULL), newwidth(0)
{
ui->setupUi(this);
QSortFilterProxyModel *proxy = new QSortFilterProxyModel(this);
proxy->setFilterRegExp(".");
proxy->setSourceModel(pokemonModel);
this->sourceModel = pokemonModel;
this->proxy = proxy;
ui->pokemonList->setModel(proxy);
QCompleter *completer = new QCompleter(proxy, ui->pokeEdit);
completer->setCompletionColumn(1);
completer->setCompletionRole(Qt::DisplayRole);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setCompletionMode(QCompleter::PopupCompletion);
ui->pokeEdit->setCompleter(completer);
setNum(pokemon);
ui->pokemonList->setCurrentIndex(pokemonModel->index(pokemon.pokenum, 1));
ui->pokemonList->scrollTo(ui->pokemonList->currentIndex());
updateSprite();
updateTypes();
if (getGen() <= 1) {
ui->shiny->hide();
} else {
ui->shiny->show();
}
ui->baseStats->setGen(getGen());
connect(completer, SIGNAL(activated(QModelIndex)), SLOT(setPokemon(QModelIndex)));
connect(ui->shiny, SIGNAL(toggled(bool)), SLOT(updateSprite()));
connect(ui->pokemonList, SIGNAL(pokemonSelected(Pokemon::uniqueId)), SLOT(setNum(Pokemon::uniqueId)));
connect(ui->pokemonList, SIGNAL(pokemonSelected(Pokemon::uniqueId)), SLOT(updateSprite()));
connect(ui->pokemonList, SIGNAL(pokemonSelected(Pokemon::uniqueId)), SLOT(updateTypes()));
connect(ui->pokemonList, SIGNAL(pokemonActivated(Pokemon::uniqueId)), SLOT(finish()));
connect(ui->changeSpecies, SIGNAL(clicked()), SLOT(finish()));
connect(ui->pokemonFrame, SIGNAL(clicked()), SLOT(toggleSearchWindow()));
}
示例3: on_client_merged
void ProjectManagerPlugin::on_client_merged(qmdiHost *host)
{
if (m_dockWidget)
return;
QMainWindow *window = dynamic_cast<QMainWindow*>(host);
m_dockWidget = new QDockWidget(window);
m_dockWidget->setObjectName("m_dockWidget");
m_dockWidget->setWindowTitle( tr("Project") );
#if 0
m_treeView = new QTreeView(m_dockWidget);
m_treeView->setAlternatingRowColors(true);
m_dockWidget->setWidget(m_treeView);
#else
QWidget *w = new QWidget(m_dockWidget);
m_gui = new Ui::ProjectManagerGUI;
m_gui->setupUi(w);
m_dockWidget->setWidget(w);
#endif
m_projectModel = new FoldersModel(m_gui->filesView);
//m_projectModel->processDir("/home/elcuco/src/qtedit4/");
// m_projectModel->processDir("/home/elcuco/src/qt-creator/");
m_projectModel->processDir("/home/elcuco/src/googlecode/qtedit4/trunk/");
// m_projectModel->processDir("c:\\Users\\elcuco\\Source\\qtedit4");
m_gui->filesView->setModel(m_projectModel);
window->addDockWidget( Qt::LeftDockWidgetArea, m_dockWidget );
QCompleter *completer = new GenericItemCompleter();
completer->setModel(m_projectModel);
completer->setParent(m_gui->filenameLineEdit);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setCompletionMode(QCompleter::UnfilteredPopupCompletion);
completer->setCompletionRole(0);
completer->setCompletionPrefix("/");
m_gui->filenameLineEdit->setCompleter(completer);
connect(m_gui->filesView,SIGNAL(clicked(QModelIndex)),this,SLOT(onItemClicked(QModelIndex)));
connect(m_gui->addDirectoryButton,SIGNAL(clicked()),this,SLOT(onAddDirectoryClicked()));
}
示例4: ui
PokeEdit::PokeEdit(TeamBuilderWidget *master, PokeTeam *poke, QAbstractItemModel *pokeModel, QAbstractItemModel *itemsModel, QAbstractItemModel *natureModel) :
ui(new Ui::PokeEdit),
pokemonModel(pokeModel),
m_poke(poke), master(master)
{
ui->setupUi(this);
ui->itemSprite->raise();
ui->item->setModel(itemsModel);
ui->nature->setModel(natureModel);
ui->levelSettings->setPoke(poke);
ui->evbox->setPoke(poke);
ui->ivbox->setPoke(poke);
if (0) {
master->getDock(EVDock)->setWidget(ui->evbox);
master->getDock(IVDock)->setWidget(ui->ivbox);
master->getDock(LevelDock)->setWidget(ui->levelSettings);
master->getDock(MoveDock)->setWidget(ui->moveContainer);
} else {
QCloseDockWidget *hi = new QCloseDockWidget(tr("Advanced"), this);
hi->setObjectName("AdvancedTab");
hi->setWidget(ui->ivbox);
hi->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetMovable);
ui->horizontalMove->addWidget(hi);
if (advancedWindowClosed) {
hi->close();
}
connect(hi, SIGNAL(closed()), SIGNAL(closeAdvanced()));
// QDockWidget *hi2 = new QDockWidget(tr("Level"), this);
// hi2->setWidget(ui->levelSettings);
// hi2->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetMovable);
// ui->horizontalPoke->addWidget(hi2);
}
QSortFilterProxyModel *pokeFilter = new QSortFilterProxyModel(this);
pokeFilter->setFilterRegExp(".");
pokeFilter->setSourceModel(pokemonModel);
QCompleter *completer = new QCompleter(pokeFilter, ui->nickname);
completer->setCompletionColumn(1);
completer->setCompletionRole(Qt::DisplayRole);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setCompletionMode(QCompleter::PopupCompletion);
ui->nickname->setCompleter(completer);
connect(completer, SIGNAL(activated(QString)), SLOT(setNum(QString)));
/* 20 characters for the name. Longest name: Vivillon-Archipelago = 20 characters */
ui->nickname->setValidator(new QNickValidator(ui->nickname, 20));
fillMoves();
connect(ui->levelSettings, SIGNAL(levelUpdated()), this, SLOT(updateStats()));
connect(ui->levelSettings, SIGNAL(levelUpdated()), ui->ivbox, SLOT(updateStats()));
connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updatePicture()));
connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(genderUpdated()), SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(genderUpdated()), ui->levelSettings, SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(shinyUpdated()), SLOT(updatePicture()));
connect(ui->happiness, SIGNAL(valueChanged(int)), this, SLOT(changeHappiness(int)));
connect(ui->nature, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNature(int)));
connect(ui->item, SIGNAL(currentIndexChanged(QString)), this, SLOT(changeItem(QString)));
connect(ui->evbox, SIGNAL(natureChanged(int)), this, SLOT(setNature(int)));
connect(ui->evbox, SIGNAL(natureBoostChanged()), ui->ivbox, SLOT(updateStats()));
connect(ui->ivbox, SIGNAL(statsUpdated()), ui->evbox, SLOT(updateEVs()));
updateAll();
}
示例5: ui
PokeEdit::PokeEdit(PokeTeam *poke, QAbstractItemModel *pokeModel, QAbstractItemModel *itemsModel, QAbstractItemModel *natureModel) :
ui(new Ui::PokeEdit),
pokemonModel(pokeModel),
m_poke(poke)
{
ui->setupUi(this);
ui->itemSprite->raise();
ui->item->setModel(itemsModel);
ui->nature->setModel(natureModel);
ui->levelSettings->setPoke(poke);
ui->evbox->setPoke(poke);
ui->ivbox->setPoke(poke);
movesModel = new PokeMovesModel(poke->num(), poke->gen(), this);
QSortFilterProxyModel *filter = new QSortFilterProxyModel(this);
filter->setSourceModel(movesModel);
ui->moveChoice->setModel(filter);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Name, 125);
ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Type, Theme::TypePicture(Type::Normal).width()+5);
ui->moveChoice->setIconSize(Theme::TypePicture(Type::Normal).size());
ui->moveChoice->sortByColumn(PokeMovesModel::Name, Qt::AscendingOrder);
m_moves[0] = ui->move1;
m_moves[1] = ui->move2;
m_moves[2] = ui->move3;
m_moves[3] = ui->move4;
connect(ui->speciesLabel, SIGNAL(clicked()), SLOT(on_pokemonFrame_clicked()));
connect(ui->moveChoice, SIGNAL(activated(QModelIndex)), SLOT(moveEntered(QModelIndex)));
/* the four move choice items */
for (int i = 0; i < 4; i++)
{
QCompleter *completer = new QCompleter(m_moves[i]);
completer->setModel(ui->moveChoice->model());
completer->setCompletionColumn(PokeMovesModel::Name);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCompletionRole(Qt::DisplayRole);
m_moves[i]->setCompleter(completer);
completer->setProperty("move", i);
m_moves[i]->setProperty("move", i);
connect(completer, SIGNAL(activated(QString)), SLOT(changeMove()));
connect(m_moves[i], SIGNAL(returnPressed()), SLOT(changeMove()));
connect(m_moves[i], SIGNAL(editingFinished()), SLOT(changeMove()));
}
connect(ui->levelSettings, SIGNAL(levelUpdated()), this, SLOT(updateStats()));
connect(ui->levelSettings, SIGNAL(levelUpdated()), ui->ivbox, SLOT(updateStats()));
connect(ui->levelSettings, SIGNAL(shinyUpdated()), this, SLOT(updatePicture()));
connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updatePicture()));
connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(genderUpdated()), SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(genderUpdated()), ui->levelSettings, SLOT(updateGender()));
connect(ui->ivbox, SIGNAL(shinyUpdated()), SLOT(updatePicture()));
connect(ui->ivbox, SIGNAL(shinyUpdated()), ui->levelSettings, SLOT(updateShiny()));
connect(ui->happiness, SIGNAL(valueChanged(int)), this, SLOT(changeHappiness(int)));
connect(ui->nature, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNature(int)));
connect(ui->item, SIGNAL(currentIndexChanged(QString)), this, SLOT(changeItem(QString)));
connect(ui->evbox, SIGNAL(natureChanged(int)), this, SLOT(setNature(int)));
connect(ui->evbox, SIGNAL(natureBoostChanged()), ui->ivbox, SLOT(updateStats()));
connect(ui->ivbox, SIGNAL(statsUpdated()), ui->evbox, SLOT(updateEVs()));
updateAll();
}