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C++ QAbstractItemView::setModel方法代码示例

本文整理汇总了C++中QAbstractItemView::setModel方法的典型用法代码示例。如果您正苦于以下问题:C++ QAbstractItemView::setModel方法的具体用法?C++ QAbstractItemView::setModel怎么用?C++ QAbstractItemView::setModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QAbstractItemView的用法示例。


在下文中一共展示了QAbstractItemView::setModel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: pixmap


//.........这里部分代码省略.........
            m_pointView, SLOT(toggleDrawCursor()));
    connect(drawAxes, SIGNAL(triggered()),
            m_pointView, SLOT(toggleDrawAxes()));
    connect(drawGrid, SIGNAL(triggered()),
            m_pointView, SLOT(toggleDrawGrid()));
    connect(drawAnnotations, SIGNAL(triggered()),
            m_pointView, SLOT(toggleDrawAnnotations()));
    connect(trackballMode, SIGNAL(triggered()),
            m_pointView, SLOT(toggleCameraMode()));
    connect(m_geometries, SIGNAL(rowsInserted(QModelIndex,int,int)),
            this, SLOT(geometryRowsInserted(QModelIndex,int,int)));

    //--------------------------------------------------
    // Docked widgets
    // Shader parameters UI
    QDockWidget* shaderParamsDock = new QDockWidget(tr("Shader Parameters"), this);
    shaderParamsDock->setFeatures(QDockWidget::DockWidgetMovable |
                                  QDockWidget::DockWidgetClosable);
    QWidget* shaderParamsUI = new QWidget(shaderParamsDock);
    shaderParamsDock->setWidget(shaderParamsUI);
    m_pointView->setShaderParamsUIWidget(shaderParamsUI);

    // Shader editor UI
    QDockWidget* shaderEditorDock = new QDockWidget(tr("Shader Editor"), this);
    shaderEditorDock->setFeatures(QDockWidget::DockWidgetMovable |
                                  QDockWidget::DockWidgetClosable |
                                  QDockWidget::DockWidgetFloatable);
    QWidget* shaderEditorUI = new QWidget(shaderEditorDock);
    m_shaderEditor = new ShaderEditor(shaderEditorUI);
    QGridLayout* shaderEditorLayout = new QGridLayout(shaderEditorUI);
    shaderEditorLayout->setContentsMargins(2,2,2,2);
    shaderEditorLayout->addWidget(m_shaderEditor, 0, 0, 1, 1);
    connect(editShaderAct, SIGNAL(triggered()), shaderEditorDock, SLOT(show()));
    shaderEditorDock->setWidget(shaderEditorUI);

    shaderMenu->addAction(m_shaderEditor->compileAction());
    connect(m_shaderEditor->compileAction(), SIGNAL(triggered()),
            this, SLOT(compileShaderFile()));

    // TODO: check if this is needed - test shader update functionality
    //connect(m_shaderEditor, SIGNAL(sendShader(QString)),
    //        &m_pointView->shaderProgram(), SLOT(setShader(QString)));

    // Log viewer UI
    QDockWidget* logDock = new QDockWidget(tr("Log"), this);
    logDock->setFeatures(QDockWidget::DockWidgetMovable |
                         QDockWidget::DockWidgetClosable);
    QWidget* logUI = new QWidget(logDock);
    m_logTextView = new LogViewer(logUI);
    m_logTextView->setReadOnly(true);
    m_logTextView->setTextInteractionFlags(Qt::TextSelectableByKeyboard | Qt::TextSelectableByMouse);
    m_logTextView->connectLogger(&g_logger); // connect to global logger
    m_progressBar = new QProgressBar(logUI);
    m_progressBar->setRange(0,100);
    m_progressBar->setValue(0);
    m_progressBar->hide();
    connect(m_fileLoader, SIGNAL(loadStepStarted(QString)),
            this, SLOT(setProgressBarText(QString)));
    connect(m_fileLoader, SIGNAL(loadProgress(int)),
            m_progressBar, SLOT(setValue(int)));
    connect(m_fileLoader, SIGNAL(resetProgress()),
            m_progressBar, SLOT(hide()));
    QVBoxLayout* logUILayout = new QVBoxLayout(logUI);
    //logUILayout->setContentsMargins(2,2,2,2);
    logUILayout->addWidget(m_logTextView);
    logUILayout->addWidget(m_progressBar);
    //m_logTextView->setLineWrapMode(QPlainTextEdit::NoWrap);
    logDock->setWidget(logUI);

    // Data set list UI
    QDockWidget* dataSetDock = new QDockWidget(tr("Data Sets"), this);
    dataSetDock->setFeatures(QDockWidget::DockWidgetMovable |
                              QDockWidget::DockWidgetClosable |
                              QDockWidget::DockWidgetFloatable);
    DataSetUI* dataSetUI = new DataSetUI(this);
    dataSetDock->setWidget(dataSetUI);
    QAbstractItemView* dataSetOverview = dataSetUI->view();
    dataSetOverview->setModel(m_geometries);
    connect(dataSetOverview, SIGNAL(doubleClicked(const QModelIndex&)),
            m_pointView, SLOT(centerOnGeometry(const QModelIndex&)));
    m_pointView->setSelectionModel(dataSetOverview->selectionModel());

    // Set up docked widgets
    addDockWidget(Qt::RightDockWidgetArea, shaderParamsDock);
    addDockWidget(Qt::LeftDockWidgetArea, shaderEditorDock);
    addDockWidget(Qt::RightDockWidgetArea, logDock);
    addDockWidget(Qt::RightDockWidgetArea, dataSetDock);
    tabifyDockWidget(logDock, dataSetDock);
    logDock->raise();
    shaderEditorDock->setVisible(false);

    // Add dock widget toggles to view menu
    viewMenu->addSeparator();
    viewMenu->addAction(shaderParamsDock->toggleViewAction());
    viewMenu->addAction(logDock->toggleViewAction());
    viewMenu->addAction(dataSetDock->toggleViewAction());

    // Create custom hook events from CLI at runtime
    m_hookManager = new HookManager(this);
}
开发者ID:nigels-com,项目名称:displaz,代码行数:101,代码来源:PointViewerMainWindow.cpp


注:本文中的QAbstractItemView::setModel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。