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C++ Print::printfAt方法代码示例

本文整理汇总了C++中Print::printfAt方法的典型用法代码示例。如果您正苦于以下问题:C++ Print::printfAt方法的具体用法?C++ Print::printfAt怎么用?C++ Print::printfAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Print的用法示例。


在下文中一共展示了Print::printfAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: k


//.........这里部分代码省略.........
            glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            
            unsigned char* textureTmp = new unsigned char[waterfallSize * b.getWidth()];
            
            glTexImage2D( GL_TEXTURE_2D_ARRAY, 0, GL_R8, b.getWidth(), waterfallSize, 0, GL_RED, GL_UNSIGNED_BYTE, textureTmp);
            
            delete textureTmp;
            
            float max = 0;
            for (unsigned int i = 0; i < k.mB; ++i) {
                    drawArray[2 * i + 0] = (float)i / k.mB * 2.0f - 1.0f;
                    float tmp = std::abs(out[i]);
                    drawArray[2 * i + 1] = tmp;
                    max = std::max(tmp, max);

                }
            
            font = new Font(512, "res/font/DroidSans.woff", 32, tm);
            print = new Print(font);
            //print.set(&font, "res/shader/fontVertex.c", "res/shader/fontFragment.c");
            print->setScreenSize(screen);
            glm::vec2* vert = new glm::vec2[1024];
            
            glm::vec2* debug = new glm::vec2[b.getWidth()];
            for (unsigned int i = 0; i < b.getWidth(); ++i) {
                debug[i].x = (float)i / b.getWidth() * 2.0f - 1.0f;
            }
            uint32_t vao;
            glGenVertexArrays(1, &vao);
            glBindVertexArray(vao);
            uint32_t vbo[2];
            glGenBuffers(1, vbo);
            glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
            glEnableVertexAttribArray(0);
            glBufferData(GL_ARRAY_BUFFER, k.mB * sizeof(glm::vec2), drawArray, GL_DYNAMIC_DRAW);
            glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            glEnable(GL_BLEND);
            glfwSetWindowUserPointer(window, this);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            
            double time, timeo;
            glfwSwapInterval(1);
            PaStream* stream;
            PaStreamParameters params;
            params.device = 21;
            params.channelCount = 1;
            params.sampleFormat = paFloat32;
            params.hostApiSpecificStreamInfo = nullptr;
            params.suggestedLatency = 0.5;
            
            
            err =  Pa_OpenStream(&stream, &params, nullptr, sampleRate, paFramesPerBufferUnspecified, 0, paCallback, this);
            if (err != paNoError)
                printf("error %i", err);
            Pa_StartStream(stream);
            while(!glfwWindowShouldClose(window))
            {
                timeo = time;
                time = glfwGetTime();
                CQT::transform(mAudioData, out, b, mAudioLength);
            
            
                max = 0.0f;
                for (unsigned int i = 0; i < k.mB; ++i) {
                    drawArray[2 * i + 0] = (float)i / k.mB * 2.0f - 1.0f;
                    float tmp = std::abs(out[i]);
                    drawArray[2 * i + 1] = tmp;
                    max = std::max(tmp, max);

                }
                for (unsigned int i = 0; i < k.mB; ++i) {
                    drawArray[2 * i + 1] = std::log(drawArray[2 * i +1]) * mScale + mOffset;
                }
                //printf("%f\n", drawArray[1]);
                glBindVertexArray(vao);
                glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
                glBufferData(GL_ARRAY_BUFFER, k.mB * sizeof(glm::vec2), drawArray, GL_DYNAMIC_DRAW);
                p->use();
                glDrawArrays(GL_LINE_STRIP, 0, k.mB);
                for (unsigned int i = 0; i < b.getWidth(); ++i) {
                    debug[i].y = mAudioData[i] / 15.0;
                }
                glBufferData(GL_ARRAY_BUFFER, b.getWidth() * sizeof(glm::vec2), debug, GL_DYNAMIC_DRAW);
                glDrawArrays(GL_LINE_STRIP, 0, b.getWidth());
               print->printfAt(-300.0f, 100.0f, 16.0f, 16.0f, u8"Fps:%03.3f", 1/(time-timeo));
                
                glfwSwapBuffers(window);
                glClear(GL_COLOR_BUFFER_BIT);
                glfwPollEvents();
                
            }
            Pa_StopStream(stream);
            Pa_CloseStream(stream);
            Pa_Terminate();

            std::cout << "Hello World. I'm Peach." << std::endl;

        }
开发者ID:calceusHD,项目名称:cqtTest,代码行数:101,代码来源:main.cpp

示例2: Main

        Main() 
        {
            isClicked = false;
            screen = Vec2<unsigned int>(800, 600);
            std::setlocale(LC_ALL, "en_US.UTF-8");
            glfwInit();
            glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
            glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
            glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
            glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
            GLFWwindow* window = glfwCreateWindow(screen.x, screen.y, "test", nullptr, nullptr);
            if (window == nullptr)
            {
                printf("cant create window");
                return;
            }
            
            glfwSetWindowSizeCallback(window, windowSizeCallback);
            glfwSetKeyCallback(window, keyCallback);
            glfwSetMouseButtonCallback(window, clickCallback);
            glfwSetCursorPosCallback(window, mouseCallback);
            glfwMakeContextCurrent(window);
            glewExperimental = true;
            glewInit();
            
            //glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
            glDebugMessageCallback(debugCallback, nullptr);
            glEnable(GL_DEBUG_OUTPUT);
            
            
            printf("%s\n", glGetString(GL_VERSION));
            Shader* fs = new Shader("res/shader/fragment.c", true, GL_FRAGMENT_SHADER);
            Shader* vs = new Shader("res/shader/vertex.c", true, GL_VERTEX_SHADER);
            Program* p = new Program();
            p->attach(fs);
            p->attach(vs);
            p->build();
            p->use();
            
            tm = new TextureManager();
            font = new Font(512, "res/font/DroidSans.woff", 32, tm);
            print = new Print(font);
            //print.set(&font, "res/shader/fontVertex.c", "res/shader/fontFragment.c");
            print->setScreenSize(screen);
            glm::vec2* vert = new glm::vec2[1024];
            uint32_t vao;
            glGenVertexArrays(1, &vao);
            glBindVertexArray(vao);
            uint32_t vbo;
            glGenBuffers(1, &vbo);
            glBindBuffer(GL_ARRAY_BUFFER, vbo);
            glEnableVertexAttribArray(0);
            glBufferData(GL_ARRAY_BUFFER, 1024 * sizeof(glm::vec2), vert, GL_DYNAMIC_DRAW);
            glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            glEnable(GL_BLEND);
            glfwSetWindowUserPointer(window, this);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            
            
            tr = new TileRenderer();
            d = new Drawing(tr);
            tr->setScreenSize(screen);
            //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
            double time, timeo;
            glfwSwapInterval(0);
            
            while(!glfwWindowShouldClose(window))
            {
                timeo = time;
                time = glfwGetTime();
                glClear(GL_COLOR_BUFFER_BIT);
                
                glBindVertexArray(vao);
                glBindBuffer(GL_ARRAY_BUFFER, vbo);
                d->render();
                //tr->renderTile(t);
                print->printfAt(-0.3f, 0.7f, 16.0f, 16.0f, u8"Fps:%03.3f", 1/(time-timeo));
                glfwSwapBuffers(window);
                glfwWaitEvents();
                
            }

            std::cout << "Hello World. I'm Peach." << std::endl;

        }
开发者ID:calceusHD,项目名称:peach,代码行数:86,代码来源:main.cpp


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