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C++ PrimInfo::size方法代码示例

本文整理汇总了C++中PrimInfo::size方法的典型用法代码示例。如果您正苦于以下问题:C++ PrimInfo::size方法的具体用法?C++ PrimInfo::size怎么用?C++ PrimInfo::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PrimInfo的用法示例。


在下文中一共展示了PrimInfo::size方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLeaf

    void BVHNBuilder<N>::BVHNBuilderV::build(BVH* bvh, BuildProgressMonitor& progress_in, PrimRef* prims, const PrimInfo& pinfo, const size_t blockSize, const size_t minLeafSize, const size_t maxLeafSize, const float travCost, const float intCost)
    {
      //bvh->alloc.init_estimate(pinfo.size()*sizeof(PrimRef));

      auto progressFunc = [&] (size_t dn) { 
        progress_in(dn); 
      };
            
      auto createLeafFunc = [&] (const BVHBuilderBinnedSAH::BuildRecord& current, Allocator* alloc) -> size_t {
        return createLeaf(current,alloc);
      };
      
      NodeRef root;
      BVHBuilderBinnedSAH::build_reduce<NodeRef>
        (root,typename BVH::CreateAlloc(bvh),size_t(0),typename BVH::CreateNode(bvh),rotate<N>,createLeafFunc,progressFunc,
         prims,pinfo,N,BVH::maxBuildDepthLeaf,blockSize,minLeafSize,maxLeafSize,travCost,intCost);

      bvh->set(root,pinfo.geomBounds,pinfo.size());
      
#if ROTATE_TREE
      if (N == 4)
      {
        for (int i=0; i<ROTATE_TREE; i++)
          BVHNRotate<N>::rotate(bvh->root);
        bvh->clearBarrier(bvh->root);
      }
#endif
      
      bvh->layoutLargeNodes(pinfo.size()*0.005f);
    }
开发者ID:dkoerner,项目名称:embree,代码行数:30,代码来源:bvh_builder.cpp

示例2: gen

      void PrimRefArrayGenFromGeometry<Ty>::generate_parallel(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, const Ty* geom, PrimRef* prims_o, PrimInfo& pinfo_o) 
    {
      PrimRefArrayGenFromGeometry gen(geom,prims_o,pinfo_o);

      /* calculate initial destination for each thread */
      size_t numPrimitives = geom->size();
      gen.dst = new size_t[threadCount];
      for (size_t i=0; i<threadCount; i++)
	gen.dst[i] = i*numPrimitives/threadCount;
      
      /* first try to generate primref array */
      pinfo_o.reset();
      scheduler->dispatchTask(task_task_gen_parallel, &gen, threadIndex, threadCount);
      assert(pinfo_o.size() <= numPrimitives);
      
      /* calculate new destinations */
      size_t cnt = 0;
      for (size_t i=0; i<threadCount; i++) {
	size_t n = gen.dst[i]; gen.dst[i] = cnt; cnt += n;
      }
      
      /* if primitive got filtered out, run again */
      if (cnt < numPrimitives) 
      {
	pinfo_o.reset();
	scheduler->dispatchTask(task_task_gen_parallel, &gen, threadIndex, threadCount);
	assert(pinfo_o.size() == cnt);
      }
      
      delete[] gen.dst; gen.dst = NULL;
    }
开发者ID:D-POWER,项目名称:embree,代码行数:31,代码来源:primrefgen.cpp

示例3: createLeaf

    void BVHBuilderSpatial<N>::BVHBuilderV::build(BVH* bvh, BuildProgressMonitor& progress_in, PrimRefList& prims, const PrimInfo& pinfo, 
                                                  const size_t blockSize, const size_t minLeafSize, const size_t maxLeafSize, const float travCost, const float intCost)
    {
      //bvh->alloc.init_estimate(pinfo.size()*sizeof(PrimRef));
      
      auto progressFunc = [&] (size_t dn) { 
        progress_in(dn); 
      };

      auto splitPrimitiveFunc = [&] (const PrimRef& prim, int dim, float pos, PrimRef& left_o, PrimRef& right_o) -> void {
        splitPrimitive(prim,dim,pos,left_o,right_o);
      };

      auto createLeafFunc = [&] (BVHBuilderBinnedSpatialSAH::BuildRecord& current, Allocator* alloc) -> size_t {
        return createLeaf(current,alloc);
      };
      
      typename BVH::NodeRef root;
      BVHBuilderBinnedSpatialSAH::build_reduce<typename BVH::NodeRef>
        (root,typename BVH::CreateAlloc(bvh),size_t(0),typename BVH::CreateNode(bvh),rotate<N>,
         createLeafFunc,splitPrimitiveFunc,progressFunc,
         prims,pinfo,BVH::N,BVH::maxBuildDepthLeaf,blockSize,minLeafSize,maxLeafSize,travCost,intCost);
      
      bvh->set(root,pinfo.geomBounds,pinfo.size());
      
#if ROTATE_TREE
      for (int i=0; i<ROTATE_TREE; i++) 
        BVHRotate::rotate(bvh->root);
      bvh->clearBarrier(bvh->root);
#endif
      
      bvh->layoutLargeNodes(pinfo.size()*0.005f);
    }
开发者ID:eyalsoreq,项目名称:embree,代码行数:33,代码来源:bvh_builder.cpp

示例4: build

      void build()
      {
        /* we reset the allocator when the mesh size changed */
        if (mesh && mesh->numPrimitivesChanged) {
          bvh->alloc.clear();
        }

	/* skip build for empty scene */
        const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives<Mesh,false>();
        if (numOriginalPrimitives == 0) {
          prims0.clear();
          bvh->clear();
          return;
        }

        double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderFastSpatialSAH");

        /* create primref array */
        const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives));
        prims0.resize(numSplitPrimitives);
        PrimInfo pinfo = mesh ?
          createPrimRefArray(mesh,prims0,bvh->scene->progressInterface) :
          createPrimRefArray(scene,Mesh::geom_type,false,prims0,bvh->scene->progressInterface);

        Splitter splitter(scene);

        /* enable os_malloc for two level build */
        if (mesh)
          bvh->alloc.setOSallocation(true);

        const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AlignedNode)/(4*N);
        const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
        bvh->alloc.init_estimate(node_bytes+leaf_bytes);
        settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);

        settings.branchingFactor = N;
        settings.maxDepth = BVH::maxBuildDepthLeaf;

        NodeRef root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>(
          typename BVH::CreateAlloc(bvh),
          typename BVH::AlignedNode::Create2(),
          typename BVH::AlignedNode::Set2(),
          CreateLeafSpatial<N,Primitive>(bvh),
          splitter,
          bvh->scene->progressInterface,
          prims0.data(),
          numSplitPrimitives,
          pinfo,settings);

        bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
        bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));

	/* clear temporary data for static geometry */
	if (scene && scene->isStaticAccel()) {
          prims0.clear();
          bvh->shrink();
        }
	bvh->cleanup();
        bvh->postBuild(t0);
      }
开发者ID:appleseedhq,项目名称:appleseed-deps,代码行数:60,代码来源:bvh_builder_sah_spatial.cpp

示例5: BuildTask

  void BVH2Builder<Heuristic>::recurse(const TaskScheduler::ThreadInfo& thread, BVH2::Base*& node, size_t depth, 
                                       atomic_set<PrimRefBlock>& prims, const PrimInfo& pinfo, const Split& split)
  {
    /* use full single threaded build for small jobs */
    if (pinfo.size() < 4*1024)
      new BuildTask(thread,this,node,depth,prims,pinfo,split);

    /* use single threaded split for medium size jobs  */
    else if (pinfo.size() < 128*1024)
      new SplitTask(thread,this,node,depth,prims,pinfo,split);

    /* use parallel splitter for big jobs */
    else new ParallelSplitTask(thread,this,node,depth,prims,pinfo,split);
  }
开发者ID:GHF,项目名称:trayrace,代码行数:14,代码来源:bvh2_builder.cpp

示例6: dst

    PrimRefArrayGen::PrimRefArrayGen(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, const Scene* scene, GeometryTy ty, size_t numTimeSteps, PrimRef* prims_o, PrimInfo& pinfo_o, bool parallel)
      : dst(NULL), scene(scene), ty(ty), numTimeSteps(numTimeSteps), numPrimitives(0), prims_o(prims_o), pinfo_o(pinfo_o)
    {
      /*! calculate number of primitives */
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 1)) numPrimitives += scene->numTriangles;
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 2)) numPrimitives += scene->numTriangles2;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 1)) numPrimitives += scene->numSubdivPatches;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 2)) numPrimitives += scene->numSubdivPatches2;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 1)) numPrimitives += scene->numBezierCurves;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 2)) numPrimitives += scene->numBezierCurves2;
      if ((ty & USER_GEOMETRY)                      ) numPrimitives += scene->numUserGeometries1;

      /*! parallel generation of primref array */
      if (parallel) 
      {
	/* calculate initial destination for each thread */
	dst = new size_t[threadCount];
	for (size_t i=0; i<threadCount; i++)
	  dst[i] = i*numPrimitives/threadCount;

	/* first try to generate primref array */
	pinfo_o.reset();
	scheduler->dispatchTask(task_task_gen_parallel, this, threadIndex, threadCount);
	assert(pinfo_o.size() <= numPrimitives);

	/* calculate new destinations */
	size_t cnt = 0;
	for (size_t i=0; i<threadCount; i++) {
	  size_t n = dst[i]; dst[i] = cnt; cnt += n;
	}

	/* if primitive got filtered out, run again */
	if (cnt < numPrimitives) 
	{
	  pinfo_o.reset();
	  scheduler->dispatchTask(task_task_gen_parallel, this, threadIndex, threadCount);
	  assert(pinfo_o.size() == cnt);
	}

	delete[] dst; dst = NULL;
      }

      /*! sequential generation of primref array */
      else 
      {
	pinfo_o.reset();
	task_gen_parallel(0,1);
	assert(pinfo_o.size() <= numPrimitives);
      }
    }
开发者ID:D-POWER,项目名称:embree,代码行数:50,代码来源:primrefgen.cpp

示例7: parent

  __forceinline BVH2Builder<Heuristic>::ParallelSplitTask::ParallelSplitTask(const TaskScheduler::ThreadInfo& thread, BVH2Builder* parent, BVH2::Base*& node, size_t depth, 
                                                                             atomic_set<PrimRefBlock>& prims, const PrimInfo& pinfo, const Split& split)
    : parent(parent), dst(node), depth(depth), split(split)
  {
    /*! compute leaf and split cost */
    const float leafSAH  = parent->trity.intCost*pinfo.sah();
    const float splitSAH = BVH2::travCost*halfArea(pinfo.geomBounds)+parent->trity.intCost*split.sah();
    assert(atomic_set<PrimRefBlock>::block_iterator_unsafe(prims).size() == pinfo.size());
    assert(leafSAH >= 0 && splitSAH >= 0);

    /*! create a leaf node when threshold reached or SAH tells us to stop */
    if (pinfo.size() <= 1 || depth > BVH2::maxDepth || (pinfo.size() <= parent->bvh->maxLeafTris && leafSAH <= splitSAH)) {
      dst = parent->createLeaf(thread,prims,pinfo); delete this; return;
    }

    /*! start parallel splitting */
    new (&splitter) MultiThreadedSplitterNormal(thread,
                                                &parent->alloc,parent->triangles,parent->vertices,prims,pinfo,split,
                                                (TaskScheduler::completeFunction)_createNode,this);
  }
开发者ID:GHF,项目名称:trayrace,代码行数:20,代码来源:bvh2_builder.cpp

示例8: find

    FallBackSplit FallBackSplit::find(size_t threadIndex, PrimRefBlockAlloc<PrimRef>& alloc, PrimRefList& prims, 
				      PrimRefList& lprims_o, PrimInfo& linfo_o,
				      PrimRefList& rprims_o, PrimInfo& rinfo_o)
    {
      size_t num = 0;
      BBox3fa lbounds = empty, rbounds = empty;
      PrimRefList::item* lblock = lprims_o.insert(alloc.malloc(threadIndex));
      PrimRefList::item* rblock = rprims_o.insert(alloc.malloc(threadIndex));
      linfo_o.reset();
      rinfo_o.reset();

      while (PrimRefList::item* block = prims.take()) 
      {
	for (size_t i=0; i<block->size(); i++) 
	{
	  const PrimRef& prim = block->at(i); 
	  const BBox3fa bounds = prim.bounds();
	  
	  if ((num++)%2) 
	  {
	    linfo_o.add(bounds,prim.center2()); 
	    if (likely(lblock->insert(prim))) continue; 
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	  } 
	  else 
	  {
	    rinfo_o.add(bounds,prim.center2()); 
	    if (likely(rblock->insert(prim))) continue;
	    rblock = rprims_o.insert(alloc.malloc(threadIndex));
	    rblock->insert(prim);
	  }
	}
	alloc.free(threadIndex,block);
      }
      return FallBackSplit(linfo_o.geomBounds,linfo_o.size(),rinfo_o.geomBounds,rinfo_o.size());
    }
开发者ID:D-POWER,项目名称:embree,代码行数:37,代码来源:heuristic_fallback.cpp

示例9: pinfo

    void BVH4BuilderTwoLevel::build(size_t threadIndex, size_t threadCount) 
    {
      /* delete some objects */
      size_t N = scene->size();
      if (N < objects.size()) {
        parallel_for(N, objects.size(), [&] (const range<size_t>& r) {
            for (size_t i=r.begin(); i<r.end(); i++) {
              delete builders[i]; builders[i] = nullptr;
              delete objects[i]; objects[i] = nullptr;
            }
          });
      }

      /* reset memory allocator */
      bvh->alloc.reset();
      
      /* skip build for empty scene */
      const size_t numPrimitives = scene->getNumPrimitives<TriangleMesh,1>();
      if (numPrimitives == 0) {
        prims.resize(0);
        bvh->set(BVH4::emptyNode,empty,0);
        return;
      }

      double t0 = bvh->preBuild(TOSTRING(isa) "::BVH4BuilderTwoLevel");

#if PROFILE
	profile(2,20,numPrimitives,[&] (ProfileTimer& timer)
        {
#endif
          
      /* resize object array if scene got larger */
      if (objects.size()  < N) objects.resize(N);
      if (builders.size() < N) builders.resize(N);
      if (refs.size()     < N) refs.resize(N);
      nextRef = 0;
      
      /* create of acceleration structures */
      parallel_for(size_t(0), N, [&] (const range<size_t>& r) 
      {
        for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
        {
          TriangleMesh* mesh = scene->getTriangleMeshSafe(objectID);
          
          /* verify meshes got deleted properly */
          if (mesh == nullptr || mesh->numTimeSteps != 1) {
            assert(objectID < objects.size () && objects[objectID] == nullptr);
            assert(objectID < builders.size() && builders[objectID] == nullptr);
            continue;
          }
          
          /* create BVH and builder for new meshes */
          if (objects[objectID] == nullptr)
            createTriangleMeshAccel(mesh,(AccelData*&)objects[objectID],builders[objectID]);
        }
      });

      /* parallel build of acceleration structures */
      parallel_for(size_t(0), N, [&] (const range<size_t>& r) 
      {
        for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
        {
          /* ignore if no triangle mesh or not enabled */
          TriangleMesh* mesh = scene->getTriangleMeshSafe(objectID);
          if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1) 
            continue;
        
          BVH4*    object  = objects [objectID]; assert(object);
          Builder* builder = builders[objectID]; assert(builder);
          
          /* build object if it got modified */
#if !PROFILE 
          if (mesh->isModified()) 
#endif
            builder->build(0,0);
          
          /* create build primitive */
          if (!object->bounds.empty())
            refs[nextRef++] = BVH4BuilderTwoLevel::BuildRef(object->bounds,object->root);
        }
      });
      
      /* fast path for single geometry scenes */
      if (nextRef == 1) { 
        bvh->set(refs[0].node,refs[0].bounds(),numPrimitives);
        return;
      }

      /* open all large nodes */
      refs.resize(nextRef);
      open_sequential(numPrimitives); 
      
      /* fast path for small geometries */
      if (refs.size() == 1) { 
        bvh->set(refs[0].node,refs[0].bounds(),numPrimitives);
        return;
      }

      /* compute PrimRefs */
      prims.resize(refs.size());
//.........这里部分代码省略.........
开发者ID:eyalsoreq,项目名称:embree,代码行数:101,代码来源:bvh4_builder_twolevel.cpp

示例10: build

      void build(size_t, size_t) 
      {
        /* progress monitor */
        auto progress = [&] (size_t dn) { bvh->scene->progressMonitor(dn); };
        auto virtualprogress = BuildProgressMonitorFromClosure(progress);

        /* fast path for empty BVH */
        const size_t numPrimitives = scene->getNumPrimitives<BezierCurves,1>();
        if (numPrimitives == 0) {
          prims.clear();
          bvh->set(BVH::emptyNode,empty,0);
          return;
        }

        double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderHairSAH");

        //profile(1,5,numPrimitives,[&] (ProfileTimer& timer) {
        
        /* create primref array */
        bvh->alloc.init_estimate(numPrimitives*sizeof(Primitive));
        prims.resize(numPrimitives);
        const PrimInfo pinfo = createBezierRefArray<1>(scene,prims,virtualprogress);
        
        /* build hierarchy */
        typename BVH::NodeRef root = bvh_obb_builder_binned_sah<N>
          (
            [&] () { return bvh->alloc.threadLocal2(); },

            [&] (const PrimInfo* children, const size_t numChildren, 
                 HeuristicArrayBinningSAH<BezierPrim> alignedHeuristic, 
                 FastAllocator::ThreadLocal2* alloc) -> Node*
            {
              Node* node = (Node*) alloc->alloc0.malloc(sizeof(Node),16); node->clear();
              for (size_t i=0; i<numChildren; i++)
                node->set(i,children[i].geomBounds);
              return node;
            },
            
            [&] (const PrimInfo* children, const size_t numChildren, 
                 UnalignedHeuristicArrayBinningSAH<BezierPrim> unalignedHeuristic, 
                 FastAllocator::ThreadLocal2* alloc) -> UnalignedNode*
            {
              UnalignedNode* node = (UnalignedNode*) alloc->alloc0.malloc(sizeof(UnalignedNode),16); node->clear();
              for (size_t i=0; i<numChildren; i++) 
              {
                const LinearSpace3fa space = unalignedHeuristic.computeAlignedSpace(children[i]); 
                const PrimInfo       sinfo = unalignedHeuristic.computePrimInfo(children[i],space);
                node->set(i,OBBox3fa(space,sinfo.geomBounds));
              }
              return node;
            },

            [&] (size_t depth, const PrimInfo& pinfo, FastAllocator::ThreadLocal2* alloc) -> NodeRef
            {
              size_t items = pinfo.size();
              size_t start = pinfo.begin;
              Primitive* accel = (Primitive*) alloc->alloc1.malloc(items*sizeof(Primitive));
              NodeRef node = bvh->encodeLeaf((char*)accel,items);
              for (size_t i=0; i<items; i++) {
                accel[i].fill(prims.data(),start,pinfo.end,bvh->scene,false);
              }
              return node;
            },
            progress,
            prims.data(),pinfo,N,BVH::maxBuildDepthLeaf,1,1,BVH::maxLeafBlocks);
        
        bvh->set(root,pinfo.geomBounds,pinfo.size());
        
        //});
        
        /* clear temporary data for static geometry */
        if (scene->isStatic()) {
          prims.clear();
          bvh->shrink();
        }
        bvh->cleanup();
        bvh->postBuild(t0);
      }
开发者ID:dkoerner,项目名称:embree,代码行数:78,代码来源:bvh_builder_hair.cpp

示例11: build

      void build(size_t, size_t) 
      {
        /* progress monitor */
        auto progress = [&] (size_t dn) { bvh->scene->progressMonitor(dn); };
        auto virtualprogress = BuildProgressMonitorFromClosure(progress);

        /* fast path for empty BVH */
        const size_t numPrimitives = scene->getNumPrimitives<BezierCurves,2>();
        if (numPrimitives == 0) {
          prims.clear();
          bvh->set(BVH4::emptyNode,empty,0);
          return;
        }
        
        double t0 = bvh->preBuild(TOSTRING(isa) "::BVH4BuilderMBHairSAH");

        //profile(1,5,numPrimitives,[&] (ProfileTimer& timer) {

        /* create primref array */
        bvh->alloc.init_estimate(numPrimitives*sizeof(Primitive));
        prims.resize(numPrimitives);
        const PrimInfo pinfo = createBezierRefArray<2>(scene,prims,virtualprogress);
        
        BVH4::NodeRef root = bvh_obb_builder_binned_sah
          (
            [&] () { return bvh->alloc.threadLocal2(); },

            [&] (const PrimInfo* children, const size_t numChildren, HeuristicArrayBinningSAH<BezierPrim> alignedHeuristic, FastAllocator::ThreadLocal2* alloc) -> BVH4::NodeMB*
            {
              BVH4::NodeMB* node = (BVH4::NodeMB*) alloc->alloc0.malloc(sizeof(BVH4::NodeMB),16); node->clear();
              for (size_t i=0; i<numChildren; i++) 
              {
                std::pair<BBox3fa,BBox3fa> bounds = alignedHeuristic.computePrimInfoMB(scene,children[i]);
                node->set(i,bounds.first,bounds.second);
              }
              return node;
            },
            
            [&] (const PrimInfo* children, const size_t numChildren, UnalignedHeuristicArrayBinningSAH<BezierPrim> unalignedHeuristic, FastAllocator::ThreadLocal2* alloc) -> BVH4::UnalignedNodeMB*
            {
              BVH4::UnalignedNodeMB* node = (BVH4::UnalignedNodeMB*) alloc->alloc0.malloc(sizeof(BVH4::UnalignedNodeMB),16); node->clear();
              for (size_t i=0; i<numChildren; i++) 
              {
                const AffineSpace3fa space = unalignedHeuristic.computeAlignedSpaceMB(scene,children[i]); 
                UnalignedHeuristicArrayBinningSAH<BezierPrim>::PrimInfoMB pinfo = unalignedHeuristic.computePrimInfoMB(scene,children[i],space);
                node->set(i,space,pinfo.s0t0,pinfo.s1t1);
              }
              return node;
            },

            [&] (size_t depth, const PrimInfo& pinfo, FastAllocator::ThreadLocal2* alloc) -> BVH4::NodeRef
            {
              size_t items = pinfo.size();
              size_t start = pinfo.begin;
              Primitive* accel = (Primitive*) alloc->alloc1.malloc(items*sizeof(Primitive));
              BVH4::NodeRef node = bvh->encodeLeaf((char*)accel,items);
              for (size_t i=0; i<items; i++) {
                accel[i].fill(prims.data(),start,pinfo.end,bvh->scene,false);
              }
              return node;
            },
            progress,
            prims.data(),pinfo,BVH4::N,BVH4::maxBuildDepthLeaf,1,1,BVH4::maxLeafBlocks);
        
        bvh->set(root,pinfo.geomBounds,pinfo.size());

        //});
        
        /* clear temporary data for static geometry */
        if (scene->isStatic()) prims.clear();
        bvh->alloc.cleanup();
        bvh->postBuild(t0);
      }
开发者ID:baxelrod,项目名称:embree,代码行数:73,代码来源:bvh4_builder_hair.cpp


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