本文整理汇总了C++中ProxyObjectPtr::setIsAggregate方法的典型用法代码示例。如果您正苦于以下问题:C++ ProxyObjectPtr::setIsAggregate方法的具体用法?C++ ProxyObjectPtr::setIsAggregate怎么用?C++ ProxyObjectPtr::setIsAggregate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProxyObjectPtr
的用法示例。
在下文中一共展示了ProxyObjectPtr::setIsAggregate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createObject
ProxyObjectPtr ProxyManager::createObject(
const SpaceObjectReference& id,
const TimedMotionVector3f& tmv, const TimedMotionQuaternion& tmq, const AggregateBoundingInfo& bs,
const Transfer::URI& meshuri, const String& phy, bool isAggregate, uint64 seqNo
)
{
PROXYMAN_SERIALIZED();
ProxyObjectPtr newObj;
// Try to reuse an existing object, even if we only have a valid
// weak pointer to it.
assert(id.space() == mID.space());
ProxyMap::iterator iter = mProxyMap.find(id.object());
if (iter != mProxyMap.end()) {
// From strong ref
newObj = iter->second.ptr;
if (!newObj) {
// From weak ref
newObj = iter->second.wptr.lock();
// And either update the strong ref or clear out the entry
// if its not even valid anymore.
if (newObj)
iter->second.ptr = newObj;
else
mProxyMap.erase(iter);
}
}
// If we couldn't get a valid existing copy, create and insert a
// new one.
if (!newObj) {
newObj = ProxyObject::construct(getSharedPtr(), id);
std::pair<ProxyMap::iterator, bool> result = mProxyMap.insert(
ProxyMap::value_type(
newObj->getObjectReference().object(),
ProxyData(newObj)
)
);
iter = result.first;
}
assert(newObj);
assert(newObj->getObjectReference() == id);
assert(newObj->getOwner().get() == this);
// This makes things simpler elsewhere: For new objects, we ensure
// all the values are set properly so that when the notification
// happens below, the proxy passed to listeners (for
// onCreateProxy) will be completely setup, making it valid for
// use. We don't need this for old ProxyObjects since they were
// already initialized. The seqNo of 0 only updates something if it wasn't
// set yet.
newObj->setLocation(tmv, 0);
newObj->setOrientation(tmq, 0);
newObj->setBounds(bs, 0);
if(meshuri)
newObj->setMesh(meshuri, 0);
if(phy.size() > 0)
newObj->setPhysics(phy, 0);
newObj->setIsAggregate(isAggregate, 0);
// Notification of the proxy will have already occured, but
// updates via, e.g., PositionListener or MeshListener, will go
// out here, so the potentially invalid initial data automatically
// filled when the object was created by createObject() shouldn't
// matter.
newObj->setLocation(tmv, seqNo);
newObj->setOrientation(tmq, seqNo);
newObj->setBounds(bs, seqNo);
if(meshuri)
newObj->setMesh(meshuri, seqNo);
if(phy.size() > 0)
newObj->setPhysics(phy, seqNo);
newObj->setIsAggregate(isAggregate, seqNo);
// Notification has to happen either way
notify(&ProxyCreationListener::onCreateProxy, newObj);
return newObj;
}