本文整理汇总了C++中Polyhedron::make_tetrahedron方法的典型用法代码示例。如果您正苦于以下问题:C++ Polyhedron::make_tetrahedron方法的具体用法?C++ Polyhedron::make_tetrahedron怎么用?C++ Polyhedron::make_tetrahedron使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Polyhedron
的用法示例。
在下文中一共展示了Polyhedron::make_tetrahedron方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main()
{
Point p(1.0, 0.0, 0.0);
Point q(0.0, 1.0, 0.0);
Point r(0.0, 0.0, 1.0);
Point s(0.0, 0.0, 0.0);
Polyhedron polyhedron;
polyhedron.make_tetrahedron(p, q, r, s);
// constructs the AABB tree and the internal search tree for
// efficient distance queries.
Tree tree( CGAL::edges(polyhedron).first,
CGAL::edges(polyhedron).second,
polyhedron);
tree.accelerate_distance_queries();
// counts #intersections with a triangle query
Triangle triangle_query(p,q,r);
std::cout << tree.number_of_intersected_primitives(triangle_query)
<< " intersections(s) with triangle" << std::endl;
// computes the closest point from a query point
Point point_query(2.0, 2.0, 2.0);
Point closest = tree.closest_point(point_query);
std::cerr << "closest point is: " << closest << std::endl;
return EXIT_SUCCESS;
}
示例2: main
int main() {
Polyhedron P;
Point a(1,0,0);
Point b(0,1,0);
Point c(0,0,1);
Point d(0,0,0);
P.make_tetrahedron(a,b,c,d);
// associate indices to the vertices using the "id()" field of the vertex.
vertex_iterator vb, ve;
int index = 0;
// boost::tie assigns the first and second element of the std::pair
// returned by boost::vertices to the variables vit and ve
for(boost::tie(vb,ve)=vertices(P); vb!=ve; ++vb ){
vertex_descriptor vd = *vb;
vd->id() = index++;
}
kruskal(P);
return 0;
}
示例3: test_write_read
void test_write_read()
{
typedef CGAL::Nef_polyhedron_3< Kernel > Nef_polyhedron;
typedef CGAL::Polyhedron_3< Kernel > Polyhedron;
typedef typename Kernel::Point_3 Point;
typename Kernel::RT n( std::string("6369051672525773"));
typename Kernel::RT d( std::string("4503599627370496"));
Point p(n, 0, 0, d);
Point q(0, n, 0, d);
Point r(0, 0, n, d);
Point s(0, 0, 0, 1);
std::cout << " build...\n";
Polyhedron P;
P.make_tetrahedron( p, q, r, s);
Nef_polyhedron nef_1( P );
std::cout << " write...\n";
std::ofstream out ("temp.nef");
out << nef_1;
out.close();
std::cout << " read...\n";
std::ifstream in ("temp.nef");
Nef_polyhedron nef_2;
in >> nef_2;
in.close();
std::cout << " check...\n";
assert( nef_1 == nef_2);
}
示例4: main
int main()
{
// Generated points are in that vector
std::vector<Point> points;
// Create input polyhedron
Polyhedron polyhedron;
polyhedron.make_tetrahedron(Point(-1,0,0), Point(0,1,0), Point(1,0,0), Point(0,0,-1));
// Create domain
Mesh_domain domain(polyhedron);
using namespace CGAL::parameters;
// Mesh criteria (no cell_size set)
Mesh_criteria criteria(facet_angle=25, facet_size=0.15, facet_distance=0.008,
cell_radius_edge_ratio=3);
// Mesh generation
C3t3 c3t3 = CGAL::make_mesh_3<C3t3>(domain, criteria, no_perturb(), no_exude());
// Create the generator, input is the C3t3 c3t3
Random_points_in_tetrahedral_mesh_3<C3t3>
g(c3t3);
// Get 100 random points in cdt
CGAL::cpp11::copy_n( g, 100, std::back_inserter(points));
// Check that we have really created 100 points.
assert( points.size() == 100);
// test if the generated points are close
std::cout << points[0] << std::endl;
return 0;
}
示例5: main
int main()
{
Point p(1.0, 0.0, 0.0);
Point q(0.0, 1.0, 0.0);
Point r(0.0, 0.0, 1.0);
Point s(0.0, 0.0, 0.0);
Polyhedron polyhedron;
polyhedron.make_tetrahedron(p, q, r, s);
run<K>(polyhedron);
return EXIT_SUCCESS;
}
示例6: main
int main() {
Point_3 p( 1, 0, 0);
Point_3 q( 0, 1, 0);
Point_3 r( 0, 0, 1);
Point_3 s( 0, 0, 0);
Polyhedron P;
P.make_tetrahedron( p, q, r, s);
std::transform( P.facets_begin(), P.facets_end(), P.planes_begin(),
Plane_equation());
CGAL::set_pretty_mode( std::cout);
std::copy( P.planes_begin(), P.planes_end(),
std::ostream_iterator<Plane_3>( std::cout, "\n"));
return 0;
}
示例7: main
int main() {
Polyhedron P;
Point a(1,0,0);
Point b(0,1,0);
Point c(0,0,1);
Point d(0,0,0);
P.make_tetrahedron(a,b,c,d);
kruskal(P);
return 0;
}
示例8: main
int main() {
Point p( 1.0, 0.0, 0.0);
Point q( 0.0, 1.0, 0.0);
Point r( 0.0, 0.0, 1.0);
Point s( 0.0, 0.0, 0.0);
Polyhedron P;
P.make_tetrahedron( p,q,r,s);
CGAL::Geomview_stream geo;
geo << CGAL::GREEN << P;
// wait for a mouse click.
Point click;
geo >> click;
return 0;
}
示例9: modify_vertex_position
void modify_vertex_position()
{
Polyhedron P;
Halfedge_handle h = P.make_tetrahedron();
if ( P.is_tetrahedron(h))
{
int i(0);
for(Vertex_iterator vi = P.vertices_begin(); vi != P.vertices_end(); ++vi,++i)
{
std::cout << "before changing vertex " << i << ": " << vi->point().x() << vi->point().y() << vi->point().z() << endl;
Point_3 pt(1, 0, 0);
vi->point() = pt;
std::cout << "after changing vertex " << i << ": " << vi->point().x() << vi->point().y() << vi->point().z() << endl;
}
}
}
示例10: main
int main()
{
// Generated points are in that vector
std::vector<Point> points;
// Create input polyhedron
Polyhedron polyhedron;
polyhedron.make_tetrahedron(Point(-1,0,0), Point(0,1,0), Point(1,0,0), Point(0,0,-1));
// Create the generator, input is the Polyhedron polyhedron
Random_points_in_triangle_mesh_3<Polyhedron>
g(polyhedron);
// Get 100 random points in cdt
CGAL::cpp11::copy_n(g, 100, std::back_inserter(points));
// Check that we have really created 100 points.
assert( points.size() == 100);
// print the first point that was generated
std::cout << points[0] << std::endl;
return 0;
}
示例11: main
int main()
{
Point p(1.0, 0.0, 0.0);
Point q(0.0, 1.0, 0.0);
Point r(0.0, 0.0, 1.0);
Point s(0.0, 0.0, 0.0);
Polyhedron polyhedron;
polyhedron.make_tetrahedron(p, q, r, s);
// constructs AABB tree and computes internal KD-tree
// data structure to accelerate distance queries
Tree tree(faces(polyhedron).first, faces(polyhedron).second, polyhedron);
tree.accelerate_distance_queries();
// query point
Point query(0.0, 0.0, 3.0);
// computes squared distance from query
FT sqd = tree.squared_distance(query);
std::cout << "squared distance: " << sqd << std::endl;
// computes closest point
Point closest = tree.closest_point(query);
std::cout << "closest point: " << closest << std::endl;
// computes closest point and primitive id
Point_and_primitive_id pp = tree.closest_point_and_primitive(query);
Point closest_point = pp.first;
Polyhedron::Face_handle f = pp.second; // closest primitive id
std::cout << "closest point: " << closest_point << std::endl;
std::cout << "closest triangle: ( "
<< f->halfedge()->vertex()->point() << " , "
<< f->halfedge()->next()->vertex()->point() << " , "
<< f->halfedge()->next()->next()->vertex()->point()
<< " )" << std::endl;
return EXIT_SUCCESS;
}
示例12: main
int main()
{
Point p(1.0, 0.0, 0.0);
Point q(0.0, 1.0, 0.0);
Point r(0.0, 0.0, 1.0);
Point s(0.0, 0.0, 0.0);
Polyhedron polyhedron;
polyhedron.make_tetrahedron(p, q, r, s);
// constructs AABB tree
Tree tree(polyhedron.facets_begin(),polyhedron.facets_end(),polyhedron);
// constructs segment query
Point a(-0.2, 0.2, -0.2);
Point b(1.3, 0.2, 1.3);
Segment segment_query(a,b);
// tests intersections with segment query
if(tree.do_intersect(segment_query))
std::cout << "intersection(s)" << std::endl;
else
std::cout << "no intersection" << std::endl;
// computes #intersections with segment query
std::cout << tree.number_of_intersected_primitives(segment_query)
<< " intersection(s)" << std::endl;
// computes first encountered intersection with segment query
// (generally a point)
Segment_intersection intersection =
tree.any_intersection(segment_query);
if(intersection)
{
// gets intersection object
if(boost::get<Point>(&(intersection->first)))
std::cout << "intersection object is a point" << std::endl;
}
// computes all intersections with segment query (as pairs object - primitive_id)
std::list<Segment_intersection> intersections;
tree.all_intersections(segment_query, std::back_inserter(intersections));
// computes all intersected primitives with segment query as primitive ids
std::list<Primitive_id> primitives;
tree.all_intersected_primitives(segment_query, std::back_inserter(primitives));
// constructs plane query
Vector vec(0.0,0.0,1.0);
Plane plane_query(a,vec);
// computes first encountered intersection with plane query
// (generally a segment)
Plane_intersection plane_intersection = tree.any_intersection(plane_query);
if(plane_intersection)
{
if(boost::get<Segment>(&(plane_intersection->first)))
std::cout << "intersection object is a segment" << std::endl;
}
return EXIT_SUCCESS;
}