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C++ PoolVector::write方法代码示例

本文整理汇总了C++中PoolVector::write方法的典型用法代码示例。如果您正苦于以下问题:C++ PoolVector::write方法的具体用法?C++ PoolVector::write怎么用?C++ PoolVector::write使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PoolVector的用法示例。


在下文中一共展示了PoolVector::write方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _get_data

Dictionary PolygonPathFinder::_get_data() const {

	Dictionary d;
	PoolVector<Vector2> p;
	PoolVector<int> ind;
	Array connections;
	p.resize(points.size() - 2);
	connections.resize(points.size() - 2);
	ind.resize(edges.size() * 2);
	PoolVector<float> penalties;
	penalties.resize(points.size() - 2);
	{
		PoolVector<Vector2>::Write wp = p.write();
		PoolVector<float>::Write pw = penalties.write();

		for (int i = 0; i < points.size() - 2; i++) {
			wp[i] = points[i].pos;
			pw[i] = points[i].penalty;
			PoolVector<int> c;
			c.resize(points[i].connections.size());
			{
				PoolVector<int>::Write cw = c.write();
				int idx = 0;
				for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
					cw[idx++] = E->get();
				}
			}
			connections[i] = c;
		}
	}
	{

		PoolVector<int>::Write iw = ind.write();
		int idx = 0;
		for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
			iw[idx++] = E->get().points[0];
			iw[idx++] = E->get().points[1];
		}
	}

	d["bounds"] = bounds;
	d["points"] = p;
	d["penalties"] = penalties;
	d["connections"] = connections;
	d["segments"] = ind;

	return d;
}
开发者ID:93i,项目名称:godot,代码行数:48,代码来源:polygon_path_finder.cpp

示例2: load

RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) {

	if (r_error)
		*r_error = ERR_FILE_CANT_OPEN;

	FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
	ERR_FAIL_COND_V(!f, RES());

	PoolVector<uint8_t> data;

	data.resize(f->get_len());

	ERR_FAIL_COND_V(data.size() == 0, RES());

	{
		PoolVector<uint8_t>::Write w = data.write();
		f->get_buffer(w.ptr(), data.size());
	}

	Ref<DynamicFontData> dfd;
	dfd.instance();
	dfd->set_font_data(data);

	if (r_error)
		*r_error = OK;

	return dfd;
}
开发者ID:KelinciFX,项目名称:godot,代码行数:28,代码来源:dynamic_font_stb.cpp

示例3: import

Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {

	bool loop = p_options["loop"];

	FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
	if (!f) {
		ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
	}

	size_t len = f->get_len();

	PoolVector<uint8_t> data;
	data.resize(len);
	PoolVector<uint8_t>::Write w = data.write();

	f->get_buffer(w.ptr(), len);

	memdelete(f);

	Ref<AudioStreamOGGVorbis> ogg_stream;
	ogg_stream.instance();

	ogg_stream->set_data(data);
	ogg_stream->set_loop(loop);

	return ResourceSaver::save(p_save_path + ".asogg", ogg_stream);
}
开发者ID:Alex-doc,项目名称:godot,代码行数:27,代码来源:resource_importer_ogg_vorbis.cpp

示例4: _update_presets

void ColorPicker::_update_presets() {
	Size2 size = bt_add_preset->get_size();
	preset->set_custom_minimum_size(Size2(size.width * presets.size(), size.height));

	PoolVector<uint8_t> img;
	img.resize(size.x * presets.size() * size.y * 3);

	{
		PoolVector<uint8_t>::Write w = img.write();
		for (int y = 0; y < size.y; y++) {
			for (int x = 0; x < size.x * presets.size(); x++) {
				int ofs = (y * (size.x * presets.size()) + x) * 3;
				w[ofs + 0] = uint8_t(CLAMP(presets[(int)x / size.x].r * 255.0, 0, 255));
				w[ofs + 1] = uint8_t(CLAMP(presets[(int)x / size.x].g * 255.0, 0, 255));
				w[ofs + 2] = uint8_t(CLAMP(presets[(int)x / size.x].b * 255.0, 0, 255));
			}
		}
	}

	Ref<Image> i = memnew(Image(size.x * presets.size(), size.y, false, Image::FORMAT_RGB8, img));

	Ref<ImageTexture> t;
	t.instance();
	t->create_from_image(i);
	preset->set_texture(t);
}
开发者ID:Zylann,项目名称:godot,代码行数:26,代码来源:color_picker.cpp

示例5: _get_partial_data

Array StreamPeer::_get_partial_data(int p_bytes) {

	Array ret;

	PoolVector<uint8_t> data;
	data.resize(p_bytes);
	if (data.size() != p_bytes) {

		ret.push_back(ERR_OUT_OF_MEMORY);
		ret.push_back(PoolVector<uint8_t>());
		return ret;
	}

	PoolVector<uint8_t>::Write w = data.write();
	int received;
	Error err = get_partial_data(&w[0], p_bytes, received);
	w = PoolVector<uint8_t>::Write();

	if (err != OK) {
		data.resize(0);
	} else if (received != data.size()) {

		data.resize(received);
	}

	ret.push_back(err);
	ret.push_back(data);
	return ret;
}
开发者ID:Bonfi96,项目名称:godot,代码行数:29,代码来源:stream_peer.cpp

示例6: canvas_occluder_polygon_set_shape

void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {

	if (p_shape.size() < 3) {
		canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
		return;
	}

	PoolVector<Vector2> lines;
	int lc = p_shape.size() * 2;

	lines.resize(lc - (p_closed ? 0 : 2));
	{
		PoolVector<Vector2>::Write w = lines.write();
		PoolVector<Vector2>::Read r = p_shape.read();

		int max = lc / 2;
		if (!p_closed) {
			max--;
		}
		for (int i = 0; i < max; i++) {

			Vector2 a = r[i];
			Vector2 b = r[(i + 1) % (lc / 2)];
			w[i * 2 + 0] = a;
			w[i * 2 + 1] = b;
		}
	}

	canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
开发者ID:MattUV,项目名称:godot,代码行数:30,代码来源:visual_server_canvas.cpp

示例7: if

Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
	if (triangle_mesh.is_valid())
		return triangle_mesh;

	PoolVector<Vector3> faces;
	faces.resize(6);
	PoolVector<Vector3>::Write facesw = faces.write();

	Rect2 final_rect = get_item_rect();

	if (final_rect.size.x == 0 || final_rect.size.y == 0)
		return Ref<TriangleMesh>();

	float pixel_size = get_pixel_size();

	Vector2 vertices[4] = {

		(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
		(final_rect.position + final_rect.size) * pixel_size,
		(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
		final_rect.position * pixel_size,

	};

	int x_axis = ((axis + 1) % 3);
	int y_axis = ((axis + 2) % 3);

	if (axis != Vector3::AXIS_Z) {
		SWAP(x_axis, y_axis);

		for (int i = 0; i < 4; i++) {
			if (axis == Vector3::AXIS_Y) {
				vertices[i].y = -vertices[i].y;
			} else if (axis == Vector3::AXIS_X) {
				vertices[i].x = -vertices[i].x;
			}
		}
	}

	static const int indices[6] = {
		0, 1, 2,
		0, 2, 3
	};

	for (int j = 0; j < 6; j++) {
		int i = indices[j];
		Vector3 vtx;
		vtx[x_axis] = vertices[i][0];
		vtx[y_axis] = vertices[i][1];
		facesw[j] = vtx;
	}

	facesw = PoolVector<Vector3>::Write();

	triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
	triangle_mesh->create(faces);

	return triangle_mesh;
}
开发者ID:SaracenOne,项目名称:godot,代码行数:59,代码来源:sprite_3d.cpp

示例8: memnew

void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {

	if (unparenting || !can_update_body)
		return;

	CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
	ERR_FAIL_COND(!co);

	if (polygon.size() == 0)
		return;

	bool solids = build_mode == BUILD_SOLIDS;

	if (solids) {

		//here comes the sun, lalalala
		//decompose concave into multiple convex polygons and add them
		Vector<Vector<Vector2> > decomp = _decompose_in_convex();
		shape_from = co->get_shape_count();
		for (int i = 0; i < decomp.size(); i++) {
			Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
			convex->set_points(decomp[i]);
			co->add_shape(convex, get_transform());
			if (trigger)
				co->set_shape_as_trigger(co->get_shape_count() - 1, true);
		}
		shape_to = co->get_shape_count() - 1;
		if (shape_to < shape_from) {
			shape_from = -1;
			shape_to = -1;
		}

	} else {

		Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);

		PoolVector<Vector2> segments;
		segments.resize(polygon.size() * 2);
		PoolVector<Vector2>::Write w = segments.write();

		for (int i = 0; i < polygon.size(); i++) {
			w[(i << 1) + 0] = polygon[i];
			w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
		}

		w = PoolVector<Vector2>::Write();
		concave->set_segments(segments);

		co->add_shape(concave, get_transform());
		if (trigger)
			co->set_shape_as_trigger(co->get_shape_count() - 1, true);

		shape_from = co->get_shape_count() - 1;
		shape_to = co->get_shape_count() - 1;
	}

	//co->add_shape(shape,get_transform());
}
开发者ID:suptoasty,项目名称:godot,代码行数:58,代码来源:collision_polygon_2d.cpp

示例9: _get

bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {

	String name = p_name;

	if (name == "theme") {
		r_ret = get_theme();
	} else if (name == "cell_size") {
		r_ret = get_cell_size();
	} else if (name == "cell_octant_size") {
		r_ret = get_octant_size();
	} else if (name == "cell_center_x") {
		r_ret = get_center_x();
	} else if (name == "cell_center_y") {
		r_ret = get_center_y();
	} else if (name == "cell_center_z") {
		r_ret = get_center_z();
	} else if (name == "cell_scale") {
		r_ret = cell_scale;
	} else if (name == "data") {

		Dictionary d;

		PoolVector<int> cells;
		cells.resize(cell_map.size() * 3);
		{
			PoolVector<int>::Write w = cells.write();
			int i = 0;
			for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {

				encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
				encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
			}
		}

		d["cells"] = cells;

		r_ret = d;
	} else if (name.begins_with("areas/")) {
		int which = name.get_slicec('/', 1).to_int();
		String what = name.get_slicec('/', 2);
		if (what == "bounds")
			r_ret = area_get_bounds(which);
		else if (what == "name")
			r_ret = area_get_name(which);
		else if (what == "disable_distance")
			r_ret = area_get_portal_disable_distance(which);
		else if (what == "exterior_portal")
			r_ret = area_is_exterior_portal(which);
		else
			return false;
	} else
		return false;

	return true;
}
开发者ID:MattUV,项目名称:godot,代码行数:55,代码来源:grid_map.cpp

示例10:

PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {

	ERR_FAIL_COND_V(!points.has(p_from_id),PoolVector<Vector3>());
	ERR_FAIL_COND_V(!points.has(p_to_id),PoolVector<Vector3>());


	pass++;

	Point* a = points[p_from_id];
	Point* b = points[p_to_id];

	if (a==b) {
		PoolVector<Vector3> ret;
		ret.push_back(a->pos);
		return ret;
	}


	Point *begin_point=a;
	Point *end_point=b;

	bool found_route=_solve(begin_point,end_point);

	if (!found_route)
		return PoolVector<Vector3>();

	//midpoints
	Point *p=end_point;
	int pc=1; //begin point
	while(p!=begin_point) {
		pc++;
		p=p->prev_point;
	}

	PoolVector<Vector3> path;
	path.resize(pc);

	{
		PoolVector<Vector3>::Write w = path.write();

		Point *p=end_point;
		int idx=pc-1;
		while(p!=begin_point) {
			w[idx--]=p->pos;
			p=p->prev_point;
		}

		w[0]=p->pos; //assign first

	}

	return path;

}
开发者ID:pkowal1982,项目名称:godot,代码行数:54,代码来源:a_star.cpp

示例11: _process_raw

void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {

	ERR_FAIL_COND(p_packet_len < 2);

	PoolVector<uint8_t> out;
	int len = p_packet_len - 1;
	out.resize(len);
	{
		PoolVector<uint8_t>::Write w = out.write();
		memcpy(&w[0], &p_packet[1], len);
	}
	emit_signal("network_peer_packet", p_from, out);
}
开发者ID:laverneth,项目名称:godot,代码行数:13,代码来源:multiplayer_api.cpp

示例12: add_vertices_to_array

void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {

	Vector<Vector3> toadd = _gen_debug_mesh_lines();

	if (toadd.size()) {

		int base = array.size();
		array.resize(base + toadd.size());
		PoolVector<Vector3>::Write w = array.write();
		for (int i = 0; i < toadd.size(); i++) {
			w[i + base] = p_xform.xform(toadd[i]);
		}
	}
}
开发者ID:93i,项目名称:godot,代码行数:14,代码来源:shape.cpp

示例13: get_packet_buffer

Error PacketPeer::get_packet_buffer(PoolVector<uint8_t> &r_buffer) const {

	const uint8_t *buffer;
	int buffer_size;
	Error err = get_packet(&buffer, buffer_size);
	if (err)
		return err;

	r_buffer.resize(buffer_size);
	if (buffer_size == 0)
		return OK;

	PoolVector<uint8_t>::Write w = r_buffer.write();
	for (int i = 0; i < buffer_size; i++)
		w[i] = buffer[i];

	return OK;
}
开发者ID:MattUV,项目名称:godot,代码行数:18,代码来源:packet_peer.cpp

示例14: _get

bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {

	String name = p_name;

	if (name == "theme") {
		r_ret = get_theme();
	} else if (name == "cell_size") {
		r_ret = get_cell_size();
	} else if (name == "cell_octant_size") {
		r_ret = get_octant_size();
	} else if (name == "cell_center_x") {
		r_ret = get_center_x();
	} else if (name == "cell_center_y") {
		r_ret = get_center_y();
	} else if (name == "cell_center_z") {
		r_ret = get_center_z();
	} else if (name == "cell_scale") {
		r_ret = cell_scale;
	} else if (name == "data") {

		Dictionary d;

		PoolVector<int> cells;
		cells.resize(cell_map.size() * 3);
		{
			PoolVector<int>::Write w = cells.write();
			int i = 0;
			for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {

				encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
				encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
			}
		}

		d["cells"] = cells;

		r_ret = d;
	} else
		return false;

	return true;
}
开发者ID:jejung,项目名称:godot,代码行数:42,代码来源:grid_map.cpp

示例15: _get_data

Array StreamPeer::_get_data(int p_bytes) {

	Array ret;

	PoolVector<uint8_t> data;
	data.resize(p_bytes);
	if (data.size() != p_bytes) {

		ret.push_back(ERR_OUT_OF_MEMORY);
		ret.push_back(PoolVector<uint8_t>());
		return ret;
	}

	PoolVector<uint8_t>::Write w = data.write();
	Error err = get_data(&w[0], p_bytes);
	w = PoolVector<uint8_t>::Write();
	ret.push_back(err);
	ret.push_back(data);
	return ret;
}
开发者ID:Bonfi96,项目名称:godot,代码行数:20,代码来源:stream_peer.cpp


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