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C++ PropertyEditorValue::setName方法代码示例

本文整理汇总了C++中PropertyEditorValue::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ PropertyEditorValue::setName方法的具体用法?C++ PropertyEditorValue::setName怎么用?C++ PropertyEditorValue::setName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PropertyEditorValue的用法示例。


在下文中一共展示了PropertyEditorValue::setName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: foreach

void PropertyEditor::NodeType::setup(const QmlObjectNode &fxObjectNode, const QString &stateName, const QUrl &qmlSpecificsFile, PropertyEditor *propertyEditor)
{
    if (!fxObjectNode.isValid())
        return;

    QDeclarativeContext *ctxt = m_view->rootContext();

    if (fxObjectNode.isValid()) {
        foreach (const PropertyName &propertyName, fxObjectNode.modelNode().metaInfo().propertyNames())
            createPropertyEditorValue(fxObjectNode, propertyName, fxObjectNode.instanceValue(propertyName), &m_backendValuesPropertyMap, propertyEditor);

        // className
        PropertyEditorValue *valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(m_backendValuesPropertyMap.value("className")));
        if (!valueObject)
            valueObject = new PropertyEditorValue(&m_backendValuesPropertyMap);
        valueObject->setName("className");
        valueObject->setModelNode(fxObjectNode.modelNode());
        valueObject->setValue(fxObjectNode.modelNode().simplifiedTypeName());
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), &m_backendValuesPropertyMap, SIGNAL(valueChanged(QString,QVariant)));
        m_backendValuesPropertyMap.insert("className", QVariant::fromValue(valueObject));

        // id
        valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(m_backendValuesPropertyMap.value("id")));
        if (!valueObject)
            valueObject = new PropertyEditorValue(&m_backendValuesPropertyMap);
        valueObject->setName("id");
        valueObject->setValue(fxObjectNode.id());
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), &m_backendValuesPropertyMap, SIGNAL(valueChanged(QString,QVariant)));
        m_backendValuesPropertyMap.insert("id", QVariant::fromValue(valueObject));

        // anchors
        m_backendAnchorBinding.setup(QmlItemNode(fxObjectNode.modelNode()));

        ctxt->setContextProperty("anchorBackend", &m_backendAnchorBinding);

        ctxt->setContextProperty("transaction", m_propertyEditorTransaction.data());

        m_contextObject->setSpecificsUrl(qmlSpecificsFile);

        m_contextObject->setStateName(stateName);
        if (!fxObjectNode.isValid())
            return;
        ctxt->setContextProperty("propertyCount", QVariant(fxObjectNode.modelNode().properties().count()));

        m_contextObject->setIsBaseState(fxObjectNode.isInBaseState());
        m_contextObject->setSelectionChanged(false);

        m_contextObject->setSelectionChanged(false);

        NodeMetaInfo metaInfo = fxObjectNode.modelNode().metaInfo();

        if (metaInfo.isValid()) {
            m_contextObject->setMajorVersion(metaInfo.majorVersion());
            m_contextObject->setMinorVersion(metaInfo.minorVersion());
        } else {
            m_contextObject->setMajorVersion(-1);
            m_contextObject->setMinorVersion(-1);
        }

    } else {
开发者ID:,项目名称:,代码行数:60,代码来源:

示例2: createPropertyEditorValue

void PropertyEditorQmlBackend::createPropertyEditorValue(const QmlObjectNode &qmlObjectNode,
                                             const PropertyName &name,
                                             const QVariant &value,
                                             PropertyEditorView *propertyEditor)
{
    PropertyName propertyName(name);
    propertyName.replace('.', '_');
    PropertyEditorValue *valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(backendValuesPropertyMap().value(propertyName)));
    if (!valueObject) {
        valueObject = new PropertyEditorValue(&backendValuesPropertyMap());
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), &backendValuesPropertyMap(), SIGNAL(valueChanged(QString,QVariant)));
        QObject::connect(valueObject, SIGNAL(expressionChanged(QString)), propertyEditor, SLOT(changeExpression(QString)));
        backendValuesPropertyMap().insert(QString::fromUtf8(propertyName), QVariant::fromValue(valueObject));
    }
    valueObject->setName(name);
    valueObject->setModelNode(qmlObjectNode);

    if (qmlObjectNode.propertyAffectedByCurrentState(name) && !(qmlObjectNode.modelNode().property(name).isBindingProperty()))
        valueObject->setValue(qmlObjectNode.modelValue(name));

    else
        valueObject->setValue(value);

    if (propertyName != "id" &&
        qmlObjectNode.currentState().isBaseState() &&
        qmlObjectNode.modelNode().property(propertyName).isBindingProperty()) {
        valueObject->setExpression(qmlObjectNode.modelNode().bindingProperty(propertyName).expression());
    } else {
        valueObject->setExpression(qmlObjectNode.instanceValue(name).toString());
    }
}
开发者ID:zhongxingzhi,项目名称:qtcreator,代码行数:31,代码来源:propertyeditorqmlbackend.cpp

示例3: createPropertyEditorValue

void createPropertyEditorValue(const QmlObjectNode &fxObjectNode, const QString &name, const QVariant &value, QDeclarativePropertyMap *propertyMap, PropertyEditor *propertyEditor)
{
    QString propertyName(name);
    propertyName.replace(QLatin1Char('.'), QLatin1Char('_'));
    PropertyEditorValue *valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(propertyMap->value(propertyName)));
    if (!valueObject) {
        valueObject = new PropertyEditorValue(propertyMap);
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), propertyMap, SIGNAL(valueChanged(QString,QVariant)));
        QObject::connect(valueObject, SIGNAL(expressionChanged(QString)), propertyEditor, SLOT(changeExpression(QString)));
        propertyMap->insert(propertyName, QVariant::fromValue(valueObject));
    }
    valueObject->setName(name);
    valueObject->setModelNode(fxObjectNode);

    if (fxObjectNode.propertyAffectedByCurrentState(name) && !(fxObjectNode.modelNode().property(name).isBindingProperty())) {
        valueObject->setValue(fxObjectNode.modelValue(name));

    } else {
        valueObject->setValue(value);
    }

    if (propertyName != QLatin1String("id") &&
        fxObjectNode.currentState().isBaseState() &&
        fxObjectNode.modelNode().property(propertyName).isBindingProperty()) {
        valueObject->setExpression(fxObjectNode.modelNode().bindingProperty(propertyName).expression());
    } else {
        valueObject->setExpression(fxObjectNode.instanceValue(name).toString());
    }
}
开发者ID:CNOT,项目名称:julia-studio,代码行数:29,代码来源:propertyeditor.cpp

示例4: setupPropertyEditorValue

void PropertyEditorQmlBackend::setupPropertyEditorValue(const PropertyName &name, PropertyEditorView *propertyEditor, const QString &type)
{
    QmlDesigner::PropertyName propertyName(name);
    propertyName.replace('.', '_');
    PropertyEditorValue *valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(backendValuesPropertyMap().value(propertyName)));
    if (!valueObject) {
        valueObject = new PropertyEditorValue(&backendValuesPropertyMap());
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), &backendValuesPropertyMap(), SIGNAL(valueChanged(QString,QVariant)));
        QObject::connect(valueObject, SIGNAL(expressionChanged(QString)), propertyEditor, SLOT(changeExpression(QString)));
        backendValuesPropertyMap().insert(QString::fromUtf8(propertyName), QVariant::fromValue(valueObject));
    }
    valueObject->setName(propertyName);
    if (type == "QColor")
        valueObject->setValue(QVariant("#000000"));
    else
        valueObject->setValue(QVariant(1));

}
开发者ID:zhongxingzhi,项目名称:qtcreator,代码行数:18,代码来源:propertyeditorqmlbackend.cpp

示例5: setupPropertyEditorValue

void setupPropertyEditorValue(const PropertyName &name, QDeclarativePropertyMap *propertyMap, PropertyEditor *propertyEditor, const QString &type)
{
    QmlDesigner::PropertyName propertyName(name);
    propertyName.replace('.', '_');
    PropertyEditorValue *valueObject = qobject_cast<PropertyEditorValue*>(variantToQObject(propertyMap->value(propertyName)));
    if (!valueObject) {
        valueObject = new PropertyEditorValue(propertyMap);
        QObject::connect(valueObject, SIGNAL(valueChanged(QString,QVariant)), propertyMap, SIGNAL(valueChanged(QString,QVariant)));
        QObject::connect(valueObject, SIGNAL(expressionChanged(QString)), propertyEditor, SLOT(changeExpression(QString)));
        propertyMap->insert(QString::fromUtf8(propertyName), QVariant::fromValue(valueObject));
    }
    valueObject->setName(propertyName);
    if (type == "QColor")
        valueObject->setValue(QVariant("#000000"));
    else
        valueObject->setValue(QVariant(1));

}
开发者ID:,项目名称:,代码行数:18,代码来源:

示例6: setup

void PropertyEditorNodeWrapper::setup()
{
    Q_ASSERT(m_editorValue);
    Q_ASSERT(m_editorValue->modelNode().isValid());
    if ((m_editorValue->modelNode().isValid() && m_modelNode.isValid())) {
        QmlDesigner::QmlObjectNode fxObjectNode(m_modelNode);
        foreach ( const QString &propertyName, m_valuesPropertyMap.keys())
            m_valuesPropertyMap.clear(propertyName);
        foreach (QObject *object, m_valuesPropertyMap.children())
            delete object;

        foreach (const QString &propertyName, m_modelNode.metaInfo().propertyNames()) {
            if (fxObjectNode.isValid()) {
                PropertyEditorValue *valueObject = new PropertyEditorValue(&m_valuesPropertyMap);
                valueObject->setName(propertyName);
                valueObject->setValue(fxObjectNode.instanceValue(propertyName));
                connect(valueObject, SIGNAL(valueChanged(QString, const QVariant&)), &m_valuesPropertyMap, SIGNAL(valueChanged(QString, const QVariant&)));
                m_valuesPropertyMap.insert(propertyName, QVariant::fromValue(valueObject));
            }
        }
开发者ID:,项目名称:,代码行数:20,代码来源:


注:本文中的PropertyEditorValue::setName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。