本文整理汇总了C++中ProxyHelper::LoadConfig方法的典型用法代码示例。如果您正苦于以下问题:C++ ProxyHelper::LoadConfig方法的具体用法?C++ ProxyHelper::LoadConfig怎么用?C++ ProxyHelper::LoadConfig使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProxyHelper
的用法示例。
在下文中一共展示了ProxyHelper::LoadConfig方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ProxyHelper
HRESULT WINAPI BaseDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface)
{
// load configuration file
ProxyHelper helper = ProxyHelper();
ProxyHelper::ProxyConfig cfg;
bool stereoificatorCfgLoaded = helper.LoadConfig(cfg);
if (cfg.forceAdapterNumber >= (int)GetAdapterCount()) {
OutputDebugString("[ERR] forceAdapterNumber outside of range of valid adapters. Using original Adapter instead.\n");
}
// Create real interface
HRESULT hResult = m_pD3D->CreateDevice( (cfg.forceAdapterNumber >= (int)GetAdapterCount() || (cfg.forceAdapterNumber < 0)) ? Adapter : cfg.forceAdapterNumber, DeviceType, hFocusWindow, BehaviorFlags,
pPresentationParameters, ppReturnedDeviceInterface);
if(FAILED(hResult))
return hResult;
OutputDebugString("[OK] Normal D3D device created\n");
char buf[64];
sprintf_s(buf, "Number of back buffers = %d\n", pPresentationParameters->BackBufferCount);
OutputDebugString(buf);
if(!stereoificatorCfgLoaded) {
OutputDebugString("[ERR] Config loading failed, config could not be loaded. Returning normal D3DDevice. Stereoificator will not be active.\n");
return hResult;
}
OutputDebugString("[OK] Config loading - OK\n");
char buf1[32];
LPCSTR psz = NULL;
wsprintf(buf1,"Config type: %d", cfg.game_type);
psz = buf1;
OutputDebugString(psz);
OutputDebugString("\n");
// Create and return proxy
D3DProxyDevice* newDev = new D3DProxyDevice(*ppReturnedDeviceInterface, this, cfg);
*ppReturnedDeviceInterface = newDev;
OutputDebugString("[OK] Stereoificator D3D device created.\n");
return hResult;
}
示例2: ProxyHelper
/**
* Create D3D device proxy.
* First it creates the device, then it loads the game configuration
* calling the ProxyHelper class. Last it creates and returns the
* device proxy calling D3DProxyDeviceFactory::Get().
***/
HRESULT WINAPI BaseDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
{
// Create real interface
HRESULT hResult = m_pD3D->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags,
pPresentationParameters, ppReturnedDeviceInterface);
if(FAILED(hResult))
return hResult;
OutputDebugString("[OK] Normal D3D device created\n");
char buf[64];
sprintf_s(buf, "Number of back buffers = %d\n", pPresentationParameters->BackBufferCount);
OutputDebugString(buf);
// load configuration file
ProxyHelper helper = ProxyHelper();
ProxyHelper::ProxyConfig cfg;
ProxyHelper::OculusProfile oculusProfile;
if(!helper.LoadConfig(cfg, oculusProfile)) {
OutputDebugString("[ERR] Config loading failed, config could not be loaded. Returning normal D3DDevice. Vireio will not be active.\n");
return hResult;
}
// load HUD/GUI settings
helper.LoadHUDConfig(cfg);
helper.LoadGUIConfig(cfg);
OutputDebugString("[OK] Config loading - OK\n");
if(cfg.stereo_mode == StereoView::DISABLED) {
OutputDebugString("[WARN] stereo_mode == disabled. Returning normal D3DDevice. Vireio will not be active.\n");
return hResult;
}
OutputDebugString("[OK] Stereo mode is enabled.\n");
char buf1[32];
LPCSTR psz = NULL;
wsprintf(buf1,"Config type: %d", cfg.game_type);
psz = buf1;
OutputDebugString(psz);
OutputDebugString("\n");
// Create and return proxy
*ppReturnedDeviceInterface = D3DProxyDeviceFactory::Get(cfg, *ppReturnedDeviceInterface, this);
OutputDebugString("[OK] Vireio D3D device created.\n");
return hResult;
}
示例3: ProxyHelper
/**
* Create D3D device proxy.
* First it creates the device, then it loads the game configuration
* calling the ProxyHelper class. Last it creates and returns the
* device proxy calling D3DProxyDeviceFactory::Get().
***/
HRESULT WINAPI BaseDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
{
// Create real interface
HRESULT hResult = m_pD3D->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags,
pPresentationParameters, ppReturnedDeviceInterface);
if (FAILED(hResult))
return hResult;
OutputDebugString("[OK] Normal D3D device created\n");
char buf[64];
sprintf_s(buf, "Number of back buffers = %d\n", pPresentationParameters->BackBufferCount);
OutputDebugString(buf);
sprintf_s(buf, "Format of back buffers = %x\n", pPresentationParameters->BackBufferFormat);
OutputDebugString(buf);
// for debug reasons, output the d3dswapeffect parameter
switch (pPresentationParameters->SwapEffect)
{
case D3DSWAPEFFECT::D3DSWAPEFFECT_COPY:
OutputDebugString("D3DSWAPEFFECT_COPY");
break;
case D3DSWAPEFFECT::D3DSWAPEFFECT_DISCARD:
OutputDebugString("D3DSWAPEFFECT_DISCARD");
break;
case D3DSWAPEFFECT::D3DSWAPEFFECT_FLIP:
OutputDebugString("D3DSWAPEFFECT_FLIP");
break;
case D3DSWAPEFFECT::D3DSWAPEFFECT_FLIPEX:
OutputDebugString("D3DSWAPEFFECT_FLIPEX");
break;
case D3DSWAPEFFECT::D3DSWAPEFFECT_OVERLAY:
OutputDebugString("D3DSWAPEFFECT_OVERLAY");
break;
default:
char buf[256];
sprintf_s(buf, 256, "D3DPRESENT_PARAMETERS::SwapEffect %x", pPresentationParameters->SwapEffect);
OutputDebugString(buf);
break;
}
// if no back buffer present (=D3DFMT_UNKNOWN), return base device - TODO !!!
// DOES NOT WORK since the shaders will not be wrapped by the base device
// create a special device for that.....
/*if ((pPresentationParameters->BackBufferCount == 0) && (pPresentationParameters->BackBufferFormat == D3DFORMAT::D3DFMT_UNKNOWN))
{
*ppReturnedDeviceInterface = new BaseDirect3DDevice9(*ppReturnedDeviceInterface, this);
return hResult;
}*/
// load configuration file
ProxyHelper helper = ProxyHelper();
ProxyHelper::ProxyConfig cfg;
ProxyHelper::OculusProfile oculusProfile;
if (!helper.LoadConfig(cfg, oculusProfile)) {
OutputDebugString("[ERR] Config loading failed, config could not be loaded. Returning normal D3DDevice. Vireio will not be active.\n");
return hResult;
}
OutputDebugString("[OK] Config loading - OK\n");
if (cfg.stereo_mode == StereoView::DISABLED) {
OutputDebugString("[WARN] stereo_mode == disabled. Returning normal D3DDevice. Vireio will not be active.\n");
return hResult;
}
OutputDebugString("[OK] Stereo mode is enabled.\n");
char buf1[32];
LPCSTR psz = NULL;
wsprintf(buf1, "Config type: %d", cfg.game_type);
psz = buf1;
OutputDebugString(psz);
OutputDebugString("\n");
// Create and return proxy
*ppReturnedDeviceInterface = D3DProxyDeviceFactory::Get(cfg, *ppReturnedDeviceInterface, this);
OutputDebugString("[OK] Vireio D3D device created.\n");
return hResult;
}