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C++ PyList::AddItem方法代码示例

本文整理汇总了C++中PyList::AddItem方法的典型用法代码示例。如果您正苦于以下问题:C++ PyList::AddItem方法的具体用法?C++ PyList::AddItem怎么用?C++ PyList::AddItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PyList的用法示例。


在下文中一共展示了PyList::AddItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Clear

void ItemAttributeMgr::Clear(Attr attr) {
    PyRep *oldValue = NULL;
    if(GetNotify() == true && !IsRechargable(attr)) {
        // get old value
        oldValue = PyGet(attr);
    }
    // clear the attribute
    EVEAdvancedAttributeMgr::Clear(attr);
    // delete the attribute from DB (no matter if it really is there)
    if(GetSave() == true) {
        m_factory.db().EraseAttribute(m_item.itemID(), attr);
    }
    if(GetNotify() == true) {
        std::map<Attr, TauCap>::const_iterator i = m_tauCap.find(attr);
        if(i != m_tauCap.end()) {
            // build the special list for rechargables
            PyList *l = new PyList;

            l->AddItem( PyGet( attr ) );
            l->AddItemLong( Win32TimeNow() );
            l->AddItem( _PyGet( GetReal( i->second.tau ) / 5.0 ) );
            l->AddItem( PyGet( i->second.cap ) );

            oldValue = l;
        }
        // send change
        _SendAttributeChange(attr, oldValue, new PyFloat(GetReal(attr)));
    }
}
开发者ID:Camwarp,项目名称:evemu_server,代码行数:29,代码来源:EVEAttributeMgr.cpp

示例2: SetIntEx

void ItemAttributeMgr::SetIntEx(Attr attr, const int_t &v, bool persist) {
    PyRep *oldValue = NULL;
    if(GetNotify() == true && !IsRechargable(attr)) {
        // get old value
        oldValue = PyGet(attr);
    }
    // set the attribute value
    EVEAdvancedAttributeMgr::SetInt(attr, v);
    // check if we shall save to DB
    if(GetSave() == true && (persist || IsPersistent(attr))) {
        // save to DB
        m_factory.db().UpdateAttribute_int(m_item.itemID(), attr, v);
    }
    if(GetNotify() == true) {
        std::map<Attr, TauCap>::const_iterator i = m_tauCap.find(attr);
        if(i != m_tauCap.end()) {
            // build the special list for rechargables
            PyList *l = new PyList;

            l->AddItemInt( v );
            l->AddItemLong( Win32TimeNow() );
            l->AddItem( _PyGet( GetReal( i->second.tau ) / 5.0 ) );
            l->AddItem( PyGet( i->second.cap ) );

            oldValue = l;
        }
        // send change
        _SendAttributeChange(attr, oldValue, new PyFloat(v));
    }
}
开发者ID:Camwarp,项目名称:evemu_server,代码行数:30,代码来源:EVEAttributeMgr.cpp

示例3: GetItemRow

PyPackedRow* InventoryItem::GetItemRow() const
{
    PyList *keywords = new PyList();
    keywords->AddItem(new_tuple(new PyString("stacksize"), new PyToken("util.StackSize")));
    keywords->AddItem(new_tuple(new PyString("singleton"), new PyToken("util.Singleton")));

    DBRowDescriptor* header = new DBRowDescriptor(keywords);
    header->AddColumn( "itemID",     DBTYPE_I8 );
    header->AddColumn( "typeID",     DBTYPE_I4 );
    header->AddColumn( "ownerID",    DBTYPE_I4 );
    header->AddColumn( "locationID", DBTYPE_I8 );
    header->AddColumn( "flagID",     DBTYPE_I2 );
    header->AddColumn( "quantity",   DBTYPE_I4 );
    header->AddColumn( "groupID",    DBTYPE_I2 );
    header->AddColumn( "categoryID", DBTYPE_I4 );
    header->AddColumn( "customInfo", DBTYPE_STR );

    //header->AddColumn( "singleton",  DBTYPE_BOOL );
    //header->AddColumn( "stacksize" , DBTYPE_I4 );

    PyPackedRow* row = new PyPackedRow( header );
    GetItemRow( row );

    return row;
}
开发者ID:careysky,项目名称:evemu_server,代码行数:25,代码来源:InventoryItem.cpp

示例4: PyTuple

PyTuple *Character::GetSkillQueue() {
    // return skills from skill queue
    PyList *list = new PyList;

    SkillQueue::iterator cur, end;
    cur = m_skillQueue.begin();
    end = m_skillQueue.end();
    for(; cur != end; cur++)
    {
        SkillQueue_Element el;

        el.typeID = cur->typeID;
        el.level = cur->level;

        list->AddItem( el.Encode() );
    }

	// now encapsulate it in a tuple with the free points
	PyTuple *tuple = new PyTuple(2);
	tuple->SetItem(0, list);
	// sending 0, as done on retail, doesn't fuck up calculation for some reason
	// so we can take the same shortcut here
	tuple->SetItem(1, new PyInt(0));

    return tuple;
}
开发者ID:Logomorph,项目名称:evemu_crucible,代码行数:26,代码来源:Character.cpp

示例5: GetItemsList

PyList* Contract::GetItemsList() const
{
    std::map<uint32, ContractGetItemsRef>::const_iterator cur, end;
    std::map<uint32, ContractGetItemsRef> item = items();
    PyList* res = new PyList;

    DBRowDescriptor* header = new DBRowDescriptor;
    header->AddColumn( "contractID",						DBTYPE_I4 );
    header->AddColumn( "itemID",							DBTYPE_I4 );
    header->AddColumn( "quantity",							DBTYPE_I4 );
    header->AddColumn( "itemTypeID",						DBTYPE_I4 );
    header->AddColumn( "inCrate",							DBTYPE_BOOL );
    header->AddColumn( "parentID",							DBTYPE_I4 );
    header->AddColumn( "productivityLevel",					DBTYPE_I4 );
    header->AddColumn( "materialLevel",						DBTYPE_I4 );
    header->AddColumn( "copy",								DBTYPE_I4 );
    header->AddColumn( "licensedProductionRunsRemaining",	DBTYPE_I4 );
    header->AddColumn( "damage",							DBTYPE_R8 );
    header->AddColumn( "flagID",							DBTYPE_I2 );

    cur = item.begin();
    end = item.end();

    for(; cur != end; *cur++ )
    {
        InventoryItemRef itemInfo = m_itemFactory.GetItem( cur->second->m_itemID );

        PyPackedRow* into = new PyPackedRow( header );
        GetItemRow( itemInfo, into );
        res->AddItem( into );
    }

    std::map<uint32, ContractRequestItemRef>::const_iterator c, e;
    std::map<uint32, ContractRequestItemRef> requestItem = requestItems();

    c = requestItem.begin();
    e = requestItem.end();

    for(; cur != end; *cur++ )
    {
        PyPackedRow* into = new PyPackedRow( header );
        GetRequestItemRow( c->second, into );
        res->AddItem( into );
    }

    return res;
}
开发者ID:Almamu,项目名称:evemu_apocrypha,代码行数:47,代码来源:Contract.cpp

示例6: StopCycle

void Webifier::StopCycle(bool abort)
{
    double timeLeft = m_AMPC->GetRemainingCycleTimeMS();
    timeLeft /= 100;

    // Create Special Effect:
    m_Ship->GetPilot()->GetShipSE()->DestinyMgr()->SendSpecialEffect
    (
        m_Ship,
        m_Item->itemID(),
        m_Item->typeID(),
        m_targetID,
        0,
        "effect.decreaseTargetSpeed",
        0,
        0,
        0,
        timeLeft,
        0
     );

    // Create Destiny Updates:
    GodmaOther go;
        go.shipID = m_Ship->itemID();
        go.slotID = m_Item->flag();
        go.chargeTypeID = 0;

    GodmaEnvironment ge;
        ge.selfID = m_Item->itemID();
        ge.charID = m_Ship->ownerID();
        ge.shipID = go.shipID;
        ge.targetID = m_targetID;
        ge.other = go.Encode();
        ge.area = new PyList;
        ge.effectID = effectDecreaseTargetSpeed;

    Notify_OnGodmaShipEffect shipEff;
        shipEff.itemID = ge.selfID;
        shipEff.effectID = ge.effectID;
        shipEff.timeNow = Win32TimeNow();
        shipEff.start = 0;
        shipEff.active = 0;
        shipEff.environment = ge.Encode();
        shipEff.startTime = (shipEff.timeNow - (timeLeft * Win32Time_Second));
        shipEff.duration = timeLeft;
        shipEff.repeat = 0;
        shipEff.error = new PyNone;

    PyList* events = new PyList;
        events->AddItem(shipEff.Encode());

    Notify_OnMultiEvent multi;
        multi.events = events;

    PyTuple* tmp2 = multi.Encode();

    m_Ship->GetPilot()->SendNotification("OnMultiEvent", "clientID", &tmp2);
}
开发者ID:Vortex24,项目名称:evemu-Mainserver,代码行数:58,代码来源:Webifier.cpp

示例7: Deactivate

void EnergyTurret::Deactivate() 
{
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = 10;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(10));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1584;
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);
}
开发者ID:B3N4K,项目名称:evemu_server,代码行数:35,代码来源:EnergyTurret.cpp

示例8: StopCycle

void MissileLauncher::StopCycle(bool abort)
{
	// Do one last cycle:
	DoCycle();

	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectMissileLaunching;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = 1.0;		//m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
	(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		m_chargeRef->itemID(),
		"effects.MissileDeployment",
		1,
		0,
		0,
		1.0,
		0
	);

	m_ActiveModuleProc->DeactivateCycle();
}
开发者ID:Almamu,项目名称:evemu_server,代码行数:56,代码来源:MissileLauncher.cpp

示例9: _ShowCycle

void HybridTurret::_ShowCycle()
{
	//m_Item->SetActive(true, effectProjectileFired, m_Item->GetAttribute(AttrSpeed).get_float(), true);

	// Create Destiny Updates:
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectProjectileFired;		// From EVEEffectID::
	shipEff.when = Win32TimeNow();
	shipEff.start = 1;
	shipEff.active = 1;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetID));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(shipEff.effectID));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_Item->GetAttribute(AttrSpeed).get_float();
	shipEff.repeat = new PyInt(1000);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyTuple* tmp = new PyTuple(3);
	//tmp->SetItem(1, dmgMsg.Encode());
	tmp->SetItem(2, shipEff.Encode());

	std::vector<PyTuple*> events;
	//events.push_back(dmgMsg.Encode());
	events.push_back(shipEff.Encode());

	std::vector<PyTuple*> updates;
	//updates.push_back(dmgChange.Encode());

	m_Ship->GetOperator()->GetDestiny()->SendDestinyUpdate(updates, events, false);

	// Create Special Effect:
	m_Ship->GetOperator()->GetDestiny()->SendSpecialEffect
	(
		m_Ship,
		m_Item->itemID(),
		m_Item->typeID(),
		m_targetID,
		m_chargeRef->typeID(),
		"effects.HybridFired",
		1,
		1,
		1,
		m_Item->GetAttribute(AttrSpeed).get_float(),
		1000
	);
}
开发者ID:Camwarp,项目名称:evemu_server,代码行数:57,代码来源:HybridTurret.cpp

示例10:

PyList *Character::GetSkillQueue() {
    // return skills from skill queue
    PyList *list = new PyList;

    SkillQueue::iterator cur, end;
    cur = m_skillQueue.begin();
    end = m_skillQueue.end();
    for(; cur != end; cur++)
    {
        SkillQueue_Element el;

        el.typeID = cur->typeID;
        el.level = cur->level;

        list->AddItem( el.Encode() );
    }

    return list;
}
开发者ID:MurdockGT,项目名称:evemu-incursion,代码行数:19,代码来源:Character.cpp

示例11: StopCycle

void ShieldHardener::StopCycle(bool abort)
{
    // Create Destiny Updates:
    GodmaOther go;
        go.shipID = m_Ship->itemID();
        go.slotID = m_Item->flag();
        go.chargeTypeID = 0;

    GodmaEnvironment ge;
        ge.selfID = m_Item->itemID();
        ge.charID = m_Ship->ownerID();
        ge.shipID = go.shipID;
        ge.targetID = 0;
        ge.other = go.Encode();
        ge.area = new PyList;
        ge.effectID = effectModifyActiveShieldResonanceAndNullifyPassiveResonance;

    uint32 timeLeft = m_AMPC->GetRemainingCycleTimeMS();
    timeLeft /= 100;

    Notify_OnGodmaShipEffect shipEff;
        shipEff.itemID = ge.selfID;
        shipEff.effectID = ge.effectID;
        shipEff.timeNow = Win32TimeNow();
        shipEff.start = 0;
        shipEff.active = 0;
        shipEff.environment = ge.Encode();
        shipEff.startTime = (shipEff.timeNow - (timeLeft * Win32Time_Second));
        shipEff.duration = timeLeft;
        shipEff.repeat = 0;
        shipEff.error = new PyNone;

    PyList* events = new PyList;
        events->AddItem(shipEff.Encode());

    Notify_OnMultiEvent multi;
        multi.events = events;

    PyTuple* tmp = multi.Encode();

    m_Ship->GetPilot()->SendNotification("OnMultiEvent", "clientID", &tmp);
}
开发者ID:Vortex24,项目名称:evemu-Mainserver,代码行数:42,代码来源:ShieldHardener.cpp

示例12: PyString

PyObject *DBResultToRowset(DBQueryResult &result)
{
    uint32 r;
    uint32 cc = result.ColumnCount();

    PyDict *args = new PyDict();
    PyObject *res = new PyObject(
        new PyString( "util.Rowset" ), args
    );

    /* check if we have a empty query result and return a empty RowSet */
    if( cc == 0 )
        return res;

    //list off the column names:
    PyList *header = new PyList( cc );
    args->SetItemString("header", header);
    for(r = 0; r < cc; r++) {
        header->SetItemString( r, result.ColumnName(r));
    }

    //RowClass:
    args->SetItemString("RowClass", new PyToken("util.Row"));

    //lines:
    PyList *rowlist = new PyList();
    args->SetItemString("lines", rowlist);

    //add a line entry for each result row:
    DBResultRow row;
    while(result.GetRow(row)) {
        PyList *linedata = new PyList( cc );
        rowlist->AddItem(linedata);

        for(r = 0; r < cc; r++) {
            linedata->SetItem( r, DBColumnToPyRep(row, r) );
        }
    }

    return res;
}
开发者ID:Almamu,项目名称:evemu_apocrypha,代码行数:41,代码来源:EVEDBUtils.cpp

示例13: List

CRowSet* Inventory::List( EVEItemFlags _flag, uint32 forOwner ) const
{
    PyList *keywords = new PyList();
    keywords->AddItem(new_tuple(new PyString("stacksize"), new PyToken("util.StackSize")));
    keywords->AddItem(new_tuple(new PyString("singleton"), new PyToken("util.Singleton")));

    DBRowDescriptor* header = new DBRowDescriptor(keywords);
    header->AddColumn( "itemID",     DBTYPE_I8 );
    header->AddColumn( "typeID",     DBTYPE_I4 );
    header->AddColumn( "ownerID",    DBTYPE_I4 );
    header->AddColumn( "locationID", DBTYPE_I8 );
    header->AddColumn( "flagID",     DBTYPE_I2 );
    header->AddColumn( "quantity",   DBTYPE_I4 );
    header->AddColumn( "groupID",    DBTYPE_I2 );
    header->AddColumn( "categoryID", DBTYPE_I4 );
    header->AddColumn( "customInfo", DBTYPE_STR );

    //header->AddColumn( "singleton",  DBTYPE_BOOL );
    //header->AddColumn( "stacksize" , DBTYPE_I4 );

    CRowSet* rowset = new CRowSet( &header );
    List( rowset, _flag, forOwner );
    return rowset;
}
开发者ID:Almamu,项目名称:evemu_server,代码行数:24,代码来源:Inventory.cpp

示例14: Deactivate

void EnergyTurret::Deactivate() 
{
	Notify_OnGodmaShipEffect shipEff;
	shipEff.itemID = m_Item->itemID();
	shipEff.effectID = effectTargetAttack;
	shipEff.when = Win32TimeNow();
	shipEff.start = 0;
	shipEff.active = 0;

	PyList* env = new PyList;
	env->AddItem(new PyInt(shipEff.itemID));
	env->AddItem(new PyInt(m_Ship->ownerID()));
	env->AddItem(new PyInt(m_Ship->itemID()));
	env->AddItem(new PyInt(m_targetEntity->GetID()));
	env->AddItem(new PyNone);
	env->AddItem(new PyNone);
	env->AddItem(new PyInt(10));

	shipEff.environment = env;
	shipEff.startTime = shipEff.when;
	shipEff.duration = m_ActiveModuleProc->GetRemainingCycleTimeMS();		// At least, I'm assuming this is the remaining time left in the cycle
	shipEff.repeat = new PyInt(0);
	shipEff.randomSeed = new PyNone;
	shipEff.error = new PyNone;

	PyList* events = new PyList;
	events->AddItem(shipEff.Encode());

	Notify_OnMultiEvent multi;
	multi.events = events;

	PyTuple* tmp = multi.Encode();

	m_Ship->GetOperator()->SendDogmaNotification("OnMultiEvent", "clientID", &tmp);

	m_ActiveModuleProc->DeactivateCycle();
}
开发者ID:Ikesters,项目名称:evemu_server,代码行数:37,代码来源:EnergyTurret.cpp

示例15: SetOnline

void InventoryItem::SetOnline(bool online) {

    SetAttribute(AttrIsOnline, int(online));

    Client *c = sEntityList.FindCharacter(m_ownerID);
    if(c == NULL)
    {
        sLog.Error("InventoryItem", "unable to set ourselfs online//offline because we can't find the client");
        return;
    }

    Notify_OnGodmaShipEffect ogf;
    ogf.itemID = m_itemID;
    ogf.effectID = effectOnline;
    ogf.when = Win32TimeNow();
    ogf.start = online?1:0;
    ogf.active = online?1:0;

	PyList *environment = new PyList;
	environment->AddItem(new PyInt(ogf.itemID));
	environment->AddItem(new PyInt(m_ownerID));
	environment->AddItem(new PyInt(m_locationID));
	environment->AddItem(new PyNone);
	environment->AddItem(new PyNone);
	environment->AddItem(new PyNone);
	environment->AddItem(new PyInt(ogf.effectID));
	
	ogf.environment = environment;
	ogf.startTime = ogf.when;
	ogf.duration = 10000;
	ogf.repeat = online?new PyInt(1000):new PyInt(0);
    ogf.randomSeed = new PyNone();
    ogf.error = new PyNone();

    Notify_OnMultiEvent multi;
    multi.events = new PyList;
    multi.events->AddItem( ogf.Encode() );

    PyTuple* tmp = multi.Encode();   //this is consumed below
    c->SendNotification("OnMultiEvent", "clientID", &tmp);
}
开发者ID:careysky,项目名称:evemu_server,代码行数:41,代码来源:InventoryItem.cpp


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