本文整理汇总了C++中PrivilegeVector::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ PrivilegeVector::begin方法的具体用法?C++ PrivilegeVector::begin怎么用?C++ PrivilegeVector::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PrivilegeVector
的用法示例。
在下文中一共展示了PrivilegeVector::begin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addPrivilegesToRole
// NOTE: Current runtime of this is O(n*m) where n is the size of the current PrivilegeVector
// for the given role, and m is the size of the privilegesToAdd vector.
// If this was a PrivilegeSet (sorted on resource) rather than a PrivilegeVector, we
// could do this in O(n+m) instead.
Status RoleGraph::addPrivilegesToRole(const RoleName& role,
const PrivilegeVector& privilegesToAdd) {
if (!roleExists(role)) {
return Status(ErrorCodes::RoleNotFound,
mongoutils::str::stream() << "Role: " << role.getFullName()
<< " does not exist",
0);
}
if (isBuiltinRole(role)) {
return Status(ErrorCodes::InvalidRoleModification,
mongoutils::str::stream() << "Cannot grant privileges to built-in role: "
<< role.getFullName(),
0);
}
for (PrivilegeVector::const_iterator it = privilegesToAdd.begin(); it != privilegesToAdd.end();
++it) {
_addPrivilegeToRoleNoChecks(role, *it);
}
return Status::OK();
}
示例2: _isAuthorizedForPrivilege
bool AuthorizationSession::_isAuthorizedForPrivilege(const Privilege& privilege) {
const ResourcePattern& target(privilege.getResourcePattern());
ResourcePattern resourceSearchList[resourceSearchListCapacity];
const int resourceSearchListLength = buildResourceSearchList(target, resourceSearchList);
ActionSet unmetRequirements = privilege.getActions();
PrivilegeVector defaultPrivileges = getDefaultPrivileges();
for (PrivilegeVector::iterator it = defaultPrivileges.begin(); it != defaultPrivileges.end();
++it) {
for (int i = 0; i < resourceSearchListLength; ++i) {
if (!(it->getResourcePattern() == resourceSearchList[i]))
continue;
ActionSet userActions = it->getActions();
unmetRequirements.removeAllActionsFromSet(userActions);
if (unmetRequirements.empty())
return true;
}
}
for (UserSet::iterator it = _authenticatedUsers.begin(); it != _authenticatedUsers.end();
++it) {
User* user = *it;
for (int i = 0; i < resourceSearchListLength; ++i) {
ActionSet userActions = user->getActionsForResource(resourceSearchList[i]);
unmetRequirements.removeAllActionsFromSet(userActions);
if (unmetRequirements.empty())
return true;
}
}
return false;
}
示例3: addPrivileges
void User::addPrivileges(const PrivilegeVector& privileges) {
for (PrivilegeVector::const_iterator it = privileges.begin(); it != privileges.end(); ++it) {
addPrivilege(*it);
}
}
示例4: run
bool run(const string& dbname,
BSONObj& cmdObj,
int options,
string& errmsg,
BSONObjBuilder& result,
bool fromRepl) {
AuthorizationManager* authzManager = getGlobalAuthorizationManager();
AuthzDocumentsUpdateGuard updateGuard(authzManager);
if (!updateGuard.tryLock("Grant privileges to role")) {
addStatus(Status(ErrorCodes::LockBusy, "Could not lock auth data update lock."),
result);
return false;
}
RoleName roleName;
PrivilegeVector privilegesToAdd;
BSONObj writeConcern;
Status status = auth::parseAndValidateRolePrivilegeManipulationCommands(
cmdObj,
"grantPrivilegesToRole",
dbname,
&roleName,
&privilegesToAdd,
&writeConcern);
if (!status.isOK()) {
addStatus(status, result);
return false;
}
if (!authzManager->roleExists(roleName)) {
addStatus(Status(ErrorCodes::RoleNotFound,
mongoutils::str::stream() << roleName.getFullName() <<
" does not name an existing role"),
result);
return false;
}
if (authzManager->isBuiltinRole(roleName)) {
addStatus(Status(ErrorCodes::InvalidRoleModification,
mongoutils::str::stream() << roleName.getFullName() <<
" is a built-in role and cannot be modified."),
result);
return false;
}
PrivilegeVector privileges = authzManager->getDirectPrivilegesForRole(roleName);
for (PrivilegeVector::iterator it = privilegesToAdd.begin();
it != privilegesToAdd.end(); ++it) {
Privilege::addPrivilegeToPrivilegeVector(&privileges, *it);
}
// Build up update modifier object to $set privileges.
mutablebson::Document updateObj;
mutablebson::Element setElement = updateObj.makeElementObject("$set");
status = updateObj.root().pushBack(setElement);
if (!status.isOK()) {
addStatus(status, result);
return false;
}
mutablebson::Element privilegesElement = updateObj.makeElementArray("privileges");
status = setElement.pushBack(privilegesElement);
if (!status.isOK()) {
addStatus(status, result);
return false;
}
status = authzManager->getBSONForPrivileges(privileges, privilegesElement);
if (!status.isOK()) {
addStatus(status, result);
return false;
}
BSONObjBuilder updateBSONBuilder;
updateObj.writeTo(&updateBSONBuilder);
status = authzManager->updateRoleDocument(
roleName,
updateBSONBuilder.done(),
writeConcern);
if (!status.isOK()) {
addStatus(status, result);
return false;
}
return true;
}