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C++ Proto_Client类代码示例

本文整理汇总了C++中Proto_Client的典型用法代码示例。如果您正苦于以下问题:C++ Proto_Client类的具体用法?C++ Proto_Client怎么用?C++ Proto_Client使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Proto_Client类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: proto_client_move

extern int
proto_client_move(Proto_Client_Handle ch, Player_Move direction)
{
  int rc = 1, offset = 0;
  Proto_Session *s;
  Proto_Client *c = ch;
  s = &(c->rpc_session);

  //printf("Sending move command to server...\n\n");


  marshall_mtonly(s, PROTO_MT_REQ_BASE_MOVE);
  player_marshall(s, ClientGameState.me);
  proto_session_body_marshall_int(s, direction);

  rc = proto_session_rpc(s);

  if (rc != 1)
  {
	  c->session_lost_handler(s);
	  return rc;
  }
  else
  {
	offset = proto_session_body_unmarshall_int(s, 0, &rc);
	player_unmarshall(s, offset, ClientGameState.me);
  }

  if (rc < 0) printf("player move Error!\n");
  // else if (rc == 0) printf("player move rejected by server!\n");
//  else printf("Player move successful.\n");
  return rc;

}
开发者ID:jak87,项目名称:FalconPunch,代码行数:34,代码来源:protocol_client.c

示例2: proto_client_event_dispatcher

static void *
proto_client_event_dispatcher(void * arg)
{
  Proto_Client *c;
  Proto_Session *s;
  Proto_Msg_Types mt;
  Proto_MT_Handler hdlr;

  pthread_detach(pthread_self());

  /*NOT_IMPL;i*/

  c = arg; 
  s = &(c->event_session);

  for (;;) {
    if (proto_session_rcv_msg(s)==1) {
      mt = proto_session_hdr_unmarshall_type(s);
      if (mt > PROTO_MT_EVENT_BASE_RESERVED_FIRST && 
	  mt < PROTO_MT_EVENT_BASE_RESERVED_LAST) {
		hdlr = c->base_event_handlers[mt-PROTO_MT_EVENT_BASE_RESERVED_FIRST-1];
	/*NOT_IMPL;//ADD CODE*/
	if (hdlr(s)<0) goto leave;
      }
    } else {
      c->session_lost_handler(s);
	  /*NOT_IMPL;//ADD CODE*/
      goto leave;
    }
  }
 leave:
  close(s->fd);
  return NULL;
}
开发者ID:samirahmed,项目名称:bogosort,代码行数:34,代码来源:protocol_client.c

示例3: do_dump_rpc

static int
do_dump_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt)
{
    int rc;
    Proto_Session *s;
    Proto_Client *c = ch;

    if (proto_debug())
       fprintf(stderr, "do_dump_rpc \n");

    s = &(c->rpc_session);
    marshall_mtonly(s, mt);
    rc = proto_session_rpc(s);

    if (rc == 1)
    {
        proto_session_body_unmarshall_int(s, 0, &rc);
    }
    else
    {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:25,代码来源:protocol_client.c

示例4: proto_client_cell_info

extern int
proto_client_cell_info(Proto_Client_Handle ch, int x, int y, int * buf) {
  int team, oc, rc;
  char cell_type;
  Proto_Session *s;
  Proto_Client *c = ch;

  s = &(c->rpc_session);
  marshall_mtonly(s, PROTO_MT_REQ_BASE_GET_CELL_INFO);
  proto_session_body_marshall_int(s, x);
  proto_session_body_marshall_int(s, y);
  rc = proto_session_rpc(s);

  if (rc == 1) {
    proto_session_body_unmarshall_char(s, 0, &cell_type);
    if(cell_type == 'i')
      return -1;
    proto_session_body_unmarshall_int(s, sizeof(char), &team);
    proto_session_body_unmarshall_int(s, sizeof(char) + sizeof(int), &oc);

    buf[0] = (int)cell_type;
    buf[1] = team;
    buf[2] = oc;
  }

  else
    c->session_lost_handler(s);

  return rc;
}
开发者ID:jak87,项目名称:FalconPunch,代码行数:30,代码来源:protocol_client.c

示例5: do_numwall_rpc

static int
do_numwall_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt)
{
    int rc;
    Proto_Session *s;
    Proto_Client *c = ch;
    Proto_Msg_Hdr h;

    if (proto_debug())
       fprintf(stderr, "do_numwall_rpc\n");

    s = &(c->rpc_session);
    bzero(&h, sizeof(h));
    h.type = mt;
    proto_session_hdr_marshall(s, &h);

    rc = proto_session_rpc(s);
    if (rc == 1) {
        if(proto_session_body_unmarshall_int(s, 0, &rc) < 0)
           fprintf(stderr, "get_numwall_rpc: proto_session_body_unmarshall_bytes failed\n");
        if (proto_debug())
           fprintf(stderr, "do_numwall_rpc: unmarshalled response rc = %d \n", rc);
    }
    else {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:29,代码来源:protocol_client.c

示例6: do_cinfo_rpc

static int
do_cinfo_rpc(Proto_Client_Handle ch, int x, int y, Proto_Msg_Types mt){
  int rc=0;
  Proto_Session *s;
  Proto_Client *c = ch;
  Proto_Msg_Hdr *hdr = malloc(sizeof(Proto_Msg_Hdr));

  s = &(c->rpc_session);  

  bzero(hdr, sizeof(Proto_Msg_Hdr));

  hdr->pstate.v0.raw=x;
  hdr->pstate.v1.raw=y;
  hdr->type = mt;

  proto_session_hdr_marshall(s,hdr);

  proto_dump_msghdr(&(s->shdr));

  rc = proto_session_rpc(s);
  
  if(rc==1){
    proto_session_hdr_unmarshall(s,&s->rhdr);
    proto_dump_msghdr(&(s->rhdr));
  }
  else 
    c->session_lost_handler(s);

  return rc;
}
开发者ID:bborucki,项目名称:RepoMen,代码行数:30,代码来源:protocol_client.c

示例7: proto_client_pickup_shovel

extern int
proto_client_pickup_shovel(Proto_Client_Handle ch) {
  int rc, offset;
  Player *p = ClientGameState.me;
  Proto_Session *s;
  Proto_Client *c = ch;

  s = &(c->rpc_session);
  marshall_mtonly(s, PROTO_MT_REQ_BASE_PICKUP_SHOVEL);
  player_marshall(s,p);

  rc = proto_session_rpc(s);  

  if (rc != 1)
  {
        c->session_lost_handler(s);
	return rc;
  }
  else
  {
	offset = proto_session_body_unmarshall_int(s, 0, &rc);
	player_unmarshall(s, offset, ClientGameState.me);
  }

  return rc;
}
开发者ID:jak87,项目名称:FalconPunch,代码行数:26,代码来源:protocol_client.c

示例8: do_goodbye_rpc

static int
do_goodbye_rpc(Proto_Client_Handle ch, Player *p, Proto_Msg_Types mt){
  int rc=0;
  Proto_Session *s;
  Proto_Client *c = ch;
  Proto_Msg_Hdr hdr;

  s = &(c->rpc_session);  

  bzero(&hdr, sizeof(Proto_Msg_Hdr));

  hdr.type = mt;
  proto_session_hdr_marshall(s,&hdr);
  proto_session_body_marshall_player(s,p);

  rc = proto_session_rpc(s);

  if(rc==1){
    proto_session_hdr_unmarshall(s,&s->rhdr);
    //    proto_dump_msghdr(&(s->rhdr));
  }
  else 
    c->session_lost_handler(s);
  return rc;
}
开发者ID:bborucki,项目名称:RepoMen,代码行数:25,代码来源:protocol_client.c

示例9: proto_client_drop_flag

extern int
proto_client_drop_flag(Proto_Client_Handle ch) {
  Player *p = ClientGameState.me;
  int rc, offset;
  Proto_Session *s;
  Proto_Client *c = ch;

  s = &(c->rpc_session);
  marshall_mtonly(s, PROTO_MT_REQ_BASE_DROP_FLAG);
  player_marshall(s,p);

  rc = proto_session_rpc(s);  

  if (rc != 1)
  {
        c->session_lost_handler(s);
	return rc;
  }
  else
  {
	offset = proto_session_body_unmarshall_int(s, 0, &rc);
	player_unmarshall(s, offset, ClientGameState.me);
  }

  return rc;
}
开发者ID:jak87,项目名称:FalconPunch,代码行数:26,代码来源:protocol_client.c

示例10: do_numhome_rpc

// Assigment 3 rpc
static int
do_numhome_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt, int data)
{
    int rc;
    Proto_Session *s;
    Proto_Client *c = ch;
    Proto_Msg_Hdr h;

    if (proto_debug())
       fprintf(stderr, "do_numhome_rpc (team = %d)\n", data);

    s = &(c->rpc_session);
    bzero(&h, sizeof(h));
    h.type = mt;
    proto_session_hdr_marshall(s, &h);

    if (proto_session_body_marshall_int(s, data) < 0)
        fprintf(stderr,
                "get_numHome_rpc: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");

    rc = proto_session_rpc(s);
    if (rc == 1) {
        if(proto_session_body_unmarshall_int(s, 0, &rc) < 0)
            fprintf(stderr, "do_numhome_rpc: proto_session_body_unmarshall_bytes failed\n");
        if (proto_debug())
            fprintf(stderr, "do_numhome_rpc: unmarshalled response rc = %d \n", rc);
    }
    else {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:35,代码来源:protocol_client.c

示例11: do_generic_dummy_rpc

// all rpc's are assume to only reply only with a return code in the body
// eg.  like the null_mes
static int
do_generic_dummy_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt)
{
    int rc;
    Proto_Session *s;
    Proto_Client *c = ch;

    s = &(c->rpc_session);
    // marshall

    marshall_mtonly(s, mt);
    rc = proto_session_rpc(s);

    if (rc == 1)
    {
        proto_session_body_unmarshall_int(s, 0, &rc);
    }
    else
    {
        c->session_lost_handler(s);
        close(s->fd);
    }

    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:27,代码来源:protocol_client.c

示例12: do_cinfo_rpc

static int
do_cinfo_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt, int x, int y)
{
    int rc;
    char cell, team, occupied;
    Proto_Session *s;
    Proto_Client *c = ch;
    Proto_Msg_Hdr h;

    s = &(c->rpc_session);
    bzero(&h, sizeof(h));
    h.type = mt;
    proto_session_hdr_marshall(s, &h);

    if (proto_debug())
       fprintf(stderr, "do_cinfo_rpc: cinfo(%d, %d) \n", x, y);

    if (proto_session_body_marshall_int(s, x) < 0)
        fprintf(stderr,
                "do_cinfo_rpc: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");

    if (proto_session_body_marshall_int(s, y) < 0)
        fprintf(stderr,
                "do_cinfo_rpc: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");

    rc = proto_session_rpc(s);
    if (rc == 1) {
        // unmarshall
        if (proto_session_body_unmarshall_char(s, 0, &cell) < 0)
             fprintf(stderr, "do_cinfo_rpc: proto_session_body_unmarshall_bytes failed\n");
        if (proto_session_body_unmarshall_char(s, 1, &team) < 0)
             fprintf(stderr, "do_cinfo_rpc: proto_session_body_unmarshall_bytes failed\n");
        if (proto_session_body_unmarshall_char(s, 2, &occupied) < 0)
             fprintf(stderr, "do_cinfo_rpc: proto_session_body_unmarshall_bytes failed\n");

        if (proto_debug())
             fprintf(stderr, "do_cinfo_rpc: unmarshalled response cell = %X, %c \n", cell & 0xFF, cell);
        if (proto_debug())
             fprintf(stderr, "do_cinfo_rpc: unmarshalled response team = %X, %c \n", team & 0xFF, team);
        if (proto_debug())
             fprintf(stderr, "do_cinfo_rpc: unmarshalled response occupied = %X, %c \n", occupied & 0xFF, occupied);

        rc = 0;
        rc =((cell & 0xFF)<<8) | ((team & 0xFF)<<16) | ((occupied & 0xFF)<<24);

        if (proto_debug())
           fprintf(stderr, "do_cinfo_rpc: return value = %X \n", rc);
    }
    else {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:56,代码来源:protocol_client.c

示例13: do_item_action_rpc

static int
do_item_action_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt, char item, char action)
{
    int rc;
    Proto_Session *s;
    Proto_Client *c = ch;
    Proto_Msg_Hdr h;

    // prepare message
    s = &(c->rpc_session);
    bzero(&h, sizeof(h));
    h.type = mt;
    proto_session_hdr_marshall(s, &h);

    if (proto_debug())
        fprintf(stderr, "do_item_action: pId: %d, item: #%c#, action = #%c#\n", playerdata.id, item, action);

    if (proto_session_body_marshall_int(s, playerdata.id) < 0)
        fprintf(stderr, "do_item_action_rpc: proto_session_body_marshall_int failed. "
                "Not enough available sbufer space\n");
    if (proto_session_body_marshall_char(s, item) < 0)
        fprintf(stderr, "do_item_action: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");
    if (proto_session_body_marshall_char(s, action) < 0)
        fprintf(stderr, "do_item_action: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");
    rc = proto_session_rpc(s);
 
    // process response
    if (rc == 1)
    {
        proto_session_hdr_unmarshall(s, &h);
        wait_for_event(h.sver.raw);
        if (proto_session_body_unmarshall_int(s, 0, &rc) < 0)
            fprintf(stderr, "do_item_action: proto_session_body_unmarshall_int failed\n");
        if (proto_debug())
            fprintf(stderr, "do_item_action: unmarshalled response rc = %d, game version = %llu, game state = %d \n",
                             rc, h.sver.raw, h.gstate.v0.raw);
    }
    else
    {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:46,代码来源:protocol_client.c

示例14: proto_client_dump_maze

extern int
proto_client_dump_maze(Proto_Client_Handle ch) {
  int rc;
  Proto_Session *s;
  Proto_Client *c = ch;

  s = &(c->rpc_session);
  marshall_mtonly(s, PROTO_MT_REQ_BASE_DUMP);
  rc = proto_session_rpc(s);

  if (rc == 1)
    proto_session_body_unmarshall_int(s, 0, &rc);
  else
    c->session_lost_handler(s);

  return rc;
}
开发者ID:jak87,项目名称:FalconPunch,代码行数:17,代码来源:protocol_client.c

示例15: do_move_rpc

static int
do_move_rpc(Proto_Client_Handle ch, Proto_Msg_Types mt, char data)
{
    int rc, temp_version;
    Proto_Session *s;
    Proto_Client *c = ch;
    Proto_Msg_Hdr h;

    // prepare message: pID, move_command
    s = &(c->rpc_session);
    bzero(&h, sizeof(h));
    h.type = mt;
    proto_session_hdr_marshall(s, &h);

    if (proto_debug())
        fprintf(stderr, "do_move_rpc:\n   pId: %d\n   move: #%c#\n", playerdata.id, data);

    if (proto_session_body_marshall_int(s, playerdata.id) < 0)
        fprintf(stderr, "do_move_rpc: proto_session_body_marshall_int failed. "
                "Not enough available sbufer space\n");
    if (proto_session_body_marshall_char(s, data) < 0)
        fprintf(stderr, "do_move_rpc: proto_session_body_marshall_char failed. "
                "Not enough available sbufer space\n");
    rc = proto_session_rpc(s);
 
    // process reply
    if (rc == 1)
    {
        proto_session_hdr_unmarshall(s, &h);
        // wait until we have recieved the envent update
        wait_for_event(h.sver.raw);

        if (proto_session_body_unmarshall_int(s, 0, &rc) < 0)
            fprintf(stderr, "do_move_rpc: proto_session_body_unmarshall_int failed\n");
        if (proto_debug())
            fprintf(stderr, "do_move_rpc: unmarshalled response rc = %d, game version = %llu, game state = %d \n",
                             rc, h.sver.raw, h.gstate.v0.raw);
    }
    else
    {
        c->session_lost_handler(s);
        close(s->fd);
    }
    return rc;
}
开发者ID:al3jandr0,项目名称:FE,代码行数:45,代码来源:protocol_client.c


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