本文整理汇总了C++中QAccessibleInterface::state方法的典型用法代码示例。如果您正苦于以下问题:C++ QAccessibleInterface::state方法的具体用法?C++ QAccessibleInterface::state怎么用?C++ QAccessibleInterface::state使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QAccessibleInterface
的用法示例。
在下文中一共展示了QAccessibleInterface::state方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: get_accSelection
HRESULT STDMETHODCALLTYPE QWindowsAccessible::get_accSelection(VARIANT *pvarChildren)
{
#ifdef DEBUG_SHOW_ATCLIENT_COMMANDS
showDebug(__FUNCTION__, accessible);
#endif //DEBUG_SHOW_ATCLIENT_COMMANDS
if (!accessible->isValid())
return E_FAIL;
int cc = accessible->childCount();
QVector<int> sel(cc);
int selIndex = 0;
for (int i = 1; i <= cc; ++i) {
QAccessibleInterface *child = 0;
int i2 = accessible->navigate(Child, i, &child);
bool isSelected = false;
if (child) {
isSelected = child->state(0) & Selected;
delete child;
child = 0;
} else {
isSelected = accessible->state(i2) & Selected;
}
if (isSelected)
sel[selIndex++] = i;
}
sel.resize(selIndex);
if (sel.isEmpty()) {
(*pvarChildren).vt = VT_EMPTY;
return S_FALSE;
}
if (sel.size() == 1) {
(*pvarChildren).vt = VT_I4;
(*pvarChildren).lVal = sel[0];
return S_OK;
}
IEnumVARIANT *iface = new QWindowsEnumerate(sel);
IUnknown *uiface;
iface->QueryInterface(IID_IUnknown, (void**)&uiface);
(*pvarChildren).vt = VT_UNKNOWN;
(*pvarChildren).punkVal = uiface;
return S_OK;
}
示例2: get_accState
HRESULT STDMETHODCALLTYPE QWindowsAccessible::get_accState(VARIANT varID, VARIANT *pvarState)
{
#ifdef DEBUG_SHOW_ATCLIENT_COMMANDS
showDebug(__FUNCTION__, accessible);
#endif //DEBUG_SHOW_ATCLIENT_COMMANDS
if (!accessible->isValid())
return E_FAIL;
(*pvarState).vt = VT_I4;
(*pvarState).lVal = accessible->state(varID.lVal);
return S_OK;
}
示例3: populateNode
static bool populateNode(JNIEnv *env, jobject /*thiz*/, jint objectId, jobject node)
{
QAccessibleInterface *iface = interfaceFromId(objectId);
if (!iface || !iface->isValid()) {
__android_log_print(ANDROID_LOG_WARN, m_qtTag, "Accessibility: populateNode for Invalid ID");
return false;
}
QAccessible::State state = iface->state();
const QStringList actions = QAccessibleBridgeUtils::effectiveActionNames(iface);
const bool hasClickableAction = actions.contains(QAccessibleActionInterface::pressAction())
|| actions.contains(QAccessibleActionInterface::toggleAction());
const bool hasIncreaseAction = actions.contains(QAccessibleActionInterface::increaseAction());
const bool hasDecreaseAction = actions.contains(QAccessibleActionInterface::decreaseAction());
// try to fill in the text property, this is what the screen reader reads
jstring jdesc = descriptionForAccessibleObject_helper(env, iface);
if (QAccessibleTextInterface *textIface = iface->textInterface()) {
if (m_setTextSelectionMethodID && textIface->selectionCount() > 0) {
int startSelection;
int endSelection;
textIface->selection(0, &startSelection, &endSelection);
env->CallVoidMethod(node, m_setTextSelectionMethodID, startSelection, endSelection);
}
}
env->CallVoidMethod(node, m_setEnabledMethodID, !state.disabled);
env->CallVoidMethod(node, m_setCheckableMethodID, (bool)state.checkable);
env->CallVoidMethod(node, m_setCheckedMethodID, (bool)state.checked);
env->CallVoidMethod(node, m_setFocusableMethodID, (bool)state.focusable);
env->CallVoidMethod(node, m_setFocusedMethodID, (bool)state.focused);
env->CallVoidMethod(node, m_setVisibleToUserMethodID, !state.invisible);
env->CallVoidMethod(node, m_setScrollableMethodID, hasIncreaseAction || hasDecreaseAction);
env->CallVoidMethod(node, m_setClickableMethodID, hasClickableAction);
// Add ACTION_CLICK
if (hasClickableAction)
env->CallVoidMethod(node, m_addActionMethodID, (int)16); // ACTION_CLICK defined in AccessibilityNodeInfo
// Add ACTION_SCROLL_FORWARD
if (hasIncreaseAction)
env->CallVoidMethod(node, m_addActionMethodID, (int)4096); // ACTION_SCROLL_FORWARD defined in AccessibilityNodeInfo
// Add ACTION_SCROLL_BACKWARD
if (hasDecreaseAction)
env->CallVoidMethod(node, m_addActionMethodID, (int)8192); // ACTION_SCROLL_BACKWARD defined in AccessibilityNodeInfo
//CALL_METHOD(node, "setText", "(Ljava/lang/CharSequence;)V", jdesc)
env->CallVoidMethod(node, m_setContentDescriptionMethodID, jdesc);
return true;
}
示例4: child
QAccessibleInterface *QQmlAccessible::childAt(int x, int y) const
{
// Note that this function will disregard stacking order.
// (QAccessibleQuickView::childAt() does this correctly and more efficient)
// If the item clips its children, we can return early if the coordinate is outside its rect
if (clipsChildren()) {
if (!rect().contains(x, y))
return 0;
}
for (int i = childCount() - 1; i >= 0; --i) {
QAccessibleInterface *childIface = child(i);
if (childIface && !childIface->state().invisible) {
if (childIface->rect().contains(x, y))
return childIface;
}
}
return 0;
}
示例5: state
QAccessible::State state() const {
QAccessibleInterface *parentInterface = parent();
QAccessible::State state = parentInterface->state();
delete parentInterface;
return state;
}
示例6: navigate
/*! \reimp */
int QAccessibleWidget::navigate(RelationFlag relation, int entry,
QAccessibleInterface **target) const
{
if (!target)
return -1;
*target = 0;
QObject *targetObject = 0;
QWidgetList childList = childWidgets(widget());
bool complexWidget = childList.size() < childCount();
switch (relation) {
// Hierarchical
case Self:
targetObject = object();
break;
case Child:
if (complexWidget) {
if (entry > 0 && entry <= childCount())
return entry;
return -1;
}else {
if (entry > 0 && childList.size() >= entry)
targetObject = childList.at(entry - 1);
}
break;
case Ancestor:
{
if (entry <= 0)
return -1;
targetObject = widget()->parentWidget();
int i;
for (i = entry; i > 1 && targetObject; --i)
targetObject = targetObject->parent();
if (!targetObject && i == 1)
targetObject = qApp;
}
break;
case Sibling:
{
QAccessibleInterface *iface = QAccessible::queryAccessibleInterface(parentObject());
if (!iface)
return -1;
iface->navigate(Child, entry, target);
delete iface;
if (*target)
return 0;
}
break;
// Geometrical
case QAccessible::Left:
if (complexWidget && entry) {
if (entry < 2 || widget()->height() > widget()->width() + 20) // looks vertical
return -1;
return entry - 1;
}
// fall through
case QAccessible::Right:
if (complexWidget && entry) {
if (entry >= childCount() || widget()->height() > widget()->width() + 20) // looks vertical
return -1;
return entry + 1;
}
// fall through
case QAccessible::Up:
if (complexWidget && entry) {
if (entry < 2 || widget()->width() > widget()->height() + 20) // looks horizontal
return - 1;
return entry - 1;
}
// fall through
case QAccessible::Down:
if (complexWidget && entry) {
if (entry >= childCount() || widget()->width() > widget()->height() + 20) // looks horizontal
return - 1;
return entry + 1;
} else {
QAccessibleInterface *pIface = QAccessible::queryAccessibleInterface(parentObject());
if (!pIface)
return -1;
QRect startg = rect(0);
QPoint startc = startg.center();
QAccessibleInterface *candidate = 0;
int mindist = 100000;
int sibCount = pIface->childCount();
for (int i = 0; i < sibCount; ++i) {
QAccessibleInterface *sibling = 0;
pIface->navigate(Child, i+1, &sibling);
Q_ASSERT(sibling);
if ((relationTo(0, sibling, 0) & Self) || (sibling->state(0) & QAccessible::Invisible)) {
//ignore ourself and invisible siblings
delete sibling;
continue;
}
//.........这里部分代码省略.........
示例7: relationTo
/*! \reimp */
QAccessible::Relation QAccessibleWidget::relationTo(int child,
const QAccessibleInterface *other, int otherChild) const
{
Relation relation = Unrelated;
if (d->asking == this) // recursive call
return relation;
QObject *o = other ? other->object() : 0;
if (!o)
return relation;
QWidget *focus = widget()->focusWidget();
if (object() == focus && isAncestor(o, focus))
relation |= FocusChild;
QACConnectionObject *connectionObject = (QACConnectionObject*)object();
for (int sig = 0; sig < d->primarySignals.count(); ++sig) {
if (connectionObject->isSender(o, d->primarySignals.at(sig).toAscii())) {
relation |= Controller;
break;
}
}
// test for passive relationships.
// d->asking protects from endless recursion.
d->asking = this;
int inverse = other->relationTo(otherChild, this, child);
d->asking = 0;
if (inverse & Controller)
relation |= Controlled;
if (inverse & Label)
relation |= Labelled;
if(o == object()) {
if (child && !otherChild)
return relation | Child;
if (!child && otherChild)
return relation | Ancestor;
if (!child && !otherChild)
return relation | Self;
}
QObject *parent = object()->parent();
if (o == parent)
return relation | Child;
if (o->parent() == parent) {
relation |= Sibling;
QAccessibleInterface *sibIface = QAccessible::queryAccessibleInterface(o);
Q_ASSERT(sibIface);
QRect wg = rect(0);
QRect sg = sibIface->rect(0);
if (wg.intersects(sg)) {
QAccessibleInterface *pIface = 0;
sibIface->navigate(Ancestor, 1, &pIface);
if (pIface && !((sibIface->state(0) | state(0)) & Invisible)) {
int wi = pIface->indexOfChild(this);
int si = pIface->indexOfChild(sibIface);
if (wi > si)
relation |= QAccessible::Covers;
else
relation |= QAccessible::Covered;
}
delete pIface;
} else {
QPoint wc = wg.center();
QPoint sc = sg.center();
if (wc.x() < sc.x())
relation |= QAccessible::Left;
else if(wc.x() > sc.x())
relation |= QAccessible::Right;
if (wc.y() < sc.y())
relation |= QAccessible::Up;
else if (wc.y() > sc.y())
relation |= QAccessible::Down;
}
delete sibIface;
return relation;
}
if (isAncestor(o, object()))
return relation | Descendent;
if (isAncestor(object(), o))
return relation | Ancestor;
return relation;
}