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C++ PropertyEditor::exec方法代码示例

本文整理汇总了C++中PropertyEditor::exec方法的典型用法代码示例。如果您正苦于以下问题:C++ PropertyEditor::exec方法的具体用法?C++ PropertyEditor::exec怎么用?C++ PropertyEditor::exec使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PropertyEditor的用法示例。


在下文中一共展示了PropertyEditor::exec方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: helpFile

void
PreferencesWidget::showHelp()
{
  PropertyEditor propertyEditor;
  QMap<QString, QVariantList> plist;
  QVariantList vlist;

  vlist.clear();
  QFile helpFile(":/preferences.help");
  if (helpFile.open(QFile::ReadOnly))
    {
      QTextStream in(&helpFile);
      QString line = in.readLine();
      while (!line.isNull())
	{
	  if (line == "#begin")
	    {
	      QString keyword = in.readLine();
	      QString helptext;
	      line = in.readLine();
	      while (!line.isNull())
		{
		  helptext += line;
		  helptext += "\n";
		  line = in.readLine();
		  if (line == "#end") break;
		}
	      vlist << keyword << helptext;
	    }
	  line = in.readLine();
	}
    }
  plist["commandhelp"] = vlist;

  QStringList keys;
  keys << "commandhelp";

  propertyEditor.set("Preferences Help", plist, keys);
  propertyEditor.exec();

}
开发者ID:antonmx,项目名称:posmotri,代码行数:41,代码来源:preferenceswidget.cpp

示例2: if


//.........这里部分代码省略.........
	      keys << "depthcue";
	      keys << "gap";
	      keys << "filter on length";
	      keys << "length bounds";
	      keys << "scale type";
	      keys << "gap";
	      keys << "smoothness";
	      keys << "sections";
	      keys << "sparseness";
	      keys << "screen separation";
	      keys << "gap";
	      keys << "cap style";
	      keys << "arrow direction";
	      keys << "arrows for all";
	      keys << "gap";
	      keys << "animate";
	      keys << "interpolate";
	      keys << "animation speed";
	      keys << "gap";
	      keys << "same for all";
	      keys << "clip";
	      keys << "blend with volume";
	      keys << "allow editing";
	      keys << "command";
	      keys << "commandhelp";
	      keys << "message";
	      

	      propertyEditor.set("Path Group Parameters", plist, keys);

	      
	      QMap<QString, QPair<QVariant, bool> > vmap;

	      if (propertyEditor.exec() == QDialog::Accepted)
		vmap = propertyEditor.get();
	      else
		return true;

	      keys = vmap.keys();

	      for(int ik=0; ik<keys.count(); ik++)
		{
		  QPair<QVariant, bool> pair = vmap.value(keys[ik]);


		  if (pair.second)
		    {
		      if (keys[ik] == "color")
			{
			  QGradientStops stops = propertyEditor.getGradientStops(keys[ik]);
			  m_paths[i]->setStops(stops);
			}
		      else if (keys[ik] == "opacity")
			m_paths[i]->setOpacity(pair.first.toDouble());
		      else if (keys[ik] == "scale type")
			m_paths[i]->setScaleType(pair.first.toBool());
		      else if (keys[ik] == "sections")
			m_paths[i]->setSections(pair.first.toInt());
		      else if (keys[ik] == "smoothness")
			m_paths[i]->setSegments(pair.first.toInt());
		      else if (keys[ik] == "sparseness")
			m_paths[i]->setSparseness(pair.first.toInt());
		      else if (keys[ik] == "screen separation")
			m_paths[i]->setSeparation(pair.first.toInt());
		      else if (keys[ik] == "depthcue")
			m_paths[i]->setDepthcue(pair.first.toBool());
开发者ID:Elavina6,项目名称:drishti,代码行数:67,代码来源:pathgroups.cpp

示例3: helpFile


//.........这里部分代码省略.........
  
  vlist << mesg;
  
  plist["message"] = vlist;
  //---------------------



  QStringList keys;
  keys << "apply clipping";
  keys << "solid color";
  keys << "show slice";
  keys << "show thickness";
  keys << "show other slice";
  keys << "gap";
  keys << "color";
  keys << "opacity";
  keys << "gap";
  keys << "viewport";
  keys << "tfset";
  keys << "thickness";
  keys << "viewport scale";
  keys << "camera type";
  keys << "stereo";
  keys << "gap";
  keys << "command";
  keys << "commandhelp";
  keys << "message";
  
  propertyEditor.set("Clip Plane Dialog", plist, keys);
  
  QMap<QString, QPair<QVariant, bool> > vmap;

  if (propertyEditor.exec() == QDialog::Accepted)
    vmap = propertyEditor.get();
  else
    return true;
	      
  keys = vmap.keys();

  for(int ik=0; ik<keys.count(); ik++)
    {
      QPair<QVariant, bool> pair = vmap.value(keys[ik]);
      
      
      if (pair.second)
	{
	  if (keys[ik] == "color")
	    {
	      QColor color = pair.first.value<QColor>();
	      float r = color.redF();
	      float g = color.greenF();
	      float b = color.blueF();
	      m_color = Vec(r,g,b);
	    }
	  else if (keys[ik] == "opacity")
	    m_opacity = pair.first.toDouble();
	  else if (keys[ik] == "solid color")
	    m_solidColor = pair.first.toBool();
	  else if (keys[ik] == "apply clipping")
	    m_apply = pair.first.toBool();
	  else if (keys[ik] == "show slice")
	    m_showSlice = pair.first.toBool();
	  else if (keys[ik] == "show thickness")
	    m_showThickness = pair.first.toBool();
	  else if (keys[ik] == "show other slice")
开发者ID:Elavina6,项目名称:drishti,代码行数:67,代码来源:clipobject.cpp

示例4: helpFile


//.........这里部分代码省略.........


  vlist.clear();
  QFile helpFile(":/mesh.help");
  if (helpFile.open(QFile::ReadOnly))
    {
      QTextStream in(&helpFile);
      QString line = in.readLine();
      while (!line.isNull())
	{
	  if (line == "#begin")
	    {
	      QString keyword = in.readLine();
	      QString helptext;
	      line = in.readLine();
	      while (!line.isNull())
		{
		  helptext += line;
		  helptext += "\n";
		  line = in.readLine();
		  if (line == "#end") break;
		}
	      vlist << keyword << helptext;
	    }
	  line = in.readLine();
	}
    }	      
  plist["commandhelp"] = vlist;

  vlist.clear();
  QString mesg;
  mesg += "File : "+m_vfm->fileName()+"\n";
  int d = m_vfm->depth();
  int w = m_vfm->width();
  int h = m_vfm->height();
  mesg += QString("Volume Size : %1 %2 %3\n").arg(h).arg(w).arg(d);
  mesg += QString("Data Min : %1 %2 %3\n").arg(m_dataMin.x).arg(m_dataMin.y).arg(m_dataMin.z);
  mesg += QString("Data Max : %1 %2 %3\n").arg(m_dataMax.x).arg(m_dataMax.y).arg(m_dataMax.z);

  if (m_voxelType > 0)
    mesg += "\n ** Only opacity based surface generation available for unsigned short data **\n";

  mesg += "\n* You can keep on working while this process is running.\n";
  vlist << mesg;
  plist["message"] = vlist;


  QStringList keys;
  keys << "average color";
  keys << "apply tag colors";
  keys << "mop channel";
  keys << "isosurface value";
  keys << "depth";
  keys << "fillvalue";
  keys << "scale";
  keys << "greater";
  keys << "look inside";
  keys << "color gradient";
  keys << "commandhelp";
  keys << "message";

  propertyEditor.set("Mesh Repainting Parameters", plist, keys);
  QMap<QString, QPair<QVariant, bool> > vmap;
  
  if (propertyEditor.exec() == QDialog::Accepted)
    vmap = propertyEditor.get();
  else
    return false;
  
  for(int ik=0; ik<keys.count(); ik++)
    {
      QPair<QVariant, bool> pair = vmap.value(keys[ik]);

      if (pair.second)
	{
	  if (keys[ik] == "average color")
	    avgColor = pair.first.toBool();
	  else if (keys[ik] == "apply tag colors")
	    m_useTagColors = pair.first.toBool();
	  else if (keys[ik] == "mop channel")
	    chan = pair.first.toInt();
	  else if (keys[ik] == "color gradient")
	    vstops = propertyEditor.getGradientStops(keys[ik]);
	  else if (keys[ik] == "scale")
	    m_scaleModel = pair.first.toFloat();
	  else if (keys[ik] == "depth")
	    depth = pair.first.toInt();
	  else if (keys[ik] == "fillvalue")
	    fillValue = pair.first.toInt();
	  else if (keys[ik] == "greater")
	    checkForMore = pair.first.toBool();
	  else if (keys[ik] == "look inside")
	    lookInside = pair.first.toBool();
	}
    }

  stops = resampleGradientStops(vstops);

  return true;
}
开发者ID:beyondwolfeagle,项目名称:drishti,代码行数:101,代码来源:meshgenerator.cpp

示例5: if


//.........这里部分代码省略.........
	      vlist << QVariant("double");
	      vlist << QVariant(m_grids[i]->opacity());
	      vlist << QVariant(0.0);
	      vlist << QVariant(1.0);
	      vlist << QVariant(0.1); // singlestep
	      vlist << QVariant(1); // decimals
	      plist["opacity"] = vlist;

	      vlist.clear();
	      vlist << QVariant("color");
	      Vec pcolor = m_grids[i]->color();
	      QColor dcolor = QColor::fromRgbF(pcolor.x,
					       pcolor.y,
					       pcolor.z);
	      vlist << dcolor;
	      plist["color"] = vlist;

	      vlist.clear();
	      plist["command"] = vlist;


	      vlist.clear();
	      QFile helpFile(":/grids.help");
	      if (helpFile.open(QFile::ReadOnly))
		{
		  QTextStream in(&helpFile);
		  QString line = in.readLine();
		  while (!line.isNull())
		    {
		      if (line == "#begin")
			{
			  QString keyword = in.readLine();
			  QString helptext;
			  line = in.readLine();
			  while (!line.isNull())
			    {
			      helptext += line;
			      helptext += "\n";
			      line = in.readLine();
			      if (line == "#end") break;
			    }
			  vlist << keyword << helptext;
			}
		      line = in.readLine();
		    }
		}	      
	      plist["commandhelp"] = vlist;

	      QStringList keys;
	      keys << "color";
	      keys << "opacity";
	      keys << "gap";
	      keys << "command";
	      keys << "commandhelp";
	      

	      propertyEditor.set("Grid Parameters", plist, keys);

	      
	      QMap<QString, QPair<QVariant, bool> > vmap;

	      if (propertyEditor.exec() == QDialog::Accepted)
		vmap = propertyEditor.get();
	      else
		return true;
	      
	      keys = vmap.keys();

	      for(int ik=0; ik<keys.count(); ik++)
		{
		  QPair<QVariant, bool> pair = vmap.value(keys[ik]);


		  if (pair.second)
		    {
		      if (keys[ik] == "color")
			{
			  QColor color = pair.first.value<QColor>();
			  float r = color.redF();
			  float g = color.greenF();
			  float b = color.blueF();
			  pcolor = Vec(r,g,b);
			  m_grids[i]->setColor(pcolor);
			}
		      else if (keys[ik] == "opacity")
			m_grids[i]->setOpacity(pair.first.toDouble());
		    }
		}

	      QString cmd = propertyEditor.getCommandString();
	      if (!cmd.isEmpty())
		processCommand(i, cmd);	
	      
 	      emit updateGL();
	    }
	}
    }
  
  return true;
}
开发者ID:Elavina6,项目名称:drishti,代码行数:101,代码来源:grids.cpp


注:本文中的PropertyEditor::exec方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。