本文整理汇总了C++中PropWriteStream::ADD_ULONG方法的典型用法代码示例。如果您正苦于以下问题:C++ PropWriteStream::ADD_ULONG方法的具体用法?C++ PropWriteStream::ADD_ULONG怎么用?C++ PropWriteStream::ADD_ULONG使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PropWriteStream
的用法示例。
在下文中一共展示了PropWriteStream::ADD_ULONG方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: serializeAttr
bool Item::serializeAttr(PropWriteStream& propWriteStream) const
{
if (isStackable() || isFluidContainer() || isSplash()) {
uint8_t _count = getSubType();
propWriteStream.ADD_UCHAR(ATTR_COUNT);
propWriteStream.ADD_UCHAR(_count);
}
if (hasCharges()) {
uint16_t _count = getCharges();
propWriteStream.ADD_UCHAR(ATTR_CHARGES);
propWriteStream.ADD_USHORT(_count);
}
if (!isNotMoveable()) {
uint16_t _actionId = getActionId();
if (_actionId) {
propWriteStream.ADD_UCHAR(ATTR_ACTION_ID);
propWriteStream.ADD_USHORT(_actionId);
}
}
const std::string& _text = getText();
if (!_text.empty()) {
propWriteStream.ADD_UCHAR(ATTR_TEXT);
propWriteStream.ADD_STRING(_text);
}
const time_t _writtenDate = getDate();
if (_writtenDate > 0) {
propWriteStream.ADD_UCHAR(ATTR_WRITTENDATE);
propWriteStream.ADD_ULONG(_writtenDate);
}
const std::string& _writer = getWriter();
if (!_writer.empty()) {
propWriteStream.ADD_UCHAR(ATTR_WRITTENBY);
propWriteStream.ADD_STRING(_writer);
}
const std::string& _specialDesc = getSpecialDescription();
if (!_specialDesc.empty()) {
propWriteStream.ADD_UCHAR(ATTR_DESC);
propWriteStream.ADD_STRING(_specialDesc);
}
if (hasAttribute(ATTR_ITEM_DURATION)) {
uint32_t duration = getDuration();
propWriteStream.ADD_UCHAR(ATTR_DURATION);
propWriteStream.ADD_ULONG(duration);
}
ItemDecayState_t decayState = getDecaying();
if (decayState == DECAYING_TRUE || decayState == DECAYING_PENDING) {
propWriteStream.ADD_UCHAR(ATTR_DECAYING_STATE);
propWriteStream.ADD_UCHAR(decayState);
}
return true;
}
示例2: serializeAttr
bool BedItem::serializeAttr(PropWriteStream& propWriteStream) const
{
if (sleeperGUID != 0) {
propWriteStream.ADD_UCHAR(ATTR_SLEEPERGUID);
propWriteStream.ADD_ULONG(sleeperGUID);
}
if (sleepStart != 0) {
propWriteStream.ADD_UCHAR(ATTR_SLEEPSTART);
propWriteStream.ADD_ULONG((int32_t)sleepStart);
}
return true;
}
示例3: serialize
void ItemAttribute::serialize(PropWriteStream& stream) const
{
// write type
stream.ADD_UCHAR(static_cast<uint8_t>(m_type));
// write contents
switch(m_type){
case STRING: {
stream.ADD_LSTRING(*m_var.string);
break;
}
case INTEGER:
case FLOAT: {
stream.ADD_ULONG(m_var.unsignedInteger);
break;
}
case BOOLEAN: {
stream.ADD_UCHAR(m_var.unsignedChar);
break;
}
default: break;
}
}
示例4: saveTile
bool IOMapSerialize::saveTile(PropWriteStream& stream, const Tile* tile)
{
int32_t tileCount = tile->getThingCount();
if(!tileCount)
return true;
std::vector<Item*> items;
Item* item = NULL;
for(; tileCount > 0; --tileCount)
{
if((item = tile->__getThing(tileCount - 1)->getItem()) &&
(item->isMoveable() || item->forceSerialize()))
items.push_back(item);
}
tileCount = items.size(); //lame, but at least we don't need a new variable
if(tileCount > 0)
{
stream.ADD_USHORT(tile->getPosition().x);
stream.ADD_USHORT(tile->getPosition().y);
stream.ADD_UCHAR(tile->getPosition().z);
stream.ADD_ULONG(tileCount);
for(std::vector<Item*>::iterator it = items.begin(); it != items.end(); ++it)
saveItem(stream, (*it));
}
return true;
}
示例5: saveTile
void IOMapSerialize::saveTile(PropWriteStream& stream, const Tile* tile)
{
const TileItemVector* tileItems = tile->getItemList();
if (!tileItems) {
return;
}
std::forward_list<Item*> items;
uint16_t count = 0;
for (Item* item : *tileItems) {
// Note that these are NEGATED, ie. these are the items that will be saved.
if (!(item->isMoveable() || item->getDoor() || (item->getContainer() && !item->getContainer()->empty()) || item->canWriteText() || item->getBed())) {
continue;
}
items.push_front(item);
++count;
}
if (!items.empty()) {
const Position& tilePosition = tile->getPosition();
stream.ADD_USHORT(tilePosition.x);
stream.ADD_USHORT(tilePosition.y);
stream.ADD_UCHAR(tilePosition.z);
stream.ADD_ULONG(count);
for (const Item* item : items) {
saveItem(stream, item);
}
}
}
示例6: saveTile
void IOMapSerialize::saveTile(PropWriteStream& stream, const Tile* tile)
{
const Position& tilePosition = tile->getPosition();
if (tilePosition.x == 0 || tilePosition.y == 0) {
return;
}
std::vector<Item*> items;
if (const TileItemVector* tileItems = tile->getItemList()) {
for (ItemVector::const_reverse_iterator it = tileItems->rbegin(), rend = tileItems->rend(); it != rend; ++it) {
Item* item = (*it);
// Note that these are NEGATED, ie. these are the items that will be saved.
if (!(!item->isNotMoveable() || item->getDoor() || (item->getContainer() && !item->getContainer()->empty()) || item->canWriteText() || item->getBed())) {
continue;
}
items.push_back(item);
}
}
if (!items.empty()) {
stream.ADD_USHORT(tilePosition.x);
stream.ADD_USHORT(tilePosition.y);
stream.ADD_UCHAR(tilePosition.z);
stream.ADD_ULONG(items.size());
for (const Item* item : items) {
saveItem(stream, item);
}
}
}
示例7: saveItem
bool IOMapSerialize::saveItem(PropWriteStream& stream, const Item* item)
{
stream.ADD_USHORT(item->getID());
item->serializeAttr(stream);
if(const Container* container = item->getContainer())
{
stream.ADD_UCHAR(ATTR_CONTAINER_ITEMS);
stream.ADD_ULONG(container->size());
for(ItemList::const_reverse_iterator rit = container->getReversedItems(); rit != container->getReversedEnd(); ++rit)
saveItem(stream, (*rit));
}
stream.ADD_UCHAR(ATTR_END);
return true;
}
示例8: saveItem
void IOMapSerialize::saveItem(PropWriteStream& stream, const Item* item)
{
const Container* container = item->getContainer();
// Write ID & props
stream.ADD_USHORT(item->getID());
item->serializeAttr(stream);
if (container) {
// Hack our way into the attributes
stream.ADD_UCHAR(ATTR_CONTAINER_ITEMS);
stream.ADD_ULONG(container->size());
for (ItemDeque::const_reverse_iterator it = container->getReversedItems(), end = container->getReversedEnd(); it != end; ++it) {
saveItem(stream, *it);
}
}
stream.ADD_UCHAR(0x00); // attr end
}