本文整理汇总了C++中PxPhysics::getPvdConnectionManager方法的典型用法代码示例。如果您正苦于以下问题:C++ PxPhysics::getPvdConnectionManager方法的具体用法?C++ PxPhysics::getPvdConnectionManager怎么用?C++ PxPhysics::getPvdConnectionManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PxPhysics
的用法示例。
在下文中一共展示了PxPhysics::getPvdConnectionManager方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceneDesc
void
PhsXWorld::build(void) {
PxTolerancesScale scale = PxTolerancesScale();
PxFoundation* gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback);
PxProfileZoneManager* profileZoneManager = &PxProfileZoneManager::createProfileZoneManager(gFoundation);
PxPhysics* gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, profileZoneManager);
if (gPhysics->getPvdConnectionManager()) {
gPhysics->getVisualDebugger()->setVisualizeConstraints(true);
gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_CONTACTS, true);
gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_SCENEQUERIES, true);
//gPhysics->getVisualDebugger()->setVisualDebuggerFlag(PxVisualDebuggerFlag::eTRANSMIT_CONSTRAINTS, true);
gConnection = PxVisualDebuggerExt::createConnection(gPhysics->getPvdConnectionManager(), "127.0.0.1", 5425, 100);
}
PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
PxDefaultCpuDispatcher* gDispatcher = PxDefaultCpuDispatcherCreate(2);
sceneDesc.cpuDispatcher = gDispatcher;
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
sceneDesc.flags |= PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
m_pDynamicsWorld = gPhysics->createScene(sceneDesc);
//m_pDynamicsWorld->setFlag(PxSceneFlag::eENABLE_ACTIVETRANSFORMS, true);
mCooking = PxCreateCooking(PX_PHYSICS_VERSION, *gFoundation, PxCookingParams(scale));
manager = PxCreateControllerManager(*m_pDynamicsWorld);
std::srand(time(NULL));
}
示例2: createPvdConnection
void PVDHelper::createPvdConnection(const EditableParams& params)
{
PvdConnectionManager* pvd = mPhysics->getPvdConnectionManager();
if(!pvd)
return;
/* if(0)
{
PxDebuggerConnectionFlags PDebuggerFlags;
PDebuggerFlags |= PxExtensionConnectionType::Debug;
PDebuggerFlags |= PxExtensionConnectionType::Profile;
PDebuggerFlags |= PxExtensionConnectionType::Memory;
PxExtensionVisualDebugger::connect(
pvd,
PVD_HOST,
5425,
3000,
PDebuggerFlags
);
return;
}*/
//The connection flags state overall what data is to be sent to PVD. Currently
//the Debug connection flag requires support from the implementation (don't send
//the data when debug isn't set) but the other two flags, profile and memory
//are taken care of by the PVD SDK.
//Use these flags for a clean profile trace with minimal overhead
//TConnectionFlagsType theConnectionFlags( PvdConnectionType::Profile )
#ifdef BETA2
TConnectionFlagsType theConnectionFlags( PvdConnectionType::Debug | PvdConnectionType::Profile | PvdConnectionType::Memory );
if(!params.mUseFullPvdConnection)
theConnectionFlags = TConnectionFlagsType(PvdConnectionType::Profile);
#else
PxVisualDebuggerConnectionFlags theConnectionFlags( PxVisualDebuggerExt::getAllConnectionFlags() );
if(!params.mUseFullPvdConnection)
theConnectionFlags = PxVisualDebuggerConnectionFlag::Profile;
#endif
//Create a pvd connection that writes data straight to the filesystem. This is
//the fastest connection on windows for various reasons. First, the transport is quite fast as
//pvd writes data in blocks and filesystems work well with that abstraction.
//Second, you don't have the PVD application parsing data and using CPU and memory bandwidth
//while your application is running.
//PxExtensionVisualDebugger::connect(pvd,"c:\\temp.pxd2", PxDebuggerConnectionFlags( (PxU32)theConnectionFlags));
//The normal way to connect to pvd. PVD needs to be running at the time this function is called.
//We don't worry about the return value because we are already registered as a listener for connections
//and thus our onPvdConnected call will take care of setting up our basic connection state.
#ifdef BETA2
PxExtensionVisualDebugger::connect(pvd, PVD_HOST, 5425, 10, PxDebuggerConnectionFlags( (PxU32)theConnectionFlags) );
#else
PVD::PvdConnection* theConnection = PxVisualDebuggerExt::createConnection(mPhysics->getPvdConnectionManager(), PVD_HOST, 5425, 10, theConnectionFlags );
if(theConnection)
theConnection->release();
#endif
}
示例3: PxInitExtensions
bool PxInitExtensions(PxPhysics& physics)
{
PX_ASSERT(static_cast<Ps::Foundation*>(&physics.getFoundation()) == &Ps::Foundation::getInstance());
Ps::Foundation::incRefCount();
physics.registerClass(PxConcreteType::eUSER_SPHERICAL_JOINT, Ext::SphericalJoint::createInstance);
physics.registerClass(PxConcreteType::eUSER_REVOLUTE_JOINT, Ext::RevoluteJoint::createInstance);
physics.registerClass(PxConcreteType::eUSER_DISTANCE_JOINT, Ext::DistanceJoint::createInstance);
physics.registerClass(PxConcreteType::eUSER_D6_JOINT, Ext::D6Joint::createInstance);
physics.registerClass(PxConcreteType::eUSER_PRISMATIC_JOINT, Ext::PrismaticJoint::createInstance);
physics.registerClass(PxConcreteType::eUSER_FIXED_JOINT, Ext::FixedJoint::createInstance);
#if PX_SUPPORT_VISUAL_DEBUGGER
if ( physics.getPvdConnectionManager() != NULL )
physics.getPvdConnectionManager()->addHandler( gPvdHandler );
#endif
return true;
}
示例4: togglePvdConnection
void PVDHelper::togglePvdConnection(const EditableParams& params)
{
PvdConnectionManager* pvd = mPhysics->getPvdConnectionManager();
if(!pvd)
return;
if(pvd->isConnected())
pvd->disconnect();
else
createPvdConnection(params);
}